Tag Archives: Soldier

Russia Sets Precedent by Funding “Patriotic” Video Games and Considering a Ban on Western Games


As the Red Cross suggests video games represent the consequences of war crimes in games, pointing out a particular concern with torture acts, Russia has now announced that they will fund the development of a video game to display a more fact-based, historically accurate, and “patriotic” (in their words) portrayal of Russian soldiers and war.

Company of Heroes 2 (our review here) was slammed in particular by the Russian government as a criminal portrayal of their people. Russia has also stated that they may consider banning games that do not display their race in a more historically considered fashion.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20131010 and was last modified on 20131112 .

Gamescom 2013: Call of Duty Ghosts: Global Hands-On Premiere [Full Livestream Replay]

RealGamerNewz Call of Duty Ghosts Gamescom

Basic overview was gone over once more and if you missed that last time here’s a few summarizing details:

  • Create-A-Soldier: Replaces Create-A-Class and makes a new way to approach who you are as a player. Made up of multiple components including Character Customization.
  • Unlock Weapons with Squad Points to purchase equipment in any order you want.
  • Perk System is balanced and more custom with more Perks. 8 Slots to divide between the Perks, but each has its own weighted amount (for example 1, 2, 3, 5 slot points for one perk depending on its strength). You can remove your secondary though to get even more perks.
  • Strike Packages: Assault, Support, Specialist; New Killstreaks mainly ground-based to prevent over-powered attacks.

More of that Info on these details can be found HERE as originally detailed by the first multiplayer reveal. You can also check out that first Livestream if you missed it in its entirety Here.

New Exclusive Info – Blitz Gameplay Mode:

For the first time ever at Gamescom 2013, we were shown the new Gameplay mode Blitz on new landscapes Chasm, Whiteout, and Strikeout. In Blitz, players will be like Capture the Flag however you get to teleport back to safety with running into a portal after you grab an objective deep inside the enemy player’s camp. There of course you’ll have to defend your base and a timer is set on the enemy base once a flag is capped so that things can’t get too ridiculous.

The 9-Bang: A Flashbang that can be cooked and it increases its effect the more you hold it. If you just hold it and run, it still serves as a normal Flashbang.

Some weapons have built-in silencers or other attachments for example the Honey Badger, that way they have a more unique identity.

Odin Strike is completely different depending on which map you are on. Field Order must be completed in order to gain this weapon. When you drop the Odin Strike it will change the map’s dynamics in a big way. On one map, for example, a Satellite falls from the sky and wrecks parts of the  map while also causing an EMP effect.

Second-Screen Mode: Apps detect if you’re in the middle of playing the game and allows you to start modifying your squads, change your gear, and interact with social media on the fly. Most importantly, the App will have Clan Wars in addition to Clan Chat and a lot of Clan Support. Clan Wars has a new map every month with different locations that tie into different game modes from the game. You are matched up against other clans with the same size and skill level that you must compete with by playing the Call of Duty: Ghosts multiplayer. By playing in your matches, the data is cumulatively tracked. Every play you make with your clan changes the standing of your clan. The Call of Duty App will be on iOS (phone/tablet), Android (phone/tablet), and Windows 8 (phone/tablet).

Check out the entire Livestream Playback below:

*NOTE: Best viewed with AdBlock turned on, Skip to 5 Minutes in 1st Video to Begin** CLICK HERE for the full Gameplay Footage as well as every detail revealed today by Activision and Infinity Ward. CLICK HERE for the first Livestream that premiered the Call of Duty Ghosts Multiplayer Gameplay. Enjoy our COD: Ghosts dedicated coverage section as well as Gamescom 2013 dedicated coverage section (both of which can be subscribed to by RSS by typing /feed after the URL and punching them into your favorite RSS readers). Alternatively, you can Follow us on Twitter for more info.



Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130821 and was last modified on 20130821 .

Worms Revolution Adds Class System to Classic 2D Franchise

In the latest announcement for the Worms franchise the developers Team 17 have revealed a brand new class based system for the new Worms Revolution title. I would have called it Worms Evolution after seeing just what those classes do to your little wormy characters. There are four classes, Soldier, Scout, Scientist and Heavy.

Players will be able to unlock 16 worms total, four of each class to choose from. So you can Mix and match classes to formulate the perfect balance of characters to cover all your bases or try to exploit only one super power and create the ultimate overpowering team to crush the enemy. Either way it looks like a great way to enhance the Worm experience and it is good to see some innovative changes being implemented to this franchise good job keeping it fresh Team 17.


Here is a breakdown of what each class is about:

  • ” The Soldier: The Soldier is like the standard worm from the previous Worms™ games, and is the most well rounded worm in the game. The Soldier is good at attacking and getting around the landscape, though he is not specialized in any particular area.
  • The Scout: The Scout is a more agile class, moving faster than the other classes and jumping higher and further, but this is balanced against his weak attack power. His small size presents him as a slightly smaller target, particularly against ranged attacks, and his light weight means he can fall further without taking damage. However this also means that he’s more susceptible to Melee attacks from the other classes or large explosions as the Scout gets blasted further than the other worms.
  • The Heavy: This worm is the largest and most powerful worm in the game, but he’s severely limited when it comes to getting around the landscape and he also makes for the biggest target, meaning he’s easier to hit than the other worms. The Heavy’s size and lack of agility means he’s simply unable to reach the parts of the landscape that the other classes would take for granted without having to resort to a utility, but even then his extra bulk makes him sluggish on the Ninja Rope and Jet-pack. However, the Heavy’s extra bulk can work to his advantage as it means he won’t travel as far, compared to the other classes, when hit, meaning he has a better chance of staying on the landscape. 
  • The Scientist: The Scientist plays a support role. His physical attributes make him both weaker and slower than the standard Soldier worm, but for every turn that the Scientist takes he raises the health of the entire team. The Scientist is able to build stronger items, such as Sentry Guns and Electromagnets.via ET

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20120506 and was last modified on 20120506 .