Black Ops 4 marks the first Treyarch developed COD game since 2015 and the extra time taken for its development certainly shows. While not perfect, this year’s Call of Duty has taken on a lot of praise from skeptics and loyalists alike. There’s a reason why sales in the series have been going downhill whenever Treyarch isn’t involved, and with BO4 they’ve proven once again that they’re not to be underestimated. At the top of the priority list for BO4 is quality, performance, precision, and a brand-new take on battle royale.
There’s a lot of reason as to why players may be hesitant to embrace a Call of Duty game with no offline campaign mode, including previous problems in the series like Treyarch de-ranking players in Black Ops 2 for having high-speed internet, rather than admitting their own game engine problems. While those kinks have been ironed out this time around, there’s still a few issues to be had. Despite a well-intended Black Ops Pass and reduced Black Market grind, the micro-transactions in Black Ops 4 don’t manage to feel appropriate.
With all of that being said, the game still accomplishes a lot for the series and has won back many gamers leading to over $500 million USD in sales within the first 24 hours alone. For the 30% (on average) of folks who earn trophies in the single player campaign modes of COD, you’ll have to dedicate to online multiplayer this time around. However, for the other 70% of the franchise audience, you’ve been given more bang for the buck with 3 full online games packed into one – and hosting many different modes and variations.