The Legend of Zelda: Breath of the Wild – The Master Trials DLC Pack 1 is now out for everyone to download as apart of the Expansion Pass. The DLC contains plenty of new armor and weapons, new map features like plotting out your course, a teleportation device, a hard mode, and the Master Trials, which is a huge challenge mode where you start out with nothing at all. We will be reviewing here at RealGamerNewz so if you are unsure stay tuned for our review! Until then have a great weekend.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170630 and was last modified on 20170630 .
The Legend of Zelda: Breath of the Wild is Nintendo’s latest entry in the Zelda series, launching on the Nintendo Switch, and finishing off the Wii U. This entry in the series is breaking the conventions we have seen in 3d Zelda games, since Ocarina of Time on the Nintendo 64. The Zelda series to some has become somewhat stagnant the past few years, despite still being considered good games, just not in the vain of how the series used to be seen. Can Breath of the Wild breath some fresh air into The Legend of Zelda? After 3 weeks of playing, let’s find out.
Our story begins in a somewhat similar but incredibly different way. Most Zelda games begin with Link waking up to a new day, this one begins with laying in some technology shrine, waking up to a new life 100 years later, with no memory of who he is or where he is. Which makes for a great connect between narrative and gameplay, you and Link both start off as weak and knowing nothing of this world, but over the course of the game, if you play your cards right, it’s the player leveling up right alongside Link. The fact he doesn’t talk allows you to project all of your feelings onto him, this being the first true HD Zelda title you defiantly feel more of a connection with the beautifully realized world of Hyrule in ruin. Of course if you are familiar with Zelda you will know things about some of the locations and races you come across such as the Hylians, Zora, Gorons, Rito, and Gerudo, but the fact the world is ruin and everyone is trying to stay together means you’ll learn more new things than before, with plenty of callbacks for fans of the series.
The game’s story is told in a non linear nature, but in a smarter way than most titles do it. All of the main quest are optional, which involve the game’s 4 dungeons, getting the Master Sword, and recovering Link’s memories, alongside several smaller main quest. Gaining Link’s memories is where this non linear story telling shines, as it allows players to put the pieces together about what was going on 100 years ago, and gives much insight into the game’s best and well developed character, Zelda herself. Zelda starts off as someone who is unsure of herself and is afraid of challenge, an exact contrast to Link, but over the course of the memories you find she gradually changes, and her and Link develop and bond. I won’t say too much more about the game’s narrative so you can all enjoy it for yourselves. But it is one of the strongest in Zelda history, not being bogged down by needless backtracking segments, due to the game’s open world nature, and having a smaller main cast to follow. It’s a coming of age story for some characters, a traditional heroes journey story for Link, good vs evil with Link against Ganon, who is more of true embodiment of evil this time. But the game is also about the more quiet moments, walking alongside a hill and seeing the sunrise on a village, these are more personal to the player naturally, but makes you feel connected to the world.
The gameplay is similar to past entries in the series, with parrys, blocking, attacking, jumping to avoid attacks, and special moves, it’s decently deep if you’re willing to explore it. The biggest addition to the game, and the most revolutionary thing about it for the franchise and the genre, is the ability to climb anything. Imagine playing Skyrim trying to go up a mountain but you can’t, now think of Assassins Creed, being able to climb buildings but not every building, Zelda solves all those issues by simply letting you climb whatever you desire, it’s hard to go and play other similar games after just climbing everything, plus you can glide off the top of mountains for miles sometimes. Now the game is loaded with different weapon, armor, arrow, and status types, alongside making Zelda a true RPG. You have weapons ranging from sword and shield to one handed heavy weapons that vary between swords, cleavers, axes, etc. You have spears you can use projectiles, alongside your bow and it’s various arrow types, such as ice, fire, electricity, bomb, and ancient. Or you can just hit people with wooden weapons, which help in thunder storms, yes you can get struck by lighting in this game. Your weapons do degrade and eventually break, I like this feature as it is similar to Dead Rising where your weapons break and you have to use your resources to fight enemies, even using different combinations to combat them. Horse riding also returns, and is more grounded and realistic but the horse combat is so much fun. The times where you jump of your horse, slow down time and shoot the other guy then jump onto his horse and slash some enemies with your axe, oh so satisfying.
The world is littered with various enemies to fight and mini bosses, some are easy, some are hard to match, the more skill and level you gain, the easier some enemies become that were a challenge at the start of the game. The game has a cooking system that allows you to make elixirs and meals that provide you an extra boost in categories like attack, defense, even going as far to protect you from the hot and cold regions in the game without the correct attire, this helps big time in the first so many hours. The game’s “level up” system is interestingly attached to collectibles. You can find koroks across the world that give you seeds, which you bring to a giant plant person that plays music to make your inventory for weapons, shields, and bows bigger. To increase your hearts and stamina is a different story. The game has over 120 shrines that are what you’d call mini dungeons. They provide puzzles, combat challenges, riddles, etc to test your might, these shrines can take anywhere from 1 minute to 30 minutes in my experience. Of course dungeons are still in the game, providing 4 of them, technically 5 if you count Hyrule Castle, but I don’t. All of these provide much longer challenges that at the very least will take you 30 minutes. The first one I did took me 2 hours, but after that I noticed I was getting better at figuring at the puzzles with the tools that were provided to me. You see instead of finding items in specific dungeons that will help you complete them, the game gives you all your items fairly quickly at the start of the game, which I do prefer this. Your items are bombs, a magnet, stopping time, and even being able to take pictures. It means every shrine and every dungeon can be designed to incorporate all of your items if they wish to, which the dungeons defiantly do. Every dungeon ends with a boss fight, some of these are a challenge, especially at the start of the game, but as you progress and become more powerful it comes down to figuring out how to beat them when their health drops to half, so towards the end the challenge decreases, but they are still fun bosses to fight. After clearing every dungeon you are given a power, ranging from self healing to being able to jump really high, these greatly change gameplay and make for new combat and puzzle solving ways. I think the dungeons in this game are all very good and well designed, some being difficult and some being easier, none of them are my favorite dungeon in the series, but do to the team focusing on just a few in this game, they are quality.
The game’s sidequest can range from being great with interesting stories, objectives or combat set pieces. To collecting bugs for people, and even a quest ripped straight out of everyone’s nightmare, escort/follow close behind mission. Thankfully these types of quest are optional and don’t make up the bulk of the title. Some of my favorite sidequest are the shrinequest, especially the one’s involving a Rito named Kass. Theirs even a quest where you have to help a man startup a town, and you bring in people from various races and backgrounds to help start the town up, the quest ending in a touching wedding that was probably the quest that spoke to me the most. Of course for smaller side actives or things you see in the distance you can pin them or stamp as personal markers to tell you to go them, for your own little quest of adventure.
Zelda has always been known for amazing scores, and the score in this entry is perfection, specifally the track for Hatneo Village, the main theme, and a song that plays during the final boss fight are the stand outs to me. The game looks great, I prefer art styles more so than photo realism in games, they have a longevity of looking good years later, although some of the rocks in various areas look somewhat low resolution. Buildings look nice, the characters across the world look like paintings, or anime characters brought to life, just in that classic Zelda style. The world and areas blend seamlessly, going from a hot scorching desert, to the top of a cold snowy mountain makes you feel as if you are truly exploring Hyrule. Just looking out over grassy plains after the game has finished a rain storm, then looking up and seeing a rainbow in the distance, it’s dynamic and beautiful to look at, regardless if you are playing on your TV on playing on the go. On the TV the game runs at 900p 30fps and in handheld mode it runs at 720p 30 fps. It looks great regardless of what mode you are playing in, although based on the systems specs, I don’t see why the game isn’t running at 1080p possibly because it’s a port of the Wii U version with some additions, such as a more vibrant skybox? Regardless due to the art style you don’t notice much of a difference, it’s a gorgeous game to look at. In some areas, especially the starting area the framrate drops from time to time, especially in areas with heavy foliage. Now this is an issue sometimes as it hinders the experience, but I noticed this happening more often on the TV and usually never in handheld mode, so just be warned when the game drops to 15 frames. But that is really the only glaring technical issue I could find. The game has a great psychics engine, plenty of great rag doll effects, and being able to send objects flying through the sky, even being to render incredibly large enemies and hordes of enemies at once for Link to deal with. Their are defiantly impressive things to see here technically, especially how well the game runs in handheld mode. Of course the control options are two joycons and a pro controller, personally I think for the TV the pro controller is the way to go. But surprisingly the most comfortable to play it is handheld mode. Although using the dpad on the pro controller to manage the inventory is the biggest advantage that setup has. The motion controls you can use for aiming are good but I turned them off after a few hours, preferring standard aiming.
Of course I thought long and hard about this whilst playing the game which score I would give it. But after finishing the game, after beating the final boss, which the whole game builds up to, everything you do in the main quest builds to it, and looking out most of the time and seeing Hyrule Castle and knowing Ganon is there waiting for you, just one of the greatest buildups in gaming history. Then seeing those closing credits, seeing “The End” pop up, being one of the best games I have played in sometime, and making me feel young again. The Legend of Zelda: Breath of the Wild gets a 9.5/10. Now who’s ready for that Mario game?
Rating: 9.5 / 10
RGN Rating: Gold Game
Developer: Nintendo EPD
Available On: Nintendo Switch, and Wii U
Release Date: March 3rd, 2017
Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170324 and was last modified on 20170407 .
The Nintendo Switch has been out for three weeks now, given me enough time to truly absorb my thoughts, and my initial view of Nintendo’s latest system. So what is my impression exactly? How has Nintendo’s “savior” been faring at the start of it’s life so far?
The Nintendo Switch in practice, is what I have always wanted from Nintendo. Ever since they had the Gameboy Advance ad on for the Gamecube I had imagined them merging the platforms together. The Wii U somewhat “tried” to do something similar with the gamepad, but it ended up getting in the way of game development, and as a expensive unused aspect of the console. The Switch off the bat seems to be what the Wii U should have been in the first place. Now that is just some of opinion and previous look at Nintendo, now what do I actually think about the Switch?
The premise of Nintendo’s new device is being able to “Switch” between this home console, and handheld/tablet aspect. Taking the system with you to school, work, the store, lunch, a friends place, wherever. This is not what I’d call a truly new idea, but Nintendo knows how to make good handhelds as proven since the Gameboy. Being able to take it anywhere with me, seeing as if I am not home a decent amount of the time, it makes playing games much easier, I likely wouldn’t be as far as I am in Zelda if not for the handheld aspect. It feels nice to hold my hands wherever I was with it. The store, my office, in class, the restaurant, just everywhere. Of course tabletop mode works great as well, in someones home or out and about and such. I took my switch out to dinner with my friend and to a party to play some fun games, turning the two joycons on their sides to play some Fast RMX or 12 Switch, and some people of course wanted to see Zelda. It just works easily, and playing with the two joycons in hand is quite comfortable. You can lay back on your couch with them, easily in hand, of course they give you a grip to place them into, it plays more like a regular controller in that form, despite having smaller buttons and being vertical, but personally I think it feels fine. Of course as an accessory their is a $70 Pro controller you can purchase, it feels great but I don’t think it’ll be necessary for everyone.
The systems OS is very simple a bar-bones but it works. The games are in face similar to how the PS4 is set up. You have your basic settings, you can change your theme from eye piercing white, to the black theme that everyone should use. You can as many WiFi signals as you want hooked up to it, which is a big step up compared to the Wii U and 3ds being limited on the matter. The Switch has eShop, which at the moment is very simple and clean but will need to become more organized in the future, as more and more games are released. It also has dedicated news app, for trailers, new game releases, etc. I do like this feature a lot as you can find all your Switch news in one place. Outside of that, it is very limited to what you can do. Of course you can have an account that at the moment lets you have a friends list, buy games, and that’s about it. The key feature here is of course, playing games at home and on the go, and it does the main selling point very well, although the dock they give you, feels very cheap but with the screen protector I bought for my Switch it sits in there nice and tightly.
Some accessories you should buy are of course a screen protector. I bought a Glass 2-Pack tempered glass screen protector, you can buy this on Amazon for a about $8, and I use their products on my Switch, iPhone, and my iPad. I also bought a HORI game card case for $10 and it holds 24 game cards, so this will come in handy for years to come. Of course I bought the Pro controller as stated earlier and it normally sells for $70 and it’s worth it for some, maybe not for others. Then I bought the Nintendo Switch Elite Player Backpack, which allows you to take everything with you easily and handily, I do plan on buying a smaller carrying case in the future, but this bag is high quality and if you plan on dragging your Switch around a lot buy this, it goes for about $50 normally. Of course you should also buy at least The Legend of Zelda, my review on that should be coming very soon.
Now I have to be honest I think you should wait till either this summer or this holiday to get this. Unless you are a big Zelda fan, or just a hardcore gamer. I personally think it’s worth it to me since I leave the house a lot, but to the average consumer, I’d wait till games like Mario Kart 8, Splatoon 2, and Super Mario Odyssey releases. Stay tuned for all upcoming Switch reviews here at RGN, and at the end of the year we will come back and look at what the Switch has become by then.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170323 and was last modified on 20170323 .
3DS Announcement Trailer of The Legend of Zelda: Majora’s Mask.
Release Date (NA): 2015
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20141108 and was last modified on 20141108 .
<p>If you talked to any gamer last gen the biggest complaint from gamers was that there were hardly any collector’s edition consoles and one’s that are came out in the middle or at the end of the generation. When this generation began the big three began to listen to their fans bases and began to develop Limited or Collector’s Edition Consoles for their biggest games. Microsoft has two Xbox One Bundles coming out, Sony has a Destiny PS4 Bundle and Nintendo has already released a limited edition Wii U console; it may be safe to say this trend is here to stay. </p>
Sunset Overdrive will have a 500GB limited edition all white Xbox One Console and Controller with a download code for the game.
Call of Duty Advance Warfare will have a limited edition 1TB Xbox One and Controller along with a download code for the game as well as the Seasons Pass. If you would like more information on this console bundle check out our Call Of Duty: Advance Warfare news update.
Destiny will have its very own 500GB all white limited edition PS4 Console and Controller a copy of Destiny and 30 days of Playstation Plus. If you didn’t know we are holding a giveaway for this bundle right here on RGN, click here for more information.
Nintendo has sold out of this limited edition Zelda Wii U bundle not once but twice. This Limited Edition Wii U Bundle came with a copy of The Legend Of Zelda Wind Waker HD, a Limited Edition Zelda Wii U Gamepad, a digital copy of The Legend of Zelda Hyrule Historia and the 32 GB Wii U Deluxe Console.
These are just a few of the Limited Edition Consoles that have been released but there is no denying that they have returned to U.S/E.U. shores and are here to stay. If you own one these consoles or plan on purchasing one leave us a comment below also if you have a Limited Edition Console we should be aware of or should add to this list, leave a comment below.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20140820 and was last modified on 20140820 .
Actor Robin Williams was found dead in his home on Monday. He was 63 years old.
Marin County Coronor’s Office issued a press release stating the cause of death believed to be death by asphyxiation.
Mara Buxbaum, Williams’ publicist issued a statement:
“Robin Williams passed away this morning, He has been battling severe depression of late. This is a tragic and sudden loss. The family respectfully asks for their privacy as they grieve during this very difficult time.”
Williams is survived by his wife Susan Schneider, and three children, Zelda Rae Williams, Cody Alan Williams, and Zachary Pym Williams. His wife said: “This morning, I lost my husband and my best friend. While the world lost one of its most beloved artists and beautiful human beings. I am utterly heartbroken. On behalf of Robin’s family, we are asking for privacy during our time of profound grief. As he is remembered, it is our hope the focus will not be on Robin’s death, but on the countless moments of joy and laughter he gave to millions.”
Williams was a four-time Oscar nominee and won Best supporting actor in 1998 for his role in Good Will Hunting as Dr. Sean Maguire. He has played many iconic roles over the years including Mrs. Doubtfire, Peter Pan, Genie in Aladdin and more. His latest film Night at The Museum: Secret of the Tomb releases this December.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140811 and was last modified on 20171229 .
For those of you who are unaware, there is a new Zelda-licensed game coming through the pipeline from the team that develops the Dynasty Warriors franchise. For now that game project is being called Hyrule Warriors. Once we got to see our first look back in december at the vision the teams at Nintendo and Tecmo Koei have been putting together it became clear that this game has serious fun factor potential and could provide a great diversion when not playing main chapter entries in The Legend of Zelda franchise.
Take a look at the footage below.
This game is expected to release in Japan during Summer 2014 and is being published exclusive for the Nintendo Wii U by Nintendo and Tecmo Koei.
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A video of me Tristan talking about the many things to come possibly for the upcoming Zelda game on the Wii U.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20140220 and was last modified on 20140220 .
The Legend of Zelda: A Link Between Worlds is the newest addition to the long-running Legend of Zelda series by Nintendo. It is the first original 3DS Zelda title, and is the sequel to the SNES hit, The Legend of Zelda: Link to the Past. This game follows a very similar story-line and hub world to that of its predecessor.
Gameplay: Link Between Worlds picks up right where Link to the Past left off. The hero wakes up in his home and with a slower introduction than LTTP, the player collects the three pendants, then enters Lorule (the dark incarnation of Hyrule) to find the paintings of the seven sages in order to fight the antagonist, a Ganon incarnation named Yuga. The game plays very much like LTTP, with the same relative main world but with all new dungeons. Link (or whatever you choose to name your hero), along with items that he can either rent or purchase from a support character named Ravio, has gained the power to move in and out of walls to get from place to place. It holds the same overhead gameplay of LTTP and retains its flow.
Graphics: Graphically, Link Between Worlds is very well designed. It combines the 3D models of the newer console games with the style of Link to The Past. The drawings of the paintings for both Link and the Sages has a very Wind Waker-esque style and the 3D mode of the game stands out during cut-scenes but falls rather flat during gameplay due to the amount of motion (which is rather common with 3DS games).
Online Capabilities: Nintendo’s StreetPass feature plays a part in this game but so far, I have not come upon any use for it so far. The player has an apple tree next to their home (converted into Ravio`s shop) that boasts a sign labelled “StreetPass”.
EDIT (December 1st, 2013): Upon exploration, I found out that through StreetPass, the user can send a “Dark Link” equipped with any two items and a choice of equipment that allows players to fight them to earn rupees to gain a “bounty”. This provides the player a fun diversion/after story minigame.
As an avid fan of the Zelda series, my favourite being 2003’s Wind Waker, I always do find a draw in replaying the game and adding small conditions such as no-fairys, no-death run or playing without collecting things like armor or heart containers. For Link Between Worlds, which I found had an easy to clear to story requires the player to challenge themselves to replay with these conditions. As well, you can collect all the heart pieces, the ores to power up the Master Sword or generally explore all the nooks and crannies of the overworld and dungeons.
EDIT (December 1st, 2013): As well, the StreetPass features of LBW allow for the player to participate in a deathmatch of sorts and provides some good fun after the game is complete.
While a short game that rehashed the exact same main world, Link Between Worlds has a unique charm with its use of the wall travel and the ability to rent all the items and do the dungeons in any order. Each dungeon feels like it takes roughly fifteen to thirty minutes to complete and leaves a sour taste in my mouth as I feel like it was very easy to blow through. Not the best Zelda title I’ve played, but the sheer nostalgia it creates by mimicking Link to The Past’s style makes me feel a slight draw to it. I recommend this title to casual gamers more than hardcore gamers due to its easier difficulty, but if you are a Zelda fan, don’t miss out on this gem.
Overall Score: 8/10
RGN Rating: Silver Game
Developers: Nintendo EAD 3 / Monolith Studios
Available On: Nintendo 3Ds / Nintendo 2DS
Review Copy Info: This game was purchased by RealGamerNewz for the purpose of this review.
(Bonus: Matt’s Score Breakdown)
Online Capabilities – 4/5
Replay Value- 7/10
Overall- 40/50, an 80%.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20131130 and was last modified on 20131202 .
The launch trailer of The Legend of Zelda: A Link Between Worlds.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131125 and was last modified on 20131125 .
The Nintendo Direct Trailer of The Legend of Zelda: A Link Between Worlds.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131115 and was last modified on 20131115 .
The TV Commercial of The Legend of Zelda: A Link Between Worlds.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131112 and was last modified on 20131112 .
The Music Trailer and Gameplay Trailer #2 for The Legend of Zelda: A Link Between Worlds (exclusive to Nintendo 3DS) which is also a direct sequel to the Super Nintendo classic ‘A Link to the Past’ for The Legend of Zelda series.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131031 and was last modified on 20131031 .
The launch trailer of The Legend of Zelda: The Wind Waker HD.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20130921 and was last modified on 20130921 .
The Gameplay & New Features Trailer of The Legend of Zelda: The Wind Waker HD.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20130913 and was last modified on 20130913 .