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Sonic Blastman II Retro Review

Sonic Blastman II Retro Review

Sonic Blast Man II is a Beat-‘Em-Up game, developed by ITL and published by Taito Corporation, which was released in 1994. Sonic Blast Man II was released for the SNES and is a much bigger game than Sonic Blast Man, expanding the roster and adding multiplayer to what was once only a 1 player franchise which now became 2-3 player title. The roster is composed of Sonic Blast Man, Sonia, and Captain Choyear.

Gameplay: If you are a fan of beat-em-ups you will feel right at home with this game. You have an attack button, jump button, and a special move button which you gain by picking up off of fallen enemies. Enemies in this game range from small but fast to heavy hitters. Once you get farther in the game they become stronger and faster which can sometimes be a pain. Characters in this game differ from each other. Sonic Blast Man is an all around good character, Sonia is fast but is not as strong, and Captain Choyear who is the slowest yet most and heavy hitting of the bunch.

As you go through the game you will have to fight a boss at the end of each stage but just like any other beat-em-up game they can be cheap to the point of tossing a controller for old time sake. The last level of the game seems to just drag on and you can get stuck in a few parts. At this point the controls, particularly walking, can sometimes be a pain when you are trying to avoid an enemy attack or projectile. This is not a game breaking problem but can be very annoying.

Sonic Blastman II Retro Review RGN

Sound: They did a great job in this game with the soundtrack and sound of the game. Each stage has unique sound to its stage and can sometimes be unforgettable. My favorite would have to be Stage 2. Everything they did with song gave me great much respect for K. Watanabe and Naoto Yagishita for making this soundtrack.

Final Verdict: While this game has its awesome moments, it sure does have some annoyances at times. If you are new to this game, you will find it fun to play with a buddy while hardcore fans might find it to be repetitive and a game that drags on. In the prime of the SNES days and with all the beat-em-up’s that came out for it I would recommend it but there are definitely much better beat-em-up’s on the system. Overall I give Sonic Blast Man II an 8 out of 10, making it a Silver Game in our Retro Review Section.

Official Trailer:


Overall Score: 8/10

RGN Rating: Silver Game

Developer / Publisher: ITL / Taito Corporation

Original Release Date: November 1994

Available On: Super Nintendo

Sonic Blastman II Box Art

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Ray Labuen on 20130910 and was last modified on 20130910 .

Resident Evil REmake for Gamecube, A Hidden Gem

Resident Evil REmake a Hidden Gem

Originally released in Japan on March 22nd, 1996, Resident Evil for PS1 was a revolution in gaming. The story of four elite police officers, the S.T.A.R.S. (The Special Tactics and Rescue Service) getting trapped inside a spooky, but not quite haunted mansion, was the first console game to categorize itself in the “Survival Horror” genre. Instead of blasting everything that moved with the small arsenal of weapons provided to you by the game, you were encouraged to conserve your bullets, as ammo was scarce and your enemies took many hits to kill.

At the time, the graphics were amazing, with 3D polygonal characters on top of beautifully hand-drawn backgrounds. The moan of the zombies added to the already haunting soundtrack, making your hairs stand on end. It was very well received at the time. The only complaint many had was the god-awful voice acting. It added to the “B-movie” feel of the game. After three successful sequels (and one awful spinoff), the creator of the franchise wanted to revisit the old mansion that started it all.

Six years later…

The year was 2002. The Nintendo GameCube was trailing behind the juggernaut that was the Sony PlayStation 2, and Microsoft with its Xbox. It was regarded as being a “kiddy” system. Luigi’s Mansion and Pikmin, despite being great games, turned off the older gamer with its bright colors and “cute” characters. Nintendo wanted to expand its demographic. So they came to Capcom and signed a deal with three new RE games exclusive to their purple box. Resident Evil 0, Resident Evil 4 (which ended up being ported to PS2, PC, Wii, Xbox 360, and PS3), and a complete overhaul to the original Resident Evil. This is a “remake” in every sense of the word. Over “70% of the mansion is new” according to Capcom.

The changes were drastic and subtle, like the addition of a whole new wing of the mansion, re-doing all the voice work, and even where zombies would appear. One change occurred that completely altered the way that you approached the act of zombie killing; I’m talking about the addition of Crimson Heads. In the original PlayStation game, when you killed zombies, they stay dead. In the remake they didn’t. If you left their bodies alone long enough, and you got close to one, the zombie you thought was dead would get up and start RUNNING at you. I tell you what, I shrieked the first time a zombie started sprinting at me with it face melting off.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Dominic Rupert on 20130701 and was last modified on 20130701 .