Tag Archives: RAGE

Texas Game Developer Has Unreal Engine 4 Running On #AmazonFireTV Ahead Of Official Support From Epic Games

AmazonFireTV - Unreal Engine 4

The Amazon Fire TV has been given the first step towards full Unreal Engine 4 support (which many view as inevitable for the high-powered Android device that is sure to have mainstream support from Amazon’s existing consumer electronics customer-base). Chance Ivey (@iveytron) of development studio Chaotic Moon took it upon himself to get the Unreal Engine 4 up and running without such official support from Epic Games or Amazon, and posted up an entire How-To detailing the steps he took to get there. It makes for a great read, and overall shows that if more time and effort was put in then some sort of stable support will certainly be accomplished. After all, let’s not forget that RAGE from id Software launched on the Apple iPhone 4 way back when (and that tech was so 2011, just think what Amazon Fire TV can accomplish). If you’re a developer or hobbyist interested in trying this out for yourself, check out the Gamasutra link below the following image.

UE4 AmazonFireTV - RealGamerNewz - Unreal Engine 4

Deploying Unreal 4 to the new Amazon Fire TV

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140410 and was last modified on 20140410 .

@YoungBuck Has Returned, Rage and Passion Intact [Fully Animated HD Music Video]

Young Buck RAGE Fully Animated Video

@YoungBuck Has Returned, Rage and Passion Intact. [Fully Animated HD Music Video]

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20131004 and was last modified on 20131004 .

Gamescom 2013: Phil Fish’s Fez Isn’t Dead…. Yet

Fez PlayStation 4 PlayStation 3 PS Vita

Fez will still be arriving on PlayStation 4, PlayStation 3, and PS Vita despite its creator’s Twitter outbursts and dramatic departure (read: “rage quit”) from the industry chronicled by many ‘a website. The Super Mario-esque indie game will arrive “soon” according to Sony who announced it on their PlayStation Blog alongside this year’s Gamescom 2013 news.

Will the infamously hated indie developer make a triumphant return to the game industry and complete Japanese-influenced Fez 2 as it seems many fans are promoting and hoping? Only time will tell…. For now Blit Software will be in charge of porting the Xbox 360 exclusive game over which saw its original announcement in 2007 and finally released in 2012 after being delayed from its 2010 release date.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130821 and was last modified on 20130821 .

The State of the Modern Gamer (An Open Letter)

GDC Protest

It’s been quite a remarkable year for gamers but not all things has been pretty. Of all the topics discussed, I believe gamers should be under the microscope this time. This is a letter to the gamer; an observation. A small one indeed, but one that I feel should be spoken. Gamers don’t realize how much their voices effect the industry and how it changes the landscape of it. While I do agree that we should voice our opinions, it’s how we do it that falls under great scrutiny with me and it should with the community.

For instance, comments concerning what console should be bought by a “real” gamer. This is such nonsense!! Whatever the gamer chooses, it is entertainment fitting to their tastes. However the gamer games, he / she is a gamer. Yes, a gamer can want to watch television through their console and game, or play an app on his phone and be a gamer. It is quite possible, you know. How can one say what is for “real” gamers and what is not? To hear gamers describe fellow gamers as “hardcore” or “casual”, with a completely negative opinion towards the mobile market is quite absurd. I would say it’s blowing some subject matters out of proportion.

A good example of a proportion being blown out to the high heavens was the Aliens: Colonial Marines fiasco. Hey let’s just get down to the nitty gritty. It wasn’t what we hoped for. We were promised a definitive, graphically beautiful piece of software. What we got was, of course, different. Gamers responded unkindly to them. A class action lawsuit was later filed. Aliens: CM, bottom line, was not that bad of a game. The graphics were dialed back, some of the atmosphere was just a little lost, but overall the game did alright for an Aliens game. It was more or less, more of the same stuff we’ve seen before, I mean really; what Aliens game ever did kick major azz? Tell me… I’ll wait. Yet, I enjoyed my time playing it. Saying that in a forum and you’re guaranteed to get stones thrown your way. So because of some graphic changes, you weren’t able to enjoy the game for what it was? You couldn’t find fun in three buddies fighting aliens alongside with you in dark corridors? You said they lied to you? Well in that case, every developer has lied to you when they presented their game at an exposition. Even your beloved BioShock Infinite is guilty of exaggerating graphics in its marketing.

R U Bout Dat Forum Jockey Life

The latest prime example really needs no introduction, you might have guessed it. The situation surrounding Xbox One, their former policies, pricing, and mandatory Kinect accessory. Now this subject alone is worth its own article discussion. In fact, many bloggers and journalists have done that for you, so I won’t go into a long talk about it. Or maybe I will. First of all, I have to say that it was rather silly to complain about the always online feature. Simply because I don’t know one gamer that unhooks their console from the network. Ever. My PS3 at home connects daily, every morning, to upload cloud saves to the PSN. The only time you can consider it “unhooking” from the net would be when I turn it off. Gamers already keep their consoles connected to the internet so what was really the problem with the policy? Like Neo discovered in the second installment of The Matrix, the problem is choice. But truly, was that something worth looking to crucify MS for? How about the dormant Kinect? In a camera-filled world, you now worry about the Kinect spying on you? Don’t be ridiculous.

Then gamers took to the forums again with negative energy spewing from their keyboards like volcanoes when a reviewer spoke out against The Last of Us. And why would the Sony president, Shuhei Yoshida even react negatively towards the difference of opinion? I read the review and it didn’t seem to be a nitpick. It was a subjective viewpoint of TLOU, experienced by an individual. Still, gamers bashed the reviewer relentlessly and praised Yoshida for tweeting about his disapproval of the review. The outcry was so harsh that the reviewer later retracted his review and in so many words offered a apology to the community, which was completely unnecessary in my opinion. Gamers can dish criticism about developers and publishers but they can’t take criticism on their beloved developers and publishers? Ah, can you say double standard?

It is ironic that gamers who once stood as a symbolism for individuality shared through the love of gaming have gotten to the point of having a class structure within a fixed social ecosystem. Now you either roll with the punches or “get punched” for being different or for having different tastes. We complain about the continuity of franchised games such as Assassin’s Creed and that other military game that we always bring up in a topic of that kind. But of course with our hands we support that because no matter what our mouths say, secretly we don’t like change. Just make our games look graphically good and we’ll forgive you. That’s where it seems to be, that line that is always drawn. If it looks good, we’ll take it. If it’s developed by a beloved developer, we’ll support and worship. If it’s the bandwagon, by all means don’t be a pink elephant and hop on it.

As we move forward gamers, we must realize the weight of our words with the industry, developers, publishers, and fellow gamers. Support your developers but constructively give opinions on their software. Understand and know that what you might declare as a fantastic game will be utter trash to another gamer. Digest information and judge objectively before you seek to crucify. Read the fine print. Understand that the industry is a business first and foremost. If the game beats you, find a way to get off your butt and master it instead of crying foul. We can do better than what we’ve been doing, gamers.

the buffet mentality gamer

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mikey Ducati on 20130820 and was last modified on 20130820 .

RAGE Franchise is Not Over Yet Says id Co-Founder

RAGE 2 RealGamerNewz Presents

Bethesda and id Software have let the world know today that their RAGE game series did not end with the first installment. John Carmack, the creative vision behind titles like DOOM and RAGE and industry leader in the field of programming in addition to others, will likely head up a new project to sequel the title with id Software co-founder Tim Willits. While such a title is not currently being worked on according to Willits, the way RAGE was formulated allows for further installments to be made. Only time will tell if this game will truly get its chance to shine, but for now hope seems to still be alive within id headquarters.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130805 and was last modified on 20130805 .

Tristans Twisted World: Bethesda Official Store Open

                 The Bethesda store is now open anyone can buy apparel and much more such as Skyrm, Fallout, and Dishonored. There is also a Skyrim Dragonborn statue for 299.99$ dollars limited to 500 pieces worldwide.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130314 and was last modified on 20130314 .

rAge 2012 Gaming Expo Begins Booking

“Africa’s largest technology and video gaming exhibition, the really AWESOME gaming expo (rAge) takes place from 05-07 October 2012 at the Coca-Cola Dome.

The expo consistently delivers the latest technological developments, new and pre-released games on console and pc, the hottest consoles, creative-arts learning opportunities, product launches, competitions and giveaways, exclusive presentations by international game developers, and so much more.

To be part of the celebration, join the rAge expo from 05-07 October 2012 at the Coca-Cola Dome.  To book your exhibition space today or speak to the expert rAge team about sponsorship opportunities call 011 704 2679 or visit www.rageexpo.co.za/ for more details.

Dates:                   05-07 October 2012
Expo Times:       Friday: 10:00 – 18:00 | Saturday: 09:00 – 18:00 | Sunday: 10:00 – 16:00
Venue:                 Coca Cola Dome, Johannesburg
Admission:         Per person: R60
Weekend ticket: R100
Family pass (two adults and two children): R180
Kids under 6: Free
NAG LAN ticket: R350
Tickets only available from Computicket as of 01 August “

Full Press Release by Tide Media

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20120506 and was last modified on 20120506 .

PSA: RAGE Side-Content Cannot Be Completed After Subway Town

In this Public Service Announcement brought to you by RealGamerNewz, find out what you can do to prevent having the side-content locked out of your RAGE play-through and when exactly this event is triggered.

RAGE has released and reviews and articles of all kinds are pouring in both positive and negative regarding the game’s quality, fun factor, and various other attributes. While all in all, the game’s engine looks amazing to us in terms of hit detection and graphics, we are sad to report that a major bug mentioned by only a small number of the available review material has been discovered. It has been discovered by RealGamerNewz member BoodyBandit on the Xbox 360 version of the game and appears to have a workaround. Consider this article a Public Service Announcement to gamers worldwide who might otherwise not have known about it and thus suffered a massive inconvenience to say the least.

Without giving away any spoilers, anyone who has been playing through the game for some time now knows that halfway through the area called Subway Town’s missions a shadowy entity largely changes . At this point in time, doors that were once open in the game become locked, and people who gave out side-missions and races are either gone or refusing to do so from now on. This renders all of the side-content in the game useless and prevents 100% completion from taking place! The precise time in the game that this happens is about 3 missions into Subway Town. Everything must be done before then.

Further information we can provide beyond this is that the Final Mission, once completed, will never be removed from your objectives and instead the game will always pit you against the final mission every time you load after completion.

It also appears that the dialog in the game would suggest you were supposed to be able to go back to complete the side-content after the final mission. For example, characters are found saying that they will re-host races when “The Authority” leaves, yet this never happens due to the save file always pitting you against the final mission as stated above. If this is something Id can fix then by god we pray that they make a statement soon. For now, play at your own risk and consider using one of the following workarounds which may be able to help avoid the same situation BoodyBandit found himself in.

Workaround #1: Create many save files. Some people do this instinctively when playing games but you really never know which files you will end up needing plus some games limit the amount of saves you can create. So now you know not to overwrite the ones that take place before Subway Town because of this article. Keep some on hand with good weapons and all of the side-content still available.

Workaround #2: Start a second play-through. This may be a pretty brutal workaround for most people, especially if you have already completed a great deal of the side-content. Unfortunately, if you didn’t happen to create spare save files and likewise didn’t know about this glitch before now it may be too late to do anything else. Until a patch emerges from Id or at least an acknowledgement of this issue, this will have to be the recourse for many who discovered the glitch after already triggering the side-content to be locked out.

Workaround #3: Look for mods (PC Version Only). If you have the PC Version you may be able to create or find some type of modification to the game that would allow for side-content to be accessed again. This is essentially cheating and will most likely not help you earn achievements on Steam or anything, but at least you won’t have to start all over again or use some one else’s save files.

There are also a number of glitches reported including falling through the map when fighting through the final missions such as the bandit car missions, lock-on failures, vehicle glitches, and save data corruption causing glitches to be saved. So be careful and aware about when and where you are saving in the game!

Despite the graphical and gameplay quality being great, the bugs being reported are rightfully labeled as outrageous by many. It is quite sad because this game seems like it had the potential to be a flawless masterpiece but may have been rushed at the last minute. This is yet another example for gamers to witness that our industry needs to be doing way more testing on the games they release to the public at top dollar pricing.

In conclusion the game still has a lot of positives to it and every shooter fan should experience it at least once. We are not attempting to refute that. The creatures and weaponry are very diverse. The difficulty, gameplay, and graphics are great as well. However people deserve to know if their game will lose functionality at some point and here we feel that these simple workarounds need to be presented since at this time RAGE side-content cannot, in fact, be completed after Subway Town.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20111008 and was last modified on 20111014 .