Nintendo will be hosting a direct for the 3ds version of Dragon Quest XI primarily on June 21st, ahead of the games July 29th launch. They will be discussing some of the features on the 3ds version such as how streetpass will operate with the game, and various other things. There be a release date announcement for the Nintendo Switch version but no word yet. Dragon Quest XI will come out on Nintendo 3ds and Playstation 4 July 29th, with the Switch version coming at a later date.
Nintendo has made the statement they plan on supporting their 3ds family systems beyond 2018. This does make sense, as the install base for the 3ds is huge. Reggie states “We’re going to continue to bring new content, and that’s what’s going to keep this device vibrant and keep it going well into 2018 and beyond.” I think this is a great thing for gamers that own the system, they won’t be abandoed. With games like Metroid Samus Returns, maybe the best on 3ds is still ahead of us.
The new IP from Nintendo ARMs has a release date of June 16th for $59.99 only on Nintendo Switch. The title is a big fighting game releasing that provides a motion control and traditional controller option for gamers. Nintendo plans on doing many new IP during their generation with the Nintendo Switch, so this looks to be a nice first start.
Yoskue Matsuda, CEO of Square Enix made several statements in an interview with Nikkei. His statement follows “Our developers with a strong interest in the Switch are eager to challenge themselves to find new ways for people to play games. Having more gaming platforms available is a good thing for us. I really want the Switch to succeed. We’ll be developing new titles, and we’d like to port existing titles that the Switch can support often as we can. Nintendo creates a variety of new gameplay possibilities. I think other companies will comes up with some surprising gimmicks using the Switch’s unique capabilities. We have our own way of doing things, so we’ll be marrying the Switch’s unique features to the kinds of games we’re known for.” So we could potentially see plenty games hit the Switch from Square. In my mind ports of all the older Final Fantasy games would be ideal, especially ones like Final Fantasy VII which as a steam remaster from several years back. The future remains to be seen on what touches the Switch, titles like I Am Setsuna are perfect for it in one of your staff members opinions.
Nintendo has announced a new Nintendo direct for this Wednesday. The direct will feature Splatoon 2, and ARMs heavily. Alongside with some other content, likely indie games, and possibly a last look at Mario Kart 8 Deluxe. The times are listed below.
For Americas: 4/12 at 3 PM PT
For Europe: Midnight on 13/04
For UK: 23:00 BST on 12/04
The Nintendo Switch has launched to great success, alongside The Legend of Zelda: Breath of the Wild being the one of the highest rated, and one of most successful Zelda games of all time, despite it being much different than previous entries in the series. Some call it a breath of fresh air for the franchise, I am inclined to agree. Recently back in November, Nintendo also released the last big game for the 3ds, Pokemon Sun and Moon. Another one of their huge franchises that also saw a huge degree change. Not in the core gameplay itself, but how you play the game, gone were the gyms fans had grown used to, instead replaced with trials usually involving some puzzle with a Pokemon boss fight at the end of them. Sun and Moon also saw a greater degree of focus on it’s narrative, making the game feel like it had a sense of community and actual growth in the characters. Pokemon Sun and Moon is also the fastest selling game on the 3ds, it’ll likely soon overtake Pokemon X and Y in sales.
That brings us to, Super Mario Odyssey, that’ll be launching this fall on the Nintendo Switch. It also seems to be taking somewhat of risk with it’s presentation and style, being a truly open world sandbox platformer for gamers to play in. Although it seems to retain the basic plot structure of Bowser either kidnaps Peach, wants to takeover world, kingdom, galaxy, etc. Some of the gameplay elements seem similar as well, with tradition of the big 3d Mario games. But something feels fresh within in it from what I have seen, similar to the changes brought to the Zelda and Pokemon series. Nintendo seems to going in a new direction for how they make their old franchises, and is even starting to make new IPs again with titles such as Splatoon and Arms. From what we have seen and heard about Mario’s latest adventure so far, I believe it’ll carry on the success they have seen in their games recently, likely being the biggest game to come out on the Switch this year. Hopefully it lives up to this new standard Nintendo has brought out, as the Mario series has been mostly stagnant for several years, the last truly good and innovative entry being Super Mario Galaxy, but I have faith in Super Mario Odyssey, and I will review it when it comes out this holiday season.
The Nintendo Switch has been out for three weeks now, given me enough time to truly absorb my thoughts, and my initial view of Nintendo’s latest system. So what is my impression exactly? How has Nintendo’s “savior” been faring at the start of it’s life so far?
The Nintendo Switch in practice, is what I have always wanted from Nintendo. Ever since they had the Gameboy Advance ad on for the Gamecube I had imagined them merging the platforms together. The Wii U somewhat “tried” to do something similar with the gamepad, but it ended up getting in the way of game development, and as a expensive unused aspect of the console. The Switch off the bat seems to be what the Wii U should have been in the first place. Now that is just some of opinion and previous look at Nintendo, now what do I actually think about the Switch?
The premise of Nintendo’s new device is being able to “Switch” between this home console, and handheld/tablet aspect. Taking the system with you to school, work, the store, lunch, a friends place, wherever. This is not what I’d call a truly new idea, but Nintendo knows how to make good handhelds as proven since the Gameboy. Being able to take it anywhere with me, seeing as if I am not home a decent amount of the time, it makes playing games much easier, I likely wouldn’t be as far as I am in Zelda if not for the handheld aspect. It feels nice to hold my hands wherever I was with it. The store, my office, in class, the restaurant, just everywhere. Of course tabletop mode works great as well, in someones home or out and about and such. I took my switch out to dinner with my friend and to a party to play some fun games, turning the two joycons on their sides to play some Fast RMX or 12 Switch, and some people of course wanted to see Zelda. It just works easily, and playing with the two joycons in hand is quite comfortable. You can lay back on your couch with them, easily in hand, of course they give you a grip to place them into, it plays more like a regular controller in that form, despite having smaller buttons and being vertical, but personally I think it feels fine. Of course as an accessory their is a $70 Pro controller you can purchase, it feels great but I don’t think it’ll be necessary for everyone.
The systems OS is very simple a bar-bones but it works. The games are in face similar to how the PS4 is set up. You have your basic settings, you can change your theme from eye piercing white, to the black theme that everyone should use. You can as many WiFi signals as you want hooked up to it, which is a big step up compared to the Wii U and 3ds being limited on the matter. The Switch has eShop, which at the moment is very simple and clean but will need to become more organized in the future, as more and more games are released. It also has dedicated news app, for trailers, new game releases, etc. I do like this feature a lot as you can find all your Switch news in one place. Outside of that, it is very limited to what you can do. Of course you can have an account that at the moment lets you have a friends list, buy games, and that’s about it. The key feature here is of course, playing games at home and on the go, and it does the main selling point very well, although the dock they give you, feels very cheap but with the screen protector I bought for my Switch it sits in there nice and tightly.
Some accessories you should buy are of course a screen protector. I bought a Glass 2-Pack tempered glass screen protector, you can buy this on Amazon for a about $8, and I use their products on my Switch, iPhone, and my iPad. I also bought a HORI game card case for $10 and it holds 24 game cards, so this will come in handy for years to come. Of course I bought the Pro controller as stated earlier and it normally sells for $70 and it’s worth it for some, maybe not for others. Then I bought the Nintendo Switch Elite Player Backpack, which allows you to take everything with you easily and handily, I do plan on buying a smaller carrying case in the future, but this bag is high quality and if you plan on dragging your Switch around a lot buy this, it goes for about $50 normally. Of course you should also buy at least The Legend of Zelda, my review on that should be coming very soon.
Now I have to be honest I think you should wait till either this summer or this holiday to get this. Unless you are a big Zelda fan, or just a hardcore gamer. I personally think it’s worth it to me since I leave the house a lot, but to the average consumer, I’d wait till games like Mario Kart 8, Splatoon 2, and Super Mario Odyssey releases. Stay tuned for all upcoming Switch reviews here at RGN, and at the end of the year we will come back and look at what the Switch has become by then.
Nintendo finds themselves in a unique position with their system, the Nintendo Switch. This could be the savior system for Nintendo, or a final nail in the coffin, at least for them in the console hardware market. You see their situation isn’t as dire as some are lead to believe.
The Nintendo 3ds as of December 31st, 2016 has solid 65.30 million units, despite a very slow start due to it’s $250 price tag, that was cut in half a year to $170, which I will admit clearly also helped sales. But the 3ds despite a very rocky first 6 months, was helped due to two main things, the price cut, and the release of Mario Kart 7. Mario Kart 7 has gone on to sell 13.41 million copies, and despite being the first big game released for the system, is the second highest selling game on the platform. Now when we compare this to the Wii U, which as of December 31st, 2016 had only sold 13.56 Million units, which as we all know is quite terrible. But oddly enough their was anomaly when Mario Kart 8 was released on the system, going on to sell 7.34 million units, being the highest selling game on the platform, actually pushing units, and over a 60% attach rate to the Wii U. Clearly this wasn’t some savior for the Wii U, but clearly it managed to get fans out there to purchase the system potentially mainly for this game, likely a few others which we will mention later.
Now Mario Kart 8 Deluxe, which is a port/redone version of Mario Kart 8, comes on April 28th, being as far as we know the next big game to come to the Switch. Now I am not saying that Mario Kart 8 Deluxe will create a foothold for the Switch in terms of pushing sales, but based off previous market research, it even managed to push sales on the Wii U for a short time. I know some people will consider it, merely just a port, but I think the sales of this game may surprise some that say that, especially due to the nature of the console, and the fact only Wii U owners have played Mario Kart 8, plenty of new comers, possibly those who owned Mario Kart 7 but never had a Wii U, will pick this up.
Another title that is popular than many may think is Monster Hunter. This will be an interesting, especially after it’s previous entries on the 3ds all sold around at least 3 million units, obviously pushing the series more into the mainstream. Now the games don’t sell well at all in North America and Europe, but in Japan the series lives and breaths due to the Japanese love of portable gaming. So when this game comes out expect high sales in Japan, and possibly a boost in units, based off of what happened when Monster Hunter 3 Ultimate released.
Super Smash Bros for the Switch is also a big title being tossed around. I am sure that this will generate sales selling 4.99 million units on the Wii U. But this did not move systems as Mario Kart 8 did. Making me believe those who bought the Wii U for Mario Kart 8 did so in mind of also getting Super Smash Bros, which is entirely possible.
Super Mario Odyssey clearly will be a big one, Nintendo seeming to make it their flagship game this holiday. This could potentially be the big sales boost the Switch will get but, it may happen before that, if a Pokemon game comes out this year. Their has been rumors surrounding this, but I am here to discuss facts and just the possibility of what could happen whenever the next iteration of the series does release. Pokemon X and Y is seen as one of the big pillars of the 3ds, being the highest selling game on the system, pushing more than 15.14 million units. But also as of recent, Pokemon Sun and Moon are the fastest selling games ever on the 3ds, being out for only half a year now and selling more than 12.94 million units already, with the potential of even passing Pokemon X and Y. Pokemon Sun and Moon were also the best selling games of 2016 according to VGchartz. So the potential is there, with Pokemon being the game to surely get people to own a Switch.
Clearly the Nintendo Switch is off to a great start selling 1.5 million of it’s 2 million units. The Legend of Zelda: Breath of the Wild has a 89% attach rate on the system, which is too be expected, as it’s the game clearly with the most draw on the platform. I do know their could be other games such as Splatoon 2 that generate sales, but I’m just not sure that’s what I’d call a system seller for any specific region, I’m sure it’ll sell but mostly to those who already own a Switch, or will buy one in the future.
By the end of the year I will come back to this and see if anything I said came true due to market research I’ve done based on the past. But clearly the other elephant in the room is 3rd party support being a big factor, I can’t comment on that as we don’t know everything that is coming out yet as the Switch has about nearly 30 games on it as of now. I hope what I have shared helps show you the potential this has based on the past, by the end of the year, I think we’ll know what this system is and it’s future.
Snipperclips is a puzzle game developed exclusively for the Nintendo Switch, and developed by SFB Games. It was a launch game for the Switch that features co-op gameplay in solving puzzles, by using things such as your snipping mechanic, and your communication. Get ready for fun puzzle action.
Snipperclips is all about communicating with your partner, unless you are playing by yourself of course, which can create some issues communicating with yourself. But the core experience here is of course the co-op play. This game features local multiplayer only, and makes use of the joycons right off the back, being sort of a showcase for how these controllers can play. Of course if you are playing solo you can use the joycons in the grip, or play it in handheld mode. It works just fine that way, but personally the game is not as engaging in a solo experience, making you feel like you’re fighting with yourself, instead of fighting with your buddy on the couch next to you.
The game is played through a series of worlds, after completing so many puzzles in a world, you can gain access to the next world. The challenge get’s progressively harder, starting off fairly easy for the most part. You have a various amount of puzzles to choose from, ranging from getting a basketball into a goal, which is easy enough. To getting a bowling ball into a goal, which is as you can guess much harder to achieve. In most, if not all puzzles you have to take advantage of Snipperclips biggest mechanic, snipping. Snipping, or cutting, is when you can cut the other player into various shapes to full fill certain roles. Such as matching shapes, hitting objects, catching objects, or just simply messing around. The game offers enough variety in the puzzles to keep you and your friends engaged for hours.
Snipperclips also features a 4 player vs mode, with two teams of two and a pure free for all mode. It can make for some intense situations, although these modes are not the core experience here. The core experience is found in the game’s two player co op through all the various worlds and puzzles provided.
The game features a very cute art style with a paper cartoon aesthetic. The whole game screams of originality in designs, despite being simplistic. The music goes along nicely, keeping it upbeat. Honestly I have listened to the tune that plays during the menu selections screen. It just makes you feel great and young, disguising the fact you and your friend are about to likely fight each other, possibly snipping each other up.
Snipperclips is a cute, fun puzzle game that can provide a good challenge at times. The content here will keep you interested for awhile despite not being too deep in it’s versus modes. This is one of the game’s you should buy, especially as fun co-op party game with your friend. I give Snipperclips a 7 out of 10.
Rating: 7 / 10
RGN Rating: Bronze Game
Developer: SFB Games
Available On: Nintendo Switch
Release Date: March 3rd, 2017
Review Copy Info: A digital copy of this game was purchased by RealGamerNewz for the purpose of this review.
Fast RMX is a racing game developed by Shin’en Multimedia as a launch exclusive for the Nintendo Switch. It is an expanded version of the game Fast Racing Neo that was released on the Wii U. It features all the same tracks and cars provided in that installment, but it adds six new courses, along with a graphical overall to make it one of the best looking games released on the Switch so far.
Fast RMX gives players the freedom between the variety of different control options and various features. Taking advantage of everything the Switch has to offer with motion controls, HD rumble, and being able to play with a single joycon, both, or the pro controller. I have tried all of these configurations and they all work nicely, but oddly enough I found myself enjoying playing with a single joycon the most. The game has such a simple control scheme that it translates very well to that state. You really only have several buttons to press, the triggers on any format for leaning left to right to dodge obstacles, a simple button press to accelerate and another to come to a complete stop. Also clicking in the stick or the right bumper allows the player to boost after collecting the pickups that allow this mechanic. Also the games big mechanic is color switching at the tap of the top button, or usually X. This allows the player to switch between blue and orange depending on which stream of color they see, allowing you to drive faster, and avoid being slowed down. The game clearly shows the versatile nature of the platform, giving people the option of how they want to play, with a variety of control options.
The game offers several modes, ranging from singleplayer to multiplayer. Let’s start with talking about the “Championship Mode”. Championship mode is a Grand Prix of three tracks for every cup. As long as you finish in the top three after completing a cup you will unlock the next cup and a new available car. After you finish every race in subsonic difficulty, you unlock the supersonic difficulty mode. It provides a harder challange than what was previously available, and going through this mode should get the rest of the cars you need. This is where the issue with Fast RMX’s unlock system comes into play, before you even unlock the hypersonic mode you already have every vehicle unlocked. So the players intensive would be to either fill out that 100% completion by finishing first in every cup, or going out of their way for a challenge.
Grand RMX’s other singleplayer offering is something called “Hero Mode”. Hero mode also offers the varying difficulty’s previously addressed for championship mode. The difference is you can select single racing tracks instead of an entire cup to play through. As the twist with hero mode is you must finish first, and your boost energy is connected to an energy shield around you, if you run out boost juice, you crash and must restart the challenge over from the start. I found this mode quite repetitive and lackluster. Maybe if they offered different challenges on every track I would find more enjoyment, but it’s the same experience each time, and is where your time with Fast RMX should not be spent. I would have much preferred more traditional modes like a time trial, or some sort of battle mode as seen in other racing titles, but those are committed as of the writing of this review.
Fast RMX has a multiplayer slew as well. Featuring online play, splitscreen play, and local communication with other Switch’s nearby. The game’s splitscreen runs just fine and allows up to 4 players at once. From what I noticed the game always maintains 60 frames per second despite this, and there appears to be no graphical downgrade. Even when playing on tabletop mode the game still ran flawlessly. When it comes to local communication with another Switch, I managed to play one of my friends and it worked seamlessly, like we are on the same system. Now when it comes to the game’s online mode is when we run into issues. The online supports up to 8 players, and functions similar to other games in this genre. But the connection issues are apparent, at times other players cars look like they needlessly jerky and sometimes change positions. For example I had wrecked, but when I was spawned again I was somehow in first place despite merely being in 4th place. It also takes a while to find a match sometimes, when I played on launch day I sat there for 6 minutes waiting for a match that was in progress. As far as I know you also can not invite your friends, which is just laughable in 2017. Just odd connection issues that get in the way of a stellar experience otherwise.
The game’s various tracks are for the most part, very well made and suite the mechanics they have introduced. They make plenty use out of the boost and color switching abilities the player is given. They also look varied, from racing on mars, to a rain forest, to a futuristic city, it will take players awhile before they get old of the beautiful surroundings. The cars also have a varied degree in difference. Differing in acceleration, top speed, and braking. This makes every car feel somewhat unique to play as, but it makes some cars like the Guang Zhou almost useless since it has rather dull stats. But the variety in the way they look, and play is there for some competitive players to find what works best with each track.
Fast RMX is easily the best looking game on the Switch right now. Running at 1080p 60fps while the system is docked and 720p 60fps when it’s in handheld mode. Both don’t take anything from the experience as it showcases some of the thing’s that can be done with this hardware, while showing the developers skills in creating a technical marvel for the platform. All the sounds are very crisp and make you feel like your in a race, especially combined withe HD rumble in the controllers. The voice announcer from F-Zero GX appears as the announcer in this game, but he is heavily underused having very few lines, but they are welcome despite being on occasion. Bottom line, the game just looks great in every single way, aside from one small complaint when the vehicles crash the animation used, isn’t the best.
Now Fast RMX is a good game, one of the better launch games for a system we have seen in a long time. But it is not without it’s flaws, with some barren modes, and in need of a better online infrastructure. But it’s fun, the game plays well with every controller setting, and it’s beautiful, all wrapped in the price of $19.99. If you own a Switch this is one of the game’s you should buy for it. I give Fast RMX a 7.5 out of 10, hope to see you walking around playing this on your Switch!
Rating: 7.5 / 10
RGN Rating: Bronze Game
Developer: Shin’en Multimedia
Publisher: Shin’en Multimedia
Available On: Nintendo Switch
Release Date: March 3rd, 2017
Review Copy Info: A digital copy of this game was purchased by RealGamerNewz for the purpose of this review.
The Legend of Kay is a game that is remembered by those who played it, especially on the PS2, as a cult classic of sorts; so much so that publisher Nordic Games had the game revamped for current generation consoles and PC in the form of The Legend of Kay Anniversary. Having never played the original, and barely even hearing of it; it’s no wonder I was going into this as a new experience rather than something I was already familiar with. Is it one of those classics that deserve to be remembered as one of the greats? Or is it one of those games that were probably better off being left untouched? These questions will be answered in the following review.
The story of the game is simple, for centuries the civilizations of the island of Yenching lived in harmony thanks to a form of discipline simply called “The Way”, the four civilizations on the island, those being the hares, cats, frogs and pandas, all lived peacefully and adhered to this code. However, as time moved forward the younger generations began abandoning The Way. As a result, the island lost its protection and ended up being prone to attack by the Gorillas and the Rats whom are working together in one cohesive force led by two named figures; Minister Shun of the Gorillas, and Alchemist Tak of the Rats. To say these two rule the roost with an iron fist would be an understatement.
From here, you take control of Kay; a hotheaded young cat lad with a desire to become strong and take on the enemy. However, like most folk in his village, he doesn’t believe in The Way which causes a conundrum. Everyone around him tries to convince him to follow it, but to no avail. He begins to realize his error when his master surrenders to the invading Gorilla + Rat army without a fight. Infuriated, he sneaks in and steals his master’s old sword. The story continues from there, and it continues at the same pace that it started at; basically it’s not a memorable story at all. It’s one that you will most likely forget upon completion of the game itself. That’s not to say that the game isn’t without its charm though, as some of the one-liners peppered throughout are chuckle-worthy puns on the characters being literal, anthropomorphic animals.
Upon booting the game, the first thing I noticed was the visuals, very bright, very colorful, and very reminiscent of games like Jak and Daxter or any other Saturday morning cartoon that you grew up watching. The fps seems to be locked down tight; not a single iota of slowdown or screen tears to be found whatsoever. The game looks okay overall; with these bright visuals being downright refreshing compared to most games today. However, on the same coin, it’s hard to deny that the visuals are also dated, they are not pushing the limits of any of the systems this game is out for. The interface displaying your life meter and quests were overhauled some, and textures here and there were enhanced very nicely, but all in all, you can tell this was originally a game designed for the PS2.
Now normally in many cases this would be a good thing, here? I am honestly not so sure. The camera in the game is very cumbersome and unwieldly at times, this is especially apparent when you enter a new area. It does not pan around to behind Kay’s back automatically meaning that if you want to see the platforming and enemy challenges that lay ahead? You have to turn the camera using the right analog stick yourself. There’s no camera reset button in the game itself to boot, giving this fault some extra weight behind it.
The areas themselves are designed well enough; there are some secrets to be found, but the secrets themselves are none too hard to spot. There’s nothing that is completely out of reach, but detection at times can be a little whacky, requiring multiple tries in order to get to the location you need to go to. This is compounded by the oftentimes unwieldly and frustrating camera that the game has you work with, this camera actually makes it quite easy for you to not spot something that needs to be activated or a platform that you need to hop on in order to get to the next location.
There are a few things the game does to break up the monotony of exploring the areas around you, for one, there are times where you will have to ride on another beast in order to get from point A to point B, don’t think this is a one track ride though; because you will be dodging obstacles along the way. Not only that, if you make one mistake? Yup, you fail the challenge and have to start from the beginning of it. While some would revel in the challenge, especially if you enjoy a game like this. Others will find this to be tedious and incredibly frustrating due to having to go through these trials several times. It doesn’t help that depending on the beast you’re riding, the controls can feel cumbersome.
Combat is there, and it works. It’s simple enough to execute basic attacks and a few tricks. You learn a few fancy moves, some of which will be put to use later on in the game. However, for the most part it is just there, and it can get repetitive, even with the variety of weapons Kay will ultimately have at his disposal. Though the combat can be fun at times, especially when you pull off a move that KOs your enemies, there’s no denying that oftentimes it feels more like a chore and that is not how a game should make the combat feel by any stretch of the imagination.
The soundtrack, much like the combat, is just there, it does have a Chinese/Asian ethnic feel to it, which fits in with the atmosphere of the game itself and is somewhat pleasant to listen to overall. The soundtrack works well in the game, almost always befitting the mood as not a single song is out of place. However, it isn’t what I’d call memorable either with only a few songs being truly standouts throughout the entire game.
Legend of Kay Anniversary Edition is a platformer that has its positives. The platforming itself when it works can be a lot of fun, and the controls are fundamentally sound. However, this isn’t a platformer that makes me wax nostalgic by any stretch of the imagination, and it definitely has its flaws. From the unwieldly camera to the forgettable plot and soundtrack, The Legend of Kay isn’t a game that has aged very well and is one that I feel is priced just right at $24.99 all things considered. I would recommend this game only to those who wax nostalgic for the days of the PS2 or for those who are platforming die-hards.
Overall Score: 6.5/10
Developer: Neon Studios
Publisher: Nordic Games
Available on: PS4|PS3|Wii U|Steam
Played on: PS4
Review Copy: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.
Nintendo President, Satoru Iwata has passed away at the age of 55. The company confirmed his untimely departure today in a brief statement.
“Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth.”
Iwata missed last year’s E3 event due to medical concerns. He later had to undergo surgery to get rid of the growth located in his bile duct.
Satoru Iwata joined Nintendo in 1983 as a programmer, working at the HAL laboratory. Some of the games he helped create while working there, were EarthBound and the Kirby titles. He was promoted to President of HAL in 1993 and eventually went on to becoming Nintendo’s fourth President in 2002. The launches of the GameCube, Nintendo DS, 3DS, Wii and Wii U were overseen by Iwata.
Another of Iwata’s roles was as the host of “Iwata Asks”, a series of game developer Q&As that offered fans a deeper look into a company that was known for its secrecy. In 2013 he became CEO of Nintendo of America. One of the first things he did, was announced that Nintendo would no longer hold large press conferences at E3. Instead Iwata would speak directly to millions of gamers via the Nintendo Direct video series, providing fans of all generations with all the latest Nintendo announcements.
Rest in peace Iwata-san, you will be missed.