
Digital Foundry are the folks responsible for providing trustworthy measurements of performance on cutting edge video games. While the art style of Super Mario 3D World may not be photorealism, many have been wondering what’s going on with the new screenshots produced for the Wii U title (our review here).
Here is a Gameplay video presented in High Definition by RealGamerNewz and Digital Foundry showing frames per second being monitored and locked at 60 frames per second (something most games don’t do on other consoles) and here are a few select quotes from Digital Foundry’s assessment which mentions Wii U textures being built from scratch as well as certain techniques being used to make the title look more life like and shock players with its crystal clarity.


“Say what you will about Nintendo’s place in the market, but it clearly understands what it takes to produce a classic.”
“Assets appear to have been created from the ground up for the Wii U this time around and image quality is sharp and clean, operating with a full 1280×720 framebuffer.”
“Ultimately, Super Mario 3D World stands alongside a number of other exclusive Wii U titles with its focus on clean visuals operating at a high frame-rate. The Wii U may not be the most powerful console on the block, but the fast, colourful, and clean library that it is amassing certainly suggests that it’s more than ample.”
“Perhaps Mario benefits from the fact that some of the more demanding elements – such as physics simulations or a face-full of alpha textures – simply don’t need to exist within the game framework.”

[Source: Digital Foundry at EuroGamer]
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131208 and was last modified on 20131208 .