Snipperclips is a puzzle game developed exclusively for the Nintendo Switch, and developed by SFB Games. It was a launch game for the Switch that features co-op gameplay in solving puzzles, by using things such as your snipping mechanic, and your communication. Get ready for fun puzzle action.
Snipperclips is all about communicating with your partner, unless you are playing by yourself of course, which can create some issues communicating with yourself. But the core experience here is of course the co-op play. This game features local multiplayer only, and makes use of the joycons right off the back, being sort of a showcase for how these controllers can play. Of course if you are playing solo you can use the joycons in the grip, or play it in handheld mode. It works just fine that way, but personally the game is not as engaging in a solo experience, making you feel like you’re fighting with yourself, instead of fighting with your buddy on the couch next to you.
The game is played through a series of worlds, after completing so many puzzles in a world, you can gain access to the next world. The challenge get’s progressively harder, starting off fairly easy for the most part. You have a various amount of puzzles to choose from, ranging from getting a basketball into a goal, which is easy enough. To getting a bowling ball into a goal, which is as you can guess much harder to achieve. In most, if not all puzzles you have to take advantage of Snipperclips biggest mechanic, snipping. Snipping, or cutting, is when you can cut the other player into various shapes to full fill certain roles. Such as matching shapes, hitting objects, catching objects, or just simply messing around. The game offers enough variety in the puzzles to keep you and your friends engaged for hours.
Snipperclips also features a 4 player vs mode, with two teams of two and a pure free for all mode. It can make for some intense situations, although these modes are not the core experience here. The core experience is found in the game’s two player co op through all the various worlds and puzzles provided.
The game features a very cute art style with a paper cartoon aesthetic. The whole game screams of originality in designs, despite being simplistic. The music goes along nicely, keeping it upbeat. Honestly I have listened to the tune that plays during the menu selections screen. It just makes you feel great and young, disguising the fact you and your friend are about to likely fight each other, possibly snipping each other up.
Snipperclips is a cute, fun puzzle game that can provide a good challenge at times. The content here will keep you interested for awhile despite not being too deep in it’s versus modes. This is one of the game’s you should buy, especially as fun co-op party game with your friend. I give Snipperclips a 7 out of 10.
Rating: 7 / 10
RGN Rating: Bronze Game
Developer: SFB Games
Available On: Nintendo Switch
Release Date: March 3rd, 2017
Review Copy Info: A digital copy of this game was purchased by RealGamerNewz for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170319 and was last modified on 20170323 .
Fast RMX is a racing game developed by Shin’en Multimedia as a launch exclusive for the Nintendo Switch. It is an expanded version of the game Fast Racing Neo that was released on the Wii U. It features all the same tracks and cars provided in that installment, but it adds six new courses, along with a graphical overall to make it one of the best looking games released on the Switch so far.
Fast RMX gives players the freedom between the variety of different control options and various features. Taking advantage of everything the Switch has to offer with motion controls, HD rumble, and being able to play with a single joycon, both, or the pro controller. I have tried all of these configurations and they all work nicely, but oddly enough I found myself enjoying playing with a single joycon the most. The game has such a simple control scheme that it translates very well to that state. You really only have several buttons to press, the triggers on any format for leaning left to right to dodge obstacles, a simple button press to accelerate and another to come to a complete stop. Also clicking in the stick or the right bumper allows the player to boost after collecting the pickups that allow this mechanic. Also the games big mechanic is color switching at the tap of the top button, or usually X. This allows the player to switch between blue and orange depending on which stream of color they see, allowing you to drive faster, and avoid being slowed down. The game clearly shows the versatile nature of the platform, giving people the option of how they want to play, with a variety of control options.
The game offers several modes, ranging from singleplayer to multiplayer. Let’s start with talking about the “Championship Mode”. Championship mode is a Grand Prix of three tracks for every cup. As long as you finish in the top three after completing a cup you will unlock the next cup and a new available car. After you finish every race in subsonic difficulty, you unlock the supersonic difficulty mode. It provides a harder challange than what was previously available, and going through this mode should get the rest of the cars you need. This is where the issue with Fast RMX’s unlock system comes into play, before you even unlock the hypersonic mode you already have every vehicle unlocked. So the players intensive would be to either fill out that 100% completion by finishing first in every cup, or going out of their way for a challenge.
Grand RMX’s other singleplayer offering is something called “Hero Mode”. Hero mode also offers the varying difficulty’s previously addressed for championship mode. The difference is you can select single racing tracks instead of an entire cup to play through. As the twist with hero mode is you must finish first, and your boost energy is connected to an energy shield around you, if you run out boost juice, you crash and must restart the challenge over from the start. I found this mode quite repetitive and lackluster. Maybe if they offered different challenges on every track I would find more enjoyment, but it’s the same experience each time, and is where your time with Fast RMX should not be spent. I would have much preferred more traditional modes like a time trial, or some sort of battle mode as seen in other racing titles, but those are committed as of the writing of this review.
Fast RMX has a multiplayer slew as well. Featuring online play, splitscreen play, and local communication with other Switch’s nearby. The game’s splitscreen runs just fine and allows up to 4 players at once. From what I noticed the game always maintains 60 frames per second despite this, and there appears to be no graphical downgrade. Even when playing on tabletop mode the game still ran flawlessly. When it comes to local communication with another Switch, I managed to play one of my friends and it worked seamlessly, like we are on the same system. Now when it comes to the game’s online mode is when we run into issues. The online supports up to 8 players, and functions similar to other games in this genre. But the connection issues are apparent, at times other players cars look like they needlessly jerky and sometimes change positions. For example I had wrecked, but when I was spawned again I was somehow in first place despite merely being in 4th place. It also takes a while to find a match sometimes, when I played on launch day I sat there for 6 minutes waiting for a match that was in progress. As far as I know you also can not invite your friends, which is just laughable in 2017. Just odd connection issues that get in the way of a stellar experience otherwise.
The game’s various tracks are for the most part, very well made and suite the mechanics they have introduced. They make plenty use out of the boost and color switching abilities the player is given. They also look varied, from racing on mars, to a rain forest, to a futuristic city, it will take players awhile before they get old of the beautiful surroundings. The cars also have a varied degree in difference. Differing in acceleration, top speed, and braking. This makes every car feel somewhat unique to play as, but it makes some cars like the Guang Zhou almost useless since it has rather dull stats. But the variety in the way they look, and play is there for some competitive players to find what works best with each track.
Fast RMX is easily the best looking game on the Switch right now. Running at 1080p 60fps while the system is docked and 720p 60fps when it’s in handheld mode. Both don’t take anything from the experience as it showcases some of the thing’s that can be done with this hardware, while showing the developers skills in creating a technical marvel for the platform. All the sounds are very crisp and make you feel like your in a race, especially combined withe HD rumble in the controllers. The voice announcer from F-Zero GX appears as the announcer in this game, but he is heavily underused having very few lines, but they are welcome despite being on occasion. Bottom line, the game just looks great in every single way, aside from one small complaint when the vehicles crash the animation used, isn’t the best.
Now Fast RMX is a good game, one of the better launch games for a system we have seen in a long time. But it is not without it’s flaws, with some barren modes, and in need of a better online infrastructure. But it’s fun, the game plays well with every controller setting, and it’s beautiful, all wrapped in the price of $19.99. If you own a Switch this is one of the game’s you should buy for it. I give Fast RMX a 7.5 out of 10, hope to see you walking around playing this on your Switch!
Rating: 7.5 / 10
RGN Rating: Bronze Game
Developer: Shin’en Multimedia
Publisher: Shin’en Multimedia
Available On: Nintendo Switch
Release Date: March 3rd, 2017
Review Copy Info: A digital copy of this game was purchased by RealGamerNewz for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170316 and was last modified on 20170323 .
Interested in picking up EA’s Need for Speed reboot but aren’t exactly the best racer around? Prima Games have made it their mission to turn you into street kings and queens with the release of their official strategy guide.
The guide does a very job of covering everything the player needs to know about the game. Every feature and racing event –from drift train to time trial, is included and described in accurate detail. For those who are completely unfamiliar with racing 101, reading this guide will allow you to be able to tell your friends the difference between chicanes (A kind of turn) and double apexes, while also being able to perform them during races.
Drifting has become very popular over the years and the latest NFS game features many events that requires it. If you don’t have a proper understanding on how to drift and find yourself spinning out of control, or even wrecking your ride like I did (Don’t laugh!), then the guide’s coverage of it will help improve your drifting skills and performing it’ll become almost second nature as you race along the streets of Ventura Bay.
Need for Speed launched with 51 cars and every single one them can be customized extensively. Not only will you find each car listed in the guide but every and performance upgrade as well. Every cooling system, air filter and so forth are presented with clear pictures, information on their functions, how much they cost and how to unlock them. You can also tune the handling style of your cars in favor drift or grip and this guide will teach you how to find the right balance between the two so your vehicle can be more efficient on the road.
Unfortunately while the guide does mention visual customization for your rides, it doesn’t feature a list of the different parts you can unlock and when you can unlock them. So if you want to know what kind of spoilers or hoods are available for you Camaro, you’ll have to find out in-game.
Obviously the most important aspect of any racing game are the actual races and NFS features plenty of them — many of which can be very challenging the further you progress. Whether you are having difficulty winning races from the get-go, or you find yourself raging at the events towards the end of each story, the guide offers extremely helpful tips for each and every race, complete with quality screenshots and outlines for each route. You’ll know when exactly you should slow down, whether to drift or power slide at a particular turn.
For the fans of in-game collectibles, the NFS guide gives the reader accurate locations for every vista, donut spots (Not those kind of donuts) and free car parts in the game. Achievement/trophy hunter will be disappointed in the guide’s very basic coverage of the game’s trophies and cheevos, as it basically just lists what they are.
The Need for Speed guide is a great choice for those who are new to the series and those who are. Spend some quality time with the guide and you’ll be able to hold your own with the best of them, drifting and power sliding like a racing savant.
Publisher: Prima Games
Authors: Michael Knight
Covers the game on: PS4 | Xbox One
Available at: Gamestop | Amazon & other select retailers
Price(s): $12.99 on sale at Amazon for $9.43
Review Copy Info: A physical copy was provided to RealGamerNewz by the publisher for the purpose of this review. A code for a free digital copy is included in the guide.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20160215 and was last modified on 20160215 .
Until Dawn is a multiple ending game developed by Supermassive Games and published by Sony Computer Entertainment. It follows a group of friends vacationing at a mountain lodge in the midst of winter, who’ve come together on the one year anniversary of a tragedy, in hopes of gaining closure and remembering the lost.
From the very first decision made by the player, ripples are sent forth that change the story ahead of you. Do you snoop or respect the privacy of others? Do you approach a situation with aggression or do you try to diffuse it? Do you lie to protect someone or let them face the cold truth? All of these decisions present themselves within the first episode and only get tougher with progression. Each character is presented in a different light ranging from the do-gooder clowns to the dark hearted snobs and these impressions, if the player is easily manipulated, can lead to biased decisions.
Throughout the game, you are momentarily removed from story for brief “sessions” with a therapist. Here, you are asked questions specific to yourself concerning fears, empathy or lack thereof for others and the ability to distinguish between reality and hallucinations. Depending on your answers, the environment in which these sessions take place are modified to your displeasure or for those with more morbid tendencies, your great enjoyment.
Until Dawn has a movie like quality to it, thanks to its amazing graphics featuring spot on renditions of the actors voicing each role. If left idle for a short time the screen closes in on the current character and you can read the stress and uneasiness they’re experiencing in every facial tick and wince. The snowy landscape is quite beautiful in the dark and mysterious way, once described as a “winter wonderland”. Moving along the mountain paths creates soon to be filled in footprints accompanied by the audible crunch of snow, howling wind and various animal sounds. Whether it’s walking across the property on a snow covered tree lined path or exploring the bowels of the lodge, there is always a feeling of eerie discomfort. That maybe you aren’t alone. Did that door just close on its own? Is some raging beast going to leap from the tree line and shred this poor soul? What was that hellish screeching sound? WHERE IS EVERYONE?!
Scattered across each environment are a series of clues pertaining to Hannah and Beth (the missing sisters), the truth about events that occurred at the asylum also located on the mountain in 1952, the mystery man identified in wanted posters whose last known whereabouts were on the mountain and five totem poles. Each of these poles are a different color and are broken into six pieces. The colors are black, yellow, brown, red and white, which represents death, guidance, loss, danger and fortune respectively. When examined each totem gives a vision of a possible future outcome and once all of them are put together, they reveal the true history of the mountain and the tragic situation the sisters found themselves in. There is also a butterfly effect feature that shows what decision lead to a certain action and a character meter showing how your current vessel feels about the others.
This game was very entertaining in its story telling and had amazing character development. Not once was I ever bored, though I did lose patience with some characters and found myself vowing to punish them. There were times I was left speechless when characters I wasn’t currently playing with decided to sacrifice another character due to a decision made several episodes ago. What felt like the right decision at the time could result in dire consequences later on. I highly recommend this game. I have and plan to continue playing to experience all the twists it has to offer.
Developer: Supermassive Games
Played on: Sony PlayStation 4
Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Augustus Bel on 20150924 and was last modified on 20150924 .
The zombies are once again threatening to destroy the world and the two pairs of sisters from the ancient Vampiric and Baneful clans have to team up in order to stop them.That’s the basic premise for Onechanbara Z2: Chaos, the latest title in the long-running hack-and-slash series. Originally released in Japan late last year, Z2 has now made its way to the West thanks to publisher XSEED. But did they do us a favor, or should they have not even bothered? Maybe.
For the first time ever in the series, players are able to command 4 characters, each with their own unique weapons and abilities. Combat is simple enough, hit the square button for light attacks, triangle for heavy and circle to use your sub weapon in order to take the fight to the zombie horde.
Slice n Dice!
Action in Z2 is a fast paced visual treat, as you slice your way through hordes of zombies, pulling off aerial and ground attacks while racking up your combo count. Each lady has their own unique combos, and being able to switch between them on the fly adds much needed variety to your attacks, while allowing you to extend your combos even further. The real highlight of the game’s combat though, is when you’re in control of all four women at once. Everything on screen is pure chaos (No pun intended), as you unleash multiple combos alongside some annoyingly catchy electronica music. Thankfully the frame-rate manages to stay consistent even during the game’s more chaotic moments.
Swords and chainsaws aren’t the only way to handle the opposition. The bikini wearing samurais also utilize Ecstasy Combinations (I’m serious), special attacks that can be performed — once the gauge is filled, to clear out multiple enemies at once. They aren’t that cool or exciting to look at but are required when fighting certain enemies who are otherwise invulnerable to normal attacks and are good for defeating large groups faster. Completely filling up the Dare/Xtasy Drive with the blood of the undead, will allow the protagonists to take on demonic forms. They attack faster, deal more damage and sport outfits that don’t leave much to the imagination.
Interesting attire you got there ladies.
Killing enemies earns yellow orbs, which can be used to upgrade weapons, purchase new combos etc. Sadly it seems like a rather unnecessary feature, since one can go through most of the game executing the same default combo attacks to emerge victorious. It doesn’t help when the entire game isn’t very challenging. Mowing down countless enemies is fun but getting your ass handed to you can be as well. Finding yourself on the verge of defeat, only to pull off an amazing comeback is one of the best feelings there is when playing an action game. Onechanbara doesn’t feature moments like that, at least not on the medium difficulty (The Harder modes are locked), which is why I went through most of the game without upgrading anything. I only started using it later on for review purposes.
Graphically the game is a mixed bag. It is obvious more detail went into the main characters and their assets and attire than the game’s environments. Each locale looks like something straight out of an old PS3 game, with their boring textures and mediocre designs.
It doesn’t take long before the game becomes a tedious affair. A majority of the missions ultimately play out the same way; advance forward and fight, move forward again, fight some more, occasionally watch a quick cutscene, then rinse and repeat until you’ve come face to face with the stage’s final Boss.
Speaking of Boss battles, they don’t add much excitement to the experience. The often larger than life enemies absorb and deal more damage than their smaller counterparts but aren’t very challenging in the end. These fights boil down to hacking away at the Boss’ health until it is time to trigger a QTK (Quick Time Kill), which is basically this game’s version of a quick time event. Instead of hitting the face buttons, QTKs are performed by swiping along the dualshock 4’s touchpad but is neither fun to watch or partake in. Normally Boss battles help enhance the combat experience in action games, Z2’s only serve to hamper it.
Don’t be fooled by his menacing size, dude’s a cakewalk!
Story mode isn’t a lengthy one despite featuring 16 levels to play through. It took me a little over three hours to finish it, with many its levels only lasting several minutes. Once you’ve beaten it, you can take a crack at the game again on higher difficulty levels, though there isn’t enough incentive to do so. The plot is rather boring and not worth keeping track of, especially when the protagonists spend most of the time cursing at one another and spewing out poorly written dialogue.
Mission mode gives players specific goals to complete, as they fight countless enemies on the same levels from the game’s story mode. Completing them require more than just cutting your way through the zombies they way you did in story mode. Each mission will feature a certain requirement players will have to meet in order for the kills to matter, for example only kills from ecstasy combos will register towards your kill count. This results in encounters feeling somewhat different than in story mode but it isn’t enough to keep the action from quickly becoming repetitive.
Final Verdict: Onechanbara Z2: Chaos is a so-so action title, thanks to its stylish, combat. Unfortunately the lack of a real challenge, repetitive mission design, and uninteresting story keep it from being great. There are much better action games on the market. This one is a rental at best but if you skip it altogether, it isn’t a major loss.
Overall Score: 6.5/10
Publisher: XSEED Games
Played on: Sony PlayStation 4
Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150813 and was last modified on 20150813 .
The Legend of Kay is a game that is remembered by those who played it, especially on the PS2, as a cult classic of sorts; so much so that publisher Nordic Games had the game revamped for current generation consoles and PC in the form of The Legend of Kay Anniversary. Having never played the original, and barely even hearing of it; it’s no wonder I was going into this as a new experience rather than something I was already familiar with. Is it one of those classics that deserve to be remembered as one of the greats? Or is it one of those games that were probably better off being left untouched? These questions will be answered in the following review.
The story of the game is simple, for centuries the civilizations of the island of Yenching lived in harmony thanks to a form of discipline simply called “The Way”, the four civilizations on the island, those being the hares, cats, frogs and pandas, all lived peacefully and adhered to this code. However, as time moved forward the younger generations began abandoning The Way. As a result, the island lost its protection and ended up being prone to attack by the Gorillas and the Rats whom are working together in one cohesive force led by two named figures; Minister Shun of the Gorillas, and Alchemist Tak of the Rats. To say these two rule the roost with an iron fist would be an understatement.
From here, you take control of Kay; a hotheaded young cat lad with a desire to become strong and take on the enemy. However, like most folk in his village, he doesn’t believe in The Way which causes a conundrum. Everyone around him tries to convince him to follow it, but to no avail. He begins to realize his error when his master surrenders to the invading Gorilla + Rat army without a fight. Infuriated, he sneaks in and steals his master’s old sword. The story continues from there, and it continues at the same pace that it started at; basically it’s not a memorable story at all. It’s one that you will most likely forget upon completion of the game itself. That’s not to say that the game isn’t without its charm though, as some of the one-liners peppered throughout are chuckle-worthy puns on the characters being literal, anthropomorphic animals.
Upon booting the game, the first thing I noticed was the visuals, very bright, very colorful, and very reminiscent of games like Jak and Daxter or any other Saturday morning cartoon that you grew up watching. The fps seems to be locked down tight; not a single iota of slowdown or screen tears to be found whatsoever. The game looks okay overall; with these bright visuals being downright refreshing compared to most games today. However, on the same coin, it’s hard to deny that the visuals are also dated, they are not pushing the limits of any of the systems this game is out for. The interface displaying your life meter and quests were overhauled some, and textures here and there were enhanced very nicely, but all in all, you can tell this was originally a game designed for the PS2.
Now normally in many cases this would be a good thing, here? I am honestly not so sure. The camera in the game is very cumbersome and unwieldly at times, this is especially apparent when you enter a new area. It does not pan around to behind Kay’s back automatically meaning that if you want to see the platforming and enemy challenges that lay ahead? You have to turn the camera using the right analog stick yourself. There’s no camera reset button in the game itself to boot, giving this fault some extra weight behind it.
The areas themselves are designed well enough; there are some secrets to be found, but the secrets themselves are none too hard to spot. There’s nothing that is completely out of reach, but detection at times can be a little whacky, requiring multiple tries in order to get to the location you need to go to. This is compounded by the oftentimes unwieldly and frustrating camera that the game has you work with, this camera actually makes it quite easy for you to not spot something that needs to be activated or a platform that you need to hop on in order to get to the next location.
There are a few things the game does to break up the monotony of exploring the areas around you, for one, there are times where you will have to ride on another beast in order to get from point A to point B, don’t think this is a one track ride though; because you will be dodging obstacles along the way. Not only that, if you make one mistake? Yup, you fail the challenge and have to start from the beginning of it. While some would revel in the challenge, especially if you enjoy a game like this. Others will find this to be tedious and incredibly frustrating due to having to go through these trials several times. It doesn’t help that depending on the beast you’re riding, the controls can feel cumbersome.
Combat is there, and it works. It’s simple enough to execute basic attacks and a few tricks. You learn a few fancy moves, some of which will be put to use later on in the game. However, for the most part it is just there, and it can get repetitive, even with the variety of weapons Kay will ultimately have at his disposal. Though the combat can be fun at times, especially when you pull off a move that KOs your enemies, there’s no denying that oftentimes it feels more like a chore and that is not how a game should make the combat feel by any stretch of the imagination.
The soundtrack, much like the combat, is just there, it does have a Chinese/Asian ethnic feel to it, which fits in with the atmosphere of the game itself and is somewhat pleasant to listen to overall. The soundtrack works well in the game, almost always befitting the mood as not a single song is out of place. However, it isn’t what I’d call memorable either with only a few songs being truly standouts throughout the entire game.
Legend of Kay Anniversary Edition is a platformer that has its positives. The platforming itself when it works can be a lot of fun, and the controls are fundamentally sound. However, this isn’t a platformer that makes me wax nostalgic by any stretch of the imagination, and it definitely has its flaws. From the unwieldly camera to the forgettable plot and soundtrack, The Legend of Kay isn’t a game that has aged very well and is one that I feel is priced just right at $24.99 all things considered. I would recommend this game only to those who wax nostalgic for the days of the PS2 or for those who are platforming die-hards.
Overall Score: 6.5/10
Developer: Neon Studios
Publisher: Nordic Games
Available on: PS4|PS3|Wii U|Steam
Played on: PS4
Review Copy: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by J.T. Melanson on 20150808 and was last modified on 20150808 .
The Witcher III is a massive open-world game with loads to do. It may be hard to keep track of all those side quests and treasures hunts, to the point where the game might overwhelm. Luckily Prima Games has you covered with their extensive strategy guide. Is it worth it you may ask. Well, is Nekker ugly as hell?
Taking into consideration that not everyone who picks up a copy of the game will be familiar with the series, the guide goes into great detail introducing newcomers to its lore and characters. There is also huge tutorial section devoted to teaching readers the fundamentals of the game; from combat to concocting potions, it’s all there. Reading these sections will keep you from starting up Witcher III feeling like a complete noob.
Every quest within the game, whether it be the main story quests, side quests or Witcher contracts, are covered in rich detail, with clear pics and accurate descriptions on how to succeed. They don’t just inform on what to do and where to go, but also help you to prepare for certain enemy encounters by informing you of which potions and oils to use. The guide provides extremely helpful tips on fighting the game’s Bosses — whether its members of the wild hunt or whatever monster Geralt sets out to kill, they will help you get out of a bind and emerge victorious.
One of the Witcher III’s earlier missions.
The Witcher III is very story heavy game, so Prima Games were courteous enough to include spoiler alert warnings for each mission. The warnings come in four levels, the higher the level, the bigger the spoiler. It is an extremely considerate move on Prima’s part and one they should be commended for it. There are also multiple endings in the game but they’re not all happy ones. If you are worried about unlocking the bad ending have no fear! The guide will show you how to avoid such heartbreak.
Reading through the Atlas of the Northern Realms chapter of the guide will provide extensive knowledge of the game’s many regions. Featuring detailed maps for each territory, with the locations of each quest, enemies, points of interests and any place worth exploring, players will never have to worry about trying to figure out where to go. This chapter only further adds to how impressive the guide is.
White Orchard Territory
Players will find themselves face down some pretty fierce enemies. Thankfully he guide’s Beastiary offers plenty of information on what they’ll encounter, and also provides combat tactics to help ensure their survival. If you find yourself on the receiving end of a brutal ass kicking, I highly suggest you read the Beastiary.
There really doesn’t seem to be anything missing in this end. It also features stats for every usable item within the game, from weapons and armor, to fruits and vegetables. It’s all there. Want to make sure Geralt gets a chance at love? It’s covered. Want be the best damn Gwent card player ever? The guide lists every single card, its effectiveness and how to locate it. Need to find all the places of power or help unlocking any of the Witcher III’s achievements/trophies, you’re in good hands. It’s.All.There! If this guide is missing coverage on something, I can’t find it.
One little potential issue I have spotted, is with the font size utilized in some sections of the guide. It is a bit smaller than what is normally used. While my vision is fine and I didn’t really have trouble making out what was written down, others might. It may not be a huge deal but it is still worth mentioning. Especially if your eyesight isn’t the best but you don’t wear glasses.
In the back of the guide, is a code for a free copy of the digital version (Normally $9.99). Having the ability to read the guide via your PC or mobile device can offer great convenience.
Collector’s Edition Note: If you pick up the hardcover Collector’s Edition of the guide, you will be treated to an amazing 32-page art section filled with outstanding art of the game’s enemies, characters and environment. There is also a bonus 96-page compendium featuring lore, biographical notes, more art and other interesting bits of information. Those who are really interesting in the world of the Witcher III should pick up the CE, it’s worth the extra bucks.
A section of the Grimoire
Despite the occasional dip in font size, Prima Games’ guide for The Witcher III: Wild Hunt is outstanding. The coverage is extensively detailed and accurate. The strategies and tactics are actually quite useful and the author’s were highly considerate of their readers. It is pretty obvious a lot of care when into the making of this. Prima Games simply delivered! Buy it!
Publisher: Prima Games
Authors: David S. J. Hodgson, Loren Gilliland & Alex Musa
Covers the game on: PS4 | Xbox One | PC
Available at: Gamestop | Amazon
Price(s): $39.99 on sale at Amazon for $35.99
Review Copy Info: A physical copy was provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150708 and was last modified on 20150708 .
Be the Dark Knight in the highly anticipated sequel to Batman Arkham City. Follow Batman through the night as he strikes and fights fear. Face off against several of his greatest enemies featuring Scarecrow, The Riddler, Two Face, Harley Quinn, The Penguin, and the Arkham Knight. Batman is pushed to the limit to save Gotham, the city he loves, one last time.
Deputy Editor Jermain Jackson shares his thoughts on the awesome Batmobile.
After years of fan request since the release of Arkham Asylum, Rocksteady has finally given us the keys to the Dark Knight’s ride. The wait was definitely worth it, mostly. This version of the Batmobile is more of a tank than a car and it honestly needs to be. Gotham city is now a war zone, overrun with escaped convicts and the Arkham Knight’s militia forces.
Racing through the streets of Gotham in pursuit mode is blast, as the Dark Knight tracks and chases down his enemies. Sideswiping enemy vehicles off the road, or using the non-lethal Immobilizer missiles (it takes out the engines) to stop them in their tracks, gives the player the sense that they are driving a truly powerful machine. Hearing the terrified cries of the city’s criminals as they attempt to flee is hilarious and makes you feel like you are the Batman. It also handles quite well. While it may look like a tank it handles like a smaller vehicle, able to drift around corners with relative ease. Activating its afterburner greatly increases the Batmobile’s speed, allowing it to catch some serious air off of ramps, in order to reach higher platforms. Batman can also eject from his ride at a higher velocity, allowing him to glide further through the air. It is a joy to pull off.
Built like Tank.
Pressing L1 (On PS4) will summon the Batmobile instantly in most situations, provided there’s road nearby. It is a visual treat to watch as Batman plummets from the sky to the streets and safely land inside the Batmobile. It is a stylish as it is convenient. Rocksteady also wisely integrated this kick ass vehicle into Batman’s combat, with the ability to perform Batmobile assisted takedowns. Using non-lethal rubber rounds of course. Batman doesn’t kill after all.
In order to take on the Arkham Knight’s powerful unmanned vehicles, players will have to go into Battle Mode. Holding down L2 transforms the Batmobile into a highly mobile tank, thanks to its Dodge Thrusters. Armed with a 60mm Heavy Cannon for ripping through drones’ armor and the Vulcan Gun for shooting down air missiles, Battle Mode turns the Batmobile into a formidable war machine and. Destroying enemy drones without taking damage builds up your vehicle’s energy meter, allowing you to unleash different special attacks. Finding yourself too outnumbered? Unleash a barrage of missiles to eradicate the opposition, or use the drone hack ability to take control and have them fight for you. You can also upgrade the Batmobile as you progress throughout the game, increasing its weapon damage, armor durability and more. Spend most of your time upgrading it as I did, you’ll find yourself driving a true force of nature by the end of the game.
Rocksteady went ahead and made the Batmobile vital in solving many of the Riddler’s fun and challenging puzzles. Sometimes you’ll need it to help Batman reach higher ground, other times to destroy the Riddler’s mindless robots. Whatever the situation, the Batmobile is properly equipped to handle.
Don’t mess with Batman’s ride!
There are moments when it feels as if the developer is forcing the player to rely on the Batmobile a bit too much throughout their time in Gotham. Instead of being able to fight certain enemies in hand to hand combat, you have to engage them in their vehicles. While vehicle combat is normally fun, the Boss battles are not as exciting. They also feel unnecessary and make no sense. You have some super villains who can hang with Batman physically and yet instead of challenging him to hand-to-hand, they resort to attacking him in an even bigger tank. It ultimately results in slightly disappointing showdowns.
Despite the minor annoyances, the Batmobile is a welcomed addition to the game. The melee combat features new changes in the form of new moves and gadgets, but the Batmobile is the biggest (No pun intended) change to the gameplay and delivers more variety. Kudos to Rocksteady for pulling it off, it’s the most Badass ride out there.
Batman Arkham Knight – Video Review:
Overall Score: 9.8/10
RGN Rating: Platinum Game
Developer: RockSteady Studios
Publisher: Warner Bros. Interactive Entertainment
Available on: PS4, Xbox One, and PC
Played on: Sony PlayStation 4
Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20150701 and was last modified on 20150704 .
The first thing you’ll notice upon picking up PDP’s Mortal Kombat X fight pad, is how light and comfortable it is. The Dualshock 3 and 4 feel sort of heavy by comparison, and normally I consider those controllers to be on the light side as well. It features an ergonomic grip, which provides better handling of the controller. Instead of following the DS4 and 3’s traditional button layout, the fight pad has an arcade style 6 button layout, with the L1 and R1 buttons in front, and a more traditional d-pad.
The share and option buttons are brilliantly placed at the top of the controller between the L2 and R2 buttons, keeping them out of the way to avoid accidental pausing, or going into the share menu when in an online match. Despite the controller’s small size, accidentally hitting the wrong buttons when playing never becomes a reality, thanks to their placement and the fact that they are bigger than those on the dualshocks. The face buttons are all micro-switches, providing the player with tactile and audio feedback with each press. Thankfully the clicks are not obnoxiously loud, unlike the many arcade sticks out there.
Sleek looking too.
Having spent ample time using this product with both Injustice: Gods Among Us and Mortal Kombat X, I can gladly tell you that it works almost flawlessly. Executing combos is easier with the MKX fight pad compared to the PS4 and PS3 controllers, thanks to its more precise directional pad and super responsive buttons. I definitely feel like a better player using the pad, compared to the Dualshock 4. The arcade style button layout allows for better performance. With the throw and interact buttons, now placed next to the ones for punching and kicking, kombat just flows better. There were moments though, where my character would not perform a specific special attack, despite my hitting the correct command. Fortunately they have been very rare occurrences and do not warrant any major concern.
There haven’t been any instances of input lag and the fact that it is wired, means you won’t have to worry about the minuscule lag accompanied with wireless controllers when playing online. You also do not have to worry about batteries dying on you, during long play sessions. For those of you who prefer to play in ‘claw style’ (Claw grip), you’ll be happy to know that the fight pad’s layout supports it.
The MKX fight pad is backwards compatible with the PlayStation 3, so anyone who wants the game for it can still purchase this controller. One flick of the switch at the bottom and you are good to go. Simple and easy. PDP did good by allowing this; saves those who eventually upgrade to the PS4 version from having to buy a brand new fight pad.
While this is an impressive product, it isn’t without its problems. PS4 owners who want to play online and trash talk while doing so, will require a wireless headset. Sadly there isn’t a port for wired models, meaning you’ll have to play multiplayer without the ability to communicate. By comparison, Madcatz’ Street Fighter IV fight pads were compatible with wired headsets, but they were also bulkier so headset compatibility may have been sacrificed in order to attain its current size and weight.
Another issue involves the exclusion of the DS4’s touch pad. Though the touch pad serves no purpose during MKX’s gameplay, the option to go fullscreen when playing/spectating in certain online game modes is assigned to it, meaning you’ll have to play like this:
This is how you’ll have to play or view certain matches.
The severity of this issue depends on the player, their preference and the size of their monitors. Personally it doesn’t bother me at all, but it is something worth noting. Especially if you game on a smaller sized screen.
Final Verdict: If you are looking to step your game up in Mortal Kombat X or even Injustice, then pick this bad boy up. Unless you would find yourself insanely bothered by its very short list of flaws, I have a hard time not recommending this to you. The Mortal Kombat X fight pad delivers comfort and damn near perfect precision. Priced at $50, it is a really great alternate to the more expensive and heavier arcade sticks.
Overall Score: 9.0/10
RGN Rating: Gold Product
Manufacturer: PDP | Performance Design Products
Also available for: Xbox 360 and Xbox One
Review Product info: This fightpad was provided to RealGamerNewz by the manufacturer for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150416 and was last modified on 20150416 .
Doge of Shotgun Seat Productions Reviews the entire fifth season of hit television series The Walking Dead by AMC.
This Video Review includes analysis of the season finale in addition to thoughts upon the series as a whole, how it compares to others in its genre, and how it sets itself apart. There’s a fair bit of talk concerning the character development, evaluation of the writing, and an informative presentation to viewers who might want to know a little more before deciding to spend their time viewing the latest episodes in what is being called one of the best TV shows to air in a long time. Feel free to disagree with the views of this Review and let your voice be heard either on the YouTube Channel Shotgun Seat Productions or in the comments section below.
If you’re new to the channel, you should know that a lot is planned. A Retro Show will be debuting soon with a fairly scripted production planned. In addition to this there will be podcasts, videocasts (both solo and group), continuous reviews about late-breaking console games on the PS4, Xbox ONE, Wii U, PS3, Vita, and Xbox 360 (in addition to the Retro Show which will cover older consoles / games while their discussion is particularly relevant), and more. The usual industry talk you’ve come to expect from RealGamerNewz will often appear as guest features are planned as well. Original content such as next-gen gameplay footage, opinion videos, giveaways of popular titles such as Assassin’s Creed, and music selections in the channel’s playlist to help ease your mind when you’ve had enough videos are all also in the works. Feedback is welcomed and appreciated as we all grow together on this journey in the digital age.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20150330 and was last modified on 20150330 .
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