On the iRGN Podcast #11 we are joined by our buddies at iGeekReviews.com and the topics include a Paid Mods Round Table Discussion about them being put on and then pulled off Steam, Konami’s Trouble and what it could mean long-term, as well as the culture of repeat franchises putting out the same stuff over and over again or remake franchises and when to leave it alone? When is enough, enough?
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150501 and was last modified on 20150501 .
This October the gaming world will see a new title in Supreme Ruler Ultimate which aims to bring the Real Time Geo-Political Military Strategy Game franchise into its next chapter starting with Steam Early Access in hitting this month. Here’s what the development / publishing team Battlegoat Studios had to say about the announcement:
“We are releasing under Early Access to provide our players with an advance look at Supreme Ruler Ultimate, and to engage with players to get feedback and suggestions to make the game the best that it can be.”
How long will this game be in Early Access?
“We anticipate being in Early Access until October 17, 2014.”
How is the full version planned to differ from the Early Access version?
“We will be releasing constant updates throughout the Early Access period, though the final version will have improvements in graphics, performance, content, and AI over the first Early Access versions.”
What is the current state of the Early Access version?
“Supreme Ruler Ultimate in Early Access is fully functional and stable, and comes with much of the content of our previous titles as well as new features.”
Will the game be priced differently during and after Early Access?
“The retail price of Supreme Ruler Ultimate will be the same for the full version release as it is for the Early Access.”
How are you planning on involving the Community in your development process?
“Our development team is active in the Steam Community and other forums, monitoring feedback and participating in discussions with players.”
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20140902 and was last modified on 20140902 .
There was a time when inFamous captured our hearts. From the very first moment we were confronted with a title that felt new, totally unique, and not only fun and interesting but unrestricted by the old ideas of third person action gameplay. At the same time inFamous was coming to the forefront of gaming as the next big PlayStation 3 exclusive to blow our heads off, a title called Prototype was rising from the depths of the creative abyss as well. Prototype was a series that like inFamous was new to the industry, and at the time they both showed equal potential to grow into incredible experiences.
Unfortunately Prototype and inFamous became victims of the crossfire between PS3 exclusive versus multiplatform debates that heavily saturated the video games industry at the time which many console gamers will remember with pity or shame. The video games industry has been pretty cut throat since it started. At times the decisions companies are forced to make with their IPs can be brutal. In this case it was simply a situation where the gamers demanded comparisons between these two titles until the point where they began to blend and be referred to as essentially the same game.
The first entry in the inFamous series was an open-world platformer with side-missions of plenty and a feeling that you were creating yourself in the process of playing through the epic storyline the game had to offer. Criticisms came with the art direction as well as technical graphics capabilities of the title and many stylistic choices became priority in the development of the sequel, inFamous 2, which had previously been neglected. Unfortunately the cost of a “better looking” inFamous 2 including full re-engineering of the entire main character’s personality, voice, look, and feel down to every last animation was that we ended up losing the identity of inFamous as a franchise and as a series.
Both games released by Sucker Punch on the PS3 have an amazing story to tell and are fun to play, but as we approach the launch of Sony’s next generation PS4 we have to ask ourselves; isn’t it time for a change? The disappointment that Sucker Punch chose to deliver a reboot of the inFamous IP with inFamous: Second Son for PlayStation 4 comes not at a lack of appreciation for the inFamous IP but rather a higher respect for its once held potential that has, for now, been lost. We sincerely wish Sucker Punch would have pulled out another creative vision, and we hope that they are able to find a renewed balance for the look and feel of inFamous: Second Son to restore what was once great in the franchise. However, to say we are looking forward to this game and are excited would be to tell a lie. The story can change, the characters can change, but the same design choices appear to be coming together in this project that prefers a comic-book hero image above the truly innovative gameplay experience it once promised to deliver.
inFamous: Second Son is expected to release Q1 2014 exclusively on Sony PS4 (PlayStation 4) which will make its next-generation console debut Holiday Season 2013 in the United States.
Watch in the video below as the new reboot to the inFamous franchise is awkwardly presented at the PlayStation 4 debut event months before E3 2013, which although received to great fan reception is not one of the industry’s top sellers and might not be doing so great as it seems.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130618 and was last modified on 20130618 .
Gran Turismo 6 was formally announced today at the 15th anniversary event held for Gran Turismo by developer Polyphony Digital. Gran Turismo 6 will feature 1200 cars, on-going DLC, latest reading cars, over 70 track layouts, histories, and players can create their own personalized cars. Gran Turismo 6 will arrive on PlayStation 3 this June of 2013 and will also reboot the GT Academy with GT Academy 2013 starting upon the release of the GT6 demo.
Polyphony Digital also announced that they are considering a PlayStation 4 version of the title. Polyphony Digital also announced that Gran Turismo is the most successful PlayStation franchise of all time amassing over 70 million total sales to date.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130515 and was last modified on 20130515 .
Just over 9,600 sales last week for the Nintendo Wii U puts it behind the PlayStation Vita. The home console is causing confusion in the consumer market where potential customers expect that this product offers the Wii experience at home and on the go.
When sales people are forced to deny this feature, as it isn’t the intended purpose of the Wii U, the appeal is lost and so is the sale. PlayStation has done a much better job of establishing what its brand does at home and on the go and how you can use the PlayStation Vita in conjunction with the PS3 and upcoming PS4 to play your favorite PlayStation franchises on the go, and more.
Whether this dip in sales is just a trend or will remain the situation is unclear at this time. There is currently plans being highly publicized and officially confirmed that Nintendo will soon release a Mini Wii. After this final attempt to spark interest in new hardware, Nintendo will have to be patient before making any more moves in the video game hardware manufacturing industry.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130227 and was last modified on 20130227 .