Preview – Max: The Curse of Brotherhood
A game developed by Press Play for Xbox ONE
Max: The Curse of Brotherhood is a new platforming and puzzle solving game premiering on the Xbox ONE following the main character Max. The story take place after Max accidentally banishes his annoying brother Felix to another dimension called Anotherland ruled by the evil sorcerer Mustachio and then realizes he is going to have to save him.
He has to run, jump, and use his imagination solving various puzzles and predicaments to save his brother, with the help of his magic marker. The marker is controlled by the right stick on the Xbox ONE controller to solve various puzzles by creating stepping stones, branches, elemental solutions and even harnessing fire balls to smite his enemies among many other devices he can create with his magic marker.
If this sounds at all familiar to you then you probably played their first game on iOS, Wii, DS, or PS3 called Max and the Magic Marker, which mainly utilized touch controls and motion controls were available. However, this spiritual sequel will offer more variety than just drawing solutions like its predecessor. For example, in this one you may have to draw a branch to reach a destination or cut that branch to create a raft.
The foundation of this game seems to give the touch screen feel using the smoothness of the marker with an analog stick interface. This game (so far) looks to be a very creative platformer with some very unique puzzle solving abilities. I’m very exited to see how this game turns out and how it can changes the way we platform. This game will be available for both Xbox 360 (30fps) and Xbox ONE (60fps) and is exclusive to the Xbox platform. Keep an eye on RealGamerNewz for more information on this and other Xbox titles as it becomes available.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Neuse on 20131216 and was last modified on 20131216 .