Well the list of 2014 video game releases just got a little less crowded as Rocksteady’s Batman: Arkham Knight has been delayed until 2015. It joins the seemingly ever growing list of games pushed back until next year, including The Order: 1886 and The Witcher 3: Wild Hunt and Tom Clancy’s The Division.
I know I know, it’ll be alright.
The reason for the delay? Well, pretty much the same reason for the other string of recent delays; more polish and delivering what they envisioned. Rocksteady Studios marketing manager Guy Perkins spoke with Gamespot on the matter.
“We just want to make this the best experience that we can, and that takes time,” Perkins explained. “We feel that we have an absolutely awesome game in the works, and we want to make it as great as it possibly can be. We just need more time to do that. If we didn’t give the team more time to do it, then we would be releasing something that we weren’t happy with. We want to make sure we’re absolutely nailing it 100 percent.”
As is the norm when announcing delays, Warner Bros. has released a new trailer to help soften the blow to our hearts (Our Wallets are breathing a sigh of relief though). The ‘Batmobile Battle Mode’ reveal trailer offers a brief glimpse of the Dark Knight’s bada** ride when it enters you guessed it, Battle Mode. The Batmobile transforms into a sick looking tank and is outfitted with multiple devastating weapons including:
- 60mm Cannon that use kinect energy as ammunition
- Vulcan Gun – An anti-tank weapon that uses armor piercing rounds is also great for surface to air combat
- Missile Barrage – Laser/GPS guided and can target up to 6 hostiles simultaneously
- Riot Suppressor – Uses non-lethal rounds for suppressing…um…riots
Speaking of the Batmobile, Guy Perkins also discussed the reason why fans will now finally get to drive it in Arkham Knight and why the newest Batman title won’t be coming to PS3 , Xbox 360 and Wii U. “The Batmobile is one thing we just couldn’t do on previous gen. It’s not just a case of having a car, it’s a case of building a city where the car feels at home,” Perkins said. “So if we were to try and bring the Batmobile into Arkham City, for example, the streets aren’t conducive to that driving experience. You have to create a much bigger environment to house the vehicle.”
“Gotham City is five times larger than the game world of Arkham City. And by virtue of having a bigger city, you need more memory and more horsepower to just make that happen,” Guy elaborated.
“Not only that, but the detailed character models for Batman: Arkham Knight would be too much for last-generation hardware, Perkins said. “The details on the models we have is insanely huge at this moment–the detail on Batman alone is phenomenal,” he said. “Having these current-gen platforms [Xbox One and PS4] allows us to really flex our muscles in terms of art and animation, and we’re building everything to make it look as good as it possibly can. The beauty is our engine team can now say yes to our artists; before they were always struggling with what they have available. But now it’s more a case of, ‘What can’t we do?’ and, ‘Where can we push it even harder?'”
Batman: Arkham Knight is sounding very promising, the developers seem determined to have their last Batman title go out with a bang. The Batmobile is a beast of vehicle and Rocksteady promises that we will see unleashed at next weeks E3. I.cannot.wait! Check it out below and stay tuned to RGN for all things Batman.
Batman: Arkham Knight
Platform(s): PS4, PC and Xbox One
Publisher: Warner Bros. Interactive Entertainment
Release date: TBD 2015
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140603 and was last modified on 20140603 .