Neil Druckmann of Naughty Dog has responded to a public message from the Uncharted 4 Game Director over social media which opened with “I had a dream in 60fps last night. #TLOUremastered” to which Neil replied “what if I told you that was no dream? #believe” and the online crowd of nosy spectators went wild. As we mentioned not that long ago, Corrine Yu of Naughty Dog has stated that the team is now aiming for achieving even higher than 60 frames per second for The Last Of Us: Remastered which is hitting PlayStation 4 exclusively on July 29, 2014.
Many argue the merit of 60 frames per second versus 30 and lay the claim that the difference is impossible to distinguish by the human eye. Others protest that it indeed makes a huge difference, especially for gamers who have a PC Gaming background or have seen the evolution from 8-bit, to 16-bit, all the way up to modern graphics seen today. However…
With each increasing technology, sounds and images received by the human brain are being processed at a faster and faster rate. This is the real reason why many are noticing the difference while some others may not yet. Take a listen to our iRGN Podcast #1: Evolution of the Mind for more on that topic which we discuss at length, and stay on the lookout for more Naughty Dog news as Uncharted 4: A Thief’s End remains fresh in mind.
Sony PlayStation 4 DualShock 4 Bundle
Earlier today 343 Industries revealed that Halo 5: Guardians will be available exclusively on the Xbox One in the fall of 2015.
The announcement was made by 343’s general manager Bonnie Ross in a blog stating the future of the Halo franchise. “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.”
Ross explains that Guardians is a “bigger effort” than part 4 and that “the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.”
Ross also went on to hint at 343 industries plans for next month’s E3. “Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store.”
Sounds exciting. Stay tuned to RGN for all things Halo as we get closer and closer to E3.
The EU PlayStation blog has announced that Developer Mediatonic, creator of the PS Mini title “Monsters (Probably) Stole My Princess!” will be bringing the indie action adventure title Foul Play to the PS4 and PS Vita in the near future.
Foul Play is a theatre based beat ‘em up where Victorian Daemonologist, Baron Dashforth, recreates his adventures for the stage. The game features a unique “Mood-O-Meter” which must be filled with audience pleasing actions otherwise the player will be booed off the stage.
Foul Play was originally released for the PC and XBOX back in September and this will be their first game designed specifically for Sony’s two newest game systems. The game will feature Cross Buy and be optimized for the PS Vita and PS4 running at 1080p and 60fps.
Want to know more about Foul Play? Visit the Foul Play website for more details.
Mediatonic has no specific release date yet for Europe and it is unclear if or when it will come to North America but keep your eyes on RGN for updates for this and other exciting games.
Just after comments were recently published by series creator Hideo Kojima that PS4 can render 1080P graphics at 60 frames per second without breaking a sweat, Konami has revealed that the Xbox ONE version of Metal Gear Solid V: Ground Zeroes will run at 60 frames per second but will only feature 720P graphics resolution while the PlayStation 4 version of the game is sporting Full 1080P High Definition graphics and still maintaining the 60 frames per second refresh rate.
For those who are planning to play the game on Xbox 360 or PlayStation 3 consoles – the PS3 / 360 version has been confirmed to be running a 720P resolution at 30 frames per second refresh rate. This is makes the fifth Metal Gear Solid game the most recent in a string of titles that will be played with better graphics on PS4 than Xbox ONE supporting arguments that Sony PS4’s hardware setup is superior to Microsoft’s X1 architecture in terms of producing next-generation graphics advancements.
While this announcement is sure to fuel the fire of fanboy wars and tech debate, the publisher has spoken and the final game is indeed going to be running with better graphics on PlayStation 4. A Limited Edition Metal Gear Solid 5 PS4 was also announced to be launching in Japan called the FOX EDITION (as pictured below).
Metal Gear Solid V: Ground Zeroes will release on March 18, 2014 in North America and on March 20, 2014 in Europe.
Here is a link to Konami’s confirmation of these specs for skeptics.
According to the creators of Uncharted, Crash Bandicoot, The Last of Us, and a lot of other IP’s you’ve probably played whether you’re aware of it or not, Uncharted for PlayStation 4 will be a gigantic leap forward graphically for the series. Already nicknamed Uncharted 4 and listed on Amazon for pre-order, Naughty Dog and Sony recently announced that PlayStation 4 will get its own installment of the ladies’ favorite Nathan Drake’s franchise. But, will Drake be in the game? More information as it becomes available… Stay tuned to RealGamerNewz.com this week for reviews on everything PS4 including the games and the consoles itself. ***Editor’s Note: The Uncharted 4 art at the bottom of this post are Fan Art Fiction pieces and not to be taken as the real thing.
Sony Worldwide Studios president Shuhei Yoshida, in an interview with EDGE magazine, has revealed his reasoning behind showcasing ‘Knack’ at the February 20th Playstation 4 reveal.
“Yeah, we hate to see all the PS4 games being FPS or action-adventure or very photorealistic… you know, big-budget blockbuster games.” He goes on to say, “We know that people like these games, but these are not the only kinds of games that people can have fun with.”
This is satisfying news, inasmuch as we can hopefully expect a fostering of a certain type of artistry at Sony. While we all enjoy looking at pretty graphics, and marvelling at how “real” something looks rendered in the newest, flashiest game engine, one of the advantages of telling stories in the gaming medium is the fact that the art style can help not only set the tone, but also tell the story. Just remember “Okami.” It’s good to hear that this new console will not just be used to push games deeper into the uncanny valley.