! Update: On April 13, 2018 Re-Logic announced that work on the Terraria Otherworld project was discontinued and the game’s final version has been cancelled. They’ve listed a number of reasons why and Lessons They’ve Learned on their official blog.
Awhile ago I wrote an article in regard to Terraria Otherworld. Well after a bit of waiting here’s a lot more information regarding this game. Terraria Otherworld’s alpha was released a few years ago. From first glance some would say it is just a remake of Terraria but that is definitely not true.
On this 3 year anniversary since its original announcement, and several months after a new management team has taken over the project, let’s take an up-to-date look at how this game turned out. In fact Terraria Otherworld adds some, if not many, new features, such as vital NPCs.
Many, many other mechanics and items also turn the original formula of Terraria on its head and give a new experience. Some of which are a new Skill Tree Mechanic. One example being, if a player prefers a certain combat style (i.e. melee, ranged, magic.) then the player will see said skill improve over time with constant use of those types of weapons.
“The Mean Greens: Plastic Warfare” is a 3rd Person Online Multiplayer Shooter from Virtual Basement and Code Headquarters Inc. for the PC and soon to be released on the Xbox One and PS4. In this game players are once again asked to choose a side Green or Tan as the did in the classic 3DO Army Men Games & Signal Studios Toy Soldiers: War Chest but in a whole new way. When players jump into The Mean Greens they will be pitted against 9 other players in 5V5 online skirmishes with ten game modes spread across the game’s ten maps which provided a refreshing twist to game modes like “Team Deathmatch” and “Capture The Flag”. These battles are played out in areas around your house; the kitchen, the bathroom, the bedrooms, the freezer and everywhere in between and in The Mean Greens even in these place that you are familiar with you still will feel like you are going to war in a place you never seen before.
The combat In The Mean Greens is very lighthearted yet very visceral on the battlefield. When players touch down on the map they will have instant access to a machine gun, a sniper rifle, a shotgun, a RPG and finally a flamethrower but good aim is key. Players that think that they won’t need to be quick on the sticks will have their plastic comrade biting the dust more often than not if they’re caught slacking. The one thing players will love about The Mean Greens is that here is next to no lag with the dedicated servers, so no one will ever feel cheated when it their toy soldier goes home to the big plastic bucket in the sky. The rolling mechanic will save a soldier’s life and will get the player out sticky situations fairly quickly. The player can also with correct timing turn the rolling mechanic into parry and return fire to dispatch the opposition. The combat is very fast pace and rewarding as players and their squad mates scrambling to complete objectives like lighting birthday Candles,raising their flag to claim all the cookies among other wacky missions.
There are only a few things that may damper the amazing experience that is The Mean Greens one is the jump mechanic and another being aiming. The mouse or the thumbsticks if you playing with a control is automatically set in free aim mode, you can tweak the settings to fix this but then couple it with the jumping it can really be a pain because you have to focus on where you are jumping before you do so or else you will slide off the area you planned off jumping on. Players will have to spend some time adjusting and finding the best way to move around the level but combat is so fun and so addictive that they will want to master all the controls in now time to help out their squads during matches. The only other problem with The Mean Greens is there is no single player campaign or scenario mode for gamers to play offline which some players may find as a deal breaker but others may not in this new gaming climate. The game has what some may call “OMG” or “One More Game” theory where players will play skirmish after skirmish without realizing that hours has passed. If one were to use a website like “Steam Spy” you will see that the “OMG” theory is in full effect and players are having a lot of fun playing with these plastic heroes.
The Mean Greens Maps will remind you of how amazing watching the “Toy Story” films and the feeling of into going into a Chuck E Cheese or Dave and Busters for the same time.The look and feel of the game is crisp and clean due to Virtual Basements imaginative use of Epic Game’s Unreal Engine 4, players will know these characters, maps, environments and sets pieces from Toys, Food, and Appliances from around their house but will feel like they are in a whole new world during their play sessions. These Maps are accompanied by epic tunes inspired by old school war songs like the “Battle Hymn Of The Republic” or “Yankie Doodle” and sound effects straight out of films like “Apocalypse Now” and “Full Metal Jacket” If you enjoy war games and welcome a playful and imaginative settings The Mean Greens is just right for you. If you on the fence about the game due to its “Online Only” status don’t be these will be the easiest and best $9 to $15 you will spend on Steam this month with all the big releases still yet on the horizon please do not sleep on Virtual Basement’s Ultimate Tour De Toy Chest.
The Mean Greens: Plastic Warfare is fun filled 3rd Person Action Online Multiplayer Game the really breathes live into the Army Men game genre without being an Army Men game. Players who can take the time to master the challenging control system and get over the fact that the game is online only will be in for a highly addictive experience where their house is literally the battlefield and toys can still be their soldiers.
Overall Score: 7.5 / 10
RGN Rating : Bronze Game
Developer Virtual Basement & Code Headquarters Inc.
Publisher: Virtual Basement
Available On: PC | Mac OS X | Linux |
Played On: Windows PC
Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20160115 and was last modified on 20160428 .
Tomb Raider fans who have been waiting patiently for the sequel’s release on PC won’t have to for much longer. Square Enix has revealed via tumblr post that the PC version will launch on January 28.
“The PC release of Rise of the Tomb Raider continues the positive momentum from our highly successful partnership and collaboration with Microsoft for the launch on Xbox One and Xbox 360,” said Scot Amos co-Head of Studio at Crystal Dynamics.”
The PC version will be available digitally and will support 4k resolution and other additional features. The standard edition will cost $59.99, while the Digital Deluxe edition — which includes the season pass and future DLC, will be priced at $89.99.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20160105 and was last modified on 20160105 .
The third and final DLC for The Evil Within is almost upon us. To whet the fans’ appetities, Bethesda has released an official gameplay trailer — featuring The Keeper as he sets traps, chainsaws, smashes and curb stomps his way through a variety of grotesque enemies.
Unlike the main game and the previous two DLCs, The Executioner will be playable in first-person.
In case you missed it the DLC’s trophies have gone live.
The Evil Within: The Executioner will release on May 26, 2015 for PS4, PS3, Xbox One, Xbox 360 and PC. You will be able to purchase it separately for $4.99, or as part of the game’s season pass — along with The Assignment (Review) and The Consequence (Review), for $19.99.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150520 and was last modified on 20150527 .
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150514 and was last modified on 20150514 .
CD Projekt RED’s newest Official Gameplay for the Xbox ONE version of The Witcher 3: Wild Hunt has been released and it features dynamic scaling of the playback resolution going from 900P up to Full 1080P HD. The game becomes available on the Xbox ONE as well as PlayStation 4 on May 19, 2015 through publisher Warner Bros. Interactive Entertainment. The Windows PC version will launch on the same day and is available through GOG Galaxy or Steam.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150511 and was last modified on 20150511 .
Trish Combat Gameplay of Devil May Cry 4 Special Edition in 60fps.
Genre(s): Action-adventure game, Hack and slash
Platform(s): Windows PC, PlayStation 4, Xbox One
Release Date (NA): Summer 2015
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150510 and was last modified on 20150510 .
In the following podcast iGeekReviews.com and RealGamerNewz discuss buying games on dvd / blu-ray discs versus buying them online through services like Steam, GOG, Xbox Live, and PlayStation Network. The ups and downs of DLC, free updates, bugs, and glitches are discussed with talks about the different types of games that are good and bad in the free to play genre as well.
Check us out for live podcasts on Wednesdays at 6PM EST.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150509 and was last modified on 20150509 .
Tasked with battling an ever-changing variety of enemy hordes room after room, The Weaponographist has players assuming the role of dungeoneer Doug McGrave who is seeking vengeance on a witch who has cursed his ability to hold on to goods or currency. Because of a refusal to aid a town in which the dungeon is overflowing with bad guys, this witch has given this main character a really raw deal. This means that each time a weapon is picked up it must be used until it’s no good then discarded.
Some of the weapons you’ll use include whips, spears, swords, machine guns, pogo sticks, and magic staffs equipped with fire spells, as well as number of other pieces which I won’t spoil since finding them is part of the fun. Enemies vary wildly from demons to monkeys in top hats, very accurate and pesky bow and arrow wielding foes, tommy-gun mafia types, brutes, and a hell of a lot more.
Fists are a default option when there’s nothing else around, and mastery of different weapons will be vital since there’s not always going to be access to your favorite weapons. Thankfully, the town Doug’s residing in has decided to accept what appears to be the blood (called goop in-game) of the monsters he’s vanquishing allowing for purchase of upgrades to how powerful each weapon is.
Attribute increases like increased health can also be purchased, and there are also special perks available such as guarantees that a treasure chest will approach Doug at certain points in the dungeon run. Small touches like this keep things interesting and progressing forward, but the great variety of gear picked up off of fallen foes is what makes the game great. That and well thought out enemy / level design. In addition to the weapons you pick up there’s also some area spells that act as secondary weapons but are only available as a supporting item like a staff is picked up off an enemy then they’re gone once used up.
Players must reach the bottom of the dungeon by proceeding through a number of depths. Each “depth” is a series of randomly generated rooms which take a fair amount of time to get through. Once players reach the end of a depth they must face the boss for that floor.
In case of defeat, a quicksave style altar can be activated. If players die they will get an option to go directly back to the boss battle but not without paying a price. A large percentage of their goop will be lost if this option is chosen, and even then the depth will have to be replayed if death occurs 3 times so these quicksave / checkpoint alters are far from overpowered.
Another factor to this game is the combo meter. I’ve managed to get over 100 and felt like that was something awesome, but it was much more difficult to get to 150 and beyond. The developer has stated that the game gets much more difficult around you once the combo meter drops, but I found it easier to just fight and pay less attention to it. It was unclear how much of an advantage keeping the combo going was actually giving to the player.
When you first look at The Weaponographist you may be turned off by what appears to be less than ideal visuals that have been done before and simplistic gameplay. Not to hurt anyone’s feelings who worked on the game though, the graphics aren’t bad they just feel generic. But while the presentation of the game could use some work, after an hour of play you’ll find that the fine-tuned gameplay more than makes up for the sometimes underwhelming aesthetics of the game. Polish has been placed in all of the right areas and after the momentum of the game really gets going it’s quite an enjoyable experience.
As the game proceeds the graphics do seem to have more and more love put into them. Beyond that, enemy variety increases and the weapons continue to get crazier and crazier. A huge part of the fun is just being able to discover new enemy types and figure out how using their own tools against them will work best. Different foes respond in various ways to different gear, so just picking favorites isn’t enough. Damaging one with a certain weapon won’t yield the same results with another enemy, Doug has to get good at everything and a sort-of rhythm begins to develop in each room as far as player strategy versus enemies that are being spawned.
It’s excellent to see another studio I previously hadn’t heard of getting shine thanks to indie publishing house Mastertronic. Puuba, the development studio behind The Weaponographist, has shown a great understanding of what makes games good. Though the visual look to this game isn’t the worst we’ve seen, it surely would be a more inviting game if it boasted a sharper image. The creativity put into animations and later levels is commendable, and bosses are very unique and challenging. Nonetheless, anybody who passes by this game without at least trying out the free demo is perhaps a fool and at best missing out on a high-tension, high-fun factor action / arcade style dungeon game. While I wouldn’t go as far as to call this an RPG nor a roguelike, The Weaponographist does have its own style and feel to it and receives a 6.8 out of 10 from RealGamerNewz.
Review Copy Info: Two digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150502 and was last modified on 20150502 .
On the iRGN Podcast #11 we are joined by our buddies at iGeekReviews.com and the topics include a Paid Mods Round Table Discussion about them being put on and then pulled off Steam, Konami’s Trouble and what it could mean long-term, as well as the culture of repeat franchises putting out the same stuff over and over again or remake franchises and when to leave it alone? When is enough, enough?
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150501 and was last modified on 20150501 .