Tag Archives: Wii U

Retro Review: A Second Look at Donkey Kong – Ultimate NES Remix Edition

Recently Nintendo, Atari, Sega, and many other game companies’ classic libraries are making their comeback with a vengeance. They have made these consoles with hundreds of titles all preloaded. Fans have been able to play classics, and a whole new generation have come to enjoy the games we know and love. Considering this, we have decided to play these games and give them a second look. Whether it’s remixes, remastered, or classics on a new system, like Pokémon we want to catch ‘em all!

Continue reading Retro Review: A Second Look at Donkey Kong – Ultimate NES Remix Edition

Splatoon Review / Retrospective

Splatoon seemed like a huge risk to take when it was released. A new IP released on a platform that was not very successful, and was probably released in the worst drought of games the system had seen, the mid 2015 to 2016 stretch. Now let’s take a look back at this hit Wii U title, and see what it does right, and what it could be improved upon.

The game starts you out each time in the Inkopolis Plaza, where Callie and Marie give you reports, you can buy some weapons, clothes, etc. Even activate amiibo support and chat with other inklings. Splatoon indeed had a single player story mode, despite some people possibly missing it as I have heard online. But there is a sorta older squid character in the plaza that resides in a corner, you walk over to him, he goes down a manhole, you proceed and follow after.

The older fellow then names you Agent 3, as you must fight back against the Octarians. There is about five worlds, and you can beat the story in just a few hours. But it is fun to play, the levels are satisfying as they take full range of all of your abilities. There is some decent level design here, adding new obstacles and challenges each level to keep things fresh. Plus each worlds levels can be finished in any order, so it’s not linear and keeps options open.

The boss battles start out interesting but easy, and they pick up some speed on the later worlds. I do feel like bosses could use some work, maybe some more Koopa kid esque villains would help? The story here is fun and light but I do desire a little bit more, despite it being a game about kids shooting each other with ink.

The real core of Splatoon has to be the community and it’s online 4v4 multiplayer. The basic gameplay here is shooter or hitting with guns and melee weapons, you can be a kid or a squid. Squids can travel fast through ink, and kids move slower but can attack and defend themselves. Before we continue the game can be played offline in 1v1 battles in the Dojo, but this feature is severely lacking, and I do desire at least some local multiplayer functions. But the online is something that is very fresh and enjoyable to go back and play to this date.

You have a basic setup here, Player Matches and Ranked Matches. With player matches being free battle, and ranked matches having a C- to A+ ranking system. Of course you can play with your online friends in each type of match, even hosting private lobbies for your friends. Now we have 3 game modes here, Tower Control, which is very self explanatory. Rain Maker is like reverse capture the flag, with you obtaining a weapon called the Rain Maker and carrying into the enemy teams base.

Turf War is the clear core of the title, having you simply cover as much of the map as possible with ink to win. There was also events called Splatfest, which were the truth life and core of the game and community. The Squid Sisters Callie and Marie would host these events and allow players to decide which team they would want to be on. You could pick, Pokemon Red or Pokemon Blue Team, Team Autobots and Team Decepticons, and the final Splatfest had Team Callie and Team Marie. The Splatfest would make the maps and plaza all night time, ending with concerts from Callie and Marie. This feature was great but I could see some improvements made to it, just to lighten things up.

Splatoon was of course a Wii U title, which had some technical heners to it as it was basically just a Xbox 360 and PS3. The game runs at 720p and 60fps, but the vibrant colors make things fine to nice to look at. The game never really drops frames and runs very smooth, which is key for multiplayer focused titles. The art style is wonderful, having this ultra weird Japan feel, yet feeling so lively and fun, making you feel like a kid again. The music does the same thing, just being upbeat and trying some weird things out with sounds, which works. You play the game with the gamepad, which actually works here, as when you look down you can see your map and tap it to go places or back to the spawn, and see how much of the map is splatted.

Splatoon was a risked that paid off. Being one of the top selling games on Wii U, and one of the most played multiplayer games of the past few years it is nothing short of a success. Sure it’s not perfect, a expanded story mode would help, more modes, more customization, etc. But it’s a hell of a lot of fun. I give Splatoon an 8 out of 10.

Rating: 8 / 10

RGN Rating: Silver Game
Developer: Nintendo EAD
Publisher: Nintendo
Available On: Wii U

Release Date: May 29th, 2015

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170628 and was last modified on 20171123 .

Legend of Kay Anniversary Review – Platforming From the Days of Yore, Unwieldly Camera Included

Legend of Kay Logo

The Legend of Kay is a game that is remembered by those who played it, especially on the PS2, as a cult classic of sorts; so much so that publisher Nordic Games had the game revamped for current generation consoles and PC in the form of The Legend of Kay Anniversary. Having never played the original, and barely even hearing of it; it’s no wonder I was going into this as a new experience rather than something I was already familiar with. Is it one of those classics that deserve to be remembered as one of the greats? Or is it one of those games that were probably better off being left untouched? These questions will be answered in the following review.

The story of the game is simple, for centuries the civilizations of the island of Yenching lived in harmony thanks to a form of discipline simply called “The Way”, the four civilizations on the island, those being the hares, cats, frogs and pandas, all lived peacefully and adhered to this code. However, as time moved forward the younger generations began abandoning The Way. As a result, the island lost its protection and ended up being prone to attack by the Gorillas and the Rats whom are working together in one cohesive force led by two named figures; Minister Shun of the Gorillas, and Alchemist Tak of the Rats. To say these two rule the roost with an iron fist would be an understatement.

Kay in the blue is discussing techniques with Master in the green.
Kay in the blue is discussing techniques with Master in the green.

From here, you take control of Kay; a hotheaded young cat lad with a desire to become strong and take on the enemy. However, like most folk in his village, he doesn’t believe in The Way which causes a conundrum. Everyone around him tries to convince him to follow it, but to no avail. He begins to realize his error when his master surrenders to the invading Gorilla + Rat army without a fight. Infuriated, he sneaks in and steals his master’s old sword. The story continues from there, and it continues at the same pace that it started at; basically it’s not a memorable story at all. It’s one that you will most likely forget upon completion of the game itself. That’s not to say that the game isn’t without its charm though, as some of the one-liners peppered throughout are chuckle-worthy puns on the characters being literal, anthropomorphic animals.

Upon booting the game, the first thing I noticed was the visuals, very bright, very colorful, and very reminiscent of games like Jak and Daxter or any other Saturday morning cartoon that you grew up watching. The fps seems to be locked down tight; not a single iota of slowdown or screen tears to be found whatsoever. The game looks okay overall; with these bright visuals being downright refreshing compared to most games today. However, on the same coin, it’s hard to deny that the visuals are also dated, they are not pushing the limits of any of the systems this game is out for. The interface displaying your life meter and quests were overhauled some, and textures here and there were enhanced very nicely, but all in all, you can tell this was originally a game designed for the PS2.

Example of some of the platforming throughout the game.
Example of some of the platforming throughout the game.

Now normally in many cases this would be a good thing, here? I am honestly not so sure. The camera in the game is very cumbersome and unwieldly at times, this is especially apparent when you enter a new area. It does not pan around to behind Kay’s back automatically meaning that if you want to see the platforming and enemy challenges that lay ahead? You have to turn the camera using the right analog stick yourself. There’s no camera reset button in the game itself to boot, giving this fault some extra weight behind it.

The areas themselves are designed well enough; there are some secrets to be found, but the secrets themselves are none too hard to spot. There’s nothing that is completely out of reach, but detection at times can be a little whacky, requiring multiple tries in order to get to the location you need to go to. This is compounded by the oftentimes unwieldly and frustrating camera that the game has you work with, this camera actually makes it quite easy for you to not spot something that needs to be activated or a platform that you need to hop on in order to get to the next location.

There are a few things the game does to break up the monotony of exploring the areas around you, for one, there are times where you will have to ride on another beast in order to get from point A to point B, don’t think this is a one track ride though; because you will be dodging obstacles along the way. Not only that, if you make one mistake? Yup, you fail the challenge and have to start from the beginning of it. While some would revel in the challenge, especially if you enjoy a game like this. Others will find this to be tedious and incredibly frustrating due to having to go through these trials several times. It doesn’t help that depending on the beast you’re riding, the controls can feel cumbersome.

A battle in the game itself.
A battle in the game itself.

Combat is there, and it works. It’s simple enough to execute basic attacks and a few tricks. You learn a few fancy moves, some of which will be put to use later on in the game. However, for the most part it is just there, and it can get repetitive, even with the variety of weapons Kay will ultimately have at his disposal. Though the combat can be fun at times, especially when you pull off a move that KOs your enemies, there’s no denying that oftentimes it feels more like a chore and that is not how a game should make the combat feel by any stretch of the imagination.

The soundtrack, much like the combat, is just there, it does have a Chinese/Asian ethnic feel to it, which fits in with the atmosphere of the game itself and is somewhat pleasant to listen to overall. The soundtrack works well in the game, almost always befitting the mood as not a single song is out of place. However, it isn’t what I’d call memorable either with only a few songs being truly standouts throughout the entire game.

Final Verdict:

Legend of Kay Anniversary Edition is a platformer that has its positives. The platforming itself when it works can be a lot of fun, and the controls are fundamentally sound. However, this isn’t a platformer that makes me wax nostalgic by any stretch of the imagination, and it definitely has its flaws. From the unwieldly camera to the forgettable plot and soundtrack, The Legend of Kay isn’t a game that has aged very well and is one that I feel is priced just right at $24.99 all things considered. I would recommend this game only to those who wax nostalgic for the days of the PS2 or for those who are platforming die-hards.

Overall Score: 6.5/10

Developer: Neon Studios

Publisher: Nordic Games

Available on: PS4|PS3|Wii U|Steam

Played on: PS4

Review Copy: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by J.T. Melanson on 20150808 and was last modified on 20150808 .

Mighty No.9 Gets a New Trailer, a Collector’s Edition and More

mighty-no-9

Deep Silver has revealed a brand new trailer and several new tantalizing details for Comcept’s Mighty No. 9. First off the game will support Cross-Buy with the PS3, PS4 and PS Vita versions of the game. Those who pre-order any version of Mighty No. 9 will receive the ‘Retro Hero’ DLC, which allows them to play as a retro version of main protagonist Beck, complete with 8-bit style sound effects and access to Insta-death mode, where one hit means its game over.

Preorder9

The retail version — priced at $30, will contain a 30-page art book, a double sided poster and the “Ray” DLC. In this DLC, players will venture though the Abandoned Lab stage, face-off against the formidable Ray and even earn the chance to play through the entire game as her.Retail Edition

For $60, players can pick up the ‘Mighty No. 9 Signature Edition’. It will include a retail copy of the game, a 6.5″ Beck figurine and a foil signed by creator Keiji Inafune.

MN9SE

 

Mighty No.9 releases on September 25, 2015 for PS4, PS3, PS Vita, Xbox One, Xbox 360, Wii U, 3DS and PC.

Via: PSBlog

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150603 and was last modified on 20150603 .

LEGO Jurassic World – Dinosaur Gameplay Trailer [HD 1080P]

LEGO Jurrasic World Video Game

Platform(s): 3DS, PC, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U

Dinosaur Gameplay Trailer of LEGO Jurassic World.

Genre(s): Action-adventure
Publisher(s): Warner Bros. Interactive Entertainment
Developer(s): TT Games
Release Date (NA): June 12th, 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150514 and was last modified on 20150514 .

Operation Zero – Heralding the Return of Fatal Frame #WeWantFatalFrame #WiiU

Fatal Frame Wii U Coming to North America - RealGamerNewz

Hey everyone; J.T. here, I hope all of you out there tuning in are doing well, and once again I apologize for my absenteeism here at RGN. Anyway, how about that Fatal Frame; I mean wow, who would’ve thought after almost a decade of lying dormant here in the US that suddenly the series is finally making a comeback, huh? Recall that article from before were I was railing and saying Nintendo just didn’t get it? Well, guess what folks, I’m eating my words on that. Boy, I almost feel like a total ass right about now.

That Nintendo Direct overall was simply incredible, actually their best one ever in my books. We got a look at a project that we thought was dead in the form of Shin Megami Tensei X Fire Emblem, which might I add looks downright amazing, and of course some updated looks on upcoming titles like Splatoon and the like. But for me and thousands of others, the highlight was easily the reveal of Fatal Frame.

When I saw the ghostly image followed by Bill Trinen saying “Anyway, here’s something I know the fans have been clamoring for.” then Mr. Trinen going on his spiel about the game itself, I was screaming at the top of my lungs for a moment; so much so that my dad told me to shut up. My spirit wasn’t dampened in the slightest though, if anything I was grinning ear to ear the rest of that night as I am sure thousands of others were too.

Either way, it’s pretty amazing how far we’ve come; of course it is doubly amazing how Nintendo is finally listening to their fans on what games they want. When I first took over Operation Zero, there were all of 13 members on the page. That number has increased exponentially and membership still seems to grow both here, and on Twitter where my fellow admin Fingal (we have codenames to identify who we are, out of respect for privacy he wishes not to have his real name revealed) has done a bang-up job managing our presence on that network and has every ounce of my respect as my equal. Furthermore; he’s just as passionate about the franchise as I am, to say I am glad for Fingal’s presence in working with Operation Zero is an understatement. The man has my deepest gratitude for all he’s done for Operation Zero.

This begs the question, however; are we at Operation Zero done? Now that we’ve achieved our goal of getting Nintendo to release a Fatal Frame game in the US for the first time in almost a decade, the answer is a definitive no. Why? Well, we’ve got work to do to help this game out. Now that it’s coming, we’re going to be the ones who help Nintendo sell the game and advertise it. That means word of mouth, posters, videos via social media, anything and everything we can use to broadcast this game and sell it to people, we must use.

Not only that, because of this bold move; the older games in the series actually have a legit chance of making it to the US now. Know what this means? The idea of a double pack of the two Wii games would be a great start. It’s a pipe dream at the moment, but who’s to say it won’t become a reality. Some already suggested an eShop release of the two Wii games ala the way Super Mario Galaxy 2 and the Metroid Prime Trilogy can be accessed, but honestly, I feel by doing it digital only, it’d be gutting the sales of the series.

I think if Nintendo were to do this right, they could pull a Bayonetta 2 and bundle this double pack of Mask of the Lunar Eclipse and Deep Crimson Butterfly in with Oracle of the Sodden Raven. They could also release these games on the eShop too. Do I expect them to do so? No, at least not yet anyway; but if they were to do so it could very well be a great start towards promoting the series in both the US and EU, allowing the series to become more accessible to their audience is a great thing if you ask me. That includes physical and digital distribution of the games.

Fatal Frame Wii U Coming to North America - RealGamerNewz 2

There would be work needed to get Mask of the Lunar Eclipse; the game that never really left Japan, to be satisfactory for US/EU consumption of course. With that one, the glitches that break the game and don’t allow you to complete the ghost list would need to be fixed, and not only that an English dub would need to be recorded too. Some would say this extra step isn’t necessary and just to leave the game subtitled, but I say otherwise. A happy compromise would be to have the Japanese voices available as well for selection, but honestly; I much prefer a good dub any day of the week.

With both games, the textures would need to be revamped for HD, and controls tweaked to take advantage of the Wii U’s controller, but a classic mode allowing you to play the games the way they were originally designed to be played would also be ideal. That way everyone gets what they want from the experience, and we get to enjoy more of this wonderful series. Win-win, right? I’d say so.

However, I noticed a matter of growing concern throughout the community. That there were brief talks of a boycott of the game if it were to be censored in any way, shape or form. While we can all rest assured that many of us are simply grateful that we’re getting this game at all, the fact that a boycott was even mentioned in the first place is just ridiculous and asinine; also dare I say incredibly insulting to me and to every one of us who worked hard to get Nintendo to give the series a chance worldwide. Boycotting would only ensure that we never get another Fatal Frame worldwide again, something I absolutely do not want to happen.

I felt this needed to be addressed because the talks of doing so in the first place upset me and others within the community of Fatal Framers quite deeply, we all felt as if a katana slashed us to the bone. While we don’t know at this point whether or not the game will be censored in any way, shape or form; I am willing to bet that some of the more risqué outfits of the game will probably be either altered or taken out completely to be added in later as DLC if you so desire it, but I feel that’s about as far as the censorship will go; that is if the game is even censored.

Fatal Frame Wii U Coming to North America - RealGamerNewz 3

Believe it or not, Nintendo has actually let some controversial things slide in the past. Remember the game Conker’s Bad Fur Day on the N64, remade into Conker: Live and Reloaded on the X-Box? I do, and I remember that game was chock full of M-rated content. In an infamous segment of the game, you fight against a creature known as the Great Mighty Poo, and get this, there’s actually a sing-along musical complete with a bouncing ball following the lyrics so you could sing along. I won’t give too much details out about the fight itself but I will say that the song was uncensored on the N64, the curse words were not bleeped out at all. When Live and Reloaded hit the X-Box, the lyrics were censored and the curse words bleeped out.

There are other examples of Nintendo letting things like this slide even today. For instance; Bayonetta and Bayonetta 2 are both completely uncensored, all the curse words, the sexual innuendos, etc. are completely intact with those two games. Even Devil’s Third, a game that was previously multiplatform but picked up by Nintendo, is also completely uncensored. I’d say at this point Nintendo won’t be taking much, if anything out of the core game at all. Nothing story related will be touched, that’s for sure.

While I always said I have a love/hate thing going on with Nintendo; with this power move Nintendo has won me back as a loyal customer and it is safe to say that everyone needs to get their hands on a Wii U. I’ve always rather enjoyed the console from the start, but with all the original software hitting the US/EU later on this year including three must-have games, two rated M for Mature no less; Nintendo truly is catering to the core at long last. The house Mario built now has one of the most diverse library of games that one simply can’t find anywhere else. I dare anyone to say “Nintendo is for kids” now, chances are they’ll get laughed out of the building.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by J.T. Melanson on 20150415 and was last modified on 20150415 .

Project CARS – Career Mode Trailer [HD 1080P]

Project CARS RealGamerNewz

Career Mode Trailer of Project CARS.

Genre(s): Racing Simulator
Platform(s): Windows PC, PlayStation 4, Steam OS, Wii U, Xbox One
Publisher(s): Slightly Mad Studios
Developer(s): Slightly Mad Studios
Release Date (NA): TBA 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150219 and was last modified on 20150219 .

New Pokkén Tournament Gameplay Trailer Features Assist Pokémon & More

Pokken Tournament logo 3

Pokkén Tournament the collaborative Pokémon fighting game from Bandai Namco & Nintendo has been getting quite a bit of buzz lately. The game was featured on Japan’s E-Sports Channel with producer Katsuhiro Harada and today the devs have released a brand new gameplay trailer for the title. In the trailer Pikachu, Manchoke, Suicune, Lucario and Gardevoir are featured as playable characters but if you look around the 2:22 Mark, you will see that these Pokémon summoning other creatures into battle for a short time. The trailer also reveals finishing moves for the playable characters as well as a brief glimpse of the game’s tournament mode. Check out the trailer below and be sure to keep it locked to RGN for more on Pokkén Tournament.

Some information in this article was sourced from djkillzownjones.com

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20150218 and was last modified on 20150218 .

LEGO Jurrasic Park Video Game Announced w/ HD Video

LEGO Jurrasic Park Video Game RealGamerNewz

Teaser of LEGO Jurassic World.

Genre(s): Action-adventure
Platform(s): 3DS, PC, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U
Publisher(s): Warner Bros. Interactive Entertainment
Developer(s): TT Games (Traveller’s Tales)
Release Date (NA): Summer 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150204 and was last modified on 20150204 .

Official Announcement – Club Nintendo Getting Shut Down, Breaking Hearts & Keeping It Moving

Club Nintendo RealGamerNewz

Nintendo has made an announcement that will likely cause a ripple effect of complaints from the highest mountains to the deepest rivers within the Nintendo loyalist community. It seems that Nintendo is shedding its feathers when it comes to some of their more well-known practices such as including chargers with their products (that’s so old school, get with the times) to providing fictional gold coins as a reward for buying their products and later giving out downloadable games / physical tier rewards for those coins.

Fans had recently began complaining about the lack of physical items in Nintendo Club’s recent offerings. For a long time, people who are die-hard fans of Nintendo have been influenced to buy as much of their products as they can before the Summer each year in order to rack up as many coins as possible in the Nintendo Club program. This was often redeemed for “few” of a kind exclusive gifts that almost nobody else in the world would have except you. This was also part of a wider program for fans which included exclusive downloadable games installed on their 3DS systems and ambassador programs as well to coincide with the launch of the 3DS.

Nintendo of America officially had this to say about the closing down of Nintendo Club:

  • After more than six years of delivering fun Nintendo-themed rewards to its members, Club Nintendo is preparing to shut down.
  • Club Nintendo members in the United States and Canada can earn additional Coins through the end of March, and can redeem those Coins through the end of June. Nintendo of America will be announcing a new customer loyalty program at a later date.
  • “We thank all Club Nintendo members for their dedication to Nintendo games and their ongoing love for our systems and characters,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “We want to make this time of transition as easy as possible for our loyal Club Nintendo members, so we are going to add dozens of new rewards and downloadable games to help members clear out their Coin balances.”

Excerpt from the Official Press Release:

  • Nintendo will add a number of physical reward options for members in February. Members will also be able to choose from a lineup of many downloadable games. As a gift to Club Nintendo members, the Flipnote Studio 3D software will be available to download for free in February. This software will allow users to create unique three-dimensional animations and to exchange their creations via local wireless with others who also own Flipnote Studio 3D. Users who uploaded creations to Flipnote Hatena will be able to download their personal animations from the Nintendo DSi Library menu in Flipnote Studio 3D software. Flipnote Studio 3D will be available to Club Nintendo members until June 30. The ability to create a new Club Nintendo account will end on March 31. All users who register to Club Nintendo before registration closes will be eligible to receive Flipnote Studio 3D.
  • For more information about Club Nintendo, visit https://club.nintendo.com. For more information on Flipnote Studio 3D, visit http://flipnotestudio3d.nintendo.com/.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150120 and was last modified on 20150120 .

Project CARS – Start your Engines Trailer [HD 1080P]

Project CARS Gameplay RealGamerNewz

Start your Engines Trailer of Project CARS.

Genre(s): Racing, Simulator
Platform(s): PC, PlayStation 4, Steam OS, Wii U, Xbox One
Publisher(s): Slightly Mad Studios
Developer(s): Slightly Mad Studios
Release Date (NA): TBA 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150119 and was last modified on 20150119 .

Wii U and #New3DS Could Get More Free-To-Play / Micro Games Alongside AAA

png - 3DS XL POKEMON FREE

Everyone under the sun has heard about the New 3DS XL at this point (haven’t you? READ HERE if not), and of course the main reason gamers have become interested is due to the mostly universally praised 1st party titles Nintendo comes up with. Most of these are considered AAA games whether we’re talking about Pokemon, Mario, or Zelda.

With the announcement of the New 3DS XL most gamers are drawn to not only the technical benefits of better hardware, but also the fact that some AAA games will be exclusive to this new device somewhere down the road. Nintendo fans certainly do not want to miss out on the next big (or little considering we are talking handheld gaming) installment for any of their given IPs.

However, an interesting trend is beginning to pop up with the announcement of a Free-to-Play Pokemon game strangely resembling what most people were playing on their smartphones in 2012 – insert ‘Jewels’ clone names here. This begins to seem like a smart idea, since of course the Free-to-Play model is heavily profitable and can allow Nintendo to try out more experimental ideas with their IP which fans have always asked for.

Ultimately, fans can support the experiments they think went right by buying in-game purchases, and if they find it to be a broken piece of crap – may let Nintendo know that by NOT buying them. For Nintendo’s somewhat stubborn and picky fan-base, this should work out just fine. These are seasoned gamers who would hopefully be discerning with their dollars.

Beyond that, purely free games may become a promotional avenue for large AAA games in the third party world. The amount of micro games costing between 99 cents and 15 dollars should also increase as titles on the eShop like Shovel Knight have proven there’s a lot of money to be made by cashing in on pleasing Nintendo’s hardcore gaming audience with purely simple and fun gameplay everyone can easily agree to.

Bandai Namco has announced one such exciting prospect in this direction, and is perhaps one of the most overlooked titles right now from Nintendo’s recent event. Katsuhiro Harada has stated that a new project is underway between Nintendo and Bandai Namco currently dubbed “Project Treasure” and although there is no screenshot to show just yet – this sounds at least a bit promising. Four players will come together on the Nintendo Wii U in order to hunt enemies together and quest for loot which will likely be tied to some sort of role playing game system capable of using this loot for addictive “leveling up” moments that are all the rage these days.

This trend can lead into directions that are obviously bad, but with over a decade of Free-to-Play games for the market and consumers to learn from, I think Nintendo is doing the right thing by allowing this sort of renovation to prosper on their two main platforms. We all know Nintendo is going to be picky about what they allow on the eShop, and as long as that remains true plus Nintendo fans being loud and non-paying to projects they don’t agree with, I see this as smooth sailing and another huge step forward for the positive end of what can come out of digital distribution.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150116 and was last modified on 20150116 .

Kirby and the Rainbow Curse – Nintendo Direct Preview [HD]

Kirby and the Rainbow Curse

Nintendo Direct Preview of Kirby and the Rainbow Curse.

Genre(s): Adventure
Platform(s): Wii U
Publisher(s): Nintendo
Developer(s): Nintendo
Release Date (NA): February 20th, 2014

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150114 and was last modified on 20150114 .

Splatoon – Nintendo Direct Preview w/ Release Date [HD]

Splatoon Wii U RealGamerNewz

Nintendo Direct Preview of Splatoon.

Genre(s): Third-person shooter
Platform(s): Wii U
Publisher(s): Nintendo
Developer(s): Nintendo
Release Date (NA): May 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150114 and was last modified on 20150114 .

Xenoblade Chronicles X – Brand New 2015 Gameplay [HD] #NintendoDirect

Xenoblade_Chronicles_X_06

Released during today’s Nintendo Direct: Brand New 2015 Gameplay of Xenoblade Chronicles X.

Genre(s): RPG
Platform(s): Wii U
Publisher(s): Nintendo
Developer(s): Monolift Soft
Release Date (NA): TBA 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150114 and was last modified on 20150114 .