Every book on the ground in Skyrim is now part of a real E-Reader book collection

The books found on the ground in the Elder Scrolls series are known by fans to be an immersive set of lore interactions. Though the mechanic of reading books in a video game might not be popular among today’s gaming audience it is still practiced as a storytelling technique that can even provide a chill to the gamer under the right circumstances.

It could even be argued that this format holds immersion better than having certain things explained to you by a narrator or character within the game. The elegant solution is that you are still your character holding a book while the cold wind blows around you and your journey awaits your blood-stained sword.

Apparently the cult following that supports this type of lore reading in Skyrim has grown quite strong and now Capane.us has gone so far as to add the Skyrim books to the E-Readers: Kindle, Nook, iOS, etc. You can download it for free on their website at the time of this original post.

Source: Capane.us via Joystiq

Call of Duty: Modern Warfare 3 PSN Multiplayer Review

With this latest release to the Call Of Duty Modern Warfare series, MW3, there have been a few changes to the multiplayer mode. While at the same time changes are being made, almost everything from a technical standpoint is the same. For instance, online problems from the previous installment swept under a rug in a dark corner of the room. Whether it is in hopes that nobody notices or just due to the fact that the regime doesn’t really care what hard core gamers think of their work as long as they get bank, we will never truly know.

So the question is what’s new? To start off, the entire kill-streaks reward system has been revamped to something called point-streaks. This new system lets the player acquire points towards their kill-streak reward packages by doing the objectives such as capturing flags or taking bases in domination as well as kills. In other words, you die and still get your kill-streaks.

These are separated into 3 different packages named Assault, Support, and Specialist.

Assault Strike is the exact same and works the same as MW2  and Black Ops did for the kill-streak rewards system. This package will reward you for kill-streaks with packages like the precision airstrike, AC130, and helicopter support and a few new strikes have been added. These packages get reset when you die.

Support Strike has a different set of rewards geared more towards supporting your troops rather then dominating the opponents. It has rewards like Ballistic duffel bags that lay on the ground enough for the whole team to take and they will receive the juggernaut perk while wearing the vest till they die. Or other rewards like Sam turrets, remote turrets, and escort airdrops. The difference with this strike is it does not reset to zero upon death it actually continues to hand out packages.

Specialist Strike rewards every second consecutive kill with a perk of your choosing. But after an eight kill-streak you receive every perk in the game till you die. This also resets kills to zero upon death.

Now I’m not sure if this is better or worse. On the one hand the campers still get rewarded with the dominating weapons while camping for kills. On the other hand, people that are either not camping or just are not good enough to acquire kill-streak rewards gain access to these more weapons and support equipment. You have to also factor in the fact that points towards the rewards are also being gathered from completing objectives.

To me this just means twice as many support weapons flying around than before. I don’t think that it creates a more level playing field, just more of a messy confusion with a bunch of supposed team players plating ib a lone wolf single player mode all their own. As far as the specialist goes, I’m not sure what to make of that yet. We can only hope that some people will be using it to offset the ridiculousness of all the rewards being handed out constantly.

There has also been a change to the ranking and unlock systems. Now instead of using a cash-based system, your primary weapon ranks up with usage to unlock your attachments. Also added to the attachments is the ability to equip your weapon with hybrid scopes which means you can put a short range dot scope and a long range magnified scope similar to ACOG then have the ability to switch between during battle instead of during intermission.

One of the controversial, so-called perks (I call it more of a move) is the stand to prone otherwise known as the “dolphin dive” has been removed from the game. I really don’t see the purpose of removing the move when people still do it, just a little bit slower than before.

If you were going for realistic battle that diving motion is as real as it gets for CoD. I am pretty sure when you’re in a real battle and you come around a corner to see a guy or two unloading clips at your ass you don’t just say, ‘oh okay, I’m gonna  stop first, then kneel down, then lay down before I get to have my head blown off.

The new modes that have been added, Kill Confirmed and Team Defender, are a welcome change. Though I would have liked to have One in the Chamber back in the multi-player mode (from Black Ops Wager Matches) instead of just for private matches – evidence of Treyarch’s absence from this project.

Kill Confirmed requires players to collect floating dog tags from the corpse of downed enemies before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team of a kill.

Team Defender requires both teams to try to capture a flag dropped by the first person who gets killed when the match starts. After that, players must hold it to gain double points per kill while the team without the flag only gets the default amount per kill.

Co-op Mode features a new Survival Mode and also brings back Special Ops.

Survival Mode: this mode has one or two players fighting endless waves of enemies, with each wave becoming increasingly difficult. It just feels like Zombies Remix to me.

The group party invite system seems to be fixed. It no longer requires multiple invites, restarting your system, or just give up on inviting people who can’t seem to join. All things that should never have been a problem to begin with upon release. I have heard plenty of complaints about the matchmaking. Honestly, I have to say I have yet to experience more than a few problems here and there.

My main problem with this game is that the latency is so bad. If the hit detection is not off, it sure looks pretty bad after the latency queuing gets to it. For those of you that don’t know, latency:

“Queuing delay occurs when a gateway receives multiple packets from different sources heading towards the same destination.”

So yes this title still suffers the worst lag issues I have ever seen in an FPS, hands down. What’s Activision’s solution? The Call of Duty ELITE Premium service. That’s right, make everyone pay for something they should have given this series from the start, DEDICATED SERVERS. Unfortunately, the dedicated servers are PC ONLY.

I mean seriously, we need to pay for the servers because the online game-play is unbearable. We are talking about a game series that makes billions in the first 24 hours of each title’s release. That’s just insane from my standpoint but as long as people are stupid enough to dish out the fifty bucks a year, it’s always going to be pay-to-get-good-play.

The maps are the most camper-friendly maps we have seen in the series thus far. The sad part is, that’s exactly what Infinity ward said they were going to reduce and take a look for yourself. There are way too many corner buildings, power positions, and choke points to say the least. The map designs look way too familiar to be considered new in my book. The environments look to be copied-and-pasted from its predecessors MW2 and COD4.

Another issue that remains is the re-spawn time being approximately .05 seconds, and sometimes faster. Why is this a problem? You kill someone and he is back in your face before you can even look at the map and reload. Another instance is when you are killed and you re-spawn so fast that the other guy is still standing where he killed you and kills you again – it’s just insane.

The music is always lackluster in the MW series, but the sound affects seem to have suffered in MW3 for some reason. The sniper rifle sounds like it is shooting by steam. Some shotgun sounds have noticeably been re-used from MW2, like the USAS12. It has the exact same sound as the M1011 from MW2. The chopper gunner needs to sound more like it does when you’re in the chopper instead of the annoying buzzing sound as it’s flying around overhead.

Voice chat is probably the worst it has been in the last three Call of Duty games. What the heck happened here? The host migration is also worse. It seems to be completely dropping the game more times than not. I guess the question posed is how does this happen still when you are on your 8th game in the series? Things are supposed to be getting better every time, especially when it’s just a carbon copy of itself. By this time MW3 has no excuse for failing to be polished to the point of blinding chrome.

The fact that more things have gotten worse rather then better from Black Ops Multiplayer combined with the lag of peer-to-peer console servers produces a sometimes fun, sometimes unbearable online multiplayer game without a terrible amount of difference from its predecessors.

Overall Score: 5 out of 10

This game was purchased by RealGamerNewz for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Modern Warfare 3 Gets Hacked on Xbox Live, What Else is New?

As we all know most Call of Duty titles have been giant hack lands for hackers. Every iteration of the game has arrived at our doorstep with promises from the developers that this time things would be better. Black Ops saw a small window of time before it resembled Modern Warfare 2 in terms of campers and exploits. Now we have Modern Warfare 3, the game that just released in the Call of Duty series, finally hacked.

It took less than a month. You can now find infected lobbies in the Xbox 360 version of Call of Duty: Modern Warfare 3 according to a new post at MP1st.com. It is unclear if this effects the PlayStation 3 or the PC versions of the game but it is this author’s opinion that it probably effects all of them and is just worse on the Xbox 360 due to the fanbase being more into game-breaking exploits. If you were on the fence about picking up this game and worried about the multiplayer, this may be an indicator that you should just wait until Call of Duty 27 before hopping back in on the franchise.

Source: MP1st

How to carry unlimited items in Skyrim

A Machinima director has discovered the key to carrying unlimited items in Skyrim. Pinoytutorial put together a tutorial guide for quick reference. It is unclear if Bethesda will be doing something about this or not and if any patches will rectify these exploits in the future. In the meantime you will have to use these at your own discretion. Be forewarned that some gamers have found it less fun to cheat before they have beat a game the legit way.

“As you can see from the clip, you’ll be able to use your companion Lydia to carry any items you want even though she has already reached her limit. Of course, there’s a lot of companions you can hire on Skyrim but Lydia is the most common one since you can have her earlier on the game after finishing a basic quest.

So to do the bug, you simply need to drop all the items individually. Once they are on the ground, aim on the items and ask your companion to pick it up. Magically, your companion can pick all the items you’ve dropped even though she has already hit a weight limitation. Just to double-check, you can see at 1:39 mark that all of your items are stacked accordingly with Lydia.”

Full Tutorial Here: PinoyTutorial.com

Starhawk Private Multiplayer Beta 1.0.2 + 1.0.3 First Impressions

The Starhawk Private Beta has begun. Invites started rolling out on Tuesday November the twenty-second. We were lucky enough to get a code before the masses arrived. The first thing you will get to do is spawn. Not a big deal right but wait, you don’t just spawn you get to drop from the outer atmosphere in a fiery pod. Select where on the part of the map that your team controls. This can also be used as a weapon by aiming for the enemy while getting ready to spawn and controlling your fall with a  target landing mark that moves with you as the pod gets closer to hitting ground.

In the beginning of the match after ‘podding’ down from space it’s a fast and furious race to get building. Identifying strategic choke-points in maps is essential to seeing every weapon and vehicle you will be needing. You will need to find out how many protection structures your flag will need as well so they can be built then used. This is the build and battle feature that has transformed this series into a strategically enhanced super fast action third person shooter.

Each build includes either a weapon storage location where your teammates can load up or houses a vehicle such as the Razorback – a futuristic version of a jeep that has a mounted 50 cal on the back and seats three. Don’t worry, the other passenger can also wield his rifle at the same time. Some of the other buildings house the jet pack dispensers, and the holy grail of weapons the Mech-Hawk.

The Mech-Hawk brings back the Warhawk flight style air battles with the twist of being able to transform back into an unmatched ground force in the blink of an eye taking all of the weapons from the aircraft with it and adding the power to just stomp people out as they run away in fear. This new hybrid vehicle is the ultimate weapon.

The maps we have seen so far are futuristic to say the least with everything from acid spewing oceans to outer space platforms hovering far above the planets sporting awesome visual details from every possible angle. After logging quite a few hours I would find it hard to believe anyone if they said they were not enjoying it.

In all other games you race out to gain position looking for the perfect spot to set up and get ready for the war. In this game you make your spot wherever you want including directly in the enemies camp. But don’t expect to be there long because they can destroy it just as fast as you can build it. Put up a sniper tower in any location you want climb up to the perch and your weapon and ammo are sitting there waiting for you.

Not only can you drop down and nail the enemy with your spawn pod but you can also decimate the enemy with any one of your buildings if your timing is right. Taking bases requires a beacon to be placed so that you and your team may spawn there and begin to build your fortress the whole time while pushing forward toward the enemy forces.

In this early beta only thirty-two structures are allowed for the eight player team. Not to worry, the structures also come with the ability to reclaim them in order to better enhance your strategy or to just build something you’re needing more than what’s already there. For instance, you have built a fortress of walls around your flag or in your base blocking all entrances and you need something for the forward bases. No problem, simply reclaim the stuff you’re not using and communicate with the team letting them know what you need and where you need it placed.

So far I have to say it has been a long time for many of us Warhawk veterans waiting in anticipation for this release, even when mum was the word for so long until the secret PlayStation 3 exclusive became a reality. The hardcore Warhawk fans knew that something was in the works all along. Dylan Jobe and his team over at Light Box Interactive have not disappointed with their latest installment and I have to say they have exceeded my expectations. Having logged over three thousand hours in their previous game Warhawk, I do not say that lightly.

The best part is there’s even more coming! I’m talking more vehicles, more maps, more modes, even the addition of a story mode will be in the mix before it’s all said and done. This is just the beginning of what players are going to get when they purchase Starhawk. Not to mention the unbelievable amount of replay value this title will have. I’m expecting the same, if not more than Warhawk which is still enjoyed online daily after its release in 2007.

Keep your eyes on RealGamerNewz for Starhawk News, Gameplay Videos, and More. Follow RealGamerNewz on Facebook + Twitter and StarhawkRGN on Twitter.

Microsoft Buys Video Search Company for Upcoming Xbox 360 On-Demand Video Service

Like how your cable box glitches and struggles to change channels without latency? Oh. Well Microsoft doesn’t either apparently. They are working with integration on their newly purchased company VideoSurf (rumored to have cost them $100 million) to enable a Bing video search to work over their newly announced Internet Protocol Television solution. To translate that into english: your Xbox 360 can become your cable box with this new service, hypothetically.

GamaSutra also identifies a number of “40 major entertainment partners, including Comcast, Verizon, HBO, Syfy and Bravo.”

We will find out when Microsoft brings out their next dashboard update and entertainment service upgrades what this is really going to be like. For now we wait and watch Netflix teetering on a crash and burn if Microsoft can knock this out of the park for Xbox Live.

It was only a matter of time for some one to approach the cable companies for programming in a streaming, on-demand fashion, but will it be enough to compete with the industry-leading Blu-Ray standard and the PlayStation Store’s superior number of major hollywood film publishers?

via GamaSutra

Starhawk EULA Updated: Gameplay Videos Sanctioned Officially (Again)

Starhawk’s EULA agreement has been updated with the recent 1.0.3 update to the Starhawk Private Beta reminding testers that they are not only allowed, but also encouraged to record their gameplay, discuss their opinions on the game, give feedback on balance, points, gameplay mechanics, or just get the word out there overall.


This is a great chance for Starhawk to become seen by a larger mainstream audience than predecessor Warhawk was able to capture the attention of. While Warhawk lived on to become an icon in multiplayer gaming for those who stuck with it, many were turned away by the game’s steep learning curve and overall domination over new players before the implementation of ‘noob servers’ a.k.a. Rookie servers.

Most beta tests will have their testers agreeing to an NDA or Non-Disclosure Agreement clause in their EULA that would discourage any gameplay recording or even critical discussion of the game in the general public media. Starhawk’s developers at Lightbox have decided to take a more open approach to feedback and footage distribution and seemingly opened the floodgates!

If you have yourself a way in to the Starhawk beta and have been wanting to record gameplay videos, you’re in the clear!

Call of Duty: Modern Warfare 3 on PS3 #1 in Japan

Weekly sales numbers being discussed over at Gamasutra include the new entry to the Call of Duty series, however this entry paints a well-known picture of the industry’s differences from continent to continent.

While the Xbox 360 version of Call of Duty is the highest selling in the United States, Modern Warfare 3 ranked in with over 210,000 units sold in Japan and the large majority of it was on the Playstation 3. The Xbox 360 version ranks in at 7th place in the Japan sales.

This story originally floated up from a NeoGAF forum referring to data from Media Create. Typically you should probably take numbers like this with a grain of salt, but in many cases there are some who swear by them for indications in trending market movement.

via GamaSutra

Tristan’s Twisted World: Assassins Creed Revelations Impressions

Yes, Assassin’s Creed is back for the third straight year, but now you get to play as Ezio from the past two titles and the original assassin Altair. In this series that has barely revealed anything, gamers keep coming back for more. Players like me keep coming back to play Assassin’s Creed for story and the new multiplayer that was introduced in Brotherhood.

Now in Revelations we face uncertainty as the cliffhanger ending of Assassin’s Creed: Brotherhood and still the ending of the first Assassin’s Creed are unanswered. The title of this game says it all and so does the headliner “All will be revealed”. Hopefully at the very least it will be a lot more than we know.

The multiplayer is a lot bigger and better in Revelations. Now don’t get me wrong – it was good in Brotherhood definitely one of my favorite new multiplayer games of 2010 but the servers have issues including lack of characters. I also felt like the progression system was like a downgraded COD point system. In Revelations it’s improved servers you are playing on and the multiplayer plays a more important role to the story. You can hunt down targets to kill and unlock for the multiplayer. Most of them have a story behind them in one way or another as well.

The new gameplay engine makes the Creed better and makes Ezio, Altair, and maybe we will see a little Desmond action. You can jump over people toss smoke bombs and so much more. It’s something I’ve wanted to see since Assassins Creed 2 which is still my favorite in the series, but maybe not for long as Revelations has it all.

Assassins Creed Revelations is a must buy for 2011. I prefer this mainly for Playstation gamers but Xbox gamers will enjoy this if they like multiplayer so go out and get it, I know I am – Signature edition here we come.


You can still get up to 66% off on Team17 Games until December 6

Team17 is having a sale in the USA PlayStation Store going on until December 6th that offers up to 66% discount on PlayStation 3 and PSP games and downloadable content. Some of the offerings include the Worms Armageddon Battle Pack for just $2.49 as well as any Alien Breed game for $4.99 and the just recently released Worms: Battle Islands for PSP at only $8.49. Check out the full discount list excerpt from the press released below:

  • “Alien Breed™: Impact – PlayStation®3 – 50% discount off $9.99 = $4.99
  • Alien Breed™ 2: Assault – PlayStation®3 – 50% discount off $9.99 = $4.99
  • Alien Breed™ 3: Descent – PlayStation®3 – 50% discount off $9.99 = $4.99
  • Worms™: Battle Islands – PlayStation®Portable – 66% discount off $24.99 = $8.49
  • Worms™ 2: Armageddon – PlayStation®3 – 50% discount off $14.99 =$7.49
  • Worms™ 2: Armageddon – ‘Battle Pack’ DLC – PlayStation®3 – 50% discount off $4.99 = $2.49
  • Worms™ 2: Armageddon – ‘Puzzle Pack’ DLC – PlayStation®3 – 30% discount off $4.99 = $3.49
  • Worms™ 2: Armageddon – ‘Forts Pack’ DLC – PlayStation®3 – 30% discount off $4.99 = $3.49
  • Worms™ 2: Armageddon – ‘Time Attack Pack’ DLC – PlayStation®3 – 30% discount off $4.99 = $3.49
  • Worms™ 2: Armageddon – ‘Retro Pack’ DLC – PlayStation®3 – 30% discount off $4.99 = $3.49
  • For more information on Worms™ please visit www.team17.com or www.facebook.com/WormsTeam17

Starhawk Beta Stats

Game Stats

As many Warhawk players get ready for their Starhawk beta code today, the first player stats from Lightbox Interactive have surfaced on the web. Yesterday, Full Frontal Gaming gave the first public analysis of these stats which boil down to weapon effectiveness. All of this has been summarized in an easy to read graph. Be sure to hit up the post to figure out which weapons to grab and why.

Original Article

Tristan’s Twisted World: GoldenEye 007: Reloaded Micro Review

[Welcome to Tristan’s Twisted World by Tristan Werbe for RealGamerNewz.com, check out my Micro Review for GoldenEye 007: Reloaded.]

One of the best games of the 90s for Nintendo 64 is now coming to Xbox 360, PS3, and Wii but can the PS3 and Xbox versions live up to how it plays on the Wii and even the 3ds?

Xbox 360 and PS3 Multiplayer: To my surprise it was a very well balanced game with decent servers on the Xbox 360 and PS3. It feels like a standard shooter online, but with more features than your average gun game in some aspects. It almost looks like you’re playing COD but feels like your playing Medal of Honor. There is a a good variety of maps to play on with friends or complete strangers. Players that lived on gaming back in the Nintendo 64’s hay days will love the multiplayer but anyone who is used to a more mainstream multiplayer game like COD might skip over it.

Wii Multiplayer: As we all know GoldenEye 007 came out last year for Wii and was burned and crashed into the ground for being a Wii exclusive. The multiplayer servers were crap and matches dropped like crazy. As I remember I never finished a match – that’s how bad it was. But now with Reloaded, it actually feels greater on the Wii than the other platforms. The Wii seems to bring the best out of GoldenEye 007: Reloaded when playing with a classic controller and hitting some buddies up. Going retro with 4 player split screen is very fun still offline and online. The servers are improved on the Wii as this game may bring the Wii out of the dark ages for FPS and their archaic online play seen in most other Wii titles.

DS version: Most handhelds can’t seem to bring greatness from good games. It pains me to say this is the same case for such a well improved game as GoldenEye 007: Reloaded. Not even in 3D could get it up to greatness. The graphics on this version are terrible, the story is messed up, overall it’s really just a half done job.

James Bond: Daniel Craig, the current James Bond, is 007 in GoldenEye. His voice acting is wonderful in this game, better than in Quantum of Solace, and that was probably the best 007 game of this generation – until now.

Soundtrack: The classic music is now mixed in with some great new tones that fit in when needed. Other than that you should know what to expect.

Graphics 360/PS3: Very well made as it looks like the very improved version of the last game for Wii big time. On the other two consoles it is brought mainly to have better lighting and textures.

Graphics Wii: The best looking Wii game ever made besides Skyward Sword and definitely the best FPS to ever be on Wii as it feels better than the 360 and PS3 versions of GoldenEye 007: Reloaded. It feels very dramatic in the new first person moments that weren’t in the last one and are new to the 007 series.

Campaign: If you know the story to GoldenEye you already know what happens but it is a very updated version and I enjoyed the story more than anything in this game. Some of the moments seem to improve over the original for the Nintendo 64. It’s an intense, awesome, and at times breathtaking campaign.

DS review: The DS version just was plain out terrible. I give it a 3.5 out of 10 – do not buy unless you are a hardcore 007 fan or just buying a cheap game for your kid’s DS.

Xbox 360/PS3 review: A great shooter on both systems – buy if you like COD, Homefront, and 007 for these systems. I give it an 8 out of 10.

Wii: The star version of the game is, to much surprise, the Wii version and it gets an 8.5 out of 10 in Tristan’s Twisted World.


This game was purchased by Tristan’s Twisted World for independent review purposes.

Uncensored and Underground Global Gamer Society