Tom Clancy’s Ghost Recon Wildlands comes from Ubisoft Paris, the first game in the series came out back in 2001 and has progressed through the years in several games each of them have the same gameplay which is a modern or futuristic tactical shooter. The term Ghost stands for group for specialized tactics since the squad comes from different special forces groups. Ghost Recon Wildlands runs on the AnvilNext 2.0 engine, other games that are running on this engine include: For Honor, Steep, Assassin’s Creed Unity and Syndicate as well as Tom Clancy’s Rainbow Six Siege.
The setting of Ghost Recon Wildlands takes place in Bolivia in 2019, the country is falling to the Santa Blanca which was a small Mexican drug cartel. They have gained much power and influence in the country as making it the largest producer of cocaine in the world. The Santa Blanca’s leader goes by the name El Sueno, he is quite religious and well as a really brutal and savage character. El Sueno has written his own religion that tells the story of the Santa Blanca which he uses to influence the people of Bolivia as well as striking fear. The game brings you in as the Cartel has found a mole in their system who is a DEA agent Ricky Sandoval, and your CIA informant Karen Bowman brings your team in as she finds out that Ricky Sandoval was tortured and murdered and sends to the ghosts in.
Ghost Recon Wildlands is an open world the size of the map is the largest that Ubisoft has ever made. The game has 9 different types of terrain so the user will get salt flats all the way over to the jungle, there is an active day and night cycle in the game which is very useful when doing different types of missions. There is 4 main areas that the user will have to knock out four main areas: they are security, influence, smuggling, and production. Each of these have various underbosses with their own profile and set of missions to go along with them, at the very top of this is El Sueno he is the final boss. As the user attacks each region they will have to adapt to different environments, most of them are very similar in setup but enough variety to keep it fresh. The game can be played through solo or in co-op, the preferred method is co-op as this game is a blast getting a four guy squad and tearing up the missions whether it’s going in silent or going in guns blazing. Don’t get me wrong playing it solo is a very different experience as the user will be in charge of controlling three ghosts which is very easy to pick up on.
Ghost Recon Wildlands controls are very easy to pick up on. On Xbox one they are standard third person shooter controls and the top bumpers are where the control wheel is found for giving the ghosts orders as well as using rebel support. The controls on PC are very open standard mouse and keyboard support, the developer has also included multiple keyboard layouts as well as input device auto switching which is really nice when playing on both the mouse and keyboard and Xbox one controller. The PC version of the game has been designed differently to support a wide array of controls.
Let’s talk graphics the main version of Ghost Recon Wildlands on Xbox one looks decent at best this is from being played on an Xbox one S, the game has quite of bit of texture problems on the console. On the PC the graphics and the amount of detail is a different story, from resolution scaling to no framerate capping and the amount of different options that can be turned on is astonishing. Ghost Recon Wildlands also has the option of running in different refresh rates and this game runs amazing in 144hertz, other technology that is included from nvidia’s HBAO+ ambient occlusion shadowing which improves the fidelity of the game. Nvidia also has added turf effects which increase how dense the grass looks making it look a lot more realistic. Instead of taking screen shots normally there is a technology called Nvidia ansel which gives the user the ability to take some amazing screenshots when the detail can really be taken to a whole new level as well as being able to take complete 360 degree shots.
Co-op is the shining part of this game with the ability to play the entire campaign with drop in and drop out co-op makes the game really enjoyable. The user will find it really easily to play the game with friends even if they are in a different part of the story then they are. Most of the time finding randoms to party up with is relatively easy and this is both on Xbox one and and PC version of the game. The developers have also created the Ghost Recon network where the user can find groups to play with. If the game is feeling really easy cranking up the difficulty really forces the user to change the way they play the game as well as what tactics they will use to attack with.
Verdict for Ghost Recon Wildlands is that the game is really enjoyable to play solo or in co-op it might not be the same ghost recon formula that the older games had. The ability to play the game as a full on shooter and being able to choose what type of guns and setup the user wants to play with is really nice. Weapons on gear can be found through the various areas in the game or purchased as micro transactions in the in game store along with some other cosmetic items. Big props to Ubisoft that they have really been putting in the time and technology into the PC version of the game, hopefully this trend continues and we will see more PC support in coming titles. Looking forward to the DLC that the developer is coming out with and the added support that will come to the PC version of the game. I would highly recommend this game if the user is looking for a great co-op experience and enjoys open world games.
Rating: 8 / 10
RGN Rating: Silver
Developer: Ubisoft Paris
Available On: Xbox One, Playstation 4, and PC
Release Date: March 7, 2017
Review Copy Info: A digital and physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20170321 and was last modified on 20170323 .