Tag Archives: 01010

Clockwork Empires Hits Steampunk Early Access This August

Clockwork Empires - Steam Early Access

Chopping down trees, farming, mining, guts, and glory. These are some of the things that make up Clockwork Empires – a story about settling the colonies set to a Steampunk theme. On August 15, 2014 players will be able to experience this game thanks to Steam Early Access.

The sinister side of the steampunk world is fully intact as things start out in ways one might perhaps consider pretty standard for the time period but take a strange turn as the alternate reality of having no electronic advancements begins to take its toll on the characters in the game.

Singleplayer, Multiplayer for up to four players, and all the fixin’s you’ve come to expect with your Steam titles are set for staggered deployment as this project gets off the ground from developer / publisher Gaslamp Games (who also made Dungeons of Dredmor). This game will be compatible with Windows PC, Mac OS X, and Linux operating systems when the final version launches some time in Spring 2014. Check out an announcement trailer for it from Gaslamp Games below!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140731 and was last modified on 20140731 .

LUFTRAUSERS Post-Mortem Review

Luftrausers Review - RealGamerNewz

When you think of indie games, you think of a booming market of original titles that don’t always have the biggest budgets or the shiniest graphic engines, but gain their merit on gameplay and fun factor rather than flash. That’s exactly what development studio Vlambeer aimed to present with LUFTRAUSERS which was made available on Steam (as well as PS3 and Vita) during March of this year. I’ll admit I didn’t really get the hang of this one quickly, and at first rejected it completely based on how terrible it felt on a keyboard. But once you plug a controller in and really begin to appreciate this game for what it is, I think it’s easy to agree that something different albeit strange was presented by this developer and is worthy of most gamers’ attention.

Players take control of a plane trapped in a psychedelic shoot-em-up like never seen before. While diving into what can only be called water (for lack of real world definition) like a dolphin, and using planned trajectories to slingshot back up with the force of gravity, players destroy other planes, battleships, and even blimp-like objects earning upgrades for their vehicle of death enhancing and changing the projectiles they are capable of dispensing as well as the speeds they are capable of achieving.

Although Vlambeer made the game and Devolver Digital just published it, I feel like their golden touch can always be felt. It’s almost like indie devs bring Devolver Digital a project and Devolver Digital says “It better have bitchin’ music”. Of course in reality they probably do a lot more than that. LUFTRAUSERS doesn’t suffer from many game-breaking issues, leading me to believe quality assurance play-testing was pretty heavy on this project. This is also a testament to what a development team founded by only two human beings can achieve, and a lot of the quality here is likely from these two dedicated people alone.

Luftrausers Review - RealGamerNewz Gameplay

The Feng Shui of flying the plane in this game combined with the silly fun vibe it gives off, but a lasting impression isn’t very strong here. Some issues exist when it comes to the game being entirely too luck-based, while heavily relying on players to nail down high scores. This can be frustrating for some to say the least. Enemies spawn randomly and challenges are not set out in concrete level designs. This is a pretty big let down although I respect the methodology that led Vlambeer to this end result and probably wouldn’t have done any better myself. But it also means that you’re probably not going to play this game all the time unless you’re a ‘Chieve-hunter. Get chieved! Get some! Or let it drop to the bottom of your backlog like most Steam games… either way.

Final Verdict:

First things first, if you don’t have a controller don’t bother. That being said, it would be your loss since this is a totally unique game. I never fell head over heels in love with it, but that doesn’t mean other players won’t. Originality in the game industry is a thing that should be embraced and praised, and serves as the core of Vlambeer’s existence. LUFTRAUSERS is a giant monument symbolizing their significant commitment to that philosophy of creating new. It’s also a great shoot-em-up with abstract graphics and an abstract gameworld, both of which are mechanics I feel need to be used way more often in the industry. Major props to everyone involved in making this project a reality.

Official Trailer:

Overall Score: 7 / 10

RGN Rating: Bronze Game

Developer: Vlambeer

Publisher: Devolver Digital

Available On: PC | PS3 | Vita | Mac OS X | Linux

Played On: Windows PC

Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140725 and was last modified on 20140725 .

Thief Post-Mortem Review

Thief RealGamerNewz Review

Thief is a complete disgrace to a long-lasting series which many (including myself) considered a unique and fun classic title of the past. Growing up with PC Gaming and Console gaming, and watching the industry evolve from the Nintendo NES to the Xbox Original (which I played Thief’s first entry on) was an incredible experience. Back then, it seemed like even the crappiest of games had something to add to the business of creating these interactive experiences we all spent so much of our time inhabiting. Thief was one of those games that had a very unique feel to it despite lots of similarities to games that already existed. It had a signature feel that you probably won’t get, even by replaying the original on its intended hardware. Nostalgia is a double edged sword. People think they can go back in time and relive the classics just because a remake, reboot, or remaster is released. Unfortunately many times this is not true.

If you’re wondering why I’m doing a post-mortem review on a game like this, part of the reason is because when it first came out I couldn’t bare to write about a masterpiece from my teen years being dragged through a field of thorns and left to die in the sahara heat. Thief is a corpse of a former great franchise which is no longer with us. For some odd reason, Eidos Montreal and Square Enix have saw fit to bring that corpse out from under its grave and prance it around like in Weekend at Bernie’s, only this time the joke’s on them.

Thief’s artificial intelligence is completely bonkers. Enemies magically see you even with their back turned to you just because you stepped out of the light, but the levels are designed so that there’s often no other way. The first person view of this game is pretty offensive, since the original could be played in third person and in fact was a lot better that way. The new version is like guesswork, and controls / hit detection are so bad that Epic Games should probably sue Square Enix for slandering Unreal Engine.

There’s no freedom at all to this game. It feels like one long tutorial from hell. Playing Thief is essentially participating in the most dirty of activities and never getting that payoff in the end which you first arrived for. You’ll always walk away regretful and ticked off. Yep, this is going to be one of those reviews where readers scroll to the bottom really fast to view just how low the score ended up and then come back to the text with a huge grin because the internet feeds off of negativity. But know that I’m not smiling. As mentioned earlier, this game is a disgrace to the millions of fans who made this franchise what it is today.

Final Verdict:

In the end, it’s almost depressing that this game was allowed to release. The best thing I can say about Corridor Simulator 2014, sorry I mean “Thief 2014” is that it’s playable. But if you played the original, you’ll know pretty quickly this game is a bastard child. If you are reading this Review and haven’t played the game yet, don’t do it. You’ll be extremely disappointed even if you don’t have to pay money for it. Nicolas Cantin is credited for directing this title and if I was him I would not have stuck around to let my name get slapped on this steaming heap. Sure, others may tell you that the game isn’t all that bad and that I’m overreacting – but this is basically the most sloppy recreation of a video game in a long time and looks like something the Unreal Engine modding community could have trumped with their eyes closed. Stay far, far away from this game and instead preserve the fond memories you have of the original by just letting Thief go.

Official Trailer:

Overall Score: 3 / 10

RGN Rating: Below Bronze

Developer: Eidos Montreal

Publisher: Square Enix

Available Now On: GamersGate (PC)

Also Available On: PS4 | XO | PS3 | 360

Played On: Windows PC

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the vendor for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140724 and was last modified on 20140724 .

Crimsonland PS4 Review

Crimsonland Review

Crimsonland is another one of those amazingly fun, top-down survival shooter titles. It has a quest mode serving up 6 chapters across 3 difficulties, and each chapter has around 10 stages. There are also multiple interpretations of Survival mode including one that challenges players to win with no weapons at all as well as another in which each weapon only has one clip and spawns in random places on the map. Players can compete in online leader-boards across all stages of the game.

The enemies display good A.I. that doesn’t always just run towards you and instead sometimes takes thought out paths with strategic elements to them. Players have to grab power-ups (called Perks in the game) fast and have to decide rapidly in the moment which power-ups are most important as you often cant always get to every one of them. Some weapons are powerful but harder to use than others and many only play to a particular play-style meaning you must also choose wisely which weapons you pick up. Strangely, enemies seem to sometimes destroy power-ups before you get a chance to grab them but other times can walk right over them. This means they didn’t try to take a bite of it. One of the many, many perks available allows players to be the immune carrier of a virus that enemies will become infected with if they take a bite of you.

Often times the challenge in each level was very well thought out and relates to not just the mass amount of enemies you face but also the power-ups and weapons given to you with which to strategically defeat them. Crimsonland proves easy to get into but becomes difficult and before you know it enemies are multiplying, popping up invisible, spawning new hives, rapidly running enemies, and even laser blasting enemies that can produce a bullet hell situation causing players to tread carefully.

Crimsonland PS4 Review

Players will have to prioritize which enemies give them the most trouble according to their play-style and attempt to take those out first. Some of the most powerful weapons are spread weapons that require good aim since they spread very loosely over long distances. Worse still, the most viscous enemies run fast, and the best weapons often take a long amount of time to reload. For example, the plasma shotgun is one such weapon that I found to be a favorite due to its high damage and ability to take out hordes at once, but those shots had to be aimed well for quickly running enemies and couldn’t be wasted on easy to down enemies since the reload wait was a bit dangerous to toy with.

I’m not sure if this can become a problem or not for some players but enemies can walk off-screen. Killing them off-screen may or may not result in power-ups being dropped where the player can’t reach them. Luckily the game is very balanced overall so this is more of an expert note for those seeking to maximize their skills in the various survival modes offered.

There’s a great amount of weapons in the game that you unlock as you play through quest mode stages. Each time you start most stages though, you have to begin with the pistol again and work your way up based on what pops up. perks are also unlocked as you go and picked up randomly in the same manner. Other stages will be specifically designed for a specific weapon’s use and serve as a training and / or challenge for the player to master that weapon. Of course, this is easily avoided by grabbing something else that falls from enemies, but the game is not always easier to complete that way.

Crimsonland PS4 Review - RealGamerNewz

Sometimes enemies spawn from hives, a la Gauntlet style, and of course you’ll have a never ending amount of them until you destroy the hive. 4 player local co op is sweet but the absence of online co op in this day and age is pretty upsetting. It’s difficult to say how much this actually takes away from the title though, since it’s so badass – but a lot of people won’t even give it a chance after hearing this due to the inherent value proposition that’s missing without an online mode. Power-up perks include speed, nuking the screen, freezing enemies, setting off shots in all directions, slow motion, uranium filled bullets, and a ton more. Seriously, there’s tons of perks and a lot of them are very creative. The graphics play a major role in making this game feel very solid. paired with simple controls and reliable hit detection, there’s nothing to really complain about here. Sound design leaves nothing to complain about, and I take that as a huge plus because top-down shooters like this don’t usually have polished sound effects like Crimsonland does.

Final Verdict:

This is one of the more well polished indie games that obviously has been given a lot of play-testing and thought to its design. tons of fun, easy to jump in as well as come back to and yet still challenges you. It’s an excellent top-down shooter with excellent quality to it and a lot of thought put into it. Particular aspects that stand out include level design, fun factor, and replay value. Once Quest Mode is defeated in all difficulties (which will take you a good chunk of sessions), the endless survival modes are kept fresh by all of the perks and weapons you’ve unlocked. The only real down point of this game is that it doesn’t have online multiplayer, and even though it does have local co-op, that just feels like a slap in the face. But it’s a slap in the face you’ll gladly take once you discover how awesome this game is!

Video Review:

Official Trailer:

Overall Score: 9.25 / 10

RGN Rating: Gold Game

Developer / Publisher: 10tons

Available On: PS4 | PC

Handheld Version: Vita (Coming Soon in August)

Played On: Sony PlayStation 4

Review Copy Info: Two digital copies of this game were provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140723 and was last modified on 20140723 .

RGN Interview: Call of Duty Star James C. Burns (AKA Sgt Frank Woods) Discusses New Film Coldwater + More

RGN Interviews James C Burns Sgt Woods

Welcome to RealGamerNewz and today we’d like to welcome a very special guest; Call of Duty: Black Ops 1 & 2 Star who played as Sgt Frank Woods, real name James C. Burns, on his new role in this summer’s hit film, Coldwater. And yes, I even got James to say a few words about the potential for a future of his work with Treyarch.

Currently #1 in France and hitting American theaters on August 15th, Coldwater made a big splash at SXSW and the Cannes Film Festival. You can check out the trailer for Coldwater on RealGamerNewz.com and to give a little background on the plot, Burns plays the role of an Ex-Marine Colonel who has set out to help a group of juvenile young folks to reform themselves by any means necessary. A real life boot camp if you will.

But this isn’t just your typical boot camp film. Another character named Brad is one of the teenagers forced into this reform training and has more on his mind than others may realize. While trying to do all of the right things, he just can’t seem to catch a break. Coldwater is produced by Flying Pig Productions and directed by Vincent Grashaw.

RGN Interview:

Coldwater Film Trailer:

Pre-Orders Now Available on iTunes

Coldwater RealGamerNewz Film Sgt Frank Woods

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140721 and was last modified on 20140721 .

Heroes Rise: HeroFall Review

Heroes Rise HeroFall RGN

Heroes Rise: HeroFall is an interactive fiction like no other. Continuing the saga of previous titles in the franchise, players are able to start fresh or load a save file from Heroes Rise: The Hero Project in this third entry into the series. In previous entries, a supernatural reality television series became the center focus as contestants with Infini Powers had to battle and vote their way through to the win. Things turned out a bit different than planned though, and some mysteries became uncovered as others sprung up.

Essentially this game is inspired by the IF (Interactive Fiction) genre of yesteryear which saw players typing their actions after reading about their circumstances and surroundings. However, a new twist is taken as a more intuitive interface has been introduced in the form of a multiple choice style graphic user interface. No more guesswork or reading lists of commands to take the magic away. Full immersion can be experienced now as players read, enter text at key moments, view their stats / achievements at any time, and select their decisions easily and simply with their mouse. For those who say they don’t like reading, well that’s fine – I used a program to read the text aloud to me!

Assuming you haven’t read the previous interactive novels in the series, players start off by creating their character. Using a list of preset names, or typing in your own custom name, and selecting Male, Female, or “My gender is more complicated than that” begins the journey through this title. After selecting this and a few other details about yourself, players are given the option to read a recap of what has occurred through the previous installments.

Once you’re all caught up, the real action begins. Or, at least a prologue to the action! Deciding what kind of hero you want to be ushers in the beginning of your journey. If you haven’t figured it out by now, Heroes Rise is all about an ordinary person with extraordinary abilities rising from normalcy in order to make a change in the world. Beyond that, this hero (you as a player) is also on a personal quest to relieve the stigma placed on those who parented you and have been handed life sentences, in desperate need of redemption. That’s where you come in.

Making decisions as you go which can alter the fate of your character, engaging in dialogue trees which also give you freedom of choice, and deciding what to do with your rivals will define the integrity of the hero you play as. Through this definition of character the chance to redeem your parents and become a legend among the people is presented. Players must choose your actions, and who you place trust in very carefully in this road of twists and turns!

Heroes Rise HeroFall Review RealGamerNewz

Heroes Rise: HeroFall fictional version of america in which some have natural born powers while others have artificially infused Infini Powers, and some citizens are just normal human beings. Those without supernatural powers often fear those who have these abilities, and that fear ends up being a catalyst with which a corrupt and evil regime seizes power and control of the country. The game’s plot makes references to fictional events as well as touches upon real life events to speak about freedom versus control and the use of a fear culture. A major theme in this game is the battle between freedom vs security, a struggle for balance between the two always seems to be at the center of focus.

President Victon is imposing removal of powers from those who have them and is corruptly calling for the death penalty to many who may not truly as guilty as he makes it seem. Parts of the novel read like a standard book while others use the newly crafted multiple choice-based interaction evolved from the classic way IF’s work. Even furthermore, some parts of HeroFall challenge players in a more traditional IF style by forcing them to enter text which can reward or punish the character they are in control of based on how much attention they’ve been paying all along. Unique in-game talk adds a lot of charm to this fictionally world. For example the word ‘Slugger’ is often used as a cute sort of curse word.

Heroes Rise HeroFall RGN 2

IAP (In-App Purchases) are available in certain situations for those players who don’t have in-game money left over from the last two novels, but they are not forced on the player who can instead choose other options. These IAP options being integrated don’t take away from gameplay though, and allow an equally compelling experience whether you use them or not.

Final Verdict:

How do you define justice? will you take the easy way out ? or will you push it to the limit, this game will test your moral fiber. Overall, HeroFall presents an emotionally gripping tale that puts you on the edge and starts off packed with action keeping a steady pace throughout while tackling deep issues of bigotry, discrimination, hate, power, corruption, self discovery, and even love. I urge everyone who felt compelled enough to read this review to pick up the game now and play it. Even if you have to use a program to read the text out loud to you, this is an experience you don’t want to pass up on. The way it activates your mind, entertains, and challenges players all at the same time is a one of a kind experience that shouldn’t be missed.

Official Trailer:

Overall Score: 10 / 10

RGN Rating: Diamond Game

Developer / Publisher: Choice of Games

Available On: Steam (Windows PC | Mac OS X | Linux)

Also Available On: iOS | Android | Amazon Kindle

Played On: Windows PC

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140716 and was last modified on 20140716 .

THE EVIL WITHIN (LEAKED GAMEPLAY FOOTAGE)

The Evil Within Screenshots 2

Take a look at Shinji Mikami’s latest below.

Editor’s Note: This video is off-screen gameplay footage and does not represent the quality of graphics expected in the final product. Enjoy.

Related:

Why I’m Excited for The Evil Within

Bethesda Good Within Blood Drive

The Evil Within Delayed

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140713 and was last modified on 20140717 .

ONE PIECE Unlimited World Red – Day One Edition Review

OnePieceDayimage_bonusLG

ONE PIECE Unlimited World Red is an action / adventure game with open level design and three dimensional gameplay elements. Supervised by the Unlimited Series Creator Eiichiro Od, right off the bat Unlimited World Red gives players the ability to launch from rooftop to rooftop in the open world anime setting that the game takes place in. As you fly through the air from place to place there are also collectibles scattered around requiring specific jumps to be discovered and performed. There’s also loot and encounters with townsfolk as well as enemies. Combat often can consist of throwing enemies into each other, destroying barriers by collecting keywords from an area, which usually involves hunting and defeating certain enemies on a given level, and other chaotic activities. All the while, players are able to level up each character and ability.

The game is actually really smooth for a current-gen release and this goes for the graphics as well as engine performance. Gameplay during battle feels just like an anime showdown from the famed series by the same name as this game’s title. Players partake in a number of well known moves from the main character Luffy as well as playable characters Luffy, Zoro, Nami, Usopp, Sanji, Chopper, Robin, Franky, and Brook who are all on a quest together involving the Straw Hat crew taking on a series of situations, scenarios, and bosses including Rob Lucci and Caesar Clown to name a couple. There are also a number of unique moves fully animated to high precision in high frame rate for each character which is refreshing to see in a world where so much is re-used these days.

1378663404-one-piece-punk-hazard

Fighting in Unlimited World Red feels fluid and gives the feeling of immersion as if one is somehow controlling a live animated television show. Using your arms to stretch and attack, crazy speed punch moves, and more including special attack moves (all brought to life from development studio Ganbarion and based on the television anime series the franchise is known for). These special attack moves can be leveled up as players progress throughout the game. There’s also a Counter Attack system, long distance targeting, lock on, and free aim. take out hordes of enemies to progress on the way to each new stage. Rush Combos are great for curbing the button mash syndrome, and rare reward items chosen by the mood at the end of beating a chapter.

Each chapter is an episode which ends with a ‘to be continued’ moment keeping the player craving more. Cut-scenes bring the world to life around you. ONE PIECE Unlimited World Red does a great job of delivering a real anime experience while keeping frames per second very high, action very intense, and enemies coming at you in an unexpected ways. Fishing, catching insects, or doing local multiplayer battle are among other side-content experiences complete with their own level up systems and equipment items. Jobs are also offered to players along the way as side-content by in-game characters with their own sets of problems and needs while playing through the game’s main story. There are various dangers in the open world to face while navigating as well.

Unlimited World Red features some great boss battles which help progress the story more organically. Having multiple playable characters unlocked leveled up individually keeps battles feeling fresh through time as each is mastered for their own ability. Players will also explore areas with computer (or real life people) playing each character to make up your squad on each exploration attempt. change leader on the fly to play as some one else on the battlefield or to use their abilities to get through a challenge in the game-world while pursuing special interest missions or the main story-line itself. Each character presented in the game (nine in total) has their own unique set of moves and style and work together to defeat the enemy. There are even some QTE style GUARD moves which sometimes appear and are different for each character / given circumstances of the battle situation.

One-Piece-Unlimited-World-Red-Fujitora-03

Looking at it from the big picture, players are also faced with expansion and development of the community at large. By defeating the environment around you to stock up on supplies such as rusty scrap iron, flower nectar, and gunpowder. Don’t forget to find and open all chests and destroy all small shrubs to collect sacks of gold or loose coins. Use your materials to develop the land around you, allowing shops and new encounters to be created thanks to your investment of resources in the areas you frequent. The game also features luxury replay value assets such as item accumulation / storage and unlockable clothing as well as attribute modifiers that temporarily enhance your crew’s abilities to give that extra boost mid-battle. Last, but not least – there’s also a companion character named Pato who helps out during the journey both on and off of the battlefield. Unlimited World Red features AI Companions, Local Multiplayer / Co-Op (2 players on PS3 + Wii U version and 4 players on 3DS and Vita).

Final Verdict:

ONE PIECE Unlimited World Red is a highly addictive and entertaining action / anime adventure that brings the thrill of the television franchise to the gaming world once again. This time, the world is more open than ever, the action is more interesting, and with tons of playable characters the combinations are endless. Using each different attack on the enemy at your disposal, players face hordes and bosses alike. With plenty of side content, an intriguing story-line campaign with the ability for co-op, and the new Coliseum Mode, Unlimited World Red is the most complete package for a ONE PIECE game yet. If you’re lucky you might still be able to pick up the “Day One Edition” of the game with an exclusive quest branch as well as costume content.

Official Gameplay Trailer:

Overall Score: 9.8 / 10

RGN Rating: Platinum Game

Developer: Ganbarion

Publisher: Bandai Namco Games

Available On: PS3 | Wii U | 3DS | Vita

Played On: Sony PlayStation 3

Review Copy Info: A physical copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140710 and was last modified on 20140710 .

Halo: The Master Chief Collection Gets New Trailer + Gameplay Details From 343 Industries

Halo Master Chief Collection

The game developers behind Halo: Master Chief Collection – officially called “The Master Chief Collection” but also known as HMCC for short (from the same team who made Halo 4) have released a new trailer entitled “Terminal Trailer” in HD 1080P for the upcoming Xbox ONE release which includes Halo 1, 2, 3, and 4 with all DLC maps included, original multiplayer rebirth with no changes made as well as subtle enhancements in Anniversary mode of Halo 2, which looks amazing by the way. Maps have used subtlety altering the maps in Halo 2’s multiplayer while Halo 1’s classic / retro, unaltered multiplayer mode will be available. Any and all changes considered to gameplay mechanics that weren’t perfect were scrapped announces 343 Industries at one industry event that occurred recently.

The vision of Halo 2’s re-mastered multiplayer is to give players the core values and gameplay designs from each retro map, and change nothing unless it was a small change that improved the gameplay. For example, extra paths will be available to skilled players who can distinguish shortcuts through maps – exactly how they did in the past. But now there are a few more pieces of cover from the Tower control zones in the game, and even more paths to discover. Changes appear to be minimal based on what is being shown so far and the addition of Dynamic environments have been revealed, such as an energy shield that covers the Dome control zone in the game.

Be on the look out for more in our Xbox ONE Section coming soon.

Developer: 343 Industries

Publisher: Microsoft Studios

Platform: Xbox ONE Exclusive

Release Date: November 11, 2014

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140706 and was last modified on 20140706 .

Sev Zero (Fire TV Exclusive) Review

Sev Zero Review Amazon Fire TV RealGamerNewz

Sev Zero is immediately fun and easy to master, doing a good job of introducing gamers to what Amazon Fire TV is all about; ease of use blended with hardcore features. This title starts off as a great introduction for any type of gamer and then brings them into a fully featured tower defense meets first person shooter bullet hell as it progresses from simple walker type aliens up to massive and powerful monsters that fight back.

After quickly ramping up the difficulty, the movement speed, and getting used to the game’s tele-porting system – Sev Zero becomes more and more interesting. The aliens of early stages you may have seen online in screenshots do not prepare you for the actuality of packs of varying unit types you’ll be encountering. Many of the enemies in this game have their own special moves that must be learned and avoided when you beam down into the Impact Suit. While they resemble very slow moving zombies at early stages, and using low / default difficulty settings, these steady attacks end up more like stampedes of varying foes that get tougher, stronger, and faster as players proceed through each wave.

Many memorable weapons with dead-on accuracy, hit detection, and no lag at all when interacting with leader-boards, unlockable progress on full completion being tracked on-screen and on-cloud through your GameCircle Achievements which is basically the Fire TV’s version of Trophies. If you die, your Impact Suit will be rebuilt. But if you allow the onslaught of alien units to deteriorate the shields and subsequently the energy core at the center of the conflict (which your partner is trying to disable to prevent alien invasion) then she can begin to get attacked and can potentially die.

Action-wise some unexpected elements include enemies using melee and projectiles requiring players to perform teleportation strafing techniques in their Impact Suit to avoid death as well as huge enemies that are very deadly and can also teleport-strafe. Strategically the enemies will sometimes attempt a flanking maneuver, but once you get really good at planning things out and picking tower / weapon timing – with little to no overlap in kills on foot versus tower mode, things start to get routine and you’re ready for the next round, next stage, and eventually the next difficulty setting.

Sev Zero - RealGamerNewz Airstrike

A mixture of strategy and shooting like this has been tried in the game industry before, but never quite felt right. Going into Sev Zero I had predispositions about the combination of tower defense and first person shooters combining, but Amazon Game Studios has made me a believer. Some of the great guns you’ll use as well as the speed with which the pacing of the game moves (complete with fast forward option) are real strong points and I appreciate the attention to detail when it comes to gameplay mechanics, especially the ease of use for the user interface as well as the excellent hit detection and object collision detection which makes it easy to just focus on action, increasing skill, and then re-playing at higher difficulties once the game has been beaten. This game doesn’t use artificial difficulty or overpowered enemies to scale itself to a higher level either – which was great to discover. In Sev Zero, strategic problems can always be met with a combination of great, accurate shooting in first person mode combined with patient, calm, logic-based decisions made in the real-time defense mode.

Some of the best guns you’ll take control of in the game include the Grenade Launcher, my personal favorite – the Aistrike Gun that fires scathing projectiles that mark and paint the target for an Aistrike that hits while you’re still firing off darts, the Railgun which is also an excellent choice and has a powerful shot gun type of alternate mode with a precise headshot tool that delivers extreme damage. This one hurts them so bad the aliens start putting their hands up and covering their faces, but it won’t stop the rails from killing them. The primary weapon can also be selected between different modes such as Shotgun or Rifle mode. There are also more unlockable attachments beyond this. Every gun has a level and can be increased in power and attributes over time through gaining experience. Only a certain amount of guns can be taken out in a loadout (which is decided before starting the session). Beyond that, explosive canisters can change the entire tide of battle (and they don’t respawn so use them wisely), towers get attacked by tougher and tougher alien beings, and shields get targeted directly by some while others try to distract a player or destroy defense infrastructure. Some enemies are slow and hard to take down, others are agile and do lots of damage if not cleared out quickly. Enemies have an artificial intelligence that occurs in parallel evolution to the players taught strategy and tactics throughout the game.

After you’ve killed enough of a certain wave, you can choose to take a quick breath and upgrade / repair any broken towers or teleport around before starting the next one. However, if you’re feeling on top of your strategic game – to speed things up, you can just send in the next alien wave by hitting X when given the option and that’s without interrupting anything you were doing at that moment. This is a great choice of options and they are presented in a fluid, streamlined way. Somehow I get the sense that streamlined efficiency is at the core to Amazon’s strategy with Fire TV overall.

Sev Zero - RealGamerNewz - Amazon Fire TV

Towers that players will have access to in this game include the Mortar Tower which fires rockets, Slow Tower which slows enemy units down, Radiation Tower which causes enemy units to get diseased, and the Life Drain Tower which I pray to god does not exist and resembles a pink laser evaporating the souls and physical molecular structure of those who walk near it (except you)! There are also more standard and expected towers and the way these are used may not always be textbook. Thinking with an open mind and trying to work out what does or does not work is the only way to take the game to full completion, and in that sense it is a truly strategy-based title.

Final Verdict:

Second Screen abilities, excellent Game Controller support, and a well directed experience provide players with the full game they were promised. Thankfully, RGN takes Gameplay a lot more serious than the cinematic / story quality of a game. However, it did hurt the game a bit that we sometimes felt forcing ourselves to have interest in the plot even though the game itself was brilliant without it. Higher difficulties and full-on achievements / friends to compete with online with the Fire TV give this game a decent replay value though – so this makes up for it. Graphics left a little to be desired, but looked much better on the actual Fire TV unit than in trailers. The core values of strategic gameplay design exhibited by the developers of this game provide for a title that simply works.

We love Sev Zero, and we patiently await future releases from Amazon Game Studios. As we go run through the hundreds of other Fire TV games already available, take a look at the Official Sev Zero Trailer below and our RGN Rating score for the game overall.

Official Trailer:

Overall Score: 8.5 / 10

RGN Rating: Silver Game

Developer / Publisher: Amazon Game Studios

Available Now: Sev Zero – Amazon Fire TV Exclusive

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140703 and was last modified on 20140703 .