Tag Archives: Steam

Valve Removes Paid Mods From Steam & Issues Refunds to All Skyrim Mod Customers

Steam Paid Mods Refund Skyrim DLC RealGamerNewz Valve Bethesda

In a quick turnaround move, Valve has decided to temporarily end the Paid Mods Feature on Steam Workshop. We’ve previously spoke about it at length and even how Paid Mods might play a role in Valve’s Vision for the Future but perhaps for the best, the company who has been the leader in digital distribution of video games software on the Windows PC, Mac OS X, and Linux platforms has decided that the launch of this feature went so poorly it was best to roll it back. Anyone who purchased a Skyrim Mod will be refunded in full (presumably through Steam Wallet credits though) and Bethesda alongside Valve agree that the critics of the service were right about the way things were being done incorrectly. That being said, Valve hasn’t totally sworn off Paid Mods for life, and more likely than not will find a more acceptable way to introduce them.

Large amounts of protesting helped lead to this decision both in the comments sections of Nexus Mod Manager, Steam itself, and of course the infamous “High Fidelity Horse Genitals” mod being sold for $99.99 alongside other not-so-sincere modding efforts designed to express contempt for Valve’s abrupt transition into allowing Paid Mods for Skyrim. Gabe Newell himself also recently did his due diligence in speaking about the feature in a Reddit “Ask Me Anything” which was mostly met with misunderstanding, trolling, and negative response to the feature. Among the many interesting statements made during that segment was one in particular I found interesting in which Newell described angering the mobs of the Internet as costing more money than the Paid Mods in Skyrim were actually netting Valve in profit.

Valve’s Official Statement to the Gaming Community:

“We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.

Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.”

[Some Info Sourced: Valve’s Public Statement on Steam’s Official Blog]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150428 and was last modified on 20150428 .

Tinertia (PC / PS4 / XO) – Gameplay Trailer [HD 1080P]

Tinertia RealGamerNewz

Gameplay Trailer of Tinertia.

Genre(s): Action-platformer
Platform(s): Windows PC, PlayStation 4, Xbox One
Publisher(s): Section Studios
Developer(s): Candescent Games
Release Date (NA): Fall 2015

Tinertia Steam Group

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150427 and was last modified on 20150427 .

@Mastertronic Announces Speedrun Competition for The Weaponographist’s New Demo on Steam

The Weaponographist - Mastertronic

Starting Today players can enter The Weaponographist Speedrun competition by downloading the free demo on Steam (CLICK HERE) and sharing their result on Twitter with the hash tag #Weaponographist and/or posting their screenshot to the Community Hub of the game on Steam itself. This news comes ahead of the April 29, 2015 full launch of the title in which players must try to stay alive and take their enemies out all while their weapons degrade and must be swapped out for new ones.

This high stakes, jack of all trades simulator requires players to have some level of mastery for every weapon they encounter and keeps the gameplay experience fresh. If you’re into killing demons then you’ll want to find out more about it in the videos below. Winners of the contest get a free copy of the game, but you’ve got to make it into the top 3 so try your hardest! Puuba is the developer of the title while Mastertronic is publishing and the game is currently planned to be compatible with Windows as well as Mac OS X upon launch.

Official Gameplay Trailer:

Demo Speedrun Announcement Trailer:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150420 and was last modified on 20150420 .

Cancelled Retro Game Finally To See Release On Steam Next Month

Chips Challenge 2 Steam - Nkidu Games - Niffler

You may recall our Review of a title called Chuck’s Challenge 3D published by Nkidu Games, but what you might not know is that the title is based on a series from back in the day called Chip’s Challenge. Chip’s Challenge 1 was created in 10 weeks by a one man development team, and after that it received a huge fan-base who were giving outcry for a sequel.

When that sequel was developed though, it became apparent to the developer upon completion of the game that trademark rights were now in the hands of new owners who had no interest in funding the actual publishing of the sequel. The developer has never been able to release Chip’s Challenge 2 because of that… until now!

Thanks to Nkidu Games, countless years of negotiation with all parties involved, and the persistence of fans wanting to play the game – Chip’s Challenge 2 will now see a full fledged release on Steam in addition to the re-release of the retro classic title Chip’s Challenge 1. The release date is set for May 29, 2015 with an Editor available for the sequel as well at an additional DLC cost of just $2.99 with the original Chip’s Challenge 1 running for $1.99 and Chip’s Challenge 2 costing $4.99 with unreleased levels, Steam Workshop support, Steam Trading Cards, and more.

Excerpt from the Official Press Release:

“When I couldn’t release Chip’s Challenge 2, it hit me really hard. Not only had I spent two years perfecting it, I also felt I’d let down the fans too.” Chuck Sommerville [Creator of Chip’s Challenge 2] said. “I generally thought the only way Chip’s Challenge 2 was ever going to see the light of day was by having my wife leak it on the internet on my death.”

Official Gameplay Trailer for Chip’s Challenge 2:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150420 and was last modified on 20150420 .

The Escapists Steam Review (Time To Bust Out!)

The Escapist PC Cover

There are many indie games on the market today and whether that be on the PC, Xbox, or PlayStation each one has its own uniqueness and appeal to it.  Although, there are others that try to leech off of others successes, some do come out with their own originality. One of those games just happened to recently flip out of early access and bash into its own spot on Steam and it’s called “The Escapists.” The game puts you in the role of an inmate, who the player gets to lightly customize (i.e change his look, race, hair type) and name him whatever you see fit. You can also name other NPCs you interact with as well before you start each scenario. Once you start a new game it is definitely advisable to select the tutorial just due to the fact you can easily get confused about what your end goals are while playing.

After the tutorial is all said and done it is off to Prison. The goal of the game is clear, Escape. Pretty simple right? Well believe it or not it will actually get extremely complicated as well as pretty hard in the end so lets start at the beginning. When you start your first scenario (a.k.a Prison) you will notice things are pretty lax in this one, prisoners get free cable, good meals, and plenty of time for exercising, working, as well as eating, all with some free time on their hands in between. This scenario itself honestly is meant to test what you learned in the tutorial all while teaching you about the other things the tutorial didn’t touch on i.e jobs, skills, daily routine and many other things involving how you can work your big escape.

In order to get a good escape going one needs to study the daily routine of the prison, first is roll call, then breakfast, free time, lunch etc etc. The game tries to get players to study this routine so that they can use their time in game to plan and execute their escape. Be wary though because the guards around the prison do get suspicious of you more and more as you miss routines  i.e breakfast, exercising time, or shower time (just some of many examples to use). So it is up to the player to use there time wisely and look for a good opening if they are going to plan their escape during the day, and execute it during the night and viceversa.

escape

This game also utilizes the ability to craft many items in game, some of which you can use for escaping or the bludgeoning and beating of other NPCs. Most of the items required to craft can either be stolen or bought from other inmates, or can be found in certain areas of the prison you are in. Most, if not all of these items will come in very handy in the future as well as the ability to craft these items as you progress into harder and more stricter prisons.

Along with the crafting implementation the game also features the ability to increase certain skill traits that you withhold in order to make certain things easier for you to do i.e crafting, fighting, and how fast you can run. These skills are Strength, Intelligence, and Agility. Each one of these skills can be increased as you go through each prison either by lifting weights, run on a treadmill, or browsing the web. These skills can be very crucial when it comes to trying to escape especially if the guards are extremely fast and very tough.

This game brings a lot to the table in terms of a game where you are trying to escape different high correctional facilities. One last major part of the game I thoroughly enjoyed was the fact there is not just one way to escape, there a more than a couple in each facility so you can always go back, check, and see if there is an easier way to do it, or a harder way that you may have missed on your first way out.

Official Trailer:

Final Verdict:

The Escapists is definitely a unique spin on older pixelated games as its own game. It was definitely well thought out and implemented in the best way possible. The use of the daily routines was definitely a really well done idea in order to give the player a bit more realism in terms of trying to simulate prison life. Obviously it isn’t perfect to the T but this game definitely puts a spin on indie titles and is well worth recommending to anyone out there with a PC, Mac or Xbox One.

Overall Score: 10/10
RGN Rating: Diamond Game

Developer: Mouldy Toof Studios
Publisher: Team 17 Digital Ltd

Available on: XO | PC | Steam OS | PS4 (Coming Soon)

Played On: Windows PC

Review copy info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20150416 and was last modified on 20150416 .

Zombie Army Trilogy PS4 Review

Zombie Army Trilogy RealGamerNewz Review

The war is almost over and the Nazis have all but lost. Rather than accept defeat, Hitler orders the execution of plan Z. Now Germany is overrun by the undead and it is up to a group of survivors to put a stop to the madness. Like the name suggests, this third-person shooter is a bundle containing three games in one; developer Rebellion’s remastered Nazi Zombie Army 1 and 2, and the previously unreleased third episode. So does the Trilogy deliver, or is it dead on arrival?

For those of you who are familiar with the developers Sniper Elite series, this game plays the same, for better or worse. Your playable character is equipped with a sniper rifle for a primary weapon, a sub machine gun or shotgun as their secondary, a sidearm and several types of explosives. There are a total of eight characters (Four are new females) to choose from, but there are no differences between them other than appearance.

Killing the undead is incredibly satisfying and gory. Limbs fly off and heads explode as you snipe them. Since you are fighting zombies, you’ll find yourself going for a lot more head shots, as body shots won’t always result in a kill. Hell, shoot off a leg and the sick bastards will just crawl towards you determined to end your life. The sniper rifles are the best weapons to use in the game for multiple reasons. One of the biggest reasons is that they handle better; the secondary weapons feel kind of useless for the most part. The sub machine guns are only really helpful if the enemies get too close. Even then, you’ll find yourself missing shots when you know you shouldn’t, especially with the shotgun.

Another reason that sniping is the best thing to do in this game, is the X-ray kill cam. Line up the perfect shot from the right distance and you’ll be treated to the glorious visual of your bullet flying through the air before hitting and penetrating its mark in beautiful slow motion. Sometimes you’ll get to see an x-ray of your kill, as the bullet shatters bone before making its exit. It is gory and honestly never gets old. This feature can be turned off it does, or if you want it to happen more frequently, then you have the option to.

Zombie-Army-Trilogy-123955

X-ray kills never get old. NEVER!!

However you choose to get your killing on, the game will score your performance. Head shots will obviously earn you more points than body shots, and going on kill chain (Multiple kills in a row without missing) will increase your score multiplier. The game features online leaderboards for each level, allowing you to compete with other players around the world for the top score.

When you are not killing the zombie horde, you’re completing mission objectives in order to progress through the game’s 15 campaign chapters. The third episode introduces optional side quests that ask of you to rescue scattered survivors, before they meet a grisly. There is a plot, but it quickly becomes an after thought as you progress. If you are looking for some deep emotional tale, you are not going to find it. All you really need to know is that there are zombies to kill, and I’m fine with that.

Speaking of zombies, the game thankfully features more than one type. You have your generic slow walking types (aka cannon fodder), and then you have the special kind; snipers who are deadly accurate and can leap from rooftop to rooftop, giant heavy machine gun toting zombies and even suicidal zombies who try to kill you by blowing themselves up. The suicide zombies were cool at first, comical even, but they soon overstay their welcome with how often the game tends to throw them at you. Still having a variety of enemies to kill is great for obvious reasons.

Chainsaw

Oh yeah, there are chainsaw wielding zombies as well.

The game features very little boss battles and sadly, they lack variety and aren’t as fun as killing the horde. For those of you who care a big deal about a game’s length, each chapter takes a little over an hour to complete depending on skill level. So you are looking at roughly 15 hours of gameplay.

Editor-in-Chief Jon Ireson weighs in on the game’s remastered visuals and frame rate:

“On the PlayStation 4 Zombie Army Trilogy maintains a solid 60 frames per second with no visible screen tearing occurring even once. The art direction is dark and demonic as expected in a game about Nazis rising from their grave – lots of black, gray, and red broken up by glowing shades of orange and neon green where appropriate. The texture resolution is a full 1080P, seemingly native, and overall produces a feeling of immersion due to its high fidelity. Rebellion has done what many others cannot by bringing their game up to 1080P 60FPS standard on the PlayStation 4 and provides hope that the system can perform similarly with other Rebellion titles in the future.”

While there is fun to be had experiencing the game by yourself, playing with others is the way to go. If you have three other friends willing to take the fight to Zombie Nazis, you can play through the entire trilogy with them. If not, then the game features online matchmaking. On top of delivering a virtually lag free experience, the game’s level of difficulty scales depending on how many of you are playing together. The higher the player count, the more zombies you have to contend with. Which means more limbs to blow off and zombie brains to pop.

Certain sections can get a bit overwhelming when playing with more players — especially with those damned suicide zombies rushing you, but if you can’t handle it then you always adjust the game’s setting so you have less zombies to deal with. Still, having more enemies on screen makes for more intense gameplay and I recommend it. The game’s scoring system makes things competitive, as you try to see who gets the most points at the end of each chapter. Medals are also awarded to the player who pulls off the most head shots, earns the most kills etc.

zombiearmytrilogy

Everything’s better with friends!

Outside of the fun campaign mode, Zombie Army Trilogy features an all new Horde mode. Your objective is simple; survive against increasingly tougher waves of zombies across 5 unique maps. Like the campaign, horde can be played with up to three others and you can still compete against one another for the high score. Just don’t forget to work together as Horde mode is tough. Sticking close to your buddies and reviewing one another is key to surviving.

Final Verdict: Zombie Army trilogy is great gory fun. Despite some annoying parts, killing zombies is a blast, especially with friends. With a challenging Horde mode and fifteen lengthy campaign levels, Rebellion’s Zombie shooter features just enough content to keep you entertained for a while. If you are looking for a new co-op experience, then give this game a go.

Official Trailer:

 

Overall Score: 8 / 10
RGN Rating: Silver Game
Developer / Publisher: Rebellion

Available On: XO | PS4 | Windows PC

Played On: Sony PlayStation 4

Review Copy Info: Four digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150323 and was last modified on 20150326 .

Here’s a Look at Another New Enemy You will Encounter in The Evil Within’s DLC

A4

Bethesda has released two new screenshots and concept art for The Evil Within: The Assignment. The pictures feature a downright hideous new creature that rookie detective Juli Kidman will have to contend with, if she hopes to survive.

This grotesque baddie seems to prefer to travel on all fours, before doing a handstand and impaling you with its ribs. Yes, you read that right.

A4

A3

A1

Those look like brains inside its gut…thing!

A2

NASTY!

The Evil Within: The Assignment will release on March 10th, 2015 for PS4, Xbox One, PS3, Xbox 360 and PC for $9.99. For $19.99 you can get the game’s season pass, which includes The Assignment, The Consequence (Part-two of Kidman’s story) and The Executioner (Starring the Keeper).

Bethesda will be hosting a livestream via Twitch, this Monday at 1 pm EST.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150308 and was last modified on 20150308 .

Rebellion: Zombie Army Trilogy Still Planned for a North America Retail Release

zombie-army-trilogy

Rebellion’s Zombie Army Trilogy will be released in a couple days for current-gen consoles and PC. North American fans have come to notice, that the game will only be available digitally — while those over in the UK will see both a physical and digital release. You can import a physical copy through Amazon (Sold out at the moment), but if you would prefer to avoid that route, then don’t fret.

We reached out to the developer for information on a possible NA retail release of the game. According to Rebellion, they are indeed planning on releasing physical copies in North America. However this is the studio’s first time self-publishing a console title and they were unable to have it available for launch due to uncontrollable forces.

“We’re still planning on a retail release for North America, but unfortunately, this being the first time Rebellion have ever self-published a console game – especially at retail – a few things outside our control have prevented us from having it ready for launch,” according to Rebellion.

This is great news for those who still prefer to buy their games physical and do not want to import Zombie Army Trilogy from the UK.

 

Zombie Army Trilogy will launch for PS4, Xbox One and Steam on March 6th, 2015.

Stay tuned for our review and more info on the physical copies as it arises.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150304 and was last modified on 20150305 .

Homeworld Remastered Collection – Launch Trailer [HD 1080P]

Homeworld Remastered Collection

The launch trailer for Homeworld Remastered Collection is presented below in Full 1080P High Definition.

Genre: Simulation, Strategy
Developer: Gearbox Software
Publisher: Gearbox Software
Release Date: Feb 25, 2015

Now Available on Windows PC via Steam

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150224 and was last modified on 20150224 .

Apotheon Review

Apotheon RealGamerNewz Image

Are you ready for a story based upon Ancient Greek Mythology? Well don’t search too far because the game you are looking for is right here. Apotheon is a 2D Action / Adventure game based on Greek Mythology where you take the role of Nikandreos in his village which has been left to ruins due to the Gods giving up on mortal kind. As you start the game your village is still being attacked, and as you try to fend off the attackers you learn that the village is going through many struggles from lack of game to hunt, the death of many crops, and horrid skies from which no one can stand. So as the story progresses and you free your village you meet Hera, the wife of Zeus. She claims that Zeus himself has given up on the mortals and wishes to see them suffer and die out.

After your chat with Hera she decides to help you by sending you to Mt. Olympus where you must topple the Gods and defeat Zeus in order to become a champion so you can free your people of their plight. As you reach Mt. Olympus you will enter the Olympian Gate which leads to the area known as Agora which you can explore. So as you start you are given the task of finding three ancient deities; Artemis, Hades, and Apollo. Players can start with any of those three as they go or they can explore Agora. I chose at the beginning to explore Agora a bit which has a lot of areas to check out if you’re into that. As players are exploring they’ll notice soldiers in red walking around, minding there own business, doing their own thing. What are they there for? To make sure you don’t break the law of course! This game has a lot of what I like to call “Witness to Punishment” AI in the game.

Apotheon 13 RealGamerNewz Steam review

What I mean by that is if the AI witness you violating the law or basic rules then you will be given the option to either pay a fine or fight to the death. Some of the rules / in-game laws are obvious and the guards will become hostile if and when you break them. These can include busting into an area by picking the lock and gaining entry, breaking any objects in a guard’s line of sight, or by killing / attacking the guards or any other NPCs walking around, or if you loot/steal from certain areas like shops or locked houses. I like how this was implemented but it doesn’t really make me want to follow the in-game law as it’s pretty easy to get away. Either by escaping in a random house or by going into an objective area like the forest of Artemis.

Although there is one thing that does make me want to follow the in-game laws a little bit is the combat. The combat in Apotheon is horrifying. I can’t recommend this game to anyone stuck with just a keyboard and mouse but even with a controller it’s still almost just bad. Players are given lots of weapons to use, and that I like. It’s the actual fighting mechanics and how they feel which I hate, oh so very, very much.

When players fight they’re given three weapon sets: Melee, Ranged, and throw-ables; for example fire bombs. This game should not have had a melee weapon category since all weapons can be thrown, ALL OF THEM. From daggers to the axes and even pitchforks. As for the ranged weapons, they consist of (get this) javelins, hatchets, throwing knives, stones, bows and arrows as well as many others. But what gets me is there is a melee category where javelin type weapons exist as well. Why are there two separate categories for the same type of weapon. Ranged weapons should have consisted of just bows and arrows, throw-ables, fire bombs, etc. with stones and weapons that can only be thrown. Unfortunately though that is not how it is. Melee weapons can be both thrown and used as a melee weapon and this isn’t a good thing despite how it may sound.

Ranged weapons like the javelin, hatchets, throwing knives etc. can be used as a melee weapon too. Really. Why is there two separate categories for weapons that can be used the same way. It’s very annoying, especially having to switch from the melee category to the ranged one while in the middle of combat. That brings me to my next point. The AI in this game is severely lacking in terms of logic. It’s almost impossible to have a legit fight with the enemies whether you are trying to use melee or range attacks.

I say this because if you are a melee person the enemies will run everywhere. And with the time it takes to attack it is almost impossible to time your attack properly with the enemy dashing back and forth in front of and behind you. The only melee weapons that are reasonably reliable to get a hit with are the javelin / spear type weapons due to the fact that all you do is poke them with it and the time to attack is fairly short.

Apotheon Chimera Map RGN Steam Rewview

The weapons with the overhead strike though make it nearly impossible to get a nice clean hit. And even once you do, by the time you do it your out of stamina. Yes I said stamina, the thing that apparently means if you miss too much your screwed. Ranged weapon combat shouldn’t even exist. Want to know why? Because apparently the enemies are straight from The Matrix. When you throw a weapon at an enemy or use a bow against them they will literally jump at the last second and most of the time your shot will miss.

Yes, you read that right, enemies will jump to get out of the projectiles path. And this isn’t just once in a while. They literally jump at almost anything you throw at them. WTF, really? As if swinging at them wasn’t bad enough I got the agents in here jumping over all my projectile weapons. The enemies do have shields, although they rarely ever use them unless they see you about to launch an arrow at them. Either way they jump anyway though. So thanks to abysmal AI and combat, Apotheon is horrifyingly bad gameplay experience all around.

The inventory could use a fix because trying to navigate it is confusing and the crafting interface is so basic you could craft an item in this game while your asleep. I won’t really say too much about them though cause I rarely even touched the inventory screen through out my play through. I did fondle with the crafting but only to make health potions whenever needed. Overall this game lacks a serious combat and AI system. I can’t talk bad about the story though. It has a nice interesting story and the art detail in this game is pretty damn fantastic and had me in a lot of aw as I played through the game.

Final Verdict:

Apotheon is an alright game with a lot of very well drawn out art as well as a very nice in-depth story where a mortal becomes a champion among the Gods and deities of the Roman Era. The many downfalls of this game though include awful artificial intelligence, controls, hit detection, object collision detection, unforgiving design in a nearly impossible combat system, and tediously inconvenient weapon sets that ruin any semblance of flow that would have been left. So much in Apotheon has not been implemented well. Maybe if things were well thought out, this could have been a great experience. I do however recommend it  for anybody who made it to the Final Verdict and is still reading this Review because despite all of those issues it’s still playable and had a great story to tell bringing back many moments in Greek mythological history. Let’s just hope the development studio Alientrap can bring something more polished to the table next time.

Official Trailer:

Overall Score: 6.5 / 10

RGN Rating: Below Bronze

Developer: Alientrap

Publisher: Alientrap

Available On: PC | PS4 | Mac OS X | Linux | Steam OS

Played On: Windows PC (via Steam)

Review Copy Info: A  digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20150223 and was last modified on 20150223 .