Days Gone is the first original project from SIE Bend (AKA Sony Bend), a development studio well known for titles like Uncharted: Golden Abyss on PlayStation Vita. The company had been working on 4 more Vita titles including an inFamous spin-off when Sony pulled the plug. This led to a great opportunity though, for Sony Bend to show off what they’ve learned over the years by developing an open world, survival sandbox game with zombies.
Days Gone has said to be similar in some ways to State of Decay but with a potentially more narrow and polished scope. The focus of a cinematic atmosphere and well refined gameplay are staples of Days Gone that players will expect to be showcased at this year’s Sony E3 in which a deep dive strategy with four major games will be in the spotlight. Meanwhile, the zombie survival horror genre presumably being taken over by The Last of Us Part Two this winter (if release date predictions come true at E3).
State of Decay 2 is the sequel to the 2013 survival horror game State of Decay which was generally well received by critics, and was a game I thoroughly enjoyed as well. Going into this game I was expecting more of the same zombie-killing and strategic gameplay from its predecessor. Well, this game delivers that, but really not much else. That isn’t totally a bad thing though because it still does those things right. A lot of heart and soul has been poured into State of Decay 2 by development house Undead Labs, and it shows.
The zombies are once again threatening to destroy the world and the two pairs of sisters from the ancient Vampiric and Baneful clans have to team up in order to stop them.That’s the basic premise for Onechanbara Z2: Chaos, the latest title in the long-running hack-and-slash series. Originally released in Japan late last year, Z2 has now made its way to the West thanks to publisher XSEED. But did they do us a favor, or should they have not even bothered? Maybe.
For the first time ever in the series, players are able to command 4 characters, each with their own unique weapons and abilities. Combat is simple enough, hit the square button for light attacks, triangle for heavy and circle to use your sub weapon in order to take the fight to the zombie horde.
Slice n Dice!
Action in Z2 is a fast paced visual treat, as you slice your way through hordes of zombies, pulling off aerial and ground attacks while racking up your combo count. Each lady has their own unique combos, and being able to switch between them on the fly adds much needed variety to your attacks, while allowing you to extend your combos even further. The real highlight of the game’s combat though, is when you’re in control of all four women at once. Everything on screen is pure chaos (No pun intended), as you unleash multiple combos alongside some annoyingly catchy electronica music. Thankfully the frame-rate manages to stay consistent even during the game’s more chaotic moments.
Swords and chainsaws aren’t the only way to handle the opposition. The bikini wearing samurais also utilize Ecstasy Combinations (I’m serious), special attacks that can be performed — once the gauge is filled, to clear out multiple enemies at once. They aren’t that cool or exciting to look at but are required when fighting certain enemies who are otherwise invulnerable to normal attacks and are good for defeating large groups faster. Completely filling up the Dare/Xtasy Drive with the blood of the undead, will allow the protagonists to take on demonic forms. They attack faster, deal more damage and sport outfits that don’t leave much to the imagination.
Interesting attire you got there ladies.
Killing enemies earns yellow orbs, which can be used to upgrade weapons, purchase new combos etc. Sadly it seems like a rather unnecessary feature, since one can go through most of the game executing the same default combo attacks to emerge victorious. It doesn’t help when the entire game isn’t very challenging. Mowing down countless enemies is fun but getting your ass handed to you can be as well. Finding yourself on the verge of defeat, only to pull off an amazing comeback is one of the best feelings there is when playing an action game. Onechanbara doesn’t feature moments like that, at least not on the medium difficulty (The Harder modes are locked), which is why I went through most of the game without upgrading anything. I only started using it later on for review purposes.
Graphically the game is a mixed bag. It is obvious more detail went into the main characters and their assets and attire than the game’s environments. Each locale looks like something straight out of an old PS3 game, with their boring textures and mediocre designs.
It doesn’t take long before the game becomes a tedious affair. A majority of the missions ultimately play out the same way; advance forward and fight, move forward again, fight some more, occasionally watch a quick cutscene, then rinse and repeat until you’ve come face to face with the stage’s final Boss.
Speaking of Boss battles, they don’t add much excitement to the experience. The often larger than life enemies absorb and deal more damage than their smaller counterparts but aren’t very challenging in the end. These fights boil down to hacking away at the Boss’ health until it is time to trigger a QTK (Quick Time Kill), which is basically this game’s version of a quick time event. Instead of hitting the face buttons, QTKs are performed by swiping along the dualshock 4’s touchpad but is neither fun to watch or partake in. Normally Boss battles help enhance the combat experience in action games, Z2’s only serve to hamper it.
Don’t be fooled by his menacing size, dude’s a cakewalk!
Story mode isn’t a lengthy one despite featuring 16 levels to play through. It took me a little over three hours to finish it, with many its levels only lasting several minutes. Once you’ve beaten it, you can take a crack at the game again on higher difficulty levels, though there isn’t enough incentive to do so. The plot is rather boring and not worth keeping track of, especially when the protagonists spend most of the time cursing at one another and spewing out poorly written dialogue.
Mission mode gives players specific goals to complete, as they fight countless enemies on the same levels from the game’s story mode. Completing them require more than just cutting your way through the zombies they way you did in story mode. Each mission will feature a certain requirement players will have to meet in order for the kills to matter, for example only kills from ecstasy combos will register towards your kill count. This results in encounters feeling somewhat different than in story mode but it isn’t enough to keep the action from quickly becoming repetitive.
Final Verdict: Onechanbara Z2: Chaos is a so-so action title, thanks to its stylish, combat. Unfortunately the lack of a real challenge, repetitive mission design, and uninteresting story keep it from being great. There are much better action games on the market. This one is a rental at best but if you skip it altogether, it isn’t a major loss.
Overall Score: 6.5/10
Publisher: XSEED Games
Played on: Sony PlayStation 4
Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150813 and was last modified on 20150813 .
Just last week Techland teased brand new content for their Dying Light video game. Now the developer has lifted the blood stained curtain to reveal Dying Light: The Following, “a feature-heavy, story-based expansion pack”. This new expansion will feature an all new location, vehicles and more.
“For Dying Light: The Following we’re adding a number of bold game-changers to create one massive expansion. Something big that will give the game a brand-new flavor. The new map alone is the same size as all the previous maps from Dying Light combined, so there is a lot we’re packing in here,” said Tymon Smektala, producer, Dying Light: The Following
Techland claims to have kept the vocal fanbase and their feedback of the base game in mind, when it came to creating “The Following”.
“We also kept a close eye on player feedback to help tailor what we’ve created here. Hopefully people will see that this new expansion is first and foremost, for the fans,” Smektala added.
Season pass owners will be able to download it for free, while everyone else will have to purchase it separately. Techland will present the expansion behind closed doors for the press at Gamescom next month. Fans can expect a full public reveal soon after.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150729 and was last modified on 20150729 .
Activision released a brand new zombie themed trailer for Call of Duty: Black Ops 3. Those who purchase the game’s Collector’s Edition will be treated with “The Giant”, a bonus map for its zombie mode.
Official description for The Giant:
Zombies returns in all of its undead glory with “The Giant,” a Nazi research facility featuring the weapon upgrading Pack-A-Punch Machine. Re-live the chaos of Treyarch’s classic “Der Riese” Zombies map, picking up the Zombies story with Dempsey, Nikolai, Richtofen, and Takeo where Origins left off.
Call of Duty: Black Ops 3 launches on November 6, for PC, PS4, Xbox 360, PS3 and Xbox One.
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XSEED Games has revealed what will be included in the Banana Split Edition for the upcoming zombie killing hack-n-slash title, Onechanbara Z2: Chaos.
For $49.99 players will get a copy of the game, the “Behind the Bikini” art book, music collection CD and racy strawberries and banana DLC costumes.
Official Game Details:
Zombie-Slaying Action has Never Looked So Good – The bikini samurai squad of Onechanbara return armed with a plethora of new moves and new Dare Drive or Xtasy demonic transformations for short bursts of intense power
Four Lovely Ladies, Four Unique Playing Styles – Each of the playable ladies has her own unique weapons and abilities, and players may tag-team among them on the fly or even perform team combos
Tons of Customization and Replay Options – Mission Mode provides specific challenges to complete, while skilled gameplay will unlock Yellow Orbs which can be exchanged for new gear and outfits to help earn a top spot in the online leaderboards
Dual-Language Voice-Acting Soundtrack – Players may choose whether to enjoy the gameplay experience with original Japanese voices or – for the first time in series history – a full English dub
Onechanbara Z2: Chaos will launch on July 21, 2015 for PlayStation 4. The digital version will cost $39.99.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150702 and was last modified on 20150702 .
When it debuted back in March of this year, Rebellion’s Zombie Army Trilogy was only available digitally in the States. Those who wanted a physical copy of the game, had to settle for purchasing the UK Import via Amazon.
Several listings popped up recently on retail sites– including Amazon and Target, suggesting a retail version would release on July 21st for PS4 and Xbox One. Today the developer has confirmed this to be true via their twitter account.
ZAT will rise again on July 21 – this time in North America. If you’ve been waiting for a physical copy, this is your chance!
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150610 and was last modified on 20150610 .
The game takes place fifty years from now with a focus on cybernetics as well as the challenge that technology brings mankind. Long since time technology has acted as a double edged sword for the human species who must find the right balance between its evolution and its obedience to our will. Treyarch launched a new Live Action trailer in anticipation for the official Gameplay Reveal which will take place this Sunday and has offered both Double XP as well as Double Weapon XP for Black Ops 2 players starting this Friday and ending on Monday.
Based on hidden information in the official Call of Duty website which was spotted recently the game will feature an all-new Zombies mode from Treyarch as well as launch on the PlayStation 4, Xbox ONE, and Windows PC. Other platforms are not ruled out at this time but are also not confirmed nor listed in said information leaks. Take a look at the Live Action trailer below, presented in Full High Definition by our video partners over at GamersPreyHD the one stop shop for all of the latest video game trailers.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150423 and was last modified on 20150423 .
When we last left off, the Call of Duty Zombies experience was being re-invented through High Moon Studios and Sledgehammer Games very different approach to things. Now that Black Ops 3 has been announced and Treyarch is known to be making another installment to their world of Zombies, the pressure once again shifts back upon Advanced Warfare’s DLC packs as a new piece of Exo Zombies gaming is added with Ascendance. In addition to the second edition of Exo Zombies (entitled Infection), there’s also four new multiplayer maps being added to the competitive online experience. We will go over each of these one by one as well before delving into what the newest chapter of Exo Zombies has to offer.
A vertical map centering around the grapple and boost Exo Abilities, Perplex is graphically designed to be a very clean looking scene with the ability for very competitive play as its mostly symmetrical and players don’t have many hiding points. Grapple mode is very very fast paced in this map, and without it the gameplay is more about balancing jumping with shooting. Players can be far from each other yet meet up very quickly resulting in a wide variety of gun-play mostly consisting of mid-range firing but also plenty of close quarters and far sighted shooting as well.
This map is something straight out out of an Area 51-style crash site (hence the name) with wreckage of a space ship all over. It’s possible to accumulate two Super Serums in this map rather than just one – meaning that players can see through walls, without a minimap, and have increased health for a limited duration of time – if they are good enough to get ahold of this. The map has a lot of indoor type of areas that have a four corner feel to them and serve well for Exo Grapple which allows players to swing all through certain regions of the map very quickly.
This map is a play on the Biodome concept in which mankind is making an artificial way to be self-sufficient and have a taste of nature while doing so. The scenery is probably the most vivid color-wise because though there’s a lot of browns and oranges, the hue is cranked up on these to a pleasing shade. Texture quality is pretty decent here and you can see the engine of the game being slightly tweaked to begin adapting to next-gen consoles.
This map is very much rounded compared to the past maps seen in the series. Running around in circles will happen a lot. Bringing down death streaks is very deadly in this map since there’s a lot of out in the open areas and not very many indoor moments. Halfway through playing on the map the water in the dome becomes toxic and since it takes up a large portion of the map players will want to keep that in mind and know when to get out or risk losing their killstreak.
The fourth map included in the DLC is called Chop Shop and represents an underground black market for Exo Suit parts. This map is cluttered with indoor areas which snake around in squared off and diagonal fashion making players tactically keep their guard up for tons of close quarters gun battles. This futuristic ghetto market type of area also features a couple of arena areas on either side of the populated indoors environments. The map is very symmetrical compared to some of the others in the DLC making it much more competitive than most. Chop Shop lends itself well to various objective modes, but only if you have the fortitude to deal with the intensity of close quarters battle.
Exo Zombies – Part 2: Infection
Those who felt like the original Exo Zombies map was largely an act of holing up in one room and shooting it out defensively will be happy to hear that the latest edition of Exo Zombies features a much more wide open playing field. The variety of enemies has been increased as well as the map size itself. There’s even another objective layer added to the game in which players must guide other human survivors away from danger – a first for the series. With these tweaks, Exo Zombies’ second stage really attempts to up the ante in terms of both cinematic feel as well as gameplay. But in order to make players actually want to save these new innocents who appear mid-battle, a reward will be given if they are successful.
The mini-boss feel which has been covered widely plays out rather nicely, with environments posing a threat to Zombies as well. This gives players a better balance with more ups and downs rather than a relentless, never changing pace as seen in most Zombies matches. Balancing zombies between the roof and the ground gives players time to really be strategic with taking out the Exo Suit – equipped Zombie known as Goliath which can wipe out your Exo abilities with one hit. Burger Town is a dark and dreary reminder that people once lived here and ate here but now it’s just death consuming all. There’s also a large sewer network underneath the map giving a true amount of variety to what can be experienced in terms of environment. Don’t let the toxic gas kill you either…
Unfortunately players have to deal with plain Core Team Deathmatch or head into the Mosh Pit if they want to experience the new multiplayer maps at the time of this Review. There is no support for the new maps on Hardcore or Domination-only playlists by themselves. There’s also a new heavy weapon / shotgun hybrid the OHM available, but if you had the Season Pass already then this is just leveling out the playing field by giving it to those against you as well since it was already available to Season Pass holders.
Once again though, similar to last time, the centerpiece of this DLC is really the new Exo Zombies map being offered. Zombies are faster, hungrier, and deadlier than ever in Infection. With way more to do and more places to go as well as more variety with which to approach situations, this is possibly the best Exo Zombies episode yet. It might even be hard for High Moon and Sledgehammer to top this with their third entry, but that will be revealed soon enough.
Developer: Sledgehammer Games / High Moon Studios
Available On: Xbox ONE / Xbox 360
(Coming April 30, 2015 to PS4, PS3, and Windows PC)
Played On: Xbox ONE
Review Copy Info: A digital copy of this DLC was provided to RealGamerNewz for the purpose of this Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150418 and was last modified on 20150418 .
Doge of Shotgun Seat Productions Reviews the entire fifth season of hit television series The Walking Dead by AMC.
This Video Review includes analysis of the season finale in addition to thoughts upon the series as a whole, how it compares to others in its genre, and how it sets itself apart. There’s a fair bit of talk concerning the character development, evaluation of the writing, and an informative presentation to viewers who might want to know a little more before deciding to spend their time viewing the latest episodes in what is being called one of the best TV shows to air in a long time. Feel free to disagree with the views of this Review and let your voice be heard either on the YouTube Channel Shotgun Seat Productions or in the comments section below.
If you’re new to the channel, you should know that a lot is planned. A Retro Show will be debuting soon with a fairly scripted production planned. In addition to this there will be podcasts, videocasts (both solo and group), continuous reviews about late-breaking console games on the PS4, Xbox ONE, Wii U, PS3, Vita, and Xbox 360 (in addition to the Retro Show which will cover older consoles / games while their discussion is particularly relevant), and more. The usual industry talk you’ve come to expect from RealGamerNewz will often appear as guest features are planned as well. Original content such as next-gen gameplay footage, opinion videos, giveaways of popular titles such as Assassin’s Creed, and music selections in the channel’s playlist to help ease your mind when you’ve had enough videos are all also in the works. Feedback is welcomed and appreciated as we all grow together on this journey in the digital age.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20150330 and was last modified on 20150330 .
Rebellion’s Zombie Army Trilogy will be released in a couple days for current-gen consoles and PC. North American fans have come to notice, that the game will only be available digitally — while those over in the UK will see both a physical and digital release. You can import a physical copy through Amazon (Sold out at the moment), but if you would prefer to avoid that route, then don’t fret.
We reached out to the developer for information on a possible NA retail release of the game. According to Rebellion, they are indeed planning on releasing physical copies in North America. However this is the studio’s first time self-publishing a console title and they were unable to have it available for launch due to uncontrollable forces.
“We’re still planning on a retail release for North America, but unfortunately, this being the first time Rebellion have ever self-published a console game – especially at retail – a few things outside our control have prevented us from having it ready for launch,” according to Rebellion.
This is great news for those who still prefer to buy their games physical and do not want to import Zombie Army Trilogy from the UK.
Zombie Army Trilogy will launch for PS4, Xbox One and Steam on March 6th, 2015.
Stay tuned for our review and more info on the physical copies as it arises.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150304 and was last modified on 20150305 .
The achievements for Rebellion’s 4-player co-op, zombie killing, third-person shooter has been revealed. Zombie Army Trilogy will feature 68 achievements, worth a total of 1000 gamerscore points. The PS4 version of the game will most likely feature similar trophies. You can view them below, courtesy of XboxAchievements.
Don’t mention the Z word! – 10 points – Successfully complete Village of the Dead
Resurrection Day – 10 points – Successfully complete Cathedral of Resurrection
Play it Thule – 10 points – Successfully complete Labyrinth of Death
The pen is mightier than the sidearm – 10 points – Successfully complete Library of Evil
No more room in Hell – 10 points – Successfully complete Subway to Hell
Hell on earth, that’s it – 10 points – Successfully complete Purgatory
Into the fire – 10 points – Successfully complete Gateway to Hell
Descent into Hell – 10 points – Successfully complete Crucible of Evil
This is going to be a bumpy ride – 10 points – Successfully complete Terminal
Code Red – 10 points – Successfully complete Tower of Hellfire
I think we’ll start with a reign of terror – 10 points – Successfully complete City of Ashes
You got rid of those stiffs yet? – 10 points – Successfully complete Freight Train of Fear
There’s something in the mist! – 10 points – Successfully complete Forest of Corpses
Broadsword calling Danny Boy – 10 points – Successfully complete The Keep
Taste some of Mama’s home cookin’, Adolf! – 10 points – Successfully complete Army of Darkness
This calls for divine intervention! – 50 points – Successfully complete all Chapters on Sniper Elite difficulty
You want me to salute that pile of..? – 15 points – Kill an Occult General
Explosive personality! – 5 points – Pick up a Panzerfaust
I kick arse for the Lord! – 5 – points – Pick up the Preacher
Elite pickpocket – 10 points – Loot a Super Elite’s corpse
Burning a hole in your pocket – 15 points – Loot a Chainsaw Elite’s corpse
Give me something to shoot – 10 points – Kill a Zombie Sniper in mid-air
Got you, didn’t I, you little sucker! – 30 points – Kill a Suicide Zombie by hitting his grenade
Your blood pressure is zero over zero – 30 points – Headshot a Heavy Armour Zombie without removing his helmet
Nine tenths of the law – 10 points – Become possessed
Answer the Devil’s call – 10 points – Pick up a phone
We can still fix him – 10 points – Save the man in the hospital
Merciful death – 10 points – Put the tortured souls in the Forest out of their misery
Don’t worry, they’re evil! – 10 points – Shoot the 3 Zombie Ravens outside the Folterschloss
You’re so dead, you don’t even know it – 30 points – Complete any Campaign chapter in 4-player co-op at any difficulty level
We have a Judas in our midst! – 5 points – Kill a Survivor
Don’t get all stingy with your bullets – 10 points – Kill 5,000 enemies of any kind
The head bone’s connected to the…oh, wait – 10 points – Kill 500 Skeletons
Naughty little boys get what they deserve – 10 points – Kill 100 Zombie Snipers
We don’t need a stretcher. We need a mop! – 10 points – Kill 50 Suicide Zombies
Good, bad, I’m the guy with the gun – 10 points – Kill 50 Super Elites
Snuff them out – 10 points – Kill 25 Fire Demons
Headache relief – 10 points – Kill 25 Summoners
Every bullet counts – 15 points – Get a 5-for-1 kill with any sniper rifle
We got this by the ass! – 30 points – Reach a total shot distance of 50km
It’s just a flesh wound! – 5 points – Sever 1,000 limbs
Leave the limbs you’ve lost – 25 points – Sever 10,000 limbs
We all go a little mad sometimes – 15 points – Get an unbroken 10-headshot streak
Like a drunk who’s lost a bet – 10 points – Kill 20 enemies as they revive
Somebody’s got to survive! – 5 points – Get at least 10 for 1 with an explosive kill
My family’s always been in meat – 10 points – Get at least 15 for 1 with an explosive kill
Come and get it! It’s a running buffet! – 15 points – Get at least 20 for 1 with an explosive kill
Headshots are the very best – 30 points – Defeat 500 enemies with headshots
And stay down! – 15 points – Kick 50 enemies down
Resurrect this! – 30 points – Score 5,000 with a single sniper round
I will not negotiate with the Undead! – 5 points – Reach a Chain Count of 10
Scourge of zombiekind – 10 points – Reach a Chain Count of 20
You’ve got red on you – 15 points – Reach a Chain Count of 30
Zombies, man, they creep me out! – 15 points – Reach at least Wave 10 in Horde Mode – Waves of Despair
You’re going to meet Death now… – 15 points – Reach at least Wave 10 in Horde Mode – No Sanctuary
You’re going to have to work for your meal – 15 points – Reach at least Wave 10 in Horde Mode – Flood of Tears
I’ll teach ya how to shoot! – 30 points – Reach at least Wave 10 with the highest score in any Horde Mode map
Guts and glory – 10 points – Reach at least Wave 10 with more gold medals than your companions
Got your back – 15 points – Kill 50 enemies that are actively attacking other players
A friend in need – 15 points – Revive other players 50 times
Got the killshot! – 10 points – Kill 20 Elites in co-op
Down but not out – 30 points – Kill a total of 20 enemies while incapacitated
Man, you sure know a lot about monsters – 15 points – Complete every Survivor sidequest
Gratuitous violence from the lot of you – 30 points – Complete levels as every playable character
Just in case we make it – 30 points – Collect every Gold Bar
They must be destroyed on sight! – 30 points – Find and shoot every Bottle of Blood
You have…death around you – 15 points – Reach at least Wave 10 in Horde Mode – Dead End
They’re coming to get you, Barbra! – 15 points – Reach at least Wave 10 in Horde Mode – Dead Man’s Bluff
Nazi Zombie Trilogy will launch on March 6th, 2015 for PS4, Xbox One and Steam.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150301 and was last modified on 20150301 .
This is just a taste for those who don’t want to spoil the later levels yet. I’ll be uploading those later as well. This is from way back when I first played a match of Exo Zombies on Call of Duty: Advanced Warfare and I had no idea what I was doing. The Outbreak map is great and I’m excited to see more. If you haven’t already, make sure you read my Full Havoc DLC Review. I think this video perfectly demonstrates that anyone can pick up and play the new Exo Zombies mode and that it will be able to have a wider appeal than the previous Zombies modes because of that. Exo Zombies is available as a separate mode to Call of Duty: Advanced Warfare upon purchase of the Season Pass on Xbox ONE or the Havoc DLC on Xbox ONE.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150204 and was last modified on 20150204 .
Dying Light comes from Techland who has made high budget games for every platform out. They’ve also had some great experience in the survival genre making games such as the Dead Island series as well as the Call of Juarez series. Since inception as a company in 1991 Techland has opened up five offices around the world and now put their absolute best foot forward with the exemplary effort Dying Light.
Dying Light is a first person action survival horror game. The game is set in Harran where there’s been a terrible outbreak and survivors are fighting to make it up against a seemingly unstoppable threat, the infected undead. Players will take upon the role as Kyle Crane an undercover operative that works for the GRE (Global Relief Effort). Crane is sent on a mission to retrieve stolen files from a seemingly ‘bad’ guy named Rais who went against the GRE and stole a bunch of sensitive materials that contain items about the breakout. Upon arriving by plane Crane is hurt and is rescued by Jade, a local, and someone you will get to know better as the story progresses.
Dying Light has two main factions; the runners and the bandits, with everyone fighting for control of the city, and the secrets woven into the story unraveling as Dying Light continues. Players find themselves being introduced to The Tower first. This is the main stronghold in the game where most of the missions will be staged from as well as the main location where very important characters will be revealed to the player. One of the most important things that the user will always be searching for is Antizin which is a viral suppressant that acts as temporary cure to the Harran Virus. Unfortunately, Antizin is not a permanent cure though, and though rumors are one is being developed by a scientist Dr. Zere, Crane will end up working with lots of different characters in the storyline to help them in any way he can in hopes of a cure as well as staying in alive and staying in contact with the GRE. All of this goes on while the main character also has to remain undercover to not let anyone know about the files he was sent to get.
To players, finding a cure and helping out the people they meet may be a very important and rewarding experience. To the main character Crane though, getting those files is the real mission, the real purpose, the only thing that matters. This successful cinematic narrative shows how video games can provide players with a moral motivation in real life while at the same time engaging as a character they just might disagree with fundamentally. This becomes more so towards the middle and end chunks of the game, but we will avoid spoiling anything in the story beyond the early moments in this Review. If you’re this far reading in, you may want to consider picking up Dying Light to find out more for yourself.
The gameplay in Dying Light is very different from what you would expect if you have played any of the Dead Island games. The core of the game revolves around always keeping Crane moving and this is thanks to the parkour movement as well as more intense encounters with enemies. Each swing feels like it has more weight, more meaning, perhaps even more importantly the statistic grind of upgrading weapons now feels equally solid and stable.
Adapting to the terrain is crucial if you want to survive in Dying Light. There are several different behaviors that players can benefit from turning into habits including transitioning from running to jumping movements like silk, gaining access to higher ground as well as garbage bags useful for breaking a long fall. Stealth becomes an optional way to avoid a lot of damage in between missions as well as keep the noise down, since the infected are attracted to loud noises. Users will find that they need to open up and secure safe houses around the city. These might range from safe places to go to if hurt to critical laboratories. Players also need to find safety and rest if they have spent all of the daytime hours to be secured from night time droves of ravenous zombies before becoming one themselves.
Getting items from crates and lockers is essential in upgrading weapons as well as making other useful items such as medkits. The combat is primarily based on melee combat, there are guns in the game, but ammo is extremely rare to find. Supply Drops are something to always be on the lookout for as they have different types of drops in them. These can be very helpful, some contain anything from Antizin to medical supplies, as well as combat items that can help you out.
One of the biggest gameplay elements put into Dying Light is the day and night cycle. This essentially makes the experience and is a game-changer for the survival genre overall. In the daylight, it’s easy to find your way around and zombies can be difficult but are overall not too hard to take down. When the sun goes down though, and the night comes, zombies become twice as strong and can overtake even the most skilled player. There are several that also have increased powers at night, for example the ones called volatiles. Volatiles can bite and attack quickly so your best case scenario is to run as fast as you can or if they get close hit them with UV light to stun them and then continue to run. These creatures can of course be killed, but players will want to be wary of large hordes grouping up on them at one time. One of the most important keys of mastering Dying Light, and a noticeable upgrade from the Dead Island formula is that the RPG skills now come in three categories: Survivor, Agility, and Power. Each of these skills will be upgraded as the game continues and this is where the user can really tailor the experience to the way they enjoy playing.
Controls for Dying Light feel fluid and easy to get used to, since during the review process both the Xbox One and PS4 versions were being played. I could compare the two for controls. On Xbox One the button mapping for Dying Light didn’t seem the best. The PS4 has the same layout on the buttons, but it feels a bit more natural for the platform if it weren’t for minor touches such as the touchpad on the controller having one of the most annoying implementations and essentially holding it back from greatness. Since this would always get hit by mistake mid-combat. The PC Version also supports keyboard and mouse or controllers and our Editor-In-Chief Jon Ireson says he enjoys the PC Version with his Xbox One controller plugged in (no charge kit adapter required, just download the free drivers from Microsoft Official Website) and sees no major issues with the controls. The new parkour system is great as well, and is integrated in a way that works very well with the gameplay and artificial intelligence zombies display.
Characters in Dying Light all have different back-stories that can be found out by either paying close attention to the main missions and/or during completion of the game’s many side-quests. Major characters of course include Kyle Crane, Jade Aldemir, Rais, Brecken, Rahim Aldemir, and Dr. Zere. In addition to these characters there are additional characters with quests that can be completed to receive additional skill points as well as to help players ultimately find more loot.
If I haven’t mentioned it before, Graphics in Dying Light are downright gorgeous. Everything from the high landscapes to the detail in the buildings as well as the character models are expertly sculpted, textured, and detailed – especially the infected. Enemy Design is interesting and gives enough push to the genre to feel fresh and new. In terms of engine performance, the game operates around 30 frames per second on console (occasionally reaching higher) while performing 35 – 45 on most current-gen, low-end to average gaming computers. This is complained about by some, but looks crystal clear the majority of the time and shouldn’t hold you back from enjoying this great game. That being said, there are a small amount of frame dip moments in the game and a few technical issues were encountered. For the most part, these didn’t hinder the gameplay experience overall and only costed a few moments of time compared to the tens of hours of fun achievable with the game. For the record though, Dying Light has crashed twice on the Xbox One, once during the tutorial in which the character jumped off the map and then floated in the air, and once more when the character got stuck in a wall while free climbing. But, these are not major issues, and only happened a rare amount of times. I haven’t had any of these issues on the PS4 as of yet. Techland also confirmed that they will be re-enabling mods in the PC Version of the game and that they were only temporarily taken away from the community in order to quell cheating issues in PvP mode.
Dying Light does have a co-op option in the game and nothing is better than joining a buddy and slaying lots of zombies together. There is also “Be The Zombie” mode that has been added to the game where it’s zombies vs humans, part of the player base plays as humans and the others play as Night Hunters. The Night Hunters are of course a breed of very intelligent infected. After a small tutorial is provided for players to learn how to move incredibly fast and agile, they are shown that their weakness is the UV light. I’m looking forward to continuing to play this mode a lot more with my group of friends in the near future.
Dying Light has to be one of the best games in the survival horror genre. With lots to do in this bloody city, there’s never a boring moment. Lots of quests seem to repeat the same themes, but if users get sick of that there is a lot of areas to just explore and lots of infected to kill. Dying Light has a very high replay-ability factor especially with or without the DLC being added from the Season Pass in the next couple of months. Upgrading and crafting weapons while experiencing a cinematic survival experience gave us hope for Techland’s future endeavors and we hope Dying Light has now been birthed into a franchise we see evolve in major ways going forward. Techland has introduced a new level for others to reach for in the industry making anything to do with the undead. Dying Light is a must play.
Official Gameplay / Dev Diary Livestream Replay:
Your First Week in Harran:
“Be the Zombie” PvP Multiplayer:
Overall Score: 8.5 / 10
RGN Rating: Silver Game
Publisher: Warner Bros. Interactive Entertainment
Available On: PS4 | XO | PC | Linux
Played On: Sony PlayStation 4, Microsoft Xbox One, Windows PC
Review Copy info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20150202 and was last modified on 20150202 .
Xbox One Exclusive: At this time no other platforms DLC release date are confirmed. If you haven’t already, go check out our CoD:AW Review to get a feel for where we rank the game overall in the franchise and genre at large. Outbreak is perhaps the most unexpected and now talked about piece of the Havoc DLC, so that’s what this Review will mainly focus around. It is unclear at this time how many new Zombies maps will be released by Sledgehammer Games and High Moon Studios in total – so keep that in mind. That being said, so far their work is impressive.
Outbreak is the first installment in a new mode called Exo Zombies debuting for the first time in the Call of Duty series. This mode combines the Exo Suit abilities of Advanced Warfare while at the same time borrowing a lot of classic gameplay principles from the Zombies modes seen in previous games (World at War, Black Ops, and Black Ops II distinctively). Surprisingly the end result is more fun and enjoyable than expected, even right from the start. Sledgehammer + High Moon take some influence from the co-op survival mode Extinction created in Call of Duty: Ghosts by NeverSoft and grabbed the best of what that mode had to offer in terms of action-based, pick up and play feel. There are a few things that have been dropped from the traditional zombies experience including the need to repair windows. This act of boarding up windows had become a bit overly repetitive in the Zombies series as it were, and now players don’t need to board up windows but can get security such as lasers, turrets, drones, traps, decoys, grenades, as well as many new forms of defense both automated and manual.
The ease of gaining weapon access and upgrading weapons compared to previous Zombies installments is another welcomed change to the formula as Sledgehammer + High Moon’s first excellent entry in the Exo Zombies DLC series begins. Double jumping in the Exo Suit adds another aspect to Zombies as well and players can feel more ready than ever to adapt to it thanks to Destiny. Few games do control set crossovers so well, but the Exo Suit definitely pulls this off.
This game takes more action based team work rather than puzzle based exploration, pitting players up against an ever increasing set of enemies that seem to take graphic design cues from heavyweights in the survival genre like Resident Evil. This is a very appropriate theme and I’m glad Activision gave the green light for something so dark and satisfying from Sledgehammer Games and High Moon Studios. I’ll admit, I initially had reservations as to whether or not they could do an entertaining zombies mode – but they’ve delivered fun gameplay ten fold to answer that challenge.
Air drops with security drones, ammo, camo, credit from ATM’s for running around the map and keeping a perimeter, getting a good gun quickly, upgrading it multiple times with ease, and getting infected then cured or dying are just a few of the experiences you can expect per second as 60 frames per second hit you on the Xbox ONE Call of Duty Zombies experience that is Advanced Warfare Havoc’s Outbreak Exo Zombies map. This is a straight forward approach to Zombies with less jumping through hoops and more getting into the meat of the action with friends. A couple of decent players who know what they are doing can hold an entire team at least several rounds in until deeper strategy is accomplished by said team – meaning this is a fun pick up and play experience even if you haven’t learned the map yet.
Advanced types of Zombies as players go further and further push the line forward for romanticizing the dark demonic look Activision is getting away with here. We love it. To keep up with increasing zombie health and difficulty players must maintain upgrades as before but now it feels much more balanced and ideal plus a different looking, different acting breed of Zombie every once in a while doesn’t hurt. For people who may have got bored too quickly with the sheer difficulty and a-typical logic puzzle / strategy aspects of past Zombies entries, this new Exo Zombies is definitely going to be more enjoyable for you. For those who loved the never-ending upgrades and murdering Zombies with long-form strategy, there’s none of that missing here – it’s just Easter Eggs aren’t part of the main requirement to play anymore, they’re actually Easter Eggs.
Lilith is the best playable character by far with the quickest speed, and is played by Hollywood personality Rose McGowan. Every character is pretty interesting in their own way though and has some often hilarious and colorful dialogue, so hearing things like “I fu%&ng hate ATLAS Corporation”, dropping F – bombs, or yelling out “F@&k You!” after rage killing a nearly triumphant horde of Zombies. The top quality acting from its cast makes the game more cinematic and the overall experience maintains immersion because of this.
Many Power-ups and pick-ups exist in the game including but not limited to the DNA Bomb, Full Reload, Rocket Assault Drone, Power Surge (when everything in the game becomes 10 credits, any weapon, anywhere, even mystery boxes), and more. When you open up new areas Zombies find new ways to show up, even though a new round hasn’t even started yet. This keeps even veterans on their toes as they feel its safe, leave a crawler, and run deeper within the map for resource gathering purposes. You still have to pay to open up doors, and exactly which doors you choose to open will dramatically change how many rounds your team survives.
As usual, getting multi-kills, headshots, and using the pistol / stabbing combination early on are essential strategies to starting off with maximum efficiency and the best chance of going the distance. Every few rounds there’s a dog zombies round. Zombies who will bite players and infect them happen every few rounds as well. If this happens to you, get to the Decontamination Pad within 60 seconds to heal or you’re dead. Extra credits for killing zombies w/ Melee, DNA Bomb, headshots, or explosives, especially in combination for multi-kills, are non-stop incentives to the fast paced action.
As for the deeper strategy breakdown within Outbreak, one player gets a hold of the Nano Machine bubble putting Zombies into slow motion and damaging them while another gets the Drones and decoys them at the same time forcing all of the Zombies to be attracted into this bubble area damage effect while all four players focus LMG (Light Machine Gun) gunfire onto them. All four players should take advantage of reduced pricing from Power Surge when needed in order to quickly gain access to and upgrade weapons of choice.
Pro Tip: Do NOT Open the Administration Wing door with the containment pad on the other side of it if you want to attempt the more straightforward logical strategies most players are familiar with. That means, get on the mic and tell everybody else not to open the door as well. This door actually ends up being the sweet spot and safe zone complete with cure to infection, weapon upgrade, and if not opened this door servers as the only wall and barrier blocking what otherwise becomes a never-ending barrage of Zombies coming up from your team’s behind.
Upgrading weapons over and over is of course the only way to deal with the escalation of Zombie intensity through later rounds. Each upgrade is costly though at 2,500 each. It’s best to get LMG’s or weapons of choice using the Mystery Box (AKA 3D Printer) before upgrading, and also to do the upgrade when out of ammo so it serves as killing two birds with one stone. That being said, it’s even better to wait it out and accomplish grabbing the Full Reload pick-up bonus for the entire team and doing the majority of weapon purchasing / upgrading during Power Surge (similar to Fire Sale from old Zombies modes) that way optimal spending can commence. Use the free ammo and reloading that the game gives you as much as possible and spend on getting the team into proper roles fully geared up that way when the round is over 30 before you know it – everyone is prepared to tough it out for many more rounds in this one spot. It’s unclear what round this spot will be good to, feel free to comment below if you’ve been playing it and have gotten very high.
Of course, Outbreak is only one part of the Havoc DLC offered for Call of Duty: Advanced Warfare, and while we decided to focus the majority of this 1500 word Review on Outbreak we would be remiss to not mention the additional features of the Havoc DLC pack Available Now on Xbox One.
ALL Included in Havoc DLC Pack:
Co-op Exo Zombies Mode & 1st Map:
Outbreak (Starring Rose McGowan, Bill Paxton, John Malkovich, and John Bernthal.)
Competitive Multiplayer Maps:
Including the AE4 Widowmaker (AE4 controlled energy assault rifle)
Ascendance, Supremacy, and Reckoning are still coming to Xbox One first, and this Havoc DLC will eventually be made available for PlayStation and PC platforms, but if you’re fortunate enough to be playing Outbreak on your Xbox One copy of Call of Duty: Advanced Warfare right now you know what I’m about to say. Sledgehammer Games and High Moon Studios have redefined Zombies in a great way. Four multiplayer maps plus new weapons and a masterpiece entry into the Zombies legacy makes for a totally solid value proposition. We hope to see the franchise continue to take this gameplay direction in DLC as well as full games. Our only worry is that this game will mainly be purchased to play this new form of Zombies and there could only end up being 4 maps total created for it. This seems like a problem and admittedly hurt the score a bit of an otherwise great experience, and while we wish Advanced Warfare included more Zombies maps in either the original Advanced Warfare or in these DLC packs, we are still happy to be fortunate enough to experience this creation and compel others to try the same. I applaud Activision for funding titles that are becoming more and more fun with less emphasis on the meticulous parts of play and more on the reward of teamwork and elite success through firepower.
Havoc – Multiplayer DLC Trailer:
Exo Zombies – Outbreak Trailer:
Overall Score: 8.5 / 10
RGN Rating: Silver Game
Developer: Sledgehammer Games / High Moon Studios
Available On: Xbox One Exclusive
Xbox One Exclusive: At this time no other platforms DLC release date are confirmed.
Played On: Microsoft Xbox One
Review Copy Info: A digital copy of this game’s downloadable content was provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150202 and was last modified on 20150329 .