Interested in picking up EA’s Need for Speed reboot but aren’t exactly the best racer around? Prima Games have made it their mission to turn you into street kings and queens with the release of their official strategy guide.
The guide does a very job of covering everything the player needs to know about the game. Every feature and racing event –from drift train to time trial, is included and described in accurate detail. For those who are completely unfamiliar with racing 101, reading this guide will allow you to be able to tell your friends the difference between chicanes (A kind of turn) and double apexes, while also being able to perform them during races.
Drifting has become very popular over the years and the latest NFS game features many events that requires it. If you don’t have a proper understanding on how to drift and find yourself spinning out of control, or even wrecking your ride like I did (Don’t laugh!), then the guide’s coverage of it will help improve your drifting skills and performing it’ll become almost second nature as you race along the streets of Ventura Bay.
Need for Speed launched with 51 cars and every single one them can be customized extensively. Not only will you find each car listed in the guide but every and performance upgrade as well. Every cooling system, air filter and so forth are presented with clear pictures, information on their functions, how much they cost and how to unlock them. You can also tune the handling style of your cars in favor drift or grip and this guide will teach you how to find the right balance between the two so your vehicle can be more efficient on the road.
Unfortunately while the guide does mention visual customization for your rides, it doesn’t feature a list of the different parts you can unlock and when you can unlock them. So if you want to know what kind of spoilers or hoods are available for you Camaro, you’ll have to find out in-game.
Obviously the most important aspect of any racing game are the actual races and NFS features plenty of them — many of which can be very challenging the further you progress. Whether you are having difficulty winning races from the get-go, or you find yourself raging at the events towards the end of each story, the guide offers extremely helpful tips for each and every race, complete with quality screenshots and outlines for each route. You’ll know when exactly you should slow down, whether to drift or power slide at a particular turn.
For the fans of in-game collectibles, the NFS guide gives the reader accurate locations for every vista, donut spots (Not those kind of donuts) and free car parts in the game. Achievement/trophy hunter will be disappointed in the guide’s very basic coverage of the game’s trophies and cheevos, as it basically just lists what they are.
The Need for Speed guide is a great choice for those who are new to the series and those who are. Spend some quality time with the guide and you’ll be able to hold your own with the best of them, drifting and power sliding like a racing savant.
Publisher: Prima Games
Authors: Michael Knight
Covers the game on: PS4 | Xbox One
Available at: Gamestop | Amazon & other select retailers
Price(s): $12.99 on sale at Amazon for $9.43
Review Copy Info: A physical copy was provided to RealGamerNewz by the publisher for the purpose of this review. A code for a free digital copy is included in the guide.
Until Dawn is a multiple ending game developed by Supermassive Games and published by Sony Computer Entertainment. It follows a group of friends vacationing at a mountain lodge in the midst of winter, who’ve come together on the one year anniversary of a tragedy, in hopes of gaining closure and remembering the lost.
From the very first decision made by the player, ripples are sent forth that change the story ahead of you. Do you snoop or respect the privacy of others? Do you approach a situation with aggression or do you try to diffuse it? Do you lie to protect someone or let them face the cold truth? All of these decisions present themselves within the first episode and only get tougher with progression. Each character is presented in a different light ranging from the do-gooder clowns to the dark hearted snobs and these impressions, if the player is easily manipulated, can lead to biased decisions.
Throughout the game, you are momentarily removed from story for brief “sessions” with a therapist. Here, you are asked questions specific to yourself concerning fears, empathy or lack thereof for others and the ability to distinguish between reality and hallucinations. Depending on your answers, the environment in which these sessions take place are modified to your displeasure or for those with more morbid tendencies, your great enjoyment.
Until Dawn has a movie like quality to it, thanks to its amazing graphics featuring spot on renditions of the actors voicing each role. If left idle for a short time the screen closes in on the current character and you can read the stress and uneasiness they’re experiencing in every facial tick and wince. The snowy landscape is quite beautiful in the dark and mysterious way, once described as a “winter wonderland”. Moving along the mountain paths creates soon to be filled in footprints accompanied by the audible crunch of snow, howling wind and various animal sounds. Whether it’s walking across the property on a snow covered tree lined path or exploring the bowels of the lodge, there is always a feeling of eerie discomfort. That maybe you aren’t alone. Did that door just close on its own? Is some raging beast going to leap from the tree line and shred this poor soul? What was that hellish screeching sound? WHERE IS EVERYONE?!
Scattered across each environment are a series of clues pertaining to Hannah and Beth (the missing sisters), the truth about events that occurred at the asylum also located on the mountain in 1952, the mystery man identified in wanted posters whose last known whereabouts were on the mountain and five totem poles. Each of these poles are a different color and are broken into six pieces. The colors are black, yellow, brown, red and white, which represents death, guidance, loss, danger and fortune respectively. When examined each totem gives a vision of a possible future outcome and once all of them are put together, they reveal the true history of the mountain and the tragic situation the sisters found themselves in. There is also a butterfly effect feature that shows what decision lead to a certain action and a character meter showing how your current vessel feels about the others.
This game was very entertaining in its story telling and had amazing character development. Not once was I ever bored, though I did lose patience with some characters and found myself vowing to punish them. There were times I was left speechless when characters I wasn’t currently playing with decided to sacrifice another character due to a decision made several episodes ago. What felt like the right decision at the time could result in dire consequences later on. I highly recommend this game. I have and plan to continue playing to experience all the twists it has to offer.
Developer: Supermassive Games
Played on: Sony PlayStation 4
Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
The zombies are once again threatening to destroy the world and the two pairs of sisters from the ancient Vampiric and Baneful clans have to team up in order to stop them.That’s the basic premise for Onechanbara Z2: Chaos, the latest title in the long-running hack-and-slash series. Originally released in Japan late last year, Z2 has now made its way to the West thanks to publisher XSEED. But did they do us a favor, or should they have not even bothered? Maybe.
For the first time ever in the series, players are able to command 4 characters, each with their own unique weapons and abilities. Combat is simple enough, hit the square button for light attacks, triangle for heavy and circle to use your sub weapon in order to take the fight to the zombie horde.
Slice n Dice!
Action in Z2 is a fast paced visual treat, as you slice your way through hordes of zombies, pulling off aerial and ground attacks while racking up your combo count. Each lady has their own unique combos, and being able to switch between them on the fly adds much needed variety to your attacks, while allowing you to extend your combos even further. The real highlight of the game’s combat though, is when you’re in control of all four women at once. Everything on screen is pure chaos (No pun intended), as you unleash multiple combos alongside some annoyingly catchy electronica music. Thankfully the frame-rate manages to stay consistent even during the game’s more chaotic moments.
Swords and chainsaws aren’t the only way to handle the opposition. The bikini wearing samurais also utilize Ecstasy Combinations (I’m serious), special attacks that can be performed — once the gauge is filled, to clear out multiple enemies at once. They aren’t that cool or exciting to look at but are required when fighting certain enemies who are otherwise invulnerable to normal attacks and are good for defeating large groups faster. Completely filling up the Dare/Xtasy Drive with the blood of the undead, will allow the protagonists to take on demonic forms. They attack faster, deal more damage and sport outfits that don’t leave much to the imagination.
Interesting attire you got there ladies.
Killing enemies earns yellow orbs, which can be used to upgrade weapons, purchase new combos etc. Sadly it seems like a rather unnecessary feature, since one can go through most of the game executing the same default combo attacks to emerge victorious. It doesn’t help when the entire game isn’t very challenging. Mowing down countless enemies is fun but getting your ass handed to you can be as well. Finding yourself on the verge of defeat, only to pull off an amazing comeback is one of the best feelings there is when playing an action game. Onechanbara doesn’t feature moments like that, at least not on the medium difficulty (The Harder modes are locked), which is why I went through most of the game without upgrading anything. I only started using it later on for review purposes.
Graphically the game is a mixed bag. It is obvious more detail went into the main characters and their assets and attire than the game’s environments. Each locale looks like something straight out of an old PS3 game, with their boring textures and mediocre designs.
It doesn’t take long before the game becomes a tedious affair. A majority of the missions ultimately play out the same way; advance forward and fight, move forward again, fight some more, occasionally watch a quick cutscene, then rinse and repeat until you’ve come face to face with the stage’s final Boss.
Speaking of Boss battles, they don’t add much excitement to the experience. The often larger than life enemies absorb and deal more damage than their smaller counterparts but aren’t very challenging in the end. These fights boil down to hacking away at the Boss’ health until it is time to trigger a QTK (Quick Time Kill), which is basically this game’s version of a quick time event. Instead of hitting the face buttons, QTKs are performed by swiping along the dualshock 4’s touchpad but is neither fun to watch or partake in. Normally Boss battles help enhance the combat experience in action games, Z2’s only serve to hamper it.
Don’t be fooled by his menacing size, dude’s a cakewalk!
Story mode isn’t a lengthy one despite featuring 16 levels to play through. It took me a little over three hours to finish it, with many its levels only lasting several minutes. Once you’ve beaten it, you can take a crack at the game again on higher difficulty levels, though there isn’t enough incentive to do so. The plot is rather boring and not worth keeping track of, especially when the protagonists spend most of the time cursing at one another and spewing out poorly written dialogue.
Mission mode gives players specific goals to complete, as they fight countless enemies on the same levels from the game’s story mode. Completing them require more than just cutting your way through the zombies they way you did in story mode. Each mission will feature a certain requirement players will have to meet in order for the kills to matter, for example only kills from ecstasy combos will register towards your kill count. This results in encounters feeling somewhat different than in story mode but it isn’t enough to keep the action from quickly becoming repetitive.
Final Verdict: Onechanbara Z2: Chaos is a so-so action title, thanks to its stylish, combat. Unfortunately the lack of a real challenge, repetitive mission design, and uninteresting story keep it from being great. There are much better action games on the market. This one is a rental at best but if you skip it altogether, it isn’t a major loss.
Overall Score: 6.5/10
Publisher: XSEED Games
Played on: Sony PlayStation 4
Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this review.
The Legend of Kay is a game that is remembered by those who played it, especially on the PS2, as a cult classic of sorts; so much so that publisher Nordic Games had the game revamped for current generation consoles and PC in the form of The Legend of Kay Anniversary. Having never played the original, and barely even hearing of it; it’s no wonder I was going into this as a new experience rather than something I was already familiar with. Is it one of those classics that deserve to be remembered as one of the greats? Or is it one of those games that were probably better off being left untouched? These questions will be answered in the following review.
The story of the game is simple, for centuries the civilizations of the island of Yenching lived in harmony thanks to a form of discipline simply called “The Way”, the four civilizations on the island, those being the hares, cats, frogs and pandas, all lived peacefully and adhered to this code. However, as time moved forward the younger generations began abandoning The Way. As a result, the island lost its protection and ended up being prone to attack by the Gorillas and the Rats whom are working together in one cohesive force led by two named figures; Minister Shun of the Gorillas, and Alchemist Tak of the Rats. To say these two rule the roost with an iron fist would be an understatement.
From here, you take control of Kay; a hotheaded young cat lad with a desire to become strong and take on the enemy. However, like most folk in his village, he doesn’t believe in The Way which causes a conundrum. Everyone around him tries to convince him to follow it, but to no avail. He begins to realize his error when his master surrenders to the invading Gorilla + Rat army without a fight. Infuriated, he sneaks in and steals his master’s old sword. The story continues from there, and it continues at the same pace that it started at; basically it’s not a memorable story at all. It’s one that you will most likely forget upon completion of the game itself. That’s not to say that the game isn’t without its charm though, as some of the one-liners peppered throughout are chuckle-worthy puns on the characters being literal, anthropomorphic animals.
Upon booting the game, the first thing I noticed was the visuals, very bright, very colorful, and very reminiscent of games like Jak and Daxter or any other Saturday morning cartoon that you grew up watching. The fps seems to be locked down tight; not a single iota of slowdown or screen tears to be found whatsoever. The game looks okay overall; with these bright visuals being downright refreshing compared to most games today. However, on the same coin, it’s hard to deny that the visuals are also dated, they are not pushing the limits of any of the systems this game is out for. The interface displaying your life meter and quests were overhauled some, and textures here and there were enhanced very nicely, but all in all, you can tell this was originally a game designed for the PS2.
Now normally in many cases this would be a good thing, here? I am honestly not so sure. The camera in the game is very cumbersome and unwieldly at times, this is especially apparent when you enter a new area. It does not pan around to behind Kay’s back automatically meaning that if you want to see the platforming and enemy challenges that lay ahead? You have to turn the camera using the right analog stick yourself. There’s no camera reset button in the game itself to boot, giving this fault some extra weight behind it.
The areas themselves are designed well enough; there are some secrets to be found, but the secrets themselves are none too hard to spot. There’s nothing that is completely out of reach, but detection at times can be a little whacky, requiring multiple tries in order to get to the location you need to go to. This is compounded by the oftentimes unwieldly and frustrating camera that the game has you work with, this camera actually makes it quite easy for you to not spot something that needs to be activated or a platform that you need to hop on in order to get to the next location.
There are a few things the game does to break up the monotony of exploring the areas around you, for one, there are times where you will have to ride on another beast in order to get from point A to point B, don’t think this is a one track ride though; because you will be dodging obstacles along the way. Not only that, if you make one mistake? Yup, you fail the challenge and have to start from the beginning of it. While some would revel in the challenge, especially if you enjoy a game like this. Others will find this to be tedious and incredibly frustrating due to having to go through these trials several times. It doesn’t help that depending on the beast you’re riding, the controls can feel cumbersome.
Combat is there, and it works. It’s simple enough to execute basic attacks and a few tricks. You learn a few fancy moves, some of which will be put to use later on in the game. However, for the most part it is just there, and it can get repetitive, even with the variety of weapons Kay will ultimately have at his disposal. Though the combat can be fun at times, especially when you pull off a move that KOs your enemies, there’s no denying that oftentimes it feels more like a chore and that is not how a game should make the combat feel by any stretch of the imagination.
The soundtrack, much like the combat, is just there, it does have a Chinese/Asian ethnic feel to it, which fits in with the atmosphere of the game itself and is somewhat pleasant to listen to overall. The soundtrack works well in the game, almost always befitting the mood as not a single song is out of place. However, it isn’t what I’d call memorable either with only a few songs being truly standouts throughout the entire game.
Legend of Kay Anniversary Edition is a platformer that has its positives. The platforming itself when it works can be a lot of fun, and the controls are fundamentally sound. However, this isn’t a platformer that makes me wax nostalgic by any stretch of the imagination, and it definitely has its flaws. From the unwieldly camera to the forgettable plot and soundtrack, The Legend of Kay isn’t a game that has aged very well and is one that I feel is priced just right at $24.99 all things considered. I would recommend this game only to those who wax nostalgic for the days of the PS2 or for those who are platforming die-hards.
Overall Score: 6.5/10
Developer: Neon Studios
Publisher: Nordic Games
Available on: PS4|PS3|Wii U|Steam
Played on: PS4
Review Copy: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.
The Witcher III is a massive open-world game with loads to do. It may be hard to keep track of all those side quests and treasures hunts, to the point where the game might overwhelm. Luckily Prima Games has you covered with their extensive strategy guide. Is it worth it you may ask. Well, is Nekker ugly as hell?
Taking into consideration that not everyone who picks up a copy of the game will be familiar with the series, the guide goes into great detail introducing newcomers to its lore and characters. There is also huge tutorial section devoted to teaching readers the fundamentals of the game; from combat to concocting potions, it’s all there. Reading these sections will keep you from starting up Witcher III feeling like a complete noob.
Every quest within the game, whether it be the main story quests, side quests or Witcher contracts, are covered in rich detail, with clear pics and accurate descriptions on how to succeed. They don’t just inform on what to do and where to go, but also help you to prepare for certain enemy encounters by informing you of which potions and oils to use. The guide provides extremely helpful tips on fighting the game’s Bosses — whether its members of the wild hunt or whatever monster Geralt sets out to kill, they will help you get out of a bind and emerge victorious.
One of the Witcher III’s earlier missions.
The Witcher III is very story heavy game, so Prima Games were courteous enough to include spoiler alert warnings for each mission. The warnings come in four levels, the higher the level, the bigger the spoiler. It is an extremely considerate move on Prima’s part and one they should be commended for it. There are also multiple endings in the game but they’re not all happy ones. If you are worried about unlocking the bad ending have no fear! The guide will show you how to avoid such heartbreak.
Reading through the Atlas of the Northern Realms chapter of the guide will provide extensive knowledge of the game’s many regions. Featuring detailed maps for each territory, with the locations of each quest, enemies, points of interests and any place worth exploring, players will never have to worry about trying to figure out where to go. This chapter only further adds to how impressive the guide is.
White Orchard Territory
Players will find themselves face down some pretty fierce enemies. Thankfully he guide’s Beastiary offers plenty of information on what they’ll encounter, and also provides combat tactics to help ensure their survival. If you find yourself on the receiving end of a brutal ass kicking, I highly suggest you read the Beastiary.
There really doesn’t seem to be anything missing in this end. It also features stats for every usable item within the game, from weapons and armor, to fruits and vegetables. It’s all there. Want to make sure Geralt gets a chance at love? It’s covered. Want be the best damn Gwent card player ever? The guide lists every single card, its effectiveness and how to locate it. Need to find all the places of power or help unlocking any of the Witcher III’s achievements/trophies, you’re in good hands. It’s.All.There! If this guide is missing coverage on something, I can’t find it.
One little potential issue I have spotted, is with the font size utilized in some sections of the guide. It is a bit smaller than what is normally used. While my vision is fine and I didn’t really have trouble making out what was written down, others might. It may not be a huge deal but it is still worth mentioning. Especially if your eyesight isn’t the best but you don’t wear glasses.
In the back of the guide, is a code for a free copy of the digital version (Normally $9.99). Having the ability to read the guide via your PC or mobile device can offer great convenience.
Collector’s Edition Note: If you pick up the hardcover Collector’s Edition of the guide, you will be treated to an amazing 32-page art section filled with outstanding art of the game’s enemies, characters and environment. There is also a bonus 96-page compendium featuring lore, biographical notes, more art and other interesting bits of information. Those who are really interesting in the world of the Witcher III should pick up the CE, it’s worth the extra bucks.
A section of the Grimoire
Despite the occasional dip in font size, Prima Games’ guide for The Witcher III: Wild Hunt is outstanding. The coverage is extensively detailed and accurate. The strategies and tactics are actually quite useful and the author’s were highly considerate of their readers. It is pretty obvious a lot of care when into the making of this. Prima Games simply delivered! Buy it!
Publisher: Prima Games
Authors: David S. J. Hodgson, Loren Gilliland & Alex Musa
Covers the game on: PS4 | Xbox One | PC
Available at: Gamestop | Amazon
Price(s): $39.99 on sale at Amazon for $35.99
Review Copy Info: A physical copy was provided to RealGamerNewz by the publisher for the purpose of this review.
Be the Dark Knight in the highly anticipated sequel to Batman Arkham City. Follow Batman through the night as he strikes and fights fear. Face off against several of his greatest enemies featuring Scarecrow, The Riddler, Two Face, Harley Quinn, The Penguin, and the Arkham Knight. Batman is pushed to the limit to save Gotham, the city he loves, one last time.
Deputy Editor Jermain Jackson shares his thoughts on the awesome Batmobile.
After years of fan request since the release of Arkham Asylum, Rocksteady has finally given us the keys to the Dark Knight’s ride. The wait was definitely worth it, mostly. This version of the Batmobile is more of a tank than a car and it honestly needs to be. Gotham city is now a war zone, overrun with escaped convicts and the Arkham Knight’s militia forces.
Racing through the streets of Gotham in pursuit mode is blast, as the Dark Knight tracks and chases down his enemies. Sideswiping enemy vehicles off the road, or using the non-lethal Immobilizer missiles (it takes out the engines) to stop them in their tracks, gives the player the sense that they are driving a truly powerful machine. Hearing the terrified cries of the city’s criminals as they attempt to flee is hilarious and makes you feel like you are the Batman. It also handles quite well. While it may look like a tank it handles like a smaller vehicle, able to drift around corners with relative ease. Activating its afterburner greatly increases the Batmobile’s speed, allowing it to catch some serious air off of ramps, in order to reach higher platforms. Batman can also eject from his ride at a higher velocity, allowing him to glide further through the air. It is a joy to pull off.
Built like Tank.
Pressing L1 (On PS4) will summon the Batmobile instantly in most situations, provided there’s road nearby. It is a visual treat to watch as Batman plummets from the sky to the streets and safely land inside the Batmobile. It is a stylish as it is convenient. Rocksteady also wisely integrated this kick ass vehicle into Batman’s combat, with the ability to perform Batmobile assisted takedowns. Using non-lethal rubber rounds of course. Batman doesn’t kill after all.
In order to take on the Arkham Knight’s powerful unmanned vehicles, players will have to go into Battle Mode. Holding down L2 transforms the Batmobile into a highly mobile tank, thanks to its Dodge Thrusters. Armed with a 60mm Heavy Cannon for ripping through drones’ armor and the Vulcan Gun for shooting down air missiles, Battle Mode turns the Batmobile into a formidable war machine and. Destroying enemy drones without taking damage builds up your vehicle’s energy meter, allowing you to unleash different special attacks. Finding yourself too outnumbered? Unleash a barrage of missiles to eradicate the opposition, or use the drone hack ability to take control and have them fight for you. You can also upgrade the Batmobile as you progress throughout the game, increasing its weapon damage, armor durability and more. Spend most of your time upgrading it as I did, you’ll find yourself driving a true force of nature by the end of the game.
Rocksteady went ahead and made the Batmobile vital in solving many of the Riddler’s fun and challenging puzzles. Sometimes you’ll need it to help Batman reach higher ground, other times to destroy the Riddler’s mindless robots. Whatever the situation, the Batmobile is properly equipped to handle.
Don’t mess with Batman’s ride!
There are moments when it feels as if the developer is forcing the player to rely on the Batmobile a bit too much throughout their time in Gotham. Instead of being able to fight certain enemies in hand to hand combat, you have to engage them in their vehicles. While vehicle combat is normally fun, the Boss battles are not as exciting. They also feel unnecessary and make no sense. You have some super villains who can hang with Batman physically and yet instead of challenging him to hand-to-hand, they resort to attacking him in an even bigger tank. It ultimately results in slightly disappointing showdowns.
Despite the minor annoyances, the Batmobile is a welcomed addition to the game. The melee combat features new changes in the form of new moves and gadgets, but the Batmobile is the biggest (No pun intended) change to the gameplay and delivers more variety. Kudos to Rocksteady for pulling it off, it’s the most Badass ride out there.
Batman Arkham Knight – Video Review:
Overall Score: 9.8/10
RGN Rating: Platinum Game
Developer: RockSteady Studios
Publisher: Warner Bros. Interactive Entertainment
Available on: PS4, Xbox One, and PC
Played on: Sony PlayStation 4
Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this review.
The first thing you’ll notice upon picking up PDP’s Mortal Kombat X fight pad, is how light and comfortable it is. The Dualshock 3 and 4 feel sort of heavy by comparison, and normally I consider those controllers to be on the light side as well. It features an ergonomic grip, which provides better handling of the controller. Instead of following the DS4 and 3’s traditional button layout, the fight pad has an arcade style 6 button layout, with the L1 and R1 buttons in front, and a more traditional d-pad.
The share and option buttons are brilliantly placed at the top of the controller between the L2 and R2 buttons, keeping them out of the way to avoid accidental pausing, or going into the share menu when in an online match. Despite the controller’s small size, accidentally hitting the wrong buttons when playing never becomes a reality, thanks to their placement and the fact that they are bigger than those on the dualshocks. The face buttons are all micro-switches, providing the player with tactile and audio feedback with each press. Thankfully the clicks are not obnoxiously loud, unlike the many arcade sticks out there.
Sleek looking too.
Having spent ample time using this product with both Injustice: Gods Among Us and Mortal Kombat X, I can gladly tell you that it works almost flawlessly. Executing combos is easier with the MKX fight pad compared to the PS4 and PS3 controllers, thanks to its more precise directional pad and super responsive buttons. I definitely feel like a better player using the pad, compared to the Dualshock 4. The arcade style button layout allows for better performance. With the throw and interact buttons, now placed next to the ones for punching and kicking, kombat just flows better. There were moments though, where my character would not perform a specific special attack, despite my hitting the correct command. Fortunately they have been very rare occurrences and do not warrant any major concern.
There haven’t been any instances of input lag and the fact that it is wired, means you won’t have to worry about the minuscule lag accompanied with wireless controllers when playing online. You also do not have to worry about batteries dying on you, during long play sessions. For those of you who prefer to play in ‘claw style’ (Claw grip), you’ll be happy to know that the fight pad’s layout supports it.
The MKX fight pad is backwards compatible with the PlayStation 3, so anyone who wants the game for it can still purchase this controller. One flick of the switch at the bottom and you are good to go. Simple and easy. PDP did good by allowing this; saves those who eventually upgrade to the PS4 version from having to buy a brand new fight pad.
While this is an impressive product, it isn’t without its problems. PS4 owners who want to play online and trash talk while doing so, will require a wireless headset. Sadly there isn’t a port for wired models, meaning you’ll have to play multiplayer without the ability to communicate. By comparison, Madcatz’ Street Fighter IV fight pads were compatible with wired headsets, but they were also bulkier so headset compatibility may have been sacrificed in order to attain its current size and weight.
Another issue involves the exclusion of the DS4’s touch pad. Though the touch pad serves no purpose during MKX’s gameplay, the option to go fullscreen when playing/spectating in certain online game modes is assigned to it, meaning you’ll have to play like this:
This is how you’ll have to play or view certain matches.
The severity of this issue depends on the player, their preference and the size of their monitors. Personally it doesn’t bother me at all, but it is something worth noting. Especially if you game on a smaller sized screen.
Final Verdict: If you are looking to step your game up in Mortal Kombat X or even Injustice, then pick this bad boy up. Unless you would find yourself insanely bothered by its very short list of flaws, I have a hard time not recommending this to you. The Mortal Kombat X fight pad delivers comfort and damn near perfect precision. Priced at $50, it is a really great alternate to the more expensive and heavier arcade sticks.
Overall Score: 9.0/10
RGN Rating: Gold Product
Manufacturer: PDP | Performance Design Products
Also available for: Xbox 360 and Xbox One
Review Product info: This fightpad was provided to RealGamerNewz by the manufacturer for the purpose of this review.
Doge of Shotgun Seat Productions Reviews the entire fifth season of hit television series The Walking Dead by AMC.
This Video Review includes analysis of the season finale in addition to thoughts upon the series as a whole, how it compares to others in its genre, and how it sets itself apart. There’s a fair bit of talk concerning the character development, evaluation of the writing, and an informative presentation to viewers who might want to know a little more before deciding to spend their time viewing the latest episodes in what is being called one of the best TV shows to air in a long time. Feel free to disagree with the views of this Review and let your voice be heard either on the YouTube Channel Shotgun Seat Productions or in the comments section below.
If you’re new to the channel, you should know that a lot is planned. A Retro Show will be debuting soon with a fairly scripted production planned. In addition to this there will be podcasts, videocasts (both solo and group), continuous reviews about late-breaking console games on the PS4, Xbox ONE, Wii U, PS3, Vita, and Xbox 360 (in addition to the Retro Show which will cover older consoles / games while their discussion is particularly relevant), and more. The usual industry talk you’ve come to expect from RealGamerNewz will often appear as guest features are planned as well. Original content such as next-gen gameplay footage, opinion videos, giveaways of popular titles such as Assassin’s Creed, and music selections in the channel’s playlist to help ease your mind when you’ve had enough videos are all also in the works. Feedback is welcomed and appreciated as we all grow together on this journey in the digital age.
In The Assignment, the first part of a series of three add-ons for The Evil Within, we learn the motives and partial true identity of Juli Kidman, the female partner of Sebastian Castellanos, while gaining insight into the background of Ruvik, why Leslie is so important to him and the mysterious organization Kidman works for called Mobius.
The Assignment relies heavily upon stealth in that there is no other option for survival or progression. Either you ninja or you die. Kidman is equipped with only a flashlight, the odd glass bottle she collects to use as a distraction and the rare axe located in areas of elevated danger that can only be utilized for stealth kills and are destroyed after a single use. Her abilities are crouching and calling out to enemies to get them to move to more desirable locations. There is no upgrade system, but as she carries no weapons that isn’t an issue. The equip menu however, remains accessible. The result of Kidman’s many limitations is a feeling of heightened vulnerability and frantic desperation. I often found myself flat out making a run for it to evade enemies that were moments away from discovering Juli’s presence and just hoping her heel clad feet would be fast enough to whisk her away. If only she were so lucky.
Playing Hide-n-seek with the enemy.
Dubbed Light Lady, a new enemy featuring the bottom half of a hot nurse, the torso of a demonic venus flytrap and a light beacon for a head, stalks around at an off balanced jog in a torn and blood stained lab coat calling to Leslie in varying tones of deprived creeper. She makes appearances in several areas and is responsible for another new enemy. By shining her light on the haunted playing dead in the area, she is able to turn them into Cadavers. These creatures are bent over backwards with elongated rib cages protruding from their torsos and decked in explosive boils that glow red when they are alarmed.
Accompanying these new foes are some new areas and old ones experienced in new ways. For example, the headquarters for Mobius and finding out that Juli is actually from a village previously explored by Sebastian. Throughout the stages I kept getting the feeling that the reason I couldn’t find any weapons was because Sebastian was always a step ahead and snatching up all the goods. A lot of questions were answered in terms of what was happening every time they were separated and why she made certain choices that seemed cold beforehand. Also, like her partner, Juli had a safe haven of sorts. While Sebastian had an entire mental ward, Juli’s came in the form of a black house cat with a glowing red ribbon tied in a bow around its neck and a comfy couch.
Final Verdict: I enjoyed playing The Assignment for the advancements and insight it offered on the story. However, the stealth made it grueling and sometimes it just wasn’t fun. It became a matter of waiting, because I had to. With no methods of defense, because apparently Juli never had combat training, all caution was taken to not engage the enemy. Towards the end, Kidman seems to be coming to her senses and rebelling as she gains more knowledge about the type of people she works for. Hopefully, this hints at her rising out of submission to Mobius. Looking forward to some ass-kicking in the second installment, The Consequence.
Editor’s Note*: Juli’s adventure will take you around 4-5 hours to complete depending on your skill level.
Developer: Tango Gameworks
Publisher: Bethesda Softworks
Available on: PS3 | PS4 | XO | 360 | Windows PC
Played on: Sony PlayStation 4
Price: $9.99, included in the Season Pass for $19.99
Review copy info: A digital code for the Season Pass was provided to RealGamerNewz by the publisher for the purpose of this review.
The war is almost over and the Nazis have all but lost. Rather than accept defeat, Hitler orders the execution of plan Z. Now Germany is overrun by the undead and it is up to a group of survivors to put a stop to the madness. Like the name suggests, this third-person shooter is a bundle containing three games in one; developer Rebellion’s remastered Nazi Zombie Army 1 and 2, and the previously unreleased third episode. So does the Trilogy deliver, or is it dead on arrival?
For those of you who are familiar with the developers Sniper Elite series, this game plays the same, for better or worse. Your playable character is equipped with a sniper rifle for a primary weapon, a sub machine gun or shotgun as their secondary, a sidearm and several types of explosives. There are a total of eight characters (Four are new females) to choose from, but there are no differences between them other than appearance.
Killing the undead is incredibly satisfying and gory. Limbs fly off and heads explode as you snipe them. Since you are fighting zombies, you’ll find yourself going for a lot more head shots, as body shots won’t always result in a kill. Hell, shoot off a leg and the sick bastards will just crawl towards you determined to end your life. The sniper rifles are the best weapons to use in the game for multiple reasons. One of the biggest reasons is that they handle better; the secondary weapons feel kind of useless for the most part. The sub machine guns are only really helpful if the enemies get too close. Even then, you’ll find yourself missing shots when you know you shouldn’t, especially with the shotgun.
Another reason that sniping is the best thing to do in this game, is the X-ray kill cam. Line up the perfect shot from the right distance and you’ll be treated to the glorious visual of your bullet flying through the air before hitting and penetrating its mark in beautiful slow motion. Sometimes you’ll get to see an x-ray of your kill, as the bullet shatters bone before making its exit. It is gory and honestly never gets old. This feature can be turned off it does, or if you want it to happen more frequently, then you have the option to.
X-ray kills never get old. NEVER!!
However you choose to get your killing on, the game will score your performance. Head shots will obviously earn you more points than body shots, and going on kill chain (Multiple kills in a row without missing) will increase your score multiplier. The game features online leaderboards for each level, allowing you to compete with other players around the world for the top score.
When you are not killing the zombie horde, you’re completing mission objectives in order to progress through the game’s 15 campaign chapters. The third episode introduces optional side quests that ask of you to rescue scattered survivors, before they meet a grisly. There is a plot, but it quickly becomes an after thought as you progress. If you are looking for some deep emotional tale, you are not going to find it. All you really need to know is that there are zombies to kill, and I’m fine with that.
Speaking of zombies, the game thankfully features more than one type. You have your generic slow walking types (aka cannon fodder), and then you have the special kind; snipers who are deadly accurate and can leap from rooftop to rooftop, giant heavy machine gun toting zombies and even suicidal zombies who try to kill you by blowing themselves up. The suicide zombies were cool at first, comical even, but they soon overstay their welcome with how often the game tends to throw them at you. Still having a variety of enemies to kill is great for obvious reasons.
Oh yeah, there are chainsaw wielding zombies as well.
The game features very little boss battles and sadly, they lack variety and aren’t as fun as killing the horde. For those of you who care a big deal about a game’s length, each chapter takes a little over an hour to complete depending on skill level. So you are looking at roughly 15 hours of gameplay.
Editor-in-Chief Jon Ireson weighs in on the game’s remastered visuals and frame rate:
“On the PlayStation 4 Zombie Army Trilogy maintains a solid 60 frames per second with no visible screen tearing occurring even once. The art direction is dark and demonic as expected in a game about Nazis rising from their grave – lots of black, gray, and red broken up by glowing shades of orange and neon green where appropriate. The texture resolution is a full 1080P, seemingly native, and overall produces a feeling of immersion due to its high fidelity. Rebellion has done what many others cannot by bringing their game up to 1080P 60FPS standard on the PlayStation 4 and provides hope that the system can perform similarly with other Rebellion titles in the future.”
While there is fun to be had experiencing the game by yourself, playing with others is the way to go. If you have three other friends willing to take the fight to Zombie Nazis, you can play through the entire trilogy with them. If not, then the game features online matchmaking. On top of delivering a virtually lag free experience, the game’s level of difficulty scales depending on how many of you are playing together. The higher the player count, the more zombies you have to contend with. Which means more limbs to blow off and zombie brains to pop.
Certain sections can get a bit overwhelming when playing with more players — especially with those damned suicide zombies rushing you, but if you can’t handle it then you always adjust the game’s setting so you have less zombies to deal with. Still, having more enemies on screen makes for more intense gameplay and I recommend it. The game’s scoring system makes things competitive, as you try to see who gets the most points at the end of each chapter. Medals are also awarded to the player who pulls off the most head shots, earns the most kills etc.
Everything’s better with friends!
Outside of the fun campaign mode, Zombie Army Trilogy features an all new Horde mode. Your objective is simple; survive against increasingly tougher waves of zombies across 5 unique maps. Like the campaign, horde can be played with up to three others and you can still compete against one another for the high score. Just don’t forget to work together as Horde mode is tough. Sticking close to your buddies and reviewing one another is key to surviving.
Final Verdict: Zombie Army trilogy is great gory fun. Despite some annoying parts, killing zombies is a blast, especially with friends. With a challenging Horde mode and fifteen lengthy campaign levels, Rebellion’s Zombie shooter features just enough content to keep you entertained for a while. If you are looking for a new co-op experience, then give this game a go.
Bladestorm: Nightmare is a third-person strategy game from Omega Force, developers of the Dynasty Warriors franchise. The game is a remake of 2007’s Bladestorm: The Hundred Year’s War but brings some new features along. Is it enough to warrant a return to the war, or enlist for the first time? Yes and no.
Nightmare loosely retells the story of The Hundred Year’s War between England and France in the 14th and 15th centuries. You star as a voiceless mercenary leader, whom you create yourself, using the game’s impressively robust edit mode. The game feature’s a free-mission system, which allows you to select which contracts you want your mercenary to carry out. Seeing as you are a mercenary, you can do contacts for either side of the conflict. Most of the missions do not add to the game’s plot, but you can expect to fight during some key battles, on the side of who historically won obviously. After completing each contract, players will head back to the Tavern, where they can purchase new equipment for their mercenary, select new contracts and hire extra help.
During combat controls are easy to use on the battlefield the player takes command of a squad with the press of a button. Holding down R1 allows your mercenary and his or her troops to attack the enemy freely. Each squad also has three unique special abilities — called action skills, at their disposal. Each action skill has cooldown, so you can’t expect to button mash your way to victory. This is a strategy game after all. Properly utilizing your squad is the only way to be victorious.
Speaking of properly utilizing your squads, the game features a rock paper scissors style mechanic when it comes to facing off against enemy troops. Basically some units have and advantage over certain troops, but will be at a disadvantage going up against others. For example, a squad of swordsmen would be effective facing off against a unit armed with rapiers, but would also be easily defeated by troops riding horses. So taking command of the right squad during fights is ideal, otherwise you’ll find yourself tasting defeat.
Sadly, the game’s battles are not that exciting at first. In fact they are rather dull. Your squad starts off fairly small, with only a handful of troops fighting alongside you. Add in the mostly slow paced combat and you find yourself in some really boring confrontations. Traversing the battlefields can also be somewhat of a bore in the beginning, as they are quite large and character movement isn’t that fast.
Charging into battle, slowly.
Upgrading your squad(s) thankfully does away with this issue. Using Skill Points (Earned in battle), players can increase their strength, defense and even the number of troops. Commanding a squad of 30 is empowering, especially when you are striking down your foes with relative ease. As you progress through the game, you gain the ability to command more than one squad (Up to four in total) at the same time. Your mercenary makes allies as time passes and they will team up with you in battle. Battles become much more intense and fun, when you have hundreds of soldiers at your command. The game does a good job capturing large scale showdowns and making you feel like you are in control of a true army.
Even though the combat picks up, the game still suffers. The A.I. — both ally and enemy, is rather inconsistent. At times they will do what they are supposed to do on the battlefield, other times they won’t. Allies and enemies alike will stop moving, or just run into walls. The mission objectives are extremely repetitive. Every battle consist of defeating enemy troops defending a village, city or castle. Once those troops are defeated, then you must defeat the base commander to take control of the location. Every mission requires you to do this to some extent. Even if the main objective is to defend your location, or escort an ally, capturing enemy bases is still required. Frame rate occasionally take a nose dive when too much action is on screen, especially when unleashing the Bladestorm special attack.
The game features the all new Nightmare mode. In this scenario the war between England and France has ended, due to rise of demonic creatures. Now it is up to the player to track down Joan of Arc and put an end to the monster threat. This mode is easily the more fun of the two, with the inclusion of supernatural enemies. Not only do you get to fight against the likes of Ghosts and Dragons, but you also acquire books for them, allowing your mercenary to command them in battle. The monsters for the most part, have cooler special abilities than the humans do. Vanquishing my enemies with a squad of Griffins was a true highlight of the game. They also allow you to get across the large battlefields faster, which is a plus. Another plus about Nightmare mode is the option to import your mercenary and everything you unlocked from your Hundred Year’s War playthrough.
Griffins. Mother F’ing Griffins!
The story progresses differently in Nightmare mode. Instead of the Hundred Year’s War free mission system, the story is presented through nine lengthy Chapters. While the plot in Nightmare feels more structured than in HYW, it doesn’t warrant any attention thanks to the poor voice acting and uninteresting characters.
Sadly while this new mode is fun, it also filled with the same technical issues and design problems that plagued the previous one; from terrible A.I. to repetitive mission objectives. Not a single improvement was made in those areas. The final boss battle was also overly long and boring. Finally beating it should have left me feeling proud, or with some positive emotion. Instead I just felt annoyed.
Nightmare mode can also be played cooperatively with one other friend or person. The online community is pretty non-existent, as it took forever to find someone online to play. You are better off playing with someone you know who has the game. Co-op play can also be fun but only if you are on equal footing, in terms of squad level. Otherwise one player may end up doing most of the work since they have the stronger force. Nothing fun about watching someone get all the kills. Playing online was smooth, with no noticeable lag whatsoever.
You can also partake in versus mode, which feature four different missions; Capture Bases, Capture Guardians, Defeat Commanders and Monster Campaign. The first three are pretty self-explanatory and victory is awarded to the first player. The fourth mission requires you to land the final blow to a particular monster type or number of monsters to earn a point. These are a nice enough distraction from the story modes but as with co-op, if you are paired with someone who isn’t on your level, then matches will be extremely unfair. That is if you can find someone to play with.
From a visual standpoint the game does not impress. While it doesn’t look bad — the character models look fine, the environments are very bland and uninspiring. The music is impressive and helps capture the feel of being in battle, but it quickly becomes repetitive and overstays its welcome.
Final Verdict: Despite a boring start, Bladestorm: Nightmare turns into a more enjoyable experience as you progress. The Nightmare mode is welcomed addition and the best way to experience the game. Unfortunately, while the large scale battles are fun, they’re not enough to completely save this title from being brought down by its repetitive design and nagging flaws. Its online component lacks a healthy community. I can only really recommend this if you were a fan of the original, as you may find more enjoyment with Nightmare. Everyone else, you are better off playing something else.
So I was looking at motherboards a week or so ago and saw that the XPower was on sale for 60% off on Newegg and thought “Hey this might be a nice board if I went Devil’s Canyon.” I did look at the reviews to see why it had such a low rating and it was mostly BIOS issues from the looks of it. So about 3 days passed and I ended up placing the order for the XPower board and wanted 1 day shipping which turned into 3 days. I received the board last Thursday and immediately took it out of the box and took some photos of it.
My first thought when I was holding the board was, “Holy hell this thing is big and has some weight to it!” I started to look around on the board and noticed it had 1 mSATA port, a BCLK speed stepping switch (.1/1MHz) for on the fly BCLK adjustments, it had the “Ceasefire” switches which was the the PCI-E disable switches. It has a switch labeled OC, but I haven’t found out what it does yet. It also has dual BIOS which in togged VIA a switch near the chipset heatsink. Some things I did like about this board is it had 4-Way SLI and Crossfire support VIA a PLX Chip, the 32Phase Power delivery, 10 total SATA III ports(4 VIA 2 different AsMedia Controllers), Post Code LED Read out, and finally all of the USB 3.0 Ports on the Rear I.O.
I got around to testing the board to make sure it would post which it did. Afterwards I got a quick shot of just my NH-D14 Installed with the board on in my case before getting around to installing everything.
Here Are Some Stats and Unboxing Pictures of the MSI Z87 XPower Motherboard:
After I got everything installed, I first went into the Board’s BIOS to see what it was like and I felt like I was in another world at first until I was noticing where things were and how they worked. It is overwhelming to say the least at first glance. It has alot of overclocking settings that I can’t even begin to list (Might post BIOS Screenshots later). I finished poking around in the BIOS did a new install of Windows, and noticed that the Killer E2200 NIC wasn’t working at first so I grabbed the driver disk to see if it would install the driver, and behold it’s a driver that does not work with windows 8.1 at all. It wouldn’t even install no matter the compatibility mode. I was pretty annoyed about it at first but then said “eh, I’ll just download them on the laptop,” updated the BIOS and installed the E2200 drivers and restarted.
Well, the BIOS update for some reason broke the Windows install. So I did another re-install, and finally got everything updated and running. Some of the software is sort of confusing at first but pretty easy to navigate and figure out with some Googling. The MSI Command Center for the XPower board has some really nice controls in Windows which is very nice. I like the LiveUpdate 6 tool that they have since it actually works, unlike Asus “EZ Update” which seems to never work.
So overall, the XPower Board is one I was glad I took the risk of buying. I have been able to run less voltage for my normal 4.3GHz 24/7 OC making my peak temp 67C, plus it’s a very nice and extremely well built board. Would I recommend it to someone? Honestly no, unless you needed the additional overclocking features that the board has or just want something extremely overkill.
Written by KingCry Of GeekEssentials for RealGamerNewz