With a release date of February 14, 2017, For Honor heads to the PlayStation 4 and Xbox ONE. Enhanced performance may be present in the frame-rate, native texture resolution, and general processing power for owners of the PS4 NEO.
Ubisoft Montreal are behind this new spin on online multiplayer hack and slash taking into account medieval weaponry combat styles to the feel of fast-paced online battles. The following footage has been released by Ubisoft and our friends over at GamersPreyHD for the upcoming title. For Honor will also be available on Windows PC.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20160905 and was last modified on 20160905 .
Sony has announced that 40 million units have been since the PlayStation 4’s release November 15, 2013. Compare that to the latest numbers seeing Microsoft’s Xbox ONE at just 18 million units sold since its release just a week later on November 22, 2013 and we can see that while the lead PS4 had over Xbox ONE may have began as nearly triple the sales, two and a half years later there’s still about a 2:1 gap in PlayStation ownership over Xbox this generation.
What many people don’t know about mega corporations like Sony and Microsoft is that although they can take in millions, even billions of dollars in revenue annually, they don’t always break even nevermind make a profit. Sony has been a leader in financial loss for a number of big reports over the last year and PS4 is one of their major strengths keeping the company alive. This week new financial reports came forward announcing Sony is back within profitable range and attributes much of this turn-around to the continued sales of PlayStation 4 consoles and PS4 software (i.e. AAA Games, DLC / Micro-Transactions, PSN Movie Rentals / Purchases).
With PlayStation NEO on the edge of being confirmed with a full-out reveal from Sony it is worth noting that console sales are slowing down. Since console sales and game sales are one of the only things keeping Sony from an eventual bankruptcy, it makes sense that in addition to tons being spent on future R&D (gambling big on being a part of the future) Sony is also spending heavily on bringing Virtual Reality and a slightly more powerful PlayStation 4 to the market to keep innovation going forward in the mainstream console gaming industry.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20160429 and was last modified on 20160429 .
Update: This rumor came true! Capcom announced at E3 2016 that Resident Evil 7: Biohazard will be Virtual Reality enabled on PlayStation 4 and launches January 28, 2017. The game will be playable with or without VR and a demo is already available on the PlayStation Store.
See video footage below of the demo in action:
With recent hardships quelling and productivity returning at the house of Capcom, gamers are about to get hit with a dose of Biohazard. Umbrella Corps for Windows PC and Sony PlayStation 4, the RE: Outbreak reminiscent multiplayer cousin of the survival horror experience we all know stateside as Resident Evil is releasing mid-June. This release is perhaps tolerated at best, feared by many and unexpected by some. While fans of the modern RE titles and those gamers with an open mind to experimentation will likely find some hours of fun in the title, the question we all want to know is: Where’s Resident Evil 7?
A source asking to remain anonymous once told RGN, “-wait until you see what they’ve been working on, you’ll see they’ve been busy,” in regards to a full entry in the Resident Evil series that can match the elements of what make the series great again in a modern age epic masterpiece which all RE fans feel has potential.
Image Credit: Sony London – PSVR Worlds
Imagine seeing first-hand the world of Resident Evil with full immersion.
This source has been valid for many years disseminating information where fit and gave advance notice of the PS4K verified with worldwide leaks that have hit these past weeks. The following information has been provided over a long term span of time and may be subject to change as the project moved forward.
What we can expect from Resident Evil 7’s design aspects, and technical features:
Explore, aim, shoot
Less of a run and gun, more cinematic
Teach players a new format for how to enjoy horror and stealth shooter genres in VR
Marriage of Survival Horror and Stealth
True to the roots of Resident Evil series
Immersion as a first priority, Action still remains but is better balanced
PlayStation VR Headset support for virtual reality immersion
NEO (aka PS4K) settings support for higher resolutions of gameplay.
Umbrella Corps is set in 2015 after the events of Resident Evil 6 (perhaps the most hated game in the whole series) and provides a competitive multiplayer angle to the series. These side-content online experiences such as Mercenaries from RE4 and RE5 have always been a big hit. RE: Outbreak was respected in its own right as a standalone spin-off that only worked with a modem in the back of your PlayStation 2. The epic struggle for numbered franchise entries has always been to balance the classic survival horror feel with the shooter action pacing introduced in RE4. That isn’t required of Umbrella Corps, but it is of RE7, hence a lot of the anxiety in the Resident Evil fan-base over which development path the game is taking.
In comes PlayStation VR, capable of bringing virtual reality to the 30 million+ PlayStation 4 owners [s] and PlayStation NEO (also known as PS4.5 or PS4K) which was recently leaked after heavy rumors began to circulate as a rendition of PlayStation 4 capable of higher VR and HDTV settings including games at 1080P / 60fps and higher with upscaling to 4KTV sets. Although native graphics of the NEO setting on PS4 games from its release onwards will still be higher than PS4, they will likely not reach 4K on graphic-intensive experiences like Uncharted 4. The great news with that is PS4 games still work on both a NEO and PS4 the same way, the game would just have two different settings. to switch between.
All of this new technology is right on time to make the biggest difference in the world for some of our stale franchises too scared to change without time left to stay the same and tread water. Resident Evil is certainly one of those franchises. And so it should be as of no surprise that Capcom could be working to get things right with RE7 for the series, what their fans want in a true RE game, and the future of the video games experience.
This rumor comes at a time when titles like Madden VR are being discussed (Shouts Out EA Sports and HipHopGamer Inc., and Ubiquity Inc.) and true adoption of the PSVR seems destined. Capcom is already onboard with VR technology and has experimented with Resident Evil in many genres; Resident Evil: Dead Aim is a little known gem in the series (if you had the GunCon 2 pistol controller with thumbstick) which could be a pre-amble on what these design specs mean for Resident Evil 7. Recently Sony announced there were more pre-orders than expected and had to double production output to meet the newly visible demand for PSVR units.
Earlier rumors some years ago conflict with this news saying that Microsoft had attempted to approach Capcom with a deal for RE7 similar to the Dead Rising 3 contract agreement. With so much time being passed, and RE7 being a flagship entry in the series – it would appear this never materialized making this rumor all the more likely that RE7 will support PS4K and the PlayStation 4 VR headset whenever it is eventually revealed and heads toward launch. The wait could still be years.
RGN has reached out to Capcom representatives and will update this story when / if this rumor is confirmed or denied.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20160427 and was last modified on 20160716 .
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