Back and bloodier than ever, the so-called “final chapter” of this brutal series, Hotline Miami 2: Wrong Number takes place before and after the initial game in the series, but mainly after. A sequel and a prequel at the same time, if you will, the game has plenty of characters to play as. The Fans, Martin Brown, Beard, The Writer, etc. Most have their own abilities, such as The Fans all being vastly different. Mark can dual wield SMGs which can be aimed at two different targets simultaneously, Corey can roll out of the way of bullets, Tony can one-hit kill people with his fist but cannot pick up weapons, and The Twins can be controlled at the same time; one wielding a chainsaw and the other grabbing weapons off the ground.
The Writer can only use weapons, not guns, and it is encouraged not to kill people when you play as him. I guess he’s a writer not a fighter. The Soldier or Beard is an expert with weapons, but also can use a knife at will. Those are just simply a few examples of the diverse gameplay cast Dennaton Games has employed this time around. With so much being added it is also important to note that the core of Hotline Miami 2 is still identical to the first game in many ways. We don’t see this as a bad thing, since the original was a slam hit with us.
Many other reviewers are not doing the game justice failing to notice that most of its chapters have more open areas. This will makes Wrong Number a bit more challenging, nonetheless more fun and less repetitive than its predecessor. The story in Wrong Number is top notch as well making the player always second guess their sanity and what is happening on screen. Whereas the first Hotline Miami was an excellent haze of murder and mysterious motive, Wrong Number is truly a roller coaster of a plot line to follow. It is also told in a non-linear fashion going back and forth between characters and various time periods ranging from 1985 to 1991.
All in all there are plenty of weapons new and old, tons of mask variations for certain characters, and of course The Fans, to really change up the way the game is played. A Level Editor will release later this year (current ETA is Spring 2015 at the time of this writing) that will allow players to make their levels and possibly their own campaigns. Despite an Easter Egg hinting at a third title in a sort-of Half Life 3 fashion, Dennaton Games has stated that this is the final conclusion to the series. Perhaps if the Level Editor they release is advanced enough gamers will be able to make their own versions of what they think Hotline Miami 3 should be and release it to the community but it’s unclear at this time how possible that will be exactly. This game is the best game I have played so far this year, nothing else comes close to it in terms of polish, quality, and overall fun factor and that’s why I give Hotline Miami 2: Wrong Number a full 9.6 out of 10 making it one of RGN’s Platinum Games for 2015.
Ever watch that stereotypical mainstream cornbread film called The Wolf Of Wall Street and think to yourself, I’d love to kill this pompous ass? Well, this game gives you a chance to get guys like that put in the dirt and any idiot following them. In Wrong Number, there’s no calling the cops, no sting operations, just blood, guts, pain, and suffering. Hotline Miami 2 is vigilante justice at its finest. So if you came here wondering whether or not you should buy this game, there’s only one last question remaining; Do you like to hurt people?
I don’t always play murder simulators, but when I do I make it a good one. Enjoy responsibly.
Overall Score: 9.6 / 10
RGN Rating: Platinum Game
Developer: Dennaton Games
Publisher: Devolver Digital
Available On: PS4 | PS3 | Vita | Windows PC | Linux | Mac OS X | SteamOS
Played On: Sony PlayStation 4
Review Copy Info: A digital copy of this game was purchased by RealGamerNewz for the purpose of this Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20150326 and was last modified on 20150326 .