Tag Archives: Tactical

Disgaea 5: Alliance of Vengeance – PlayStation 4 Trailer [HD 1080P]

Disgaea 5 Alliance of Vengeance

PlayStation 4 Trailer of Disgaea 5: Alliance of Vengeance.

Genre(s): Tactical role-playing
Platform(s): PlayStation 4
Publisher(s): NIS America
Developer(s): Nippon Ichi Software
Release Date (NA): TBA 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150221 and was last modified on 20150221 .

Devil Survivor 2: Record Breaker – Story Trailer [HD]

Devil Survivor 2 - Record Breaker - 3DS Atlus

Story Trailer of Devil Survivor 2: Record Breaker.

Genre(s): Tactical role-playing
Platform(s): 3DS
Publisher(s): Atlus
Developer(s): Atlus
Release Date (NA): TBA 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150218 and was last modified on 20150218 .

Payday 2 – John Wick Trailer [HD 1080P]

Payday 2 John Wick Trailer

The Dentist Trailer of Payday 2.

Genre(s): First-person shooter, tactical shooter
Platform(s): PC, PlayStation 3, Xbox 360
Publisher(s): 505 Games
Developer(s): Overkill Software, Starbreeze Studios
Release Date (NA): August 13th, 2013

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20141026 and was last modified on 20141026 .

Lords of the Black Sun – Beta Gameplay [HD 1080P]

Star Lords Beta Gameplay - Lords

Beta Gameplay of Lords of the Black Sun.

Genre(s): Tactical, turn-based, space
Platform(s): PC
Publisher(s): Iceberg Interactive
Developer(s): Arkavi Studios
Release Date (NA): TBA

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140422 and was last modified on 20140422 .

Dragon Fin Soup (PC / PS4 / PS3 / Vita) – Tactical Action RPG Alpha Gameplay w/ Commentary [HD 1080P]

Dragon Fin Soup - RealGamerNewz - Kickstarter IndieSpotlight

Dragon Fin Soup is a game that has completely surpassed its goals in a crowd-funding effort on Kickstarter in order to bring to the gaming world something truly special. This unique Tactical RPG will arrive on the Windows PC, PlayStation 4, Sony PS3, and PS Vita. This game aims to reproduce the retro feel of SNES Era role playing games, mixing Action elements in a similar way to Secret of Mana’s gameplay battle system.

Another feature that will leave the RPG hardcore die-hard crowd pleased is the fact Dragon Fin Soup is also a Roguelike experience. A story featuring down to earth, flawed but intriguing characters, and a gripping turn of events is also promised. With over 300% funding on Kickstarter, many Stretch Goals have been met as well and the game’s release across these many ambitious platforms has been secured. On PC it will have support for both Mac and Linux in addition to Windows and will also be featured on the Steam market.

Dragon Fin Soup - RealGamerNewz - Gameplay Screenshot

Classic elements such as inventory management, item accumulation, HP / Mana management, and exploration are in some ways resurrected from the golden age of the genre and re-invented where development studio Grimm Bros has saw fit. The team was highly inspired by titles such as Chocobo Dungeon and is made up by just five talented people who have managed to get the game this far and show it off in the Alpha version footage seen below.

Some of the bonus features unlocked by the generous Kickstarter backer support include Endless Labyrinth Mode, Online Leader Boards, Additional Porting cost for PS3, PS4, Vita, Asian / Oriental Weapon Pack, Sheep Pet Quest, and Playable Skeletons in Survival / Labyrinth Modes.

Dragon Fin Soup PS4 - RealGamerNewz - Kickstarter IndieSpotlight

Dragon Fin Soup PS4 - RealGamerNewz - Concept Art

Dragon Fin Soup RPG Gameplay - RealGamerNewz - Kickstarter IndieSpotlight

Steam Greenlight: Successful

Kickstarter: Successful

Follow Dragon Fin Soup: Twitter | Facebook | Kickstarter | Official Website | YouTube | Google+

1080P Gameplay w/ Commentary of Work-In-Progress Game

steamworkshop_collection_231462918_collection_branding

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140410 and was last modified on 20140410 .

Blackguards Review

untitled

With Blackguards, Daedalic Entertainment have created a game that is not easy to get into but unlocks tons of fun and satisfying gameplay for hardcore role playing game fans who are able to master its control set and user interface. If those don’t scare you off, then you’re in for a treat. Blackguards rewards players with a decent story, great battles, and an easy on the eyes experience that easily stands out in its genre.

Blackguards is a tactical role playing game that takes place on a grid with each square representing a slot for the player-controlled characters as well as enemies to move onto and perform actions on. Items on the grid are also able to be interacted with such as boxes to set on fire and on at least one occasion rope to be cut causing a chandelier to fall on opponents. Sometimes players have to close up nests of enemies while other times for an additional example. Enemies range greatly as the story progresses and vary in strengths and weaknesses causing players to rethink their strategy at all times. It’s easy to try the battle again if you fail, and sometimes this game will make you feel dumb – but persevere and it will all be worth it in the end.

This is a game that requires real tactics, and real thinking. Everything in the battles that are presented is based on what’s practical. Characters with ranged abilities need to be kept back while higher defense and physically-oriented characters run up on enemies for up-close action. Sometimes enemies can knock you down, use items on the battlefield, or prompt other unexpected events that keep the player feeling a sense of anticipation breaking any sort of monotony from forming.

Players must set up equipment before in between battles and can’t use the inventory screen during battles. Taking a rest between scenes is possible provided they have enough of the necessary provisions remaining. this will restore all characters to full health and restore their vitality. Switching between weapon sets mid-battle will take up a turn, but means that players have a diverse set of options to use while reacting to the sometimes rapidly thinking, highly tactical artificial intelligence. On the belt, players bring a few items such as bandages to have characters heal each other as well as Astral Potions for regaining energy to cast spells with.

Blackguards RealGamerNewz Review 2

Commands are given to each character using a wheel of options brought up by right clicking the mouse button on a grid and then selecting a section as well as sub-selection within it. Hot keys can also be set for the most common and favored attacks. Using the controls and interface can be a little challenging at first but once players get the hang of things they’ll be glad they did. This title has a lot to offer for true role playing game fans of the turn-based variety.

The main narrative of the game, which I described briefly in our Hands-On Preview of Blackguards back in december, is appended by optional side-quests, dialogue choices based on which character in your party you’d like to participate in the discussion at hand, towns with equipment, gambling, tall tales, and often more.

Speaking again on the few negative points of the title, and where the developers need to focus on improving if they ever attempt another Tactical RPG (or Strategy RPG depending which term you prefer), a few times it became difficult to select the right tile that I wanted to interact with. The user interface needs work in a few ways and that is one of them. While the camera angles presented are definitely interesting and beautiful to look at, the inability to rotate the view seemed odd since the 3D visuals seem to be fully fleshed out suggesting that the feature could have been there. Although the characters are not voice acted extremely well, the overall writing of the game’s story-line has many moments that feel sparse in excitement and pretty typical.

Blackguards RealGamerNewz Review 3

The plot has potential, and it could have been done worse, but while it doesn’t come off as particularly “bad” – some players will be unable to find immersion with Blackguards. The storytelling pace is good and all efforts to give each battle plenty of pre-text and context are successful, but the voice acting certainly could have been a lot more gripping and would have provided a better experience for the player if it were.

That being said, the gameplay is exciting and fun enough to propel this title passed its faults. I found myself getting lost in the accumulation of equipment, side-questing for money to buy better weapons / armor / items, and mastering different types of battle scenarios using a wide range of tactics and strategies that began to feel like a Madden playbook for the turn-based, grid-centered RPG universe.

The upgrade system in Blackguards adds a lot of replay value as well and extends gameplay hours significantly. The type of player that gets into RPG systems won’t be let down here as there are several different categories to level up and players can even expedite learning from teachers found along the journey. Skill base values, Weapon Talents, Talent Levels, Spells, and Special Abilities can be gained and customized for each character in the game. This combined with the mid-battle swapping of equipment setups and the hot-key behaviors eventually allows the player to clear their mind of micro-management and focus on being the ultimate strategist under pressure.

Final Verdict:

Blackguards is one of the few shining examples of how modern turn-based gaming should be in a tactical role playing game. Though once I had gotten used to it I can’t imagine the user interface being any different, it took some effort to really flow quickly and intuitively within the control system presented. Perhaps a better approach could have been taken with that. The voice acting does little to convince and the story can be mediocre at times, but overall it gets the player where they need to go and provides a decent backdrop for the real meat of the sandwich, which is of course the tactical battles therein.

Visually the game has moments that are stunning, animations that are very professionally crafted and polished, and never manages to look bad. The audio quality feels polished as well, with no bugs experienced from the game engine and load times in the final build zooming incredibly fast. Blackguards is what Tactical RPG fans want from life, and is well worth the asking cost. This is a high quality product that has come a long way since its early build showing the dedication, work ethic, and skill level of Daedalic Entertainment. Blackguards gets an 8.75 out of 10 from RealGamerNewz earning it the RGN Silver Game Rating.

Official Trailer:

Official Score: 8.75/10

RGN Rating: Silver Game

Developer / Publisher: Daedalic Entertainment

Available On: PC | Mac OS X

Played On: Windows PC

Review Copy Info: A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140217 and was last modified on 20140217 .

IndieSpotlight: Ravenstorm: Rift of Souls

Ravenstorm A Rift of Souls 6

Welcome back to the IndieSpotlight segment of RealGamerNewz.com and let me first apologize for taking so long to bring this next installment to all of you patient readers. I can honestly say that speaking with the many indie developers who reached out (and who I reached out to) for slots in the IndieSpotlight articles to come has been the most enjoyable experience in my 4 years as a video games journalist. In the following spotlight, Ravenstorm: Rift of Souls by GameMasterz is covered who I had the honor and pleasure of speaking with many times through voice conference and otherwise. This is one of those games that reaches me as a gamer as well as a journalist and breathes fresh life into a genre that I have been searching out for the past year, enjoy.

Concept:

When you make a long story short, Ravenstorm: Rift of Souls is a turn-based RPG with pen + paper influences, but in reality it’s more than that. Ravenstorm: Rift of Souls comes from a passionate development house that is focused on bringing the appeal of classic board games to the digital gaming world. With a unique vision of self-developed rules for the gamer paired with elaborate and unique game mechanics, this game will allow players to get together in a virtual world of fantasy and adventure without the dice and geographical locality.

There was once a city run by a family who came to the land centuries ago and discovered a rift where the dead return as monsters. This city has called upon the heroes of the world to help them keep order and maintain the rift. However, things are not all as they seem. The rift has secrets that players will uncover as their journey moves forward.

In terms of gameplay, players will be able to make their own characters and enter a turn-based role playing experience with each other on the PC as well as Mobile devices. Co-op and group features make the game even more exciting and are a core focus. Abilities can be leveled up including your mastery of certain aspects of the game such as Swords or Defense. Talents are also unlocked and Stats will increase throughout your progression through Ravenstorm. The title’s combat system has been described by GameMasterz as easy to learn and hard to master, with a high fun factor at all levels, but taking an estimated 3 months to completely max out. Some levels will be randomly generated to some extent within controlled paramaters (GameMasterz compared this to Diablo in terms of what to expect for the amount of randomization in levels).

Ravenstorm A Rift of Souls 1

One of the other great features in this game is the ability to play the game Mobile (while commuting to work for example) then continue the same game on PC with more features when you arrive at home again.

In Ravenstorm: Rift of Souls, players create the character that they want. For example, you can make a character that sneaks and hides yet loves Heavy Armor but this will be a lot more challenging to produce compared to the more traditional lightweight stealth character. In terms of character creation, nearly everything is possible, but scaled to practicality in terms of how long it will take.

In the main city there is an area where most PvP (Player vs Player and Team vs Team) fights occur. If more elaborate fighting stages are suggested by the community, GameMasterz has stated that they would consider them. However, the PvE experience is being protected by keeping the PvP in an Arena-like area where those who seek such battles can spend as much of their time as they’d like.

Players will have the ability to view things from above but if they hit a critical or simply would like to play the game always looking closer there is also a zoomed in ‘movie’ mode camera angle which can be selected as a preference. This is explained as a sort of ‘over the shoulder’ viewpoint by GameMasterz. If you die while fighting you can be resurrected via Soulstones, and while the game is not open-world it will revolve around a large amount of freedom with PvP and PvE with a linear story also present in the game. After defeating the final boss, there is nothing stopping you from continuing playing and experiencing Endgame content.

Ravenstorm A Rift of Souls 2

As I stated at the beginning, GameMasterz is very dedicated to the vision for this game and have been developing the game’s mechanics for over 10 years with programmers currently working successfully on putting together the first slice of the game. They look to open a Kickstarter soon and allow public input to drive the development decisions for a prototype during 12 – 18 months of expected dev time before the final version will become available for play.

The team is comprised of experienced members including Kun Chang of Ubisoft and GhostVFX. GameMasterz has also been releasing assets and proof-of-concept materials within a VIP group which RealGamerNewz has become part of. At the bottom of the article you’ll find links to their internet presence where you can find out more about the game. We had a chance to ask them even more questions which are found below in the Text Q&A Interview we conducted.

Q&A Interview:

RGN: Ravenstorm: Rift of Souls seems to feature many different art styles. Can you tell us more about how these will coalesce together in the final product?

GameMasterz: We’re working with a high fantasy look and feel, but with a more murky look than normal. We’re aiming at placing ourselves somewhere between “The lord of the rings” and “game of thrones”, as we want the game to be considered a serious game, with some serious gameplay, mechanics and features.

RGN: How much of the game is based on stats and leveling versus story-line and lore?

GameMasterz: The game is centralized around the vision of bringing the rich, and to times, complex tabletop mechanics into the digital world. Thus the game is centered around mechanics and thus stats, character development, creating and tailoring your character to suit your personal playing style and preferences. The game will have some lore and a main story to follow, but the mechanics is where it really shines through.

RGN: How will the mobile version interact with the home version of Ravenstorm: Rift of Souls?

Ravenstorm A Rift of Souls 3

GameMasterz: That is not entirely determined yet. However we do consider it to be possible to play the actual game on a mobile device as well. But we’re currentlig considering how it can elevate the PC-experience as well.

RGN: Will the journey be different based on your character class?

GameMasterz: The game is build upon a class-less system, and thus there will be no difference in the evolution of the main story depending on how you choose to create your character. We’re currently thinking about how to add more content, for the players to experience a broader view of the world. Moreover we’re thinking about how to put “class labels” on the characters, to be earned once certain criteria are reached. For instance the character will be allowed to use the description “paladin” or “assassin” when they reach certain attribute-, skill-, and talent markers.

RGN: Will they have in game cutscenes to move the story forward or will it be or dialogue driven?

GameMasterz: It will be cut-scenes unfolding the story to the player, as he progresses through the game. We’re really gonna use the luxury of having a motion picture animation team as an essential part of the game!

RGN: With such complex mechanics how will they make it easy for new players to pick up and play and also on the other end with experienced players so that everyone can ejoy the game?

GameMasterz: We’re currently contemplating on how to do this the best. As of now, there will be some general stats to describe the “powers” of the characters, to get a simple overview of the characters prowess. However, once you want to investigate the mechanics in more detail, the inherent core rules or compendium will be there for your support, to explain how the game works, and there will be in game help. Moreover we’re gonna introduce the basic features of the game and mechanics through a carefully planned tutorial.

Official 720p Teaser of Work-In-Progress Game:

Follow Ravenstorm: Rift of Souls: TwitterFacebook | YouTube | Website

Ravenstorm A Rift of Souls 4

Ravenstorm A Rift of Souls 5

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131003 and was last modified on 20131004 .

Black Talons Announced: New Real Time Tactical Indie Strategy Game

Camel 101 has revealed their new real time strategy game, “Black Talons”. This game is set in a sci-fi universe, featuring a mercenary commander who tries to prevail in a destroyed star system. Black Talons is a new incursion on the universe Camel 101 discovered on Gemini Wars, a real time strategy title released earlier this year.

Black Talons features, excerpt from Press:

“-Persistent and customizable squads.
-Deep campaign mode. The actions of the player directly affect the balance of power on the system. There is one main objective to achieve, but there’s much more to do.
-Customizable Battlecruiser. The Battlecruiser serves as the base of operations, and can be customized with weapons or infrastructures that will boost the squad numbers, teleport soldiers or even bombard the battlefield.
-Faction relations. There are a number of neutral minor factions in the game. These factions will have missions available for contract work. When the player completes missions for a certain faction, the relations will improve with that faction. On the other hand, completing missions against a faction will lower the relations with it. Having good relations allows the player to train or buy units unique to that faction. Having bad relations will make that faction randomly attack the player during missions.
-Upgradeable and unique (per class) skill tree for all units
-5 worlds with different environments and weather conditions that directly affect the battle: rain, fog, snow, ionstorms and more insane stuff.
-Different unit classes with specialized roles: Recon, Tactical, Assault, Support, Engineer. -Each class can carry a different set of weapons and has its own abilities. Powerful mechs can enter the battlefield with salvaged or bought equipment and weapons.”

The game is being developed for Windows, Mac and Linux systems.


 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130528 and was last modified on 20130528 .

Sanctum 2 Tactical Trailer Released

Coffee Stain Studios have released a new trailer for Sanctum 2 which is now available on Xbox Live, PSN and PC. RealGamerNewz Review on the way for this PC tactical title featured in today’s video below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130525 and was last modified on 20130525 .