Other players won’t be your only enemy in Fear The Wolves, which comes to Steam Early Access on July 18, 2018. Set in Chernobyl in an aftermath situation derived from the real life disaster that took place in the Ukraine during 1986 (my birth year, by coincidence) widely regarded as the worst Nuclear accident on the planet (Fukushima might have outdone Chernobyl now though). Adding PvE elements to the battle royale genre and replacing walls with radiation, this game is looking to add its own twist to the largely successful formula many others have failed to penetrate.
If you were one of the early purchasers of the wilderness survival game show take on the battle royale genre from Scavengers Studio then you will receive a Founder’s Pack the next time you log in. For those who haven’t tried the game yet, our hands-on impressions of the 1.8.3 version were mostly positive, so don’t be scared to try the new 1.12 version out. The fact that the game will now be available to a wider audience should also help its reach and keep matchmaking smooth. As with all battle royale games it will take a lot of players queuing up to ensure that each match is full and starts up fast.
PC’s #1 Gaming Critic John “TotalBiscuit” Bain recently met with Valve as part of a consulting team invited for face time by Valve (developer of Half Life series, Portal series, and creator of Steam, SteamVR, and more). Some of the topics being revealed by PC Gamers over the recent years and online personalities, such as Jim Sterling and TotalBiscuit, let us know that Steam has a lot of great games being somewhat hidden at times by ‘not-so-great’ games. Valve finally broke silence in the aforementioned meetings and recognized that it does acknowledge the problem, breaks it down into 3 categories, and calls out the essential attack of ‘Fake Games’ that attempt to make a profit from very little actual game development.
Steam Direct is a new system that will look to overhaul Steam Curators, Steam Greenlight, the Steam Queue and the customization of the Steam Store Page in general. In addition to this program, there will be a new set of discovery options as well called Steam Explorers.
Steam Support (Overhauled Recently):
Two External 3rd Party Companies Answering Steam Support Tickets.
A Subdivision Within Valve Handles Steam Support Tickets External 3rd Party Companies Can’t Handle.
Automated Steam Refund System Has Already Been Implemented.
Steam Explorers (In Development):
Games That Failed To Reach A Certain Level Of Exposure In Their First Weeks.
Plans to Allow People To Find Hidden Gems.
Player Data and response to suggested games will be transparently provided and used in graphs and future discovery queue recommendations through Steam.
Refunds for Steam Explorers program currently does not count against regular Steam Refunds system.
Multiplayer Lobby Planning, Forums.
Steam Curators (Overhaul Coming):
Help Players Find Better Games.
More Ways To Filter Games, Search Using Tags.
Tailored To The Curator’s Internal Genre Labeling.
Curator Can Customize Page In Various Ways.
Showcasing of games within “Collections” of curated games currently on Steam Sale, Top Lists, Genre Lists, and more. Create custom sales recommendations lists, and provide social / information overhauls.
Users can soon immediately play video from a Curator’s game recommendation or a visual preview if the review is written. All before deciding to leave Steam or not.
Valve believes more Curators will make Steam’s ‘Fake Games’ problem or ‘Bad Games’ problem go away.
Curators will now be able to see their influence through lots of information that will soon be available from the Steam Client itself. This will allow Curators to master their craft and carve paths of games for players to try.
Steam Reviews Systems:
The developers and publishers of games on Steam will now be able to give Reviewers direct access to their games without issuing Steam Keys which have become the target of scamming rings online and gray market websites allowing the sale of games online. Steam Curators and the Steam Client itself will now be able to facilitate a secure, safe way for Curators, Reviewers, YouTube’rs, Twitch Streamers, and generally influential fans of a series, genre, or platform in general.
All of these tools in general in addition to the new Steam Curators tools, Steam Explorers program, are part of Valve’s plan to end an overload of bad games on Steam and attack the notion that review key scammers can’t be stopped. The access of games is just one small piece to the entire working puzzle, but will be an important one as it gives incentive for the gamers who make these systems alive and actually work. There are even other curation examples listed such as good versus bad dubs / voice acting, localization support, and more.
Jokes like the Bad Rats infamously horrible game that goes on sale for under a dollar typically every year, and gets gifted to new Steam players as a cruel and unusual punishment – is just a deadly reminder that we have a long way to go before Valve can truly say they’ve cleaned up Steam. As usual though, they are opting to give gamers the tools to customize all of the various Steam pages and providing many ways to discover new games.
With the power handed over to gamers, Valve again remains impartial in their public judgement of bad games unless absolutely necessary. The system upgrades planned intend to allow the gamers to craft the way for good games and clear a path for great ones without Valve themselves ever stepping in.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20170403 and was last modified on 20170403 .
Hello once again to all the RGN gamers, it’s me again, John Clark, bringing you a look at the new Early Access game Trine 3: The Artifacts of Power. This game gave me that feeling in which I said to myself ‘I am not noing going to enjoy this and it’s not going to be fun, not my type of game. But I was so wrong! On so many levels this is what I want in an Action Puzzler, read on for what I think of this game currently at the 4th update version of release on Steam with modding capability support built in and everything. With over 7 million titles sold throughout the franchise thus far, the third entry can definitely be described as one of the more anticipated titles hitting Early Access.
Well, I put the game on and wow the graphics were not what I expected they were way better. There’s a single player as well and online play, and what I found really fun first was the single player. What I did not expect once again was the excellently written storyline. If you like games where you have to think and do puzzles, working out how to proceed then you will likely love this game and its creative bosses. Some aspects of the game could still be improved such as keyboard and mouse controls.
The mix of 3D and 2D elements is a welcome change. Although the series has always been somewhat 2.5D in appearance there are now 3D gameplay elements not just there for looks. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are summoned by the Trine once again and must make their way through a number of mysterious scenarios which will require the player utilizing all new mechanics in a familiar but totally revamped fashion.
Online gameplay is largely the same as what can be found in the single player story mode but instead of switching between heroes players have friends to join them. When trying to get from point a to point b is figured out then puzzles can be worked on next. When the people you play with online that don’t take their time though it can rush the flow of the game. Players can get frustrated with a lack of quick navigation and immediate understanding so it’s probably best for players to get their bearings in single player before moving onto the online platform itself.
So far the game has a few playable pieces of content which are highly polished but admittedly harder than previous entries in the series since there is now 3D navigation as mentioned above. The final version is aimed at being around 7 hours long for average skill players seeing the content one time around and new Challenge Rooms are being added still. As Trine 3 rolls out more updates we will continue covering the game, for now check out the Steam Page and Official Trailer below for more.
Preview Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Hands-On Preview.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by John Clark on 20150502 and was last modified on 20150502 .
Hello all RGN gamers it me again John Clark bringing you another game write up that you all may enjoy if you’re into your carp fishing like I am. The game is called Dovetail Games Fishing. This game hasn’t been out for long and it’s still getting made. The developers behind the game are really good at taking the community’s feedback on board so the fishing simulator we all would like is beginning to emerge. So let’s get on with the details of Dovetail Games Fishing as it currently stands today, shall we? Here we go.
So first off let’s talk about the game’s modes. There are currently 4 game modes:
1. Academy: Let’s talk about the academy first. This is a really good help for new players trying to work out the keyboard controls to the game. It will also give a chance to learn the basics of the game.
2. Casting Challenge: This puts players’ casting to the next level. I am still enjoying to return to this one even though my accuracy is really not that good in game as it is in real life. Dovetail Games have managed to come closer to capturing the real life feel of casting than previous titles of the genre, which was one of their biggest goals in development. It’s really fun to do this challenge and I still play this every couple of days to see if my casting is getting better. I have nearly got it ‘to the t’, but not yet and I’m not going to give up so if you like a good challenge, well, this game mode is for you.
3. Hunting Challenge: Players unlock this by completing the Casting Challenge which I have not done to the best of my ability yet so I cannot really give this a proper write-up just yet so read on for my detailed thoughts on the game overall as I’ll return with thoughts on the Hunting Challenge at a later date (be on the lookout).
4. Free Roam: The game mode where you sit back, relax, and just fish! Until you can’t fish no more. 🙂
The graphics on this game are out of this world. You’d think the carp are real like you have got them in real life and the way the fish are animated as well makes it easy for players to tell if it’s a 5 pound fish or a 25 pound wish on the rod. Reeling one in has never felt realer. For example, if not done correctly the line will get too tight and snap, it’s only happened to me a few times on the game and it was with bigger fish but you never know for sure until you master this game. I put it down as ‘the fish that got away’ and kept on fishing.
The game has a lot of little touches that make it great like the way the rain sounds hitting the water, and flying planes passing overhead. When you’re on Free Roam mode and you’re sitting there with 1 rod in that moment it feels blissful and is very similar to the real life feeling of fishing for carp. Soon there will be updates adding to the amount of rods in the game as well as fish types. There are gravel spots where, if you get lucky, you can catch fish all day long. There’s also muddy, salty, and weeded areas under there though so be careful.
Looking in from above of the water, the carp cannot be seen very well yet but the graphics were recently put into the game for this making the water transparent. The splashing gives hint that some are underneath that spot and must be tracked to realize where they are at any given moment. It’s still a very good experience even in Early Access and once updates add in options for baits, more rods, and more areas then things will begin to kick up into high gear.
Of course with any Early Access game there are a few things that could use improving as well and hopefully will be addressed before the final build is issued. What I’d personally like to see when players put down their rods on the alarms the writing saying ‘fish here’ and rest rod need to go as it stays up on the peg and get in the way when you’re looking on to the lake to see where the fish are and can not tell where because of the extra clutter. Another issue is that the water looks like it’s still all of the time. It’d be good to see wind wrinkles in the water and the direction it’s coming from [*Update: This has been added in Phase 4!]. What would also be cool is if on the farm at the side the development team could put some cows and pigs and that in with the sand of them as well. Just some minor additions that I think could make an already realistic game feel even closer to real life.
All in all this game is good and is only going to get better. The team behind it really care about how people react to them making each update and they can always be contacted through Facebook or Twitch where they remain consistently asking us players what we like and don’t like about the current build as well as what we would like added into the game. I was saying to them something about a peg with a waterfall in it and now they’re looking into it and going to pop it into the game. When I think about the fact that it’s even being attempted I’m pretty happy to see a developer care so much about their fanbase. It’s not 100% guaranteed that this will make it to the final build but consider this, me saying one of the things I’d love to see added in the game to make it feel more real and even more relaxing when you’re on the peg fishing is being considered by the developers with open arms. That just shows a strong degree of dedication to customer service during Early Access which is what it should always be about.
Anyways, I’m hugely enjoying this game and hope the write-up was helpful for people considering picking it up on Steam Early Access. Take a look at the Official Trailer of the game below and be sure to hit up the Steam Page for the game to find out more.
Preview Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Hands-On Preview.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by John Clark on 20150427 and was last modified on 20150502 .
Tripwire Interactive’s Beta comes to a close today as Killing Floor 2 will hit Steam Early Access in just a few days on the 21st of April 2015. The 6 player sequel to Killing Floor (an Unreal mod to full game release success story) is bringing improvements in a wide variety of areas and already has a pretty intense player-base who know what they’re doing. After all, the original Killing Floor remains one of the most played games on Steam. Tripwire has also done a great thing by choosing not to bring this title to Steam Early Access until it was already mostly complete. There aren’t too many crashes / bugs to be had even before the official Early Access roll-out next Tuesday, and though the dev team has stated they are committed to bringing out content piece by piece, re-balancing, and utilizing community feedback before doing the full release, current estimates are that it will only take about 6 months for Early Access to be over for Killing Floor 2.
Some of the differences the sequel brings beyond the typical iteration seen include a complete revamp of how Artificial Intelligence works. In Killing Floor 2, enemies don’t just get more health points as difficulty increases – they get more intricate behavior. The moves they use and animations that illustrate them are completely different as waves progress and as players choose harder settings to experience the game on. There’s also new breeds of Zed, persistent gore (blood never disappears), and an entirely re-tooled melee system that includes parkour with varying attacks to prevent the monotony of previous weapon bashing found in the original. A fully moddable game remains the intent of Tripwire who are looking to the community who made the original such a strong mainstay to feel appreciated and extend that presence to this sequel.
This time around classes feel completely different from one another, rather than just being there for aesthetic or numerical value. It seems the developers have really attempted to give concrete design differences between each weapon, each perk, each monster, each difficulty mode, and even each map as to avoid the copy / paste formula many modern video games are taking. Already you can feel the influence of that design style in the current build, and it’s hopefully bound to get even better as the Early Access model pushes KF2 along.
Thus far, the impression I have of Killing Floor 2 is a good one. It’s amazing to see a pre- Early Access build of a game feel more finished than some titles that are actually released as complete games to the market on consoles. If you’re looking for an involved shooter that takes skill to survive as a 6 man team against an onslaught of intelligent, evil monsters then this is one to keep an eye on as development progresses for sure. The hit detection, server stability, and fun factor are all there and in place. Some crashes occurred during our play-through, and we will aim to run another Preview assessing progress of the development as Early Access has time to pan out those problems as well as add in more content. Tripwire promises that in the full release, everything required to play the game such as maps and game modes will remain free, but that there may end up being cosmetic DLC and certain guns (this is described as side-graded weapons, not upgraded – in other words weapons that feel different but not necessarily more or less powerful than what is already available in the game).
Developer: Tripwire Interactive
Coming To: Steam Early Access (Windows PC | Linux | SteamOS) and Sony PlayStation 4
Played On: Windows PC
Preview Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Hands-On Preview.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150417 and was last modified on 20150417 .
Get down, get down. Welcome to a new experience. Music and mayhem combine as players move to the rhythm with their own MP3s or a crazy soundtrack while fighting back against an onslaught of evil things, grabbing weapons, buying items at shops, and other RPG-like behavios. The Crypt of the NecroDancer is a fully developed indie game hitting Windows PC, Mac OS X, and Linux on April 23, 2015 via Steam. SteamOS support is also included and if you just can’t wait then Early Access is available for purchase now.
A keyboard, controller, or USB dance pad are all acceptable accessories that can be used to play this game. Dungeons change every time you play and some of the enemies include skeletons, dragons, and zombies, but that’s not all of them by a long shot. Serving up retro graphics with a new gameplay spin that infuses music into every step, Crypt of the NecroDancer aims to stand out in the crowd of “Rogue-like” games on Steam by offering more soul to its RPG flavor inspired by other Music games along the road.
What else is new in the final release versus Early Access build? Check out below in this Excerpt from the Official Press Release:
The final zone (zone 4) has been added, with a whole host of new enemies, traps, secrets, and minibosses
Unique final boss battles for the main characters: Cadence, Melody, and Aria
Story cinematics for Cadence, Melody, and Aria, after completing each zone
One additional insanely difficult character: Coda
10+ more achievements
A new “technique trainer” lobby NPC who helps teach the game’s higher-level techniques
Some musical surprises we can’t yet reveal!
And, of course, a bunch of polish, balance tweaks, and bug fixes
Official HD 1080P Launch Trailer:
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150416 and was last modified on 20150416 .
Join us as we begin checking out just what Nexon and Splash Damage’s new shooter has to offer in a new Let’s Play series of Dirty Bomb (currently in Closed Beta phase and available via Steam). Already we can say that the game has great hit detection and virtually no lag, an important factor when deciding whether a shooter actually has merit or not. It is heavily team-based and focuses around a few important classes which can be outfitted with customized gear as points are earned with experience and weapons / other mercenaries are purchased through the in-game shop. This can be done with real life money or in-game currency.
We’re still just getting our feet wet with Dirty Bomb but look out for future episodes to go further in-depth.
Closed Beta Gameplay w/ Commentary:
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150329 and was last modified on 20150329 .
Part Bullet Hell, Part 2D Action RPG, Warlocks for Steam Early Access has a new trailer that is hard for the brain to follow but certainly leaves a desire to know more about the game behind it. Currently 10% off to celebrate its launch on Steam, Warlocks is developed by Frozen District and published by ONE MORE LEVEL who also published Deadlings – Rotten Edition. In addition to being SteamOS compatible, the game runs on Windows / Mac OS X / Linux platforms of reasonably low spec or better and focuses on co-op as well as competitive multiplayer though it can also be played as a single player experience. Controller support and Steam Trading Cards are already supported with the developer estimating to be ready for a full release in 2-3 months claiming that the current stage of Warlocks is a late Beta with “most of the content and all game modes”. Take a look at their newest trailer today showing straight up gameplay.
Warlocks Early Access Gameplay Trailer:
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150318 and was last modified on 20150318 .
This game will have you thinking WipEout off the bat, but it’s actually the spiritual successor to Nitronic Rush and sees players participating in a new experience built from the ground up in which landing tricks keeps a tron-like road runner car from overheating.
Visuals feature a lot of neon lights contrasted by calm and cool darkness, with Sprint mode being an obvious dash to the finish, Reverse Tag mode putting a test to your ultimate “NOT IT” skills, and all with multiplayer support. Players can jump, rotate, and fly while avoiding obstacles. Currently the game is in Early Beta for the PlayStation 4 and is available on purchase through the official development studio’s link below on PC.
Take a look below at the footage released over the past months as an official PS4 release is awaited.
Genre: Survival, Racing
Developer: Refract Studios
Platforms: PlayStation 4, Windows PC, Mac OS X, Linux
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150223 and was last modified on 20150223 .