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Naughty Dog Sparks Debate; Uncharted 4: A Thief’s End Probably Not 60 FPS

Nathan Drake Uncharted 4 Graphics Comparison PS4 Exclusive RealGamerNewz

When watching the developers behind the upcoming PlayStation 4 exclusive video game Uncharted 4: A Thief’s End it becomes clear that their intentions are to bring out the best possible marriage of cinematography and gameplay. This is something Naughty Dog has a proven history at doing well with. Uncharted 2 is still hailed as possibly one of the greatest and most cinematic gameplay experiences of all time while still catering to hardcore adrenaline junkies of traditional gaming culture. Many non-gamers were able to watch and remark that it was just like watching a film, albeit with a few more moments of dying on harder difficulties. The Last of Us had a similar success as it reached into living rooms and entertained across a wide spectrum of demographics, touching the hearts of millions worldwide in the forming of a true blockbuster IP.

Naughty Dog is set to drop jaws in the world of gamers and cinematic fans once again as Uncharted 4: A Thief’s End approaches release some time this year. The studio has managed to introduce 4 times the level of graphics seen in Uncharted 3, given a Real Body Physics engine with 360 degree animation, and a healthy helping of more visual effects engines, design improvements, and minor touches that players won’t notice because they make what’s on-screen seem real.

A representative for Naughty Dog the developer behind the series is quoted below speaking about Uncharted 4: A Thief’s End and the direction the team is looking to take in terms of graphics engine prioritization.

“We’re actually above 30, but we locked it [for the demo]. We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.'” – Bruce Straley // Director of Uncharted 4

Uncharted 4 Gameplay Time

[Image Credit: PS4 Fans Make Fun of Naughty Dog’s Waffling]

We’d hate to let hype sway us, and we really can’t expect any development studio to be perfect – but at the risk of jinxing a great thing we have to admit that Naughty Dog is as close to flawless as it gets when Industry Talk finds its way to the topic of AAA development. Graphically, the game can still look impressive without being 60 frames per second. It may not look like much now, but at the time of its release Uncharted 2 was very polished and in the console segment of the market was regarded as a high technical accomplishment.

Naughty Dog not only marvels audiences with front-end releases through major Sony 1st party publishing contracts but also helped develop the tools for third party companies to make PS3 games easier during a time when the platform was struggling to gain neutral ground against Xbox 360. Mark Cerny and Sony Worldwide Studios Boss Yoshida have also expressed many times that Naughty Dog was instrumental in developing the architecture of the PlayStation 4.

So it’s with much understanding that gamers want the world, a cake, and to eat it too when talking about any Naughty Dog related project. During The Last of Us: Remastered’s development there came a point when Corrinne Yu of Naughty Dog (and ex-Halo developer) speculated taking The Last of Us above 60 frames per second on the PS4 hardware. Ultimately, gamers rejoiced when 60 Frames Per Second for TLOU:R was essentially confirmed ahead of launch by Neil Druckmann of Naughty Dog.

Nothing is new about the science behind 60 Frames Per Second, Check out this 1998 essay about it. You’ve all heard the myth that “studies ‘prove’ human eyes cannot tell the difference”, but this can simply be attributed to poorly thought out academics from a narrow point of view. The lack of evidence, is not evidence. 60 Frames Per Second is not up for debate, that’s why you won’t hear any developer worth their salt trying to sell you a 15 Frames Per Second game.

Uncharted 4 A Thief's End - RealGamerNewz PS4

It is likely that many gamers still to this day cannot see the difference between 30 Frames Per Second Vs 60 Frames Per Second. As time progresses, just as our eyes adapt and become more used to graphics of old consoles – there comes a time when the mind can process more information than traditionally expected. This is seen not just in video games, but in Sports athletes, Doctors who work under high pressure, and many other walks of life in which the connection between the optic nerve, the brain, and the eyes becomes very “in-the-moment”, rapidly processing large amounts of information with ease.

It’s the reason YouTube implemented support for 60 Frames Per Second videos. You can check out an in-depth explanation talking about this, explaining everything in the first 2 minutes while visually showing off the actual Gameplay Footage of The Last of Us: Remastered in 60 Frames Per Second. Check it out below, and props to YouTuber SwingPoynt for creating the video which just happened to be a perfect example of what we’re talking about in this article.

The science explained above is how gamers who can see in 60 Frames Per Second are able to enjoy the multiplayer of The Last of Us: Remastered more and get a slightly faster gameplay experience from it. The feel and vibe we at RealGamerNewz and RGN Community readers are getting so far from the Uncharted 4 game is a bit more cinematic, and likely will not attempt to match this. Surely, for many, this is going to be looked at as a negative thing before launch is even close to ready. It doesn’t mean the game won’t be great, but it cuts out a grand aspect that many players are perhaps foolishly assuming  would be the next logical step for Uncharted as a franchise in addition to a measurement of PS4’s power.

Too Early To Jump To Conclusions:

  1. Currently, Uncharted 4: A Thief’s End runs at 37 Frames Per Second (Confirmed by EDGE via Tanya Valdez).
  2. Naughty Dog is considering capping the game at 30 Frames Per Second (via Bruce Straley of Naughty Dog).
  3. The game is not Gold yet, and is still a work in progress. This is not Finalized.
  4. The game has some of the best photo-realistic looking textures on PS4, so far.
  5. Even at 37 Frames Per Second, The Multiplayer Mode’s Gameplay Experience Can Be Sped Up In Other Ways

In the clip above, during an interview that took place this weekend on Game Informer, the two voice actors behind Nathan Drake and Sam also gave their two cents on the game’s direction as well as where they draw inspiration from for the attitude, feel, and vibe of the fourth Uncharted game and first Uncharted game on PlayStation 4.

TLOU:R was so much better because of 60 frames per second, especially the online mode. Most people appreciated the ability to switch back and forth between 30 and 60 as well, usually ending up with 30 for those who enjoyed the Story mode a second time (or for the first time). Based on everything that’s coming out of the Naughty Dog camp at this moment in time, it sadly appears that Uncharted 4 is probably not going to end up being 60 Frames Per Second.

With full fledged “Fanboy Wars” raging on once again within underground gamer communities, Naughty Dog probably doesn’t want to risk having textures that are small enough to draw ridicule to the PlayStation brand and are actually  just choosing bigger textures over more frames per second. Is it going to be Full 1080P HD, and truly True 1080P Native? Would it be possible to get the best of both worlds, with a slice in that texture size? Which would be the best looking / playing game at the end of the day? These are billion dollar questions, and the pressure on Naughty Dog surely is mounting up right now.

From the outside looking in, just making the Online Multiplayer Mode 60 Frames Per Second seems the obvious way to serve both demographics. But of course, game development is never that simple, and on this scale is surely something best left up to Naughty Dog to decide. We look forward to playing the game either way, and if players go into this expecting a movie-like experience as was delivered in Uncharted 2, I can’t imagine they’ll be let down based on what we are seeing so far. Of course, keep tracking more Uncharted 4: A Thief’s End on your favorite gaming publications, and thanks for reading RGN’s PlayStation 4 section.

Trailers / Gameplay of Uncharted 4: A Thief’s End:

Leave your own comments at the bottom of this article so Naughty Dog and Sony get to know how you feel.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150118 and was last modified on 20150118 .

Digital Foundry Reveals Super Mario 3D World 1080P 60FPS LOCKED; Textures Built From Ground Up

Wii U 1080P 60FPS Super Mario 3D World Digital Foundry 3 - RealGamerNewz

Digital Foundry are the folks responsible for providing trustworthy measurements of performance on cutting edge video games. While the art style of Super Mario 3D World may not be photorealism, many have been wondering what’s going on with the new screenshots produced for the Wii U title (our review here).

Here is a Gameplay video presented in High Definition by RealGamerNewz and Digital Foundry showing frames per second being monitored and locked at 60 frames per second (something most games don’t do on other consoles) and here are a few select quotes from Digital Foundry’s assessment which mentions Wii U textures being built from scratch as well as certain techniques being used to make the title look more life like and shock players with its crystal clarity.

Wii U 1080P 60FPS Super Mario 3D World Digital Foundry 2 - RealGamerNewz

Wii U 1080P 60FPS Super Mario 3D World Digital Foundry 4 - RealGamerNewz

“Say what you will about Nintendo’s place in the market, but it clearly understands what it takes to produce a classic.”

“Assets appear to have been created from the ground up for the Wii U this time around and image quality is sharp and clean, operating with a full 1280×720 framebuffer.”

“Ultimately, Super Mario 3D World stands alongside a number of other exclusive Wii U titles with its focus on clean visuals operating at a high frame-rate. The Wii U may not be the most powerful console on the block, but the fast, colourful, and clean library that it is amassing certainly suggests that it’s more than ample.”

“Perhaps Mario benefits from the fact that some of the more demanding elements – such as physics simulations or a face-full of alpha textures – simply don’t need to exist within the game framework.”

Wii U 1080P 60FPS Super Mario 3D World Digital Foundry - RealGamerNewz

[Source: Digital Foundry at EuroGamer]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131208 and was last modified on 20131208 .

Rockstar Doesn’t Want You to Install GTA V ‘Play Disc’ on Xbox 360; Here’s Why

Xbox 360 GTA V Install

As the title states, Rockstar has said that those who purchase Grand Theft Auto 5 for Xbox 360 should not install the play disc. For those of you who don’t know, the 360 version of Rockstar’s latest will come package with two discs. One requires a mandatory install to the HDD and the second is what allows you to play the game, hence  the name ‘Play Disc’. With the play disc you have the option to install or not, as with any other 360 disc.

The developers on the other hand recommend that you do not install it and instead just play the game straight off the disc. The folks over at DigitalFoundry have put together a video that explains why you shouldn’t. It involves textures, performance speed and such. Peep the video below and decide for yourself if you want to install or not.

Disclaimer: RealGamerNewz is NOT responsible for this video. If it is in violation of NDA please contact DigitalFoundry who has claimed to have permission. We have not posted any Leaks and respect Rockstar Games NDA policy, for any questions/concerns please contact report@realgamernewz.com thank you.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20130916 and was last modified on 20130916 .

Minecraft: Xbox 360 Edition Will Be Getting Texture Packs in TU12

mc

Everybody knows that Minecraft: Xbox 360 Edition has been not as complete as PC. Fans have been asking 4J for everything, but the most commonly asked question is about textures packs. Well 4J has announced via twitter that in the next update, TU12, there will be texture packs. At this time it is not known if 4J will add in texture packs for us to use, or if we will have to buy them or download them. Also it is not known when TU12 will be released.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130710 and was last modified on 20130710 .