Started from the bottom now we’re here. Titan Souls began as a Ludem Dare, which for those who don’t know is a Game Jam challenging the most indie of indie developers to create something awesome and worthwhile in a short amount of time with limited resources. Fast forward to 2015 and now Titan Souls has E3 Awards under its belt, a publishing deal with indie specialists and Serious Sam caretakers Devolver Digital, and will be hitting Steam (Windows PC and Mac OS X) as well as PlayStation 4 and PlayStation Vita when it launches worldwide in a couple of weeks (April 14, 2015 to be precise).
There’s a new Demo available today on Steam where pre-orders are also 10% off for a limited time. The game will run you about fifteen bucks, standard price for an indie title of respected quality, and features a premise you won’t want to miss out on. In Titan Souls players are tasked with defeating 20 gruesome bosses in a 2D Open World setting, but are only equipped with 1 arrow and 1 health point to get it all done. If your arrow manages to hit something, you’ll get another. If not, then you’ll have to go run and pick that arrow up off the floor in order to continue.
ACID NERVE are the developers behind this title which started from humble beginnings on the Adobe Flash platform but will now run on something more legit as it makes its way to the world. Going from a completely unknown Flash game to one of the most anticipated PS4 indies of 2015 has got to be a surreal experience. If games had ears, and mouths, I wonder – what would they say? Check out the new Gameplay Footage of Titan Souls below released today by ACID NERVE and Devolver Digital which especially shows off what has changed since the title was a prototype in Game Jam contests and won first place to today where it is about to land on major platforms for the most cynic of critics to examine.
Titan Souls – New Gameplay:
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150402 and was last modified on 20150402 .