Welcome to RealGamerNewz’ very first WTF Wednesdays; where we bring you things gaming related that make you go wtf, be it what, who or why?
For the first edition; via Polygon a man from Northern California is suing Sony over the company’s claims of the title’s 1080p resolution. Douglas Ladore’s suit alleges that marketed Killzone: Shadow Fall as a title that would run at native 1080p but “used a technological shortcut that was supposed to provide ‘subjectively similar’ results.”
Back in March Eurogamer’s Digital Foundry analyzed the game’s graphics and revealed that its multiplayer ran at 960 by 1080 resolution as opposed to 1920 by 1080 (1080p resolution).
Digital Foundry stated:
“Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale – in effect, information from previously rendered frames is used to plug the gaps. The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective. However, at the same time it also confirms that a massive reduction in fill-rate isn’t a guaranteed dead cert for hitting 60fps.”
Shadow Fall’s developer Guerrilla Games responded on its official website, to shed some light on the matter:
“In both SP and MP, Killzone Shadow Fall outputs a full, unscaled 1080p image at up to 60fps. Native is often used to indicate images that are not scaled; it is native by that definition.
In multiplayer mode, however, we use a technique called ‘temporal reprojection’, which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.
Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in Killzone Shadow Fall goes further and reconstructs half of the pixels from past frames.
We recognise the community’s degree of investment on this matter, and that the conventional terminology used before may be too vague to effectively convey what’s going on under the hood. As such we will do our best to be more precise with our language in the future.”
This explanation was not satisfactory for Mr. Ladore as he is suing Sony Computer Entertainment for more than 5 million dollars (WTF?) for false advertisement, negligent misrepresentation, unfair competition and fraud in the inducement.
Yes you read that. This man paid $60+ for this game, or less if he used a coupon, got it around Black Friday or paid nothing (It could have been a gift) and he wants over $5,000,000? Yes Captain Picard, what the F**%, indeed.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140806 and was last modified on 20140807 .