Back in February during an earnings call, Activison announced that the new Call of Duty would be returning to it’s roots. Which had people of course speculating that the series would return to it’s original setting in World War 2, and after the success of Battlefield 1 going back to World War 1, it’d only make sense. An anonymous person who is close to the project as leaked several promotional imagines for the rumored Call of Duty WW2, featuring solders on the beach of Normandy in 1944. Likely based on everything we have been hearing and franchises decreasing sales, this would be the best time for Call of Duty to return to it’s roots. Stay tuned as we cover this story, we will update if Activision releases and official statement, or announces the game.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20170325 and was last modified on 20170325 .
The WW2 Tactics Gameplay Footage of Enemy Front is presented below in Full 1080P High Definition.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140327 and was last modified on 20140327 .
Firstly, allow me to apologize for such lengthy time it took me to finally get around to this, and Galaxia. I’m not one to make excuses, buuut.. It’s all Square Enix fault! FFXIV is too addicting. I eat it, I sleep it, I breathe it! O_O Anyway.. On to the review!
War Thunder, as most of you will know, is a Multi Massive Online Role Playing Game much like any MMO on the market today being developed by Gaijin Entertainment. With a slightly different mechanic though than standard MMO’s with the whole being in planes, tank, and Battleships that are strongly void of Rhianna and Taylor Kitsch.
Gameplay: In War Thunder the gameplay is a blast, pun intended, as you blast your foes by land, sea, or air in large maps that are closely similar to the land at the time during the WWII era. I found myself deeply immersed into killing Nazi’s, a.k.a. Germans because no one wants to refer to Germans as Nazis, even Germans, and those damned ‘Japs’ (just kidding Japanese readers, the game is just that real). The scale of the maps were very large at a realistic 200 kilometers (125 miles) soon to be 300 kilometers (roughly 180 miles according to Google because I can’t convert kilometers to miles off the top of my head.) With realism as depth of this, it’s hard not to enjoy yourself in War Thunder.
For gameplay modes there are Arcade Battles, Historical Battles, and Full Real Battles.
In Arcade Battles, you’re pit 32 vs. 32 in planes making you challenge the opponents strategies by having you defend you “country” with easy and basic controls. It makes the game easier, but fun for everyone to enjoy regardless of rank or skill.
Historical battles make for a much hardcore mode imitating real life damage and war as much as possible. Diving your plane to fast, pulling up, or going head on into a fight can prove fatal and have you ending the battle fairly quick Full Battles Now here is a mode that is harder than hard. Porn star junk hard. It reenacts flight simulation to the “T” where real life damage is taken and battles are hard due to the fact there’s no easy mode. Basically.. If you haven’t been shot mid air in the wing during WWII, you’re not going to know what the hell to do to survive plummeting into the earth. It makes for a real challenge and real fun. Sound:Sound in the game as amazing. You heard explosions from other players in other places nearly right away in the distance and in the direct location of their shot. It made for a real cool immersion factor while you tried to maneuver your vehicle, whatever it was, to that direction only to go with frustratingly slow speeds to get there often. That was only due to realism, which I am not against. War Thunder uses realistic sounds recorded from actual planes, tanks, guns, and just about any other war machine from ‘Dubaya-dubya 2’, it sounded like you were apart of a real battle beginning to end.
Controls: War Thunder’s controls were very smooth and easy to learn, but I had issue with the plane controls, but I’ve always had a bit of an issue with planes in video games *cough* Battlefield! Oh my. Excuse me.. Didn’t mean to cough and type at the same time. I found it pretty simple to get into and also the responsiveness was on point regardless of how much I raged when I died, I couldn’t blame the controls even though I did.
Graphics:Graphics were on par with some of the best combat simulators out there and only in beta at the current moment. I was amazed by some of the smallest details which the graphical engine displayed greatly. The Dagor Engine, in my opinion, is a very underrated one which impressed me a lot.
Multiplayer Aspect:Of course this is the bread and the better of the entire game. You can easily find yourself delved into hours of play time and not even realize it. Time flies, more pun intended, especially with how in-depth the massively multiplayer online combat flight simulator developed by Gaijin Entertainment is.
Final Verdict: With all the depth, fun, and historical aspects of the game, I can see people spending hours of endless fun back in time reliving one of the world’s most talked about wars. It’ll be cool to see what Gaijin has in store for us when the game launches this November on the PlayStation 4, Mac OS X, and Windows PC. I give this game a solid 9 out of 10 making this one of our RGN Rated Gold Games.
Overall Score: 9/10
RGN Rating: Gold Game
Developer / Publisher: Gaijin Entertainment
Available On: PlayStation 4, Windows PC, Mac OS X
Release Date: November 2013
Review Copy Info- A digital voucher for this game’s downloadable content was provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Shawn Stenberg on 20130909 and was last modified on 20130911 .
Victory is a World War II strategy game being developed by Petroglyph. Early backers of their kickstarter program, which can be found here, will be able to not only play the game early but also become early testers for Petroglyph helping to shape the game’s mechanics as their feedback is factored into the design. Need more convincing? Check out the comments being made by the people behind the project below:
If World of Tanks, StarCraft and League of Legends had a baby, it would be Victory.”
– Oksana Kubushyna, Victory Project Lead
We’ve already found the Victory prototype to be very fun to play, and we’re just getting started.Even though we have a legacy of making award-winning RTS games, it’s exciting to branch out into a new and different strategy gaming experience.” – Chuck Kroegel, CEO
“We’re thrilled to be creating Victory for our fellow gamers, and that the project is on Kickstarter!We’ll be able to take in community feedback right from the start of the campaign.Thanks to crowdfunding, we have an incredible opportunity to bring this amazingly fun game to our backers and fans.”
– Michael Legg, President and Cofounder
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130305 and was last modified on 20130305 .