Tristans Twisted World: Halo Reach Complete Review

Halo the mention of the word sums it all up in one of the most iconic game franchises of all time. As I review this game in specific detail  I will give you my honest words.

Halo Reach: The biggest exclusive for the Xbox 360 in 2010 sold millions and still is. As we know the start to the end for anyone who has played Halo before but is the best start for newcomers to the series. My friends we are about to go on a journey into the glassing of the surface of the planet Reach suit up.

Forge: The map creator using tools with money that you are allowed to use within the maps and the areas along with tools they let you use, which it all depends on the map on what you get to buy to put out there for maps. Forge has a very great editing options list that you can bend to the games willing in rotations and such within a great variety of launch and DLC maps. At one click of a second you can make whatever you want pop up and place it in the area for use or buildings even just something to look at. You can either make a scenic map or a battle map for game types like capture the flag, assault, and even Invasion. The map Forge World you can build so many maps and 5 launch custom forge world maps were old Halo maps brought back to a new such as Blood Gulch and Ascension. But rember Forge is your tool to use and is awesome and great but use it wisely.

FireFight: The co op that was introduced in Halo 3 ODST is now back and better than ever. With Classes, dropspots, custom waves of powerfull enemys, med kits, and so much more. The vechile co op gameplay on bigger firefight maps are amazing on both launch and DLC maps. Its a fast paced action mode either sprinting as spartan trying to defend the area or evading as an Elite trying to help the waves of enemy’s. Every firefight map had different advantages such as vantage points and drop and assassin style areas. The engine moves perfect with the flow of destruction in this mode it just depends on what type of gamer you are. You can play lone wolf style or tactical with a good team most likely friends. Its a great additon to the multiplayer experince in the Halo universe hours on fun can be added up so prepare for the first day of the rest of your lives and lock and load.

Soundtrack: Fits the demise of Reach in all game modes. Maybe the best of the series as the moments fit weither its mystical, epic, or dramatic the score fits well during the whole entire game. It keeps the fellings of a true invansion story in the soundtrack it is very fitting. It gives it that giant felling that fit in with FPS moments that make you fell like your really in the battle for Reach.

Graphics: Some of the best if not the best of 2010. It still today can be a contender for amazing graphics the visuals are amazing with plasma powered expolions to rockets hitting the vehicles as there smallest pieces flying off them. The frame is great also the new HUD for this FPS has better reactions to its surroundings and moves with the player along with the new night vison mode for Campaign and Firefight. The cutscenes and in game action look the same but its a good thing it looks great amazing and very real.

Multiplayer Arena: The Arena is for the best of the best Halo Reach players and MLG players from Halo 2 and 3. It is a very competive mode that features doubles and reagular teams of 4. Every match and how good you do in them for Arena depends on what divison you will enter or even if you qualify for enough matches each day as each season spans usualy for a month then restarts. There are 5 divisions steel,bronze,silver,gold,and oynx. This game type is not for newcomers it is for pros at Halo or long time players.

Multiplayer Stockpile/Capture the Flag: Capture the flag is back along with the new flag mode called stockpile. Capture the flag with the new armour abilites makes it more of a challnge as you move slower while holding it, while hostiles around you are sprinting behind you and jetpacking overtop. But this is were teamwork should come into hand to get the score. Stockpile is basicilly CTF on steriods as you can hold more than one flag at once and get multiple scores at once and more than player can hold a flag at once. It is a madness CTF of just random scoring and funny kills from everywhere.

Multiplayer Headhunter: Skulls for everybody!!! This crazy gamemode keeps players picking up skulls from dead enemys and as they keep moving to hold skulls as long as possible till you get them to a score zone. Its 25 skulls to win well unless someone manages to earn the Skullamanjaro which is collecting 10 skulls at once but this very hard to do so dont try to hard its very rare to see one.

Multiplayer Invasion: The mode that was a big part of Reachs 2010 co op awards. This mode requires you to either play as Spartans or Elites in this intense and new game type not just to Halo but to maybe gaming itself. Basically you can defend or attack depending on map and side, for example on spire the spartans attack the elites and capture and secure areas to advance in tiers for more weapons and vehicles till you break through the enemy’s defenses to retrieve the core and send it out on either phatom or pelican depending on whos attacking. It requires some major teamwork to succed all 3 tiers and maybe shunk the other team when there turn to attack comes. There is also a Invasion Slayer which is still spartans vs elites but with a special skirmish slayer twist to it. This is the best tatical gamemode in all of Halo Reach for teamwork.

Multiplayer Slayer/Skirmish: The deathmatch mode called Slayer is on of the most recongized game types in gaming and most likely the first mode most people played in Halo Reach. As we all know you kill the other team till you get as many kills for your team as they need to win. Skirmish is basically the same thing exept with postion to capture for weapons and vechiles to obtain. The standard game modes in Reach where little team work is needed.

Multiplayer Free for All/Doubles/Juggernaut: Free for all in Halo consist of all types of gamemodes going to slayer to objective gametypes like capture the flag. Its a fun mode to enjoy and play expecially when you play Juggernaut. Juggernaut is a gametype where one player is very hard to kill and is on fire and holds a Gravity hammer and runs around and kills people its quit fun smashing oppeants. Team Doubles is usually slayer with one other teamate which might need teamwork in choice chat but usually doesn’t matter.

Multiplayer Oddball: The objective gamemode for teams and free for all where you just hold a skull for as long as possible. The skull aslo works as weapon while running around so you can bash people in the face. Armour Abilties are inactive during this process while holding a skull which does make it fair.

Multiplayer Assault/Griffball: The mode that requires you to pick up a bomb usually in teams and score. Personally I enjoy this mode expecially when the bomb explodes and you score. On Griffball which is a spinoff mode of Assault were you pick up the ball and try to get to the other end of the arena to score and blow up and die its very fun to smash others with a Gravity Hammer and swipe them with a energy sword.

Multiplayer Territories: Pretty much you just run into an area and attempt to capture it in big teams or small teams even one man wolfpack. Sometimes you may be awarded weapons when your team captures a area. It seems to be the same type of pace with or without armour abilites.

Multiplayer Race: The name says it all you race around custom made tracks or even regular maps. Theres even territory based race with rocket warthogs were you move in team triples to get those spots by just hitting them and blasting foes away with rockets.

Noble Map Pack: Bungies only maps to show up on Reach. Tempest, is a map based on a Halo ring. It may remind Halo players of Vahalla from Halo 3. The maps are very similar in more than one way.

Tempest is great for any game mode personally and I still enjoy today. It as cannon men on both sides of the map more than one of them and warthog gameplay is at its core and feels like playing a mix bettween Blood Gulch and Midship depsite this map is not like either of those. Tempest is a large map made for all gametypes exculding Invansion and is worth it in my point of view

                                                                                                                                              

The next map Breakpoint is by far the biggest out of the DLC. It is made for Invansion and Big Team Battle gametypes. It is a very hard map to master even with armour abilites as each as disvantges and good points. The Invansion gametype is speacial this time around as it features a little bit of assualt for the Elite attackers as the have to plant a bomb to reach the core. Snipers are needed for this map as you will need all the range possible to win. This map is a very worth it addition to the Reach formula.

                                                              

                                                           

For the Final map and what the seemed to advertise the most Anchor 9 a space station over Reach which features the series first zero G fighting. Most modes can be played on this medium sized map that is loaded with tons of fun weither your inside using gravity or outside floating around. It is a great assualt,slayer,and headhunter map and is also worth a couple go arouds.

                                                       

                                                        

The Noble Map Pack is worth the 10 dollars maybe even more as you can get hours of fun by using forge on tempest and holding grudges on Breakpoint. The Noble Map Pack is a great addition to the multiplayer formula and as a pack gain itself a 9.5.

The Defiant map pack stays to defiant to the end with 343s aslo give credit to Age of Booty first map pack for Halo Reach but is it as good as Bungies?

The first map were gonna look at is called Condemned, it takes the zero G gameplay to a whole new level given its own zero G room which is very hard to control with rockets and stickys flying everywhere you look. Jetpacking in the Zero G room is not a good idea as you will get stuck between a rock and hard place usually death. Fighting outside of zero G is very cool im drawn to seeing Reach as its in its final days it just looks stunning. But the gameplay is very fun as you should sprint when not in zero G to move faster. It is a very good map but is shy of what of Anchor 9 gave us even though there both medium sized.

                                                                   

                                                                  

The next map called Highlands which is a very large and tactical map is fun and awe amazing weither you just lazerd a warthog or looking up at the crusiers glassing Reachs surface. The map control is great fells like a great CTF and BTS map with all the vechiles and heavy weapons at your disposal. Running up caves with shoutguns to meet another mans DMR seems unfair but usually his buddy is just behind the corner. This is a great map love CTF on it and would love to play with you guys sometime soon on it.

                                                              

 

                                                       

For the final map is a firefight map called Unearthed which to most peoples suprise from what I know was a suprise. It is pretty much just like other firefight maps just bigger and nicer looking seems like it had lots of time spent on it. I enjoyed playing with others on it and maybe you will to.

                                                          

                                       

The Defiant Map Pack DLC. Its a great additon the Reach formula but gives it more like a new Halo fell its hard to explain but the Defiant map pack earns a 8 as a good map pack but shy of greatness.

Voice acting: The acting of the characters seem to be a decent group Noble team is the best cast by far none.

Design: You can tell its Halo but with alot of changes in the way marines look and Elites have alot more and more bigger and epic graphics textures. The expolsions seem to very realstic.

Weapons and vehicles: Everything is differnt in Reach with all of them you know what they are but its differnt but its a good thing as we now have more fairness when it comes to such things.

Multiplayer Launch Maps: The starter maps are very good as the all resmble areas in the campaign that get improved and resemble old maps. The Ivory tower is back as Reflection which we all know is good. Forge World make anything you can think of like Blood Gulch. Countdown,Powerhouse,and Sword Base are great additions to the Halo formula. There are many other maps as well I can put in a good word for in Firefight and multiplayer and yes every map is great boardwalk is very good for pistols and Overlook is good for killing grunts.

                                                              

                                                              

Halo Reach Campaign: This is what started it all you heard the storys but now you can live the demise of Reach firsthand and witness everything….even your own death.

The story seems to fit as you the player defend Reach so you pick gender and armour of your liking to the story but it changes nothing. It brings back some of those dramtic first person moments from Halo 3 ODST that we all rember. The start is what sets the pace for mission long mission after mission down till the end. The death scences are very dramatic not swift but fitting to each member of Noble team (exept Jun unknown).

The story is pretty much what you would think at first defend Reach but it does have a suprisng twist near the end which is what the last mission is all about. Each mission keeps you on the edge of your seat in the hot and climatic battle for Reach. Some parts in the campaign you try to save as many as you can but seem to never be satisfied.

Some of the bigger and more straight up kill the enemy missions like Tip of the Spear and The Pillar of Autumn, are great fun to play and are usually longer and more explosive and action packed. Some missions there is even ways to play them such as going recon as long as possible. The story moves smoothly with only one big plot twist from what I think.

Noble Teams journey into what some say hell itself or a I say the eye of the storm. Some missions seem to always have this more military like felling that dosnt come into play a whole lot in other Halo games. Its a very good thing it seems like at somepoints if you get lost in the campaign like not lost but become one you fell like your there and doing this missions as Noble 6. That is exactly what bungie wanted to do in ODST walking the streets at night I could fell it but in Reach its perfect. If you really want to fell the full extent play heroic as that is what war would be like to them so thats what i started out on. Bungie really sent Halo out with a bang

The Anniversary Map pack: The biggest map pack to hit Halo has 6 multiplayer maps that remakes of old and very good maps and 1 brand new firefight map. 343 brought back some of the best maps from Halo Combat Evolved and Halo 2. It fells sorta like playing on the old ones all over again its just an amazing felling. This map pack goes from fighting Elites and Grunt on Halo to running and gunning in New Mombasa city.

Battle Canyon is the small little gorge that takes place on Halo that many remember from Halo CE and Halo 2. Its a great slayer map along with basically any game mode expect personally infection is hard on it. They recaptured the map flow very good it fells like Halo 2 flow more than Halo CE but still well done.

Penance is the next map which is a very cool and well mad map that takes place in a covenant ship. The flow on this map is just amazing every game expect for Capture the flag is good for it. Best way to go is using jetpack to get up faster or sprint on this map.

 

High Noon the remake of Hang em High is personally my favorite out of this map pack. The forge options allow more platforms for custom games fun with friends or randoms. Jumping down and beating someones back in or jetpacking up playforms is amazing in how the got the old felling back with the new stuff in Reach

 

Ridgeline the remake of Timberland the large forest map is the same as always large and fun for capture the flag and assault not so much in other game modes. Its still a blast quite enjoyable but still they couldve replaced this with a differnt map.

Solitary the remake of Prisoner is the same….hard to win on. The mainly free for all map make the flow sloppy but still fun sometimes but its mainly shotgunning and grenades flying everywhere. But if your really good this is your map but this couldve been replaced with another map as well.

Breakneck the remake of Headlong probably the most played on Halo 2. It fells just the same fun and maybe even funner without the duel wield needlers flying everywhere. The big team slayer map is the probably the most detailed map out of the whole map pack.

Installation 04 is the new firefight map that allows ODST help fight on Halo. It has a warthog and a mongoose for you to fight with. There are tons of spots to dig in at on this map and take out waves of covies. For this being a new map it reminds me of the end of the second mission of Combat Evolved. But this was my favorite firefight map.

This map pack was very well made and brought back tons of fun from old Halo games into Reach it was by far one of the best DLCs of 2011 it gets a 9.5 out of 10

Final Verdict: Halo Reach was one of the best games of 2010 and shows a small of hint of great things to come for the Halo franchise. I award Halo Reach a 9.5/10. See you next time.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130220 and was last modified on 20140212 .