Category Archives: Impressions

Trine 3: The Artifacts of Power (Hands On) Preview

Trine 3 - The Artifacts of Power - RealGamerNewz - Steam Early Access

Hello once again to all the RGN gamers, it’s me again, John Clark, bringing you a look at the new Early Access game Trine 3: The Artifacts of Power. This game gave me that feeling in which I said to myself ‘I am not noing going to enjoy this and it’s not going to be fun, not my type of game. But I was so wrong! On so many levels this is what I want in an Action Puzzler, read on for what I think of this game currently at the 4th update version of release on Steam with modding capability support built in and everything. With over 7 million titles sold throughout the franchise thus far, the third entry can definitely be described as one of the more anticipated titles hitting Early Access.

Well, I put the game on and wow the graphics were not what I expected they were way better. There’s a single player as well and online play, and what I found really fun first was the single player. What I did not expect once again was the excellently written storyline. If you like games where you have to think and do puzzles, working out how to proceed then you will likely love this game and its creative bosses. Some aspects of the game could still be improved such as keyboard and mouse controls.

The mix of 3D and 2D elements is a welcome change. Although the series has always been somewhat 2.5D in appearance there are now 3D gameplay elements not just there for looks. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are summoned by the Trine once again and must make their way through a number of mysterious scenarios which will require the player utilizing all new mechanics in a familiar but totally revamped fashion.

Trine 3 - The Artifacts of Power - RealGamerNewz - Steam Early Access Preview

Online gameplay is largely the same as what can be found in the single player story mode but instead of switching between heroes players have friends to join them. When trying to get from point a to point b is figured out then puzzles can be worked on next. When the people you play with online that don’t take their time though it can rush the flow of the game. Players can get frustrated with a lack of quick navigation and immediate understanding so it’s probably best for players to get their bearings in single player before moving onto the online platform itself.

So far the game has a few playable pieces of content which are highly polished but admittedly harder than previous entries in the series since there is now 3D navigation as mentioned above. The final version is aimed at being around 7 hours long for average skill players seeing the content one time around and new Challenge Rooms are being added still. As Trine 3 rolls out more updates we will continue covering the game, for now check out the Steam Page and Official Trailer below for more.

Trine 3 Steam Early Access Page

Developer / Publisher: Frozenbyte

Preview Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Hands-On Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by John Clark on 20150502 and was last modified on 20150502 .

Dovetail Games Fishing (Hands-On) Preview

Dovetail Games Fishing - RealGamerNewz

Hello all RGN gamers it me again John Clark bringing you another game write up that you all may enjoy if you’re into your carp fishing like I am. The game is called Dovetail Games Fishing. This game hasn’t been out for long and it’s still getting made. The developers behind the game are really good at taking the community’s feedback on board so the fishing simulator we all would like is beginning to emerge. So let’s get on with the details of Dovetail Games Fishing as it currently stands today, shall we? Here we go.

So first off let’s talk about the game’s modes. There are currently 4 game modes:

1. Academy
2. Casting Challenge
3. Hunting Challenge
4. Free Roam

Dovetail Games Fishing - Gameplay Steam - RealGamerNewz

1. Academy: Let’s talk about the academy first. This is a really good help for new players trying to work out the keyboard controls to the game. It will also give a chance to learn the basics of the game.

2. Casting Challenge: This puts players’ casting to the next level. I am still enjoying to return to this one even though my accuracy is really not that good in game as it is in real life. Dovetail Games have managed to come closer to capturing the real life feel of casting than previous titles of the genre, which was one of their biggest goals in development. It’s really fun to do this challenge and I still play this every couple of days to see if my casting is getting better. I have nearly got it ‘to the t’, but not yet and I’m not going to give up so if you like a good challenge, well, this game mode is for you.

3. Hunting Challenge: Players unlock this by completing the Casting Challenge which I have not done to the best of my ability yet so I cannot really give this a proper write-up just yet so read on for my detailed thoughts on the game overall as I’ll return with thoughts on the Hunting Challenge at a later date (be on the lookout).

4. Free Roam: The game mode where you sit back, relax, and just fish! Until you can’t fish no more. 🙂

Dovetail Games Fishing - Gameplay - RealGamerNewz

The graphics on this game are out of this world. You’d think the carp are real like you have got them in real life and the way the fish are animated as well makes it easy for players to tell if it’s a 5 pound fish or a 25 pound wish on the rod. Reeling one in has never felt realer. For example, if not done correctly the line will get too tight and snap, it’s only happened to me a few times on the game and it was with bigger fish but you never know for sure until you master this game. I put it down as ‘the fish that got away’ and kept on fishing.

The game has a lot of little touches that make it great like the way the rain sounds hitting the water, and flying planes passing overhead. When you’re on Free Roam mode and you’re sitting there with 1 rod in that moment it feels blissful and is very similar to the real life feeling of fishing for carp. Soon there will be updates adding to the amount of rods in the game as well as fish types. There are gravel spots where, if you get lucky, you can catch fish all day long. There’s also muddy, salty, and weeded areas under there though so be careful.

Looking in from above of the water, the carp cannot be seen very well yet but the graphics were recently put into the game for this making the water transparent. The splashing gives hint that some are underneath that spot and must be tracked to realize where they are at any given moment. It’s still a very good experience even in Early Access and once updates add in options for baits, more rods, and more areas then things will begin to kick up into high gear.

Of course with any Early Access game there are a few things that could use improving as well and hopefully will be addressed before the final build is issued. What I’d personally like to see when players put down their rods on the alarms the writing saying ‘fish here’ and rest rod need to go as it stays up on the peg and get in the way when you’re looking on to the lake to see where the fish are and can not tell where because of the extra clutter. Another issue is that the water looks like it’s still all of the time. It’d be good to see wind wrinkles in the water and the direction it’s coming from [*Update: This has been added in Phase 4!]. What would also be cool is if on the farm at the side the development team could put some cows and pigs and that in with the sand of them as well. Just some minor additions that I think could make an already realistic game feel even closer to real life.

Dovetail Games Fishing - Early Access Gameplay - RealGamerNewz

All in all this game is good and is only going to get better. The team behind it really care about how people react to them making each update and they can always be contacted through Facebook or Twitch where they remain consistently asking us players what we like and don’t like about the current build as well as what we would like added into the game. I was saying to them something about a peg with a waterfall in it and now they’re looking into it and going to pop it into the game. When I think about the fact that it’s even being attempted I’m pretty happy to see a developer care so much about their fanbase. It’s not 100% guaranteed that this will make it to the final build but consider this, me saying one of the things I’d love to see added in the game to make it feel more real and even more relaxing when you’re on the peg fishing is being considered by the developers with open arms. That just shows a strong degree of dedication to customer service during Early Access which is what it should always be about.

Anyways, I’m hugely enjoying this game and hope the write-up was helpful for people considering picking it up on Steam Early Access. Take a look at the Official Trailer of the game below and be sure to hit up the Steam Page for the game to find out more.

Dovetail Games Fishing Steam Page

Developer / Publisher: Dovetail Games

Preview Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Hands-On Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by John Clark on 20150427 and was last modified on 20150502 .

Killing Floor 2 Beta (Hands-On) Impressions

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Tripwire Interactive’s Beta comes to a close today as Killing Floor 2 will hit Steam Early Access in just a few days on the 21st of April 2015. The 6 player sequel to Killing Floor (an Unreal mod to full game release success story) is bringing improvements in a wide variety of areas and already has a pretty intense player-base who know what they’re doing. After all, the original Killing Floor remains one of the most played games on Steam. Tripwire has also done a great thing by choosing not to bring this title to Steam Early Access until it was already mostly complete. There aren’t too many crashes / bugs to be had even before the official Early Access roll-out next Tuesday, and though the dev team has stated they are committed to bringing out content piece by piece, re-balancing, and utilizing community feedback before doing the full release, current estimates are that it will only take about 6 months for Early Access to be over for Killing Floor 2.

Some of the differences the sequel brings beyond the typical iteration seen include a complete revamp of how Artificial Intelligence works. In Killing Floor 2, enemies don’t just get more health points as difficulty increases – they get more intricate behavior. The moves they use and animations that illustrate them are completely different as waves progress and as players choose harder settings to experience the game on. There’s also new breeds of Zed, persistent gore (blood never disappears), and an entirely re-tooled melee system that includes parkour with varying attacks to prevent the monotony of previous weapon bashing found in the original. A fully moddable game remains the intent of Tripwire who are looking to the community who made the original such a strong mainstay to feel appreciated and extend that presence to this sequel.

This time around classes feel completely different from one another, rather than just being there for aesthetic or numerical value. It seems the developers have really attempted to give concrete design differences between each weapon, each perk, each monster, each difficulty mode, and even each map as to avoid the copy / paste formula many modern video games are taking. Already you can feel the influence of that design style in the current build, and it’s hopefully bound to get even better as the Early Access model pushes KF2 along.

Thus far, the impression I have of Killing Floor 2 is a good one. It’s amazing to see a pre- Early Access build of a game feel more finished than some titles that are actually released as complete games to the market on consoles. If you’re looking for an involved shooter that takes skill to survive as a 6 man team against an onslaught of intelligent, evil monsters then this is one to keep an eye on as development progresses for sure. The hit detection, server stability, and fun factor are all there and in place. Some crashes occurred during our play-through, and we will aim to run another Preview assessing progress of the development as Early Access has time to pan out those problems as well as add in more content. Tripwire promises that in the full release, everything required to play the game such as maps and game modes will remain free, but that there may end up being cosmetic DLC and certain guns (this is described as side-graded weapons, not upgraded – in other words weapons that feel different but not necessarily more or less powerful than what is already available in the game).

Official Trailer:

Developer: Tripwire Interactive

Coming To: Steam Early Access (Windows PC | Linux | SteamOS) and Sony PlayStation 4

Played On: Windows PC

Preview Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Hands-On Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150417 and was last modified on 20150417 .

Sorcerer King Steam Early Access Hands-On Preview

RealGamerNewz - Sorcerer King Beta 5 Stem Early Access

Now that the fifth Beta phase has been issued for Sorcerer King it’s high time RealGamerNewz drops our thoughts and feelings on the direction the title has been heading in thus far, the development studio’s vision for those who don’t know yet, and a general impression on how that vision is actually being delivered. Most importantly, whether or not this game is even fun. But first things first, there’s a few things you may not know about me which I’d like to disclose immediately.

A quick internet search will show you that I’ve had my hands on two of Stardock’s other games in this genre (4X Turn-Based Strategy), namely Fallen Enchantress and Elemental: War of Magic. My experiences were not pleasant and the Reviews I provided reflect that loud and clear while still giving readers an idea of their redeeming qualities. The first one, Elemental, even came with a full length book. This prompted me to attempt and bring Brad Wardell onto a Podcast of the publication I was contributing for when I made the Review. Ever the busy guy, Brad apparently never got a chance to respond. Looking back I sincerely wish that I had tried harder, since now a ton of controversy has rained down on the industry and I feel it’s all tainted the developer to press relationship quite a bit, while at the same time causing far more open transparency (albeit through callous methods). That is neither here nor there for the purpose of this Preview though, but suffice to say I found it odd when Fallen Enchantress was released and had almost everything wrong with it that Elemental did (despite clear attempts from the dev team not to) yet the press gave glowing Reviews with high scores. I might have been a bit too harsh on it, but I lambasted it for being a re-hash and even felt that Wardell himself just didn’t know when to give up on a concept after I had played it.

So with all of this personal history / bias in mind, on walks Sorcerer King to my doorstep. Is it different enough? Is it good enough? Or is Stardock Entertainment just really good at PR and Marketing now? I dug in hoping to find out… Giving every game a clean slate to be judged on regardless of who made it or the past iterations is a concept I take seriously a member of the gaming media. Forgive, but don’t forget might not be an accurate way of describing this – but let’s just say that doesn’t mean I won’t notice repeating trends nor ignore them. With that all in mind I’m thankful to be able to say that Sorcerer King is a lot better than the previous two games I have mentioned, while still stubbornly carrying out their legacy. Before I deliver some of how I feel the game has improved, I would like to speak about the developers’ vision for this game and the genre overall for those who might be reading and wondering what they’ve gotten themselves into with this abnormally upfront Preview.

RealGamerNewz - Sorcerer King Beta 5 Stem Early Access Gameplay

After watching many developer streams I’ve come to understand what the team is going for this time around. A more approachable game that gets things right the first time rather than asking the player to bend over backwards to understand it. As for my own personal thoughts, I am pleased with what has become of this turn-based strategy series. Sorcerer King is distinguished and very different from its predecessors in many ways. Most immediately recognizable is the fact that the game is simply much easier to learn, more clear and obvious in its functionality, and most importantly – it’s more fun. Even without cutscenes players will be able to grasp the story being told here. While a few very advanced strategists can point out features and details that need re-tooling, the game is finally complete in that any player of the Strategy genre will be able to approach it without prior knowledge of the series.

Stardock Entertainment has truly produced something worthwhile with Sorcerer King. Although some polish on balance can be expected before the final release, it feels almost finished already, which makes me feel confident in this evaluation. Normally for Previews we like to stick with being informative versus evaluative, but given the history of the franchise and the high price point of entry for users it felt necessary to be judgmental. Now let’s talk about the actual details of how Sorcerer King games play out mechanically speaking.

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– Build outposts to expand your territory, claim resources as your own in order to defend the world against prime evil

– Train units to expand your armies, stack them and bring dozens into each battle

– Upgrade your city with buildings that unlock a more advanced civilization, and enhance your army (among many other things)

– Gain spells, champion attributes, resource modifiers, and much more as your units and structures level up

– Craft potions, weapons, equip individual units with everything they need, auto resolve battles, or fight them out manually in strategy RPG grid style fights (some battles cannot be skipped)

– Come across interesting and varying random encounters with your choices impacting what happens in the immediate moment as well as eventual future such as robbing people, recruiting people, saving people from monsters, doing deals with neutral parties within kingdoms you wish to sway back to your side and away from the sorcerer king, and much more

All the while the Sorcerer King himself will continue to visit you and try to tempt you to join his side or at least accept his aid. It seems like a terrible idea and it’s probably better to maintain your honor in this quest since the world is depending on you as the last kingdom around. Engine performance issues are less than expected given the instability of the previous two games in the series, but there are still hiccups in frame rate and loading which is a shame. Of course, that could easily be a symptom of the game not being done yet, as it is still in Early Access, and I have not experienced anything game-breaking nor trudging along levels of slowdown.

Sorcerer King RealGamerNewz Early Access Preview

There is so much to say about this game and much of it is good. It’s very deep and diverse gameplay, lore, and beautiful presentation make it a must have title for strategy fans of any caliber. Finally it is possible to really understand what you are doing and function in the game without being a completely obsessed person scouring every detail. But this isn’t what everybody in the existing fan-base had wanted.

Some features have been “dumbed down” or removed entirely for the favor of making this game a better title for the overall gaming public. I want to personally thank Stardock Entertainment for making that difficult decision and executing it gracefully (most of what is lacking is actually in the game in some form, telling me that the dev team tried their hardest to avoid leaving things out) and while normally I’m against this practice in games, it made sense for this one. The games that came before it were simply not that good in my humble opinion and though I sympathize with strategy fans who meticulously frothed at the mouth over tiny details and statistical charts they were influencing, Sorcerer King is simply a better, more complete package.

Perhaps since the game is still in Early Access Stardock still has time to add back in some of the pieces that players are missing. But as it stands, this game is an amazing accomplishment bridging the gap between good design, responsible scope of core systems, and ridiculously ambitious scale. I look forward to possibly giving more Early Access Impressions, and definitely performing a Full Review upon release, though it will probably be around four thousand words or more because there is so much to cover in Sorcerer King. If you love the Strategy genre, buy this now.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150317 and was last modified on 20150317 .

BOID Steam Early Access Review

BOID Steam Early Access Review RealGamerNewz

BOID is a game that reminds me a lot of StarCraft – but not in a good way since it doesn’t live up to that potential influence in a meaningful way. The graphics are decent but the gameplay looks like something you would get out of a Health book. The graphics are also not only if you keep in mind this is an indie RTS game. The game does not keep my attention, and that’s not to say that there is nothing to do in the game, it’s just not as much as there could be to do in a game like this. The controls are mediocre and the game could be better. I wish it was controller supported but really the controls are nothing more than drag and drop with the mouse so I’m not sure how that would work anyway.

There are a lot of ways that BOID could be better and I really do wish it had more to it since it doesn’t keep my attention for too long, doesn’t look optimized for 1080P. This looks a lot like something that could be more well received on Android tablets and iPad but seems not really meant for a PC monitor display. With that being said I would like to see the development studio put out a better version of BOID on something touchscreen. I believe it would work flawless on a touch screen. It’s not that intensive of an experience and the game is not that hard. Again, I wish there was more to it and that it was much harder to play therefore able to keep my attention. There’s a lot of games that do a better job than BOID at bringing the strategy genre to the indie world. I wish it had more to do with the whole StarCraft phenomena but it doesn’t. It’s lackluster and the game could use more weapons to send your spawners too.

Editor’s Note: This is a Review of the Steam Early Access version of the game which may be subject to changes / updates in final build.

Check out the GeekEssentials Video Review below created for RealGamerNewz for more info.

Video Review:

Overall Score: 6 / 10
RGN Rating: Below Bronze
Developer: Mokus
Publisher: tinyBuild

Available On: Windows PC (via Steam)

Review Copy Info: Eight digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Review.

Written by Shanerr123 and TecRev of Geek Essentials for RealGamerNewz

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Geek Essentials on 20150315 and was last modified on 20150316 .

Distance Steam Early Access Review

Distance Steam Early Access Review RealGamerNewz

This game has qualities that are reminiscent of Wipeout. It runs great and keeps its frame-rate at a smooth 60 frames per second even when you’re going at high speeds and when things get hectic. The only thing that keeps this game from getting a full 10 out of 10 is that we find the flying sequences break the immersion unfortunately keeping the player from getting in that full focus. Overall the game provides a psychedelic feeling of pleasure similar to what Wipeout could induce when playing. Even with the issue of flying sequences being troublesome, this game can still give you that feeling and players will have a crazy time playing it.

Players will sure feel that impossible feeling of Dark Souls mixed with the funky racing of Wipeout. You will die many times in many ways before you get it right. The boosting feature keeps you in check by making you overheat and you will die after keeping it on for too long. The enemies of the game are simple barriers to lasers that will cut you up and they make it hard to avoid them at times. This game is easy to learn and hard to master but it’s a heck of a lot of fun.

Editor’s Note: This is a Review of the Steam Early Access version of the game which may be subject to changes / updates in final build.

Check out the GeekEssentials Video Review below created for RealGamerNewz for more info.

Video Review:

Current Score: 9 / 10
RGN Rating: Gold Game

Developer / Publisher: Refract

Available On: Windows PC | Mac OS X | Linux (via Steam)

Coming Soon to PlayStation 4

Written by Shanerr123 and TecRev of Geek Essentials for RealGamerNewz

Review Copy Info: Two digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Geek Essentials on 20150315 and was last modified on 20150317 .

Infinifactory Hands-On Steam Preview

Infinifactory Steam Early Access Preview Hands On Impressions

Infinifactory is a weird 1st person puzzle solver which puts you in place of what I am assuming is an enslaved human being forced to sort through various scenarios at the hands of very fat aliens who are hellbent on your death. You take the role of a sorter and your job is to make sure different boxes of different types make it through a conveyor line to a specific drop area in a specific way.

Some boxes need to be stuck together and enter the drop zone in that shape or else you have to redo your conveyor line and start again. At first I didn’t know what to think of this game but the puzzles are actually quite difficult and they get even harder as you progress through the game. As you go through these various levels you will find dead bodies of other slaves (sorters) who probably couldn’t figure out how to do these puzzles and died while trying. Once you do find these dead corpses you will be able to walk up to them and activate a recording of their last moments. In one instance I found a dog corpse and all that was on the recording was a bunch of barking.

I don’t know for sure but there may be a hidden story behind all of it but since this is in Early Access it’s still pretty difficult to tell. I am sure though that others have their theories. I will say this game is a bit tedious at some points because I feel there is not much incentive to finish the puzzles. All that happens after a couple of puzzles is the player getting sent back to a locked room with a trophy that can be placed wherever or just thrown around like you’re an R-Tard…. That’s what I did. So far though the game is pretty enjoyable especially as an early access game, but for $24.99 I suggest waiting for more to be added because the main puzzles are nothing too special and the game just doesn’t seem worth $24.99 at this stage of development.

Official Trailer:

Developer / Publisher: Zachtronics Industries

Available On: Windows PC, Mac OS X (Via Steam Early Access)

Played On: Windows PC

Preview Copy Info: Two digital copies of this game were provided to RealGamerNewz for the purpose of this Hands-On Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20150311 and was last modified on 20150313 .

JumpJet Rex Hands-On Steam Preview

Jumpjet Rex RGN

Looking to try something new this year? Well take a look at the early access game JumpJet Rex, a pixelized 2D platformer where you take the role of a T-Rex in hopes of saving the universe and preventing the dinosaurs from going extinct. The main character in the game can be customized as you progress finding new items, loot, and coins. There are many ways to customize your dinosaur by either changing the color of it, modifying the jump boots you have, or even changing how your T-Rex buddy looks all together. The gameplay in JumpJet Rex is not like many others due to the fact that the main goal in this one is racing to the finish line in the shortest amount of time possible while passing through all the golden rings made available throughout the course.

Once you reach the end you are graded by how many times (if any) you died and by how fast you completed the course. Also, while you are going through these different courses there are secret areas you can find which will either give you new customization items for your T-Rex or tons and tons of coins which you can use to purchase new colors and boots with. Once you complete different courses and you achieve the goal of either a record time and / or completion without dying, you are awarded with a star for each task accomplished. After beating enough levels or collecting the right amount of stars you are then introduced a boss which you have to defeat using your jet boots. Due to it being Early Access, only 3 bosses are in the game although a wide variety of levels are there for players to challenge and take on. The difficulty level for this game also varies by gamer.

Jumpet Rex Boss

At the beginning of the game it’s pretty easy but as you progress the levels become strikingly more difficult and require a little more thinking as well as trial and error before they can be mastered.  If you feel as though you can’t do it alone there is also a co-op option so you can play locally with another player. This definitely seems to add to the challenge and thrill of the game due to the fact that you can challenge and race each other in these missions. JumpJet Rex was created and is still being worked on by TreeFortress Games and the early access game is available on Steam for only $9.99. To me, that’s a really great deal just because this game is already pretty awesome and its in Early Access still. So if you’re a fan of 2D platformers then go ahead and give this game a try.

Official Trailer:

Developer / Publisher: TreeFortress Games

Available On: Windows PC, Mac OS X, Linux (via Steam Early Access)

Played On: Windows PC

Preview Copy Info: Two digital copies of this game were provided to RealGamerNewz for the purpose of this Hands-On Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20150226 and was last modified on 20150226 .

H1Z1 Impressions Pt II – Updates, Lag, Players Become Zombies After Death

H1Z1 - Steam Early Access Impressions - RealGamerNewz Pt 2

Hello again RGN Readers, it’s me, John Clark of the RealGamerNewz Community, back again to tell you my experience first hand with the latest updates H1Z1 has had rolled out for it. More news has been coming in about H1Z1 and how the game is moving on in a new direction. From day 1 without ceasing to this day, H1Z1 has received tons of updates and bug fixes which genuinely improve the game. The latest update has fixed a lot of imbalance which originally existed in the game, and makes it more of a survival title and less of just a shooter online with food hanging around.

One of the neat things you might not know about H1Z1 which was revealed recently by the development team is that when players die they actually have become zombies in the population of the undead (though you cannot play as one). Meaning, when you kill a zombie to a player who never had his dead body’s items taken then you’ll end up getting those items from a zombie. Crazy right? I didn’t believe it myself at first, reddit here. I’m not sure how long that part of the game has been live but in the most recent update there was a lot of cleaning up done to the overall balance of this game.

In this update they’ve made it harder for you to survive which made things more fun for me personally as well as having my backpack changed from 1500 to 600 capacity. A lot of items take up more room now which is good and bad at the same time because you have less over-powered folks but you also have less of a chance of surviving through the right situation if you aren’t very well thought out on preparations before making a trip.

I do feel screwed over because of a server wipe eliminating all of the work I’ve done thus far in the game, but I enjoy H1Z1 enough to keep playing it, writing about it, and telling others about it – so the development team must be doing something right. Ever since the latest reboot, servers are running great. There’s much less lag in the game now. Even more imbalance issues were addressed recently including finding loot being too easy (it’s much harder now).

Rare items are also a lot harder to find now. I personally haven’t seen or come across any enemies or players using the most rare items yet since the update in fact, so it’s taking some time for things to progress back to that level. Graphics are looking better than ever and in the upcoming update there are plans for expanding H1Z1 even further. I hope you enjoyed reading what I had to say and let me know what you think about the game if you play, or if you don’t – consider checking it out. Thank you, peace out.

If you play H1Z1 and want to meet up and level up with me or go into towns, villages, and camp sites together make sure you are ready and add me. My in-game name is John1989

Related Reading:

Written by John Clark of RGN Community

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20150211 and was last modified on 20150211 .

Besiege Hands-On Steam PC Gamer Preview !

Besieged Game

Ever wanted to design and create a medieval siege weapon? Well now you can with the new game Besiege from Spiderling Studios. In this game you don’t control a weapon given to you, you create it. In order to create the weapon you have always desired you are to pick from a certain amount of items to build it and set it off into victory. Players can build everything from a catapult to a giant wall of cannons. When you first start the game you are given 1 of 15 scenarios. In the first one you are to destroy a simple house using any means necessary to destroy it although the game will recommend and explain how to use the wheels in order to ram your weapon into the house. So in the beginning there’s pretty basic mechanics. Besiege on Steam Early Access won’t just give you the same scenario every time. Sometimes players will have to destroy a structure, kill all enemies (or most enemies), and even move a certain object(s) from one location to another.

How are you going to complete these missions? Build your own siege weapon of course. Since this game is in early access it only offers the first 15 levels, a sandbox (still being developed but still playable), 33 items to use to build your weapons of choice and some include flying tools to utilize flight. There is an infinite amount of things you can build if you put your mind to it.

It does take time to build these siege tools although for me it was not too bad. For others though it may be a bit tiring. My opinion would be once you have this game updated more and more, allow steam workshop to be set in place so people can share ideas and test one anther’s siege weapons out. Because some people love games like this, but sometimes just not the building part.

Building mechanics are not the only thing this game has going for it. The graphics, UI, and the atmosphere of the game are amazing as well. The graphics are sleek and smooth to look at goes great with the UI of the game which is also sleek itself and easy to navigates. The atmosphere in the game has its own place in this game because it’s just the atmosphere I would expect from a sandbox builder, calm and peaceful. Music isn’t anything too special although some does play, so it doesn’t seem too quiet while your building your weapon of doom. Overall as an early access game I have had more fun with it than I thought I would, with all you can build and destroy it was an amazing experience. Check out my game play for Besiege down below and don’t forget to leave your thoughts on this great game.

Full 1080P 60 Frames Per Second RGN Video Preview:

Now Available on Steam Early Access

Preview Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Hands-On Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20150206 and was last modified on 20150206 .