The Arcade Fighter Gundam Versus will be hitting the west on September 29th, only on the PlayStation 4. It’ll have plenty of mechs to control, plenty of modes to play. and tons of 2v2 fighting to take part in. Gundam Versus has everything a fan of the series could ask for, and even offers something to the everyday gamer. I personally can’t wait to play the online battle royale.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20170703 and was last modified on 20170703 .
As we all know by now, at E3 Bethesda announced their new system Creation Club. Which provides new paid content for Fallout 4 and The Elder Scrolls V: Skyrim Special Edition. Or how Bethesda put’s it from their own Creation Club page “Creation Club is a collection of all-new content for both Fallout 4 and Skyrim. It features new items, abilities, and gameplay created by Bethesda Games Studios and outside development partners including the best community creators. Creation Club content is fully curated and compatible with the main game and official add-ons.”
The way I see this is more of a lie. They are claiming these are more like DLC or Expansions, but they are having modders release this content. They are selling people mods. Now I don’t see the biggest issue with it, aside from them lying about it. As long as the mods are up to par with “DLC quality content.” From the launch lineup I would not say it is quality or worth your hard earned cash. As it is mainly weapons and apparel you can just download for free elsewhere. The content the Creation Club can provide is “Weapons, Apparel, World, Characters, Creatures, and Gameplay.”
Weapons, Apparel, Creatures, and Characters speak for themselves. But World is more akin to locations, like new maps, some added foliage, so maybe some texture updates, and even simple decorations. Gameplay is explained as “New types of gameplay like survival mode, etc.” So maybe some actual new additions, Fallout Kart Racing?
Now the content that should be produced, should be something like expansions, think the Dragonborn Expansion, which adds a new location, new storyline, new weapons, outfits, gameplay features, etc. That is what Bethesda should offer, instead of a new gun or sword by themselves for $1.99. As of now we can’t say how it will turn out, but if they are going to do this, and the content creators are going to get paid to produce high quality content, then we as consumers need to hold them to an example of producing good “DLC” (Mods).
I am all for this if it is genuine content that continues the life of games people love like Fallout 4 and Skyrim. But this could set a awful precedent in the industry if mishandled like Bethesda’s previous attempt at paid mods. One of the biggest things was they were not curated mods, this time they are, or least should be, since the modders/content creators will be paid and employees after they apply for the Creation Club, and are accepted. Let’s just hope they can manage this, and their store won’t be filled with paid horse armor that’s purely cosmetic.
Homepage for the Creation Club: https://creationclub.bethesda.net/en
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170615 and was last modified on 20170615 .
Sony has announced that 40 million units have been since the PlayStation 4’s release November 15, 2013. Compare that to the latest numbers seeing Microsoft’s Xbox ONE at just 18 million units sold since its release just a week later on November 22, 2013 and we can see that while the lead PS4 had over Xbox ONE may have began as nearly triple the sales, two and a half years later there’s still about a 2:1 gap in PlayStation ownership over Xbox this generation.
What many people don’t know about mega corporations like Sony and Microsoft is that although they can take in millions, even billions of dollars in revenue annually, they don’t always break even nevermind make a profit. Sony has been a leader in financial loss for a number of big reports over the last year and PS4 is one of their major strengths keeping the company alive. This week new financial reports came forward announcing Sony is back within profitable range and attributes much of this turn-around to the continued sales of PlayStation 4 consoles and PS4 software (i.e. AAA Games, DLC / Micro-Transactions, PSN Movie Rentals / Purchases).
With PlayStation NEO on the edge of being confirmed with a full-out reveal from Sony it is worth noting that console sales are slowing down. Since console sales and game sales are one of the only things keeping Sony from an eventual bankruptcy, it makes sense that in addition to tons being spent on future R&D (gambling big on being a part of the future) Sony is also spending heavily on bringing Virtual Reality and a slightly more powerful PlayStation 4 to the market to keep innovation going forward in the mainstream console gaming industry.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20160429 and was last modified on 20160429 .
Earlier this week PlayStation fans celebrated the one year anniversary of the release of Destiny. With the upcoming release of Destiny: The Taken King on September 15th we wanted to list the PlayStation exclusive items available at launch.
If these are not enough to make you jump ship over to the PlayStation, then I would advise checking out the gorgeous Limited Edition Destiny: The Taken King PlayStation 4 500GB Bundle which will retail for $399.99.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Eric Willard on 20150912 and was last modified on 20150912 .
Hacking, Glitching, Cheating, it’s all been done before and it’s happening again to Forward Operating Base mode in Metal Gear Solid V by Hideo Kojima, Kojima Productions, and maintained by publisher Konami. The full Metal Gear Online 3 mode will be released in a matter of weeks (October 2015) on PlayStation 4, PS3, Xbox ONE, and Xbox 360 versions of the game with the PC version receiving its online mode during January 2016, but Forward Operating Base is out now and reports are coming in as to the problems online cheats have already posed to its deployment.
The Forward Operating Base Cheat involves a hack which is being distributed online allowing players to become invulnerable in the competitive player vs. player gameplay. Obviously this completely disrupts the fun factor of a competitive multiplayer game and can have huge impact on the player count in the form of a herd of players quitting due to being cheated and hacked out of wins or even a fair shot. The hope is that a patch will be released to address this software which may also have effects on the story mode of Metal Gear Solid V itself.
Metal Gear Online 3 Beta Info:
– Play as Male or Female
– Level 10 Maximum Cap
– Matchmaking, with full Host / Join features
– Party System w/ 2 players teleporting to each other
– Game Modes: Base, Rescue Mission, Team Deathmatch, Team Sneaking
Ironically enough, this information comes from the behest of hackers who have lifted details about the coming release from the files of Metal Gear Solid V on Windows PC. Credit goes to MGOLeague for the initial report.
Official Confirmation from Konami is expected to release in the next week or two.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150909 and was last modified on 20150909 .
The Legend of Kay is a game that is remembered by those who played it, especially on the PS2, as a cult classic of sorts; so much so that publisher Nordic Games had the game revamped for current generation consoles and PC in the form of The Legend of Kay Anniversary. Having never played the original, and barely even hearing of it; it’s no wonder I was going into this as a new experience rather than something I was already familiar with. Is it one of those classics that deserve to be remembered as one of the greats? Or is it one of those games that were probably better off being left untouched? These questions will be answered in the following review.
The story of the game is simple, for centuries the civilizations of the island of Yenching lived in harmony thanks to a form of discipline simply called “The Way”, the four civilizations on the island, those being the hares, cats, frogs and pandas, all lived peacefully and adhered to this code. However, as time moved forward the younger generations began abandoning The Way. As a result, the island lost its protection and ended up being prone to attack by the Gorillas and the Rats whom are working together in one cohesive force led by two named figures; Minister Shun of the Gorillas, and Alchemist Tak of the Rats. To say these two rule the roost with an iron fist would be an understatement.
From here, you take control of Kay; a hotheaded young cat lad with a desire to become strong and take on the enemy. However, like most folk in his village, he doesn’t believe in The Way which causes a conundrum. Everyone around him tries to convince him to follow it, but to no avail. He begins to realize his error when his master surrenders to the invading Gorilla + Rat army without a fight. Infuriated, he sneaks in and steals his master’s old sword. The story continues from there, and it continues at the same pace that it started at; basically it’s not a memorable story at all. It’s one that you will most likely forget upon completion of the game itself. That’s not to say that the game isn’t without its charm though, as some of the one-liners peppered throughout are chuckle-worthy puns on the characters being literal, anthropomorphic animals.
Upon booting the game, the first thing I noticed was the visuals, very bright, very colorful, and very reminiscent of games like Jak and Daxter or any other Saturday morning cartoon that you grew up watching. The fps seems to be locked down tight; not a single iota of slowdown or screen tears to be found whatsoever. The game looks okay overall; with these bright visuals being downright refreshing compared to most games today. However, on the same coin, it’s hard to deny that the visuals are also dated, they are not pushing the limits of any of the systems this game is out for. The interface displaying your life meter and quests were overhauled some, and textures here and there were enhanced very nicely, but all in all, you can tell this was originally a game designed for the PS2.
Now normally in many cases this would be a good thing, here? I am honestly not so sure. The camera in the game is very cumbersome and unwieldly at times, this is especially apparent when you enter a new area. It does not pan around to behind Kay’s back automatically meaning that if you want to see the platforming and enemy challenges that lay ahead? You have to turn the camera using the right analog stick yourself. There’s no camera reset button in the game itself to boot, giving this fault some extra weight behind it.
The areas themselves are designed well enough; there are some secrets to be found, but the secrets themselves are none too hard to spot. There’s nothing that is completely out of reach, but detection at times can be a little whacky, requiring multiple tries in order to get to the location you need to go to. This is compounded by the oftentimes unwieldly and frustrating camera that the game has you work with, this camera actually makes it quite easy for you to not spot something that needs to be activated or a platform that you need to hop on in order to get to the next location.
There are a few things the game does to break up the monotony of exploring the areas around you, for one, there are times where you will have to ride on another beast in order to get from point A to point B, don’t think this is a one track ride though; because you will be dodging obstacles along the way. Not only that, if you make one mistake? Yup, you fail the challenge and have to start from the beginning of it. While some would revel in the challenge, especially if you enjoy a game like this. Others will find this to be tedious and incredibly frustrating due to having to go through these trials several times. It doesn’t help that depending on the beast you’re riding, the controls can feel cumbersome.
Combat is there, and it works. It’s simple enough to execute basic attacks and a few tricks. You learn a few fancy moves, some of which will be put to use later on in the game. However, for the most part it is just there, and it can get repetitive, even with the variety of weapons Kay will ultimately have at his disposal. Though the combat can be fun at times, especially when you pull off a move that KOs your enemies, there’s no denying that oftentimes it feels more like a chore and that is not how a game should make the combat feel by any stretch of the imagination.
The soundtrack, much like the combat, is just there, it does have a Chinese/Asian ethnic feel to it, which fits in with the atmosphere of the game itself and is somewhat pleasant to listen to overall. The soundtrack works well in the game, almost always befitting the mood as not a single song is out of place. However, it isn’t what I’d call memorable either with only a few songs being truly standouts throughout the entire game.
Legend of Kay Anniversary Edition is a platformer that has its positives. The platforming itself when it works can be a lot of fun, and the controls are fundamentally sound. However, this isn’t a platformer that makes me wax nostalgic by any stretch of the imagination, and it definitely has its flaws. From the unwieldly camera to the forgettable plot and soundtrack, The Legend of Kay isn’t a game that has aged very well and is one that I feel is priced just right at $24.99 all things considered. I would recommend this game only to those who wax nostalgic for the days of the PS2 or for those who are platforming die-hards.
Overall Score: 6.5/10
Developer: Neon Studios
Publisher: Nordic Games
Available on: PS4|PS3|Wii U|Steam
Played on: PS4
Review Copy: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by J.T. Melanson on 20150808 and was last modified on 20150808 .
Platform(s): Windows PC, PlayStation 4, Xbox One
Publisher(s): Square Enix
Developer(s): Avalanche Studios
Release Date (NA): Holiday 2015
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150715 and was last modified on 20150715 .
Just last week Sony unveiled its 1TB PS4 model for European and PAL territories. Amazon.co.uk recently listed the console for £349.99. Those of you who are looking for an even better price should head on over to GameStop where they can pre-order it for £289.97.
The 1TB PS4 Ultimate Player Edition will release on July 15th. Sony has gone on record saying that there are no plans to announce the bundle for a NA release at this time.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150629 and was last modified on 20150629 .
Platform(s): Windows PC, PlayStation 4, Xbox One
Publisher(s): Warner Bros. Interactive Entertainment
Developer(s): Rocksteady Studios
Release Date (NA): June 23rd, 2015
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150621 and was last modified on 20150621 .
The Bozak Horde DLC Launch Trailer of Dying Light in 60fps.
Genre(s): First Person Horror
Platform(s): Windows PC, PlayStation 4, Xbox One
Publisher(s): Warner Bros
Release Date (NA): Available Now
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150601 and was last modified on 20150601 .