RealGamerNewz - We Are Nex Gen

Kingdom Hearts III / Final Fantasy XV Director Tetsuya Nomura Speaks On How His Career Came Together

By Jon Ireson in Final Fantasy

Barret Wallace - Final Fantasy VII

Developer prestige Tetsuya Nomura spoke recently about the early days of his career and what they entailed. With memories reminisced to the Japan Magazine Famitsu Nomura speaks about what it was like working with the minds that created the Final Fantasy series. He also speaks who he believed inherited the franchise from whom in regards to the origins of some of the Final Fantasy titles.

Nomura spoke about being shown the basics by Hiroyuki Ito and being taught from the start to use new ideas when pitching gameplay features to the Final Fantasy series. Nomura’s work began as a debugger for Final Fantasy V which quickly led up to designs that ended up as the well-known characters Shadow and Setzer from Final Fantasy VI. After this Nomura has gone forward to do much work on the FF series, as mentioned above, and has gained prominence as a designer in many ways for this work.

“There were a lot of things, but for example, in the planning book for what kind of jobs I had in mind for Final Fantasy V, there were things like a ninja with a dog, a gambler who fought with dice and cards, and other illustrations. Everyone else used computers to type things out for their main plan books, but in order to have more impact, I wrote all the notes by hand and included plenty of drawings.

“I believe that having studied advertisement also worked out in a positive way. After a while, whenever it was time to turn in our plan books, Sakaguchi and Kitase would say ‘Where’s Tetsu’s plan book?’ as they started looking forward to it each time.”

“However, in the end, those ideas weren’t used for Final Fantasy V, but when we started on Final Fantasy VI, they were used for Shadow and Setzer. After that, it was a great experience for me, to have something I arranged go out there in the world. I believe that being in that position is what may have led my being appointed to Final Fantasy VII.”

Credited for involvement in many games including Character Design for beloved RPG hits Final Fantasy VI, Final Fantasy VII, Final Fantasy X, and many mothers. Nomura is also credited for the creation of Kingdom Hearts franchise. Specifically Director, concept design, main character designer, storyboard designer, and base story are noteworthy titles among Nomura’s work on the original title.

More recently, Tetsuya Nomura is directing the upcoming Kingdom Hearts III and Final Fantasy XV games for Square Enix which will arrive on PlayStation 4 and Xbox ONE upon completion – perhaps with a system-selling impact as seen with many past installments of these titles. Nomura is also involved with concept game design, character design, as well as base story among his responsibilities with Final Fantasy XV (pronounced: Final Fantasy Fifteen).

Kingdom Hearts

ff7 characters realgamernewz nomura

Locke Final Fantasy 6

Final Fantasy XV RealGamerNewz

Aya Brea Nomura

Aya Brea

Kingdom Hearts III Promo Art

Final Fantasy XV Kingdom Hearts III

[Some Info Sourced: Famitsu Magazine via Siliconera]

Follow RealGamerNewz: YouTube | Facebook | Twitter | Google+ | RSS
  • Rainbow Mika Revealed for Street Fighter V in New Trailer
  • Until Dawn Out Now, Launch Trailer Released
  • Here’s Your First Look at WWE 2K16’s Stone Cold Showcase Mode
  • WWE 2K15: WWE Summerslam 2015 Predictions
  • Here’s 20 Minutes of New Until Dawn Gameplay
  • Mad Max’s Latest Trailer let’s You Choose Your Path of Destruction
  • New Mega Ran Video Ft D&D Sluggers Uses New & Crazy / Innovative Old School Gameplay
  • Broken Pixels Kicking Off ORLANDO NERD FEST 2015 Tonight !!! – Livestream & Music Video
  • Naruto Shippuden: Ultimate Ninja Storm 4 Release date Revealed in New Gamescom Trailer
  • Latest Mad Max Trailer Introduces the Game’s Strongholds
  • Zombi and Rocket League DLC Lead this List of New Trailers in Today’s Roundup
  • Call of Duty: Advanced Warfare’s Final DLC Pack Revealed
  • Here’s 10 Minutes of New Bombshell Gameplay from this Year’s Quakecon