Yet another one of Bioware’s founding fathers has left the game development studio behind titles like EA’s Mass Effect and the upcoming Anthem. The studio once held a good reputation in the industry for its story-tellers and RPG design experts, but their image slowly slid until most gamers began to view their titles as mediocre at best. Scores came in lower each time a new game was released with Dragon Age II, Mass Effect 3, and Mass Effect Andromeda standing out as some of their least enjoyed and lowest rated products.
This problematic scenario has caused many fans to believe that Anthem is something EA Games forced Bioware to create, seeing it as a ‘games-as-a-service’ product built for greedy cash-in functionality similar to other hollow titles EA has produced recently. This is based on evidence, not conspiracy, since Visceral Games was forced to create Battlefield: Hardline and their Dead Space IP was killed. Most fans also fear that if Anthem doesn’t turn out to be an extremely profitable project, EA Games will shut down the studio as they have with so many others before; most recently Visceral Games following the failure for Dead Space 3 to reach unrealistic goals set by EA.
Now, amid rumors that Anthem is seeing problems in development, the people who helped make Bioware what it is today are leaving. It’s understandable that those who remain a part of this company fear for their jobs and face unreasonable stress every day. After all, EA responded to Mass Effect Andromeda’s reception by immediately liquidating Bioware Montreal – an offshoot of the studio that was meant to expand its production capabilities and recruit new talent from the massive Montreal game development community.
Prepare for Platinum. The hardest mode from Mass Effect 3’s multiplayer is now returning to Mass Effect Andromeda. It also appears that the Batarians are going to be making a return as well. Of course this multiplayer update will be completely free which is great. No word on singleplayer DLC yet, and I wanted to say that our site has not covered the story that is running about. The story that says the DLC is cancelled, which I can’t comment on, but there seems to be many misconceptions and we don’t want to report “fake news.”
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Eric Ward on 20170704 and was last modified on 20170704 .
Mass Effect Andromeda is the latest entry in the critically acclaimed and beloved Mass Effect Franchise by BioWare. Now we are leaving the Milky Way Galaxy and heading into a new frontier, into the Andromeda Galaxy. New worlds to chart and explore, new aliens to build relationships with, new ship, new crew, a fresh start for Mass Effect. Welcome to Andromeda.
Mass Effect Andromeda takes place over 600 years after the events of the original Mass Effect Trilogy. You awake in the Helios Cluster of the Andromeda Galaxy, searching the several Golden Worlds for a now viable home for Humanity and the Milky Way races. The Kett Empire is searching the Remnant technology that was left behind by whoever built these structures and machines. You and a new alien race called the Angara, who has formed a Resistance against the Kett Empire, you must fight for a new home. As the Pathfinder you must interface with the Remnant technology, trying to find the secret behind this technology and forge your place in Andromeda.
Mass Effect Andromeda is a true call back to the sense of exploration that the first game provided in 2007. As the game provides several worlds, 6 of them that you can explore large portions of, and the rest being registered to missions in the mainquest and sidequest. The first world you go to, is called Eos, a wasteland that used to be a lush green planet, but in the 600 years in took you to get to Andromeda something has happened to Eos. This makes things hazardous, not being able to go outside of boundaries or you’ll be hurt by radiation, unless your in the game’s new vehicle the Nomad. The Nomad is similar to the Mako from Mass Effect, but with the ability to be upgraded, featuring different driving modes, paint jobs, being easier to control, and no gun. The Nomad you use to get from place to place on the various worlds, especially the more hazardous worlds. You don’t spend the bulk of your time in this vehicle thankfully and the bulk of the gameplay is boots on the ground.
The game features all of classes from the older titles, Solider, Adept, Engineer, Sentinel, Vanguard, and Infiltrator. Along with the new class of explorer which is a hybrid of combat, biotics, and tech powers. The twist here is you can switch up your powers and class at will, more akin to how you build your character in Skyrim, but always letting you change to adapt to scenarios, regardless if you are fighting Kett, Remnant, or Raiders. You can say this decreases playthroughs based on how different the classes played in the old games, but here it allows you to change things up. You can put all of your points into tech abilities and strictly play the Engineer class if you so desire, it’s more about options here, letting players truly make the type of character they want to make. Personally I would switch things up based on what type of combat scenario I was in. But I found myself usually leaning towards the Vanguard style of play, usually having the charge ability equipped. The gameplay has evolved from Mass Effect 3, no featuring the ability to jump and to hover. Getting into cover is also more dynamic as all you have to is walk up to a wall or cover to go into cover instead of tapping a button or key. You can even change which angle you are firing from, left or right. You have five weapon slots, one dedicated to melee weapons such as an omni tool, then of course Assault Rifles, Snipers, Pistols, SMGs, and shotguns remaining. The game consist of Milky Way weapons, which is filled with classic weapons all fans will be familiar with, Helios weapons which are either Angara or Kett weapons, being more charge or explosive types. Then the Remnant weapons, which are like the guns from Mass Effect, no need for reload, they just overheat. All of these tools for combat allow for a more dynamic style for the player to approach combat, in whatever way they see fit.
Every world features Remnant Monoliths you must activate to gain access to the worlds vault. The Vaults contain a secret within them that help you with your mission of building homes in Andromeda. The Vaults usually contain tons of Remnant enemies, puzzles to accomplish, platforming sections, and a chase sequence at the end of each Vault. These Vaults will usually put a worlds viability over 40%, which will allow you to put an outpost on the world, so the Milky Way races can gain a foothold and begin colonizing. Every world features it’s own story and set of sidequest to partake in, the more of these you do, the closer you get to 100% viability on the planet. When you are near 100% a super boss will be available to fight on most worlds. These bosses are known as the Architect. Giant Remnant machines that provide a big challenge to you. You fight them by shooting openings on their legs, the big spot on their head, and taking out the waves of Remnant it throws at you. After wearing it down you must interface with it, and usually this means you will have 100% viability on the world. You don’t need to do every quest to get 100% but some things like activating the Vault, settling an outpost, and fighting the Architect are required for this.
The best part of Mass Effect Andromeda is what was strongest in the original trilogy, the characters. Andromeda’s main cast consist of Cora, Liam, Vetra, Drack, Peebee, and Jaal, being your squad mates. Along with Suvi, Gil, Kallow, and Dr. Lexi being apart of your crew abroad the Tempest. Every character has their own story to tell and arc to progress through. The loyalty missions from Mass Effect 2 make a return for all the squad mates, completing these are necessary to gain all skill tree unlocks for them, and even the potential of romancing these characters. For example Drack’s loyalty mission is about getting a Krogan colony ship back. His mission is how most of the loyalty missions are set up. Taking place in a unique location, featuring characters tied into Drack, and the ending of the mission featuring a choice that’s importance in the overall plot ranging. Some of the game’s best writing takes place in these loyalty missions. Liam’s feels like an episode of Firefly, while Jaal’s is darker and more serious. Every loyalty mission in the game is good, likely due to the cast of 6 squad mates to focus on, with additional crew members.
Completing their loyalty missions isn’t the end for the characters, as they even may have smaller assignments for you, or they can ask you out to do things, which depending on the character can lead to romance. For example Vetra ask you to go climbing on the planet called Kadara. If you have flirted with her constantly over the course of the game she will ask you “Is this real” which will lead you to either lock in the relationship with her or decline her. Sadly Drack is not a romance option but I can get past that. Andromeda features other assignments that are considered more important sidequest, such as finding the other arks or the main stories of the worlds you explore, these can have impact on the ending and who appears in it so do keep that in mind. Then there are smaller task, some of these feel like actual sidequest with a payoff, one of these is called “The Path of a Hero”. Others are standard RPG collectathon quests that can range from being fun, something you gradually do, or plain boring and repetitive. Dialogue has been improved, showing players the various emotions their decisions can have, responses that can come off casual or professional. Gone is the Paragon and Renegade system, allowing you to craft a more unique character that has mixed traits, without being punished.
You can either play as a Male or Female Ryder, you can even keep their default names of Scott and Sara and people will call them that from time to time. I have played both of these possibilities, creating my own Male Ryder, then playing as the default Sara Ryder. The voice acting from both of them is great, especially when they are being humorous, clearly the actors strong suit. But when the emotional moments come, especially in the romances they both shine. Their names are Tom Taylorson and Fryda Wolff, both worthy successors to Mark Meer and Jennifer Hale, I hope this Andromeda saga continues from their perspective as I want to see, well hear more of them as Ryder. Other actors I’d like to say shined in this were Danielle Rayne as Vetra, Christine Lakin as Peebee, Nyasha Hatendi as Jaal, Katy Townsend as Suvi, and Stanley Townsend as Drack. I personally think everyone in the main cast did a great job and I hope to see more of their work in the future.
Mass Effect Andromeda brings back the Horde wave based mode from Mass Effect 3. There isn’t too much to say here as it is very similar to how it worked in Mass Effect 3. You unlock characters from boxes, you have waves where you fight enemies, and waves where you do objectives. Bronze, Silver, and Gold difficulty make a return, hopefully Platinum will return in the future. The maps have good to decent designs, taking full advantage of the new abilities Andromeda offers for combat, differing from race to character. The new big addition is the APEX system which are special missions that have daily and weekly events. They are tied to the singleplayer, allowing players to get weapons, resources, and credits from these, while ranking up their strike teams. It mainly helps tie into the crafting and AVP system, which are all about collecting resources, for development and research. Which allows you to craft various armor, weapons, Nomad upgrades, and various other items. This system can be tricky to get down at first due to lack of tutorial but once you figure it out, it’s simple enough.
Mass Effect Andromeda’s story takes a balance between dark and serious, and more lighthearted humorous feel. It surprisingly blends together well, having those moments that remind me of Firefly, then others that feel like an episode of Star Trek Next Gen. It feels like a true adventure of exploration and discovery. Mass Effect has always had that feeling, but in those games all the races and worlds were mostly established. This time you can make first contact with the Angara and choose how you are going to forge your galaxies relationships. It invokes that feeling of finding something new, going somewhere where no one has gone before, and after the linear fashion of Mass Effect 3, Andromeda is a breath of fresh air with everything being open and feeling new, but still being Mass Effect. I will admit that I don’t think the writing is as strong in the game’s main plot as it is in Mass Effect and Mass Effect 2.
The plot is good but due to less focus on the villain and the Kett themselves, setting up how their society works either for the sequel or potential DLC, it just leaves something to be desired. Even the final boss was disappointing, what was happening narrative I was into it, just wish it was something more unique. Sure final bosses have always been a bit iffy in this series, at least they tried unlike Mass Effect 3, I just desire more. The Archon is a decent villain, he reminds me of a more emotional, imperial Harbinger, but not as good. As I said this is due to less focus on the Kett in favor of exploration and the main cast of characters. Which I am glad those elements are so good, but Mass Effect balanced all these out, and Saren to me is one of the greatest villains in video game history, hopefully they take this criticism into the future when creating a villain for the sequel. But the main story, while lacking in some areas compared to previous games, is held up by it’s characters and the feeling of discovery it gives you. The ending is touching, and the credits gives me the same feeling I experienced in 2007 when M4 PT2 by Faunts played.
The score for this game is amazing keeping up the tradition of amazing Mass Effect music. It goes back to more of the style of the first game with ambient scores riddled all over the galaxy. The romance theme, which is criminally unreleased right now, is perfect. It invokes a reflection within while remaining ambient and building up to a sort of chant at the end. The combat themes also keep things pumping as well with plenty of beating sci-fi synth to keep you going. The main menu music helps set the tone, that feeling of adventure you know is ahead of you. BioWare has dropped the Unreal engine in favor of Frostbite 3, as they did for Dragon Age Inquisition. Frostbite is designed to help with large open areas, as all you need to do is look at Battlefield 1’s multiplayer maps for an example of that, while also featuring top notch graphics. Andromeda’s environments and worlds look amazing, some of the best art direction I have ever seen. The game does suffer when it comes to the character models, as the animations do suffer, as is the trend is with games of this nature. In a game where you spend a great deal of time talking to people it does get distracting when characters make odd expressions or no expressions at all. Thankfully they will be patching these issues so by the time this review goes live these will probably have changed, but they are issues that do get in the way of player immersion. The PlayStation 4 version runs at 1080p 30 fps with PS4 PRO options, and the Xbox One version runs at a 1080p/900p divide at 30 fps, with of course the PC version varying for user. You won’t notice too much a difference between the PS4 and Xbox One version so if you play console it doesn’t matter too much which system you play it on. The technical issues don’t usually get in the way of the game but can distract you, I had the game crash on me once, and one time had a odd filter placed over gameplay during first contact with the Kett at the start of the game. I looked and I could not find anyone else who had this issue, but it did bother me, since I was only 30 minutes into the game at that point.
Mass Effect Andromeda is a bold new direction for the Mass Effect franchise. It’s a world where I want to build a home in, and technical issues, I can look past that, likely due to being used to it. It brings me back to those days of sitting in my room playing Mass Effect exploring the Milky Way and trying to stop Saren. Except now we are the aliens in Andromeda fighting for a new home, it really does feel like I am coming home to a universe I love, despite some issues. I give Mass Effect Andromeda a 7.5 out of 10. See you in 600 years.
Rating: 7.5 / 10
RGN Rating: Bronze Game
Available On: PS4, Xbox One, and PC
Release Date: March 21st, 2017
Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170407 and was last modified on 20171211 .
The team at BioWare have another weekly Apex mission for us to tackle. Introducing a new playable character a Salarian Engineer with a Remant VI ability. “This week’s mission: “These Beautiful Killer Bots.” Firebase Paradox holds even more Remnant secrets than we could’ve imagined. We need to get in and find out everything we can, preferably without getting killed by crazy robots.” See you out there Apex!
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20170407 and was last modified on 20170407 .
Yesterday the first big patch/update for Mass Effect Andromeda came out, fixing many of the issues people had reported since release. Updating character facial animations, characters eyes, Sara Ryders face, dialogue adjustments, and of course just several glitches here and there, such as the new game plus item limit bug. At the bottom of the article it features the offical world from BioWare on the future of game, and all the various fixes coming in the future, see you out there Pathfinder.
It’s been two weeks since the launch of Mass Effect™: Andromeda and we’re thankful to the millions of you who have already joined us on this journey. And though the game is now in your hands, it’s really just the beginning.
Since launch, our team has been poring over your comments and feedback, looking to discover what you like about the game, as well as areas we can evolve or improve.
This Thursday, we’ll release a new patch that addresses technical fixes (crashes, improved performance), but also adds a number of improvements we’ve heard you ask for, such as:
Allowing you to skip ahead when travelling between planets in the galaxy map
Increasing the inventory limits
Improving the appearance of eyes for humans and asari characters
Decreasing the cost of Remnant decryption keys and making them more accessible at merchants
Improving localized voice over lip sync
Fixing Ryder’s movements when running in a zig zag pattern
Improving matchmaking and latency in multiplayer
There are many more adjustments being made, all of which you can find in our patch notes.
Over the next two months we’ll be rolling out additional patches which will go even deeper and look to improve several areas of the game:
More options and variety in the character creator
Improvements to hair and general appearance for characters
Ongoing improvements to cinematic scenes and animations
Improvements to male romance options for Scott Ryder
Adjustments to conversations with Hainly Abrams
These upcoming patches will also address performance and stability issues. And we’re looking at adding more cosmetic items to single player for free.
For multiplayer, over the same timeframe, we’re going to continue to build on the APEX missions that have been running since launch. We’ll be adding new maps, characters, and weapons. On Thursday, we kick off the first of three new chapters centered around The Remnant Investigation.
This is just a taste of what’s in store as we continue to support Mass Effect: Andromeda. And as always, you all play an important role in that. We want to hear from you about your experiences, both what you love about the game and what you’d like to see changed. We’re listening, and we’re committed to partnering with you as we continue to explore the Andromeda galaxy together.
Here’s to a great journey,
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Luke Jones on 20170407 and was last modified on 20170407 .
BioWare on Twitter recently gave a response to the fans and critics alike. Stating that they are listening to all the feedback on Mass Effect Andromeda, positive and negative. This to me is a good way to respond to criticism, some of it I think is personally just nitpicking or blowing things out of proportions. BioWare also stated that on April 4th they will reveal the future of the game, likely regarding in patches and future updates, alongside some additions to the multiplayer to be added, as it seems too early for any expansions or DLC to be announced. Stay tuned at RGN as we cover the future of BioWare and stay tuned for our review on Mass Effect Andromeda.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170330 and was last modified on 20170330 .
Mass Effect Andromeda’s continued support now gets a new Apex Multiplayer mission. The mission features around a Kett Krogan super solider, along with new challenges. Stay tuned at RGN for all things Mass Effect Andromeda, and watch out for our upcoming Mass Effect Andromeda Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20170330 and was last modified on 20170330 .
Yesterday was my first big delve into Mass Effect Andromeda. For awhile I was on the sideline for this game, I knew I was going to get it, but ever since it’s announcement the premise had me put off. It just seemed so different from everything we had seen in the first 3 games, and Mass Effect 2 is my favorite game of all time. So what do I think so far? Honestly, I think it’s pretty good.
The technical issues aside, which really are not a big deal, to me at least, the game is great so far. It has this nice blend of old Mass Effect, but also feels like something new, fresh, and the story and characters have surprisingly drawn me in. The designs of the new ships, aliens, and worlds are amazing and fit alongside the original designs. Whilst the aliens feel more alien in this, but still fit.
The gameplay is fast and fluid, despite the jumping and climbing feeling a little weighted and wonky. The nomad is fun to drive, a super improved mako. Most of the sidequest I have liked, expect for the typical collectathons that these types of games send you on. I am excited to get back to Andromeda soon, stayed tuned for my review that’ll be upcoming.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170322 and was last modified on 20170323 .
Recently their has been an outcry over the animations in Mass Effect Andromeda, even some of the characters. People saying that they look bad, they aren’t up to par with other games, the whole nine yards of comparisons and complaints. People even ignoring other games as of recent that don’t have the best animations. Now I am not saying they look amazing in Andromeda all the time, just that this isn’t something new. The original games, and even Bioware’s most recent Dragon Age: Inquisition share this same problem. I can’t tell you how many times characters in Mass Effect 3 would go into weird facial spasms. Or just odd creepy smiles, awkward sex scenes, or just blank emotionless faces.
The recent Horizon Zero Dawn at time’s has odd and awkward animations to look at. Characters may look lifeless, or the emotions that they are trying to convey just look off and odd. It can’t ruin the enjoyment of the game because it’s not constant, but it’s just not this big issue and it’s nothing new to gaming in general. I don’t see anyone talking about gameplay, the exploration or the story. They are just stuck on talking about some wonky animations in conversations.
This whole issue to me has just been overblown. Even to the fact where people are attacking one of the developers which is just insane to me. But at the end of the day, it’s nothing new to gaming, should it be better? Yes of course but you can’t attack this game for it, and yet ignore all the others. I will admit when one of the characters in Andromeda was walking like a gorilla, I just laughed.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Brody Arnold on 20170320 and was last modified on 20170320 .
Bioware (the creators of Jade Empire, Dragon Age, Star Wars Knights of the Old Republic, Baulder’s Gate, and of course Mass Effect) have expressed the idea of remastering the Mass Effect series the next generation of consoles. A tweet was made to Aaryn Flynn about the games being remade with next-gen textures and run at 60 fps. His response was “We have discussed that internally. If we can put solid plans together we’ll share. Great to hear you’re keen”.
So it could happen if they get enough resources together. Mass Effect 3 Special Edition is already available on the Wii U which leads to question if they could release the first two entries on that system as well. All we know is Mass Effect “4” is most likely going to be showed off sometime this year and probably be released in 2015 so if they wanted to release a Trilogy Remaster to get people hyped for the new game, it would make sense. Stay tuned as we follow this story and the next Mass Effect game.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20140303 and was last modified on 20140304 .
What tech if any will become real from the Mass Effect series?
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20140128 and was last modified on 20140128 .
Hip Hop and Entertainment News Magazine COMPLEX has played host to an interview with none other than Mac Walters (no relation) who has dropped a bombshell on the gaming world. After joining Bioware to drive Bugatti’s, make it rain on them oh’s, and simply re-write the ending to a series, M.W. (again, no relation) made mention that Mass Effect 4 (tentative title) will have nothing to do with past ME games. Here’s the exact quote below from Mr. Walters (no really, there’s no relation between me and this man):
“The idea is that we have agreed to tell a story that doesn’t relate necessarily to any of the Shepard events at all, whatsoever.”
After this there’s more talk about how the game won’t be a spin-off, or at least won’t feel like one potentially. Beyond that, the Bioware rep also sends a mixed message about ME3’s ending. On the one hand he says they wouldn’t change anything looking back, but also says they addressed the negative fan response with the Extended Cut (specifically Citadel) despite lingering questions about the Dark Energy Ending and the creation of an alternate ending by fans / modding community, then finally rests on saying that it was a hard earned lesson that was taught to them about not giving choices after promising extremely branching endings as a finale to the ME series. What will the future hold? Only time tells. For now, other Bioware reps tell us that ME4 is in a “playable” state and that’s not much to go on so stay tuned for more as the story develops further.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20131221 and was last modified on 20131222 .
Bioware has stated that both the new Dragon Age and Mass Effect are in playable state. General Manager Aaryn Flynn says that Bioware is very impressed with a test they had done last week. Flynn tweeted “Great time playing the next Mass Effect game in Montreal, Ambitious, Beautiful, Fresh but recognizable, And fun”. As for Dragon Age, Bioware stated that it has come a long way in the past few months. Below there is even a video of the massive Dragon Age Inquisition open world. We will keep you updated on the following months and I personally will review both of these titles.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20131220 and was last modified on 20131220 .
According to a new social media message from Bioware gamers can expect to have themselves the first bit of information pertaining to the next Mass Effect (tentatively called Mass Effect 4 for lack of a better name at the current moment) some time in the year 2014. The messaging was speculated upon by prominent EGMNow News Editor Chris Holzworth to mean that the earliest we should expect to see an actual game would be 2015 (or possibly later). At this time details are scarce, but our own Deputy Editor has dared to take a foray into what we could possibly see in such a title in the following Mass Effect 4 TTW Post. We will be sure to update this story with any new info as it becomes revealed to us. Shouts out to Mac Walters baby.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131209 and was last modified on 20131221 .
After simultaneously being responsible for some of the film industry’s most impressive achievements, and its most trash films of all time, snob-extraordinaire Steven Spielberg and tax-evasion sell-out George Lucas have decided that they learned nothing from the words of the now passed Roger Ebert. After failing to keep the interest of the film community at large (or in Lucas case failing to pay his taxes after the ‘financial cliff’ and instead opting to sell off Star Wars to Disney) the two film legends have decided to consider moving on to television as their new medium.
Most notably, Steven Spielberg is riding the coattails of one of the video games industry’s most successful franchises of all time by creating the Halo television series which will debut exclusively on Microsoft’s next-generation video game console and entertainment platform the Xbox ONE. But that didn’t stop him from jumping in with George Lucas (creator of the entire Star Wars universe, though not the owner of any of it) from defaming the entire video game industry with comments of exorbitant ignorance and hypocritical thinking only achievable by the most mentally disturbed, insane of human beings.
At the opening to the School of Cinematic Arts the two filmmakers claimed “video games can’t tell a story”, “can’t create characters we care about”, and that essentially they are not “Art”. Despite the increasingly trash films that their industry is putting out and the failure to match the revenue of the video games industry, the two feel that it just simply isn’t the happening thing. Rather than talk about something positive and something that they actually know about, the two yammered on as if just to hear the sound of their own voices as they continued to slander the industry they have both seen immense profits from through various avenues.
Rather than continue taking shots back however, allow me to explain why these two guys (bless them) are wrong, and hopefully if they end up reading this and actually acknowledging it within their mental stratosphere of self-important thinking it could even impact their future views and beliefs regarding the incredible video games industry which has not only surpassed film in revenues but also is actually more art than film will ever be.
You may be wondering, what is he going on about? Games are certainly a respectable art, but more art than film? Has this guy lost it?
The fact is that in order to digest a film, you are constantly barraged with subliminal principles and perceptions of reality woven between the lines of the action taking place during the piece. In other words, if you want to be able to enjoy a film you have to be able to accept that “it’s just a film” and ignore any complete failures the filmmakers behind it have made in drawing parallels between the film and reality. In other words, if I say something but in order to even contemplate what I had said you’d have to first accept certain things for the sake of argument, than that is automatically a perspective-based discussion which does not take into account all possibilities of a situation. Film does this which is why it’s inferior to video games at storytelling. Video games are quantum in nature, so they are capable of telling the story better as they can encompass multiple perspectives of any given scenario therefore allowing for a more alive, complex, deep, meaningful, and most importantly realistic story.
For example, in many films we see characters existing in a world like AVATAR where we see two sides to their struggle. There’s the side which most humans end up on which is an invader attitude that they have a right to conquer this planet that they’ve stumbled upon, and there’s the side which most of the aliens on that planet believe in which is that the natural order must be sacred. In order to even watch this film correctly, you have to accept that it’s “just a film” and therefore 98% of the characters are going to fall into one of those two categories. But that’s not really how it works in real life. In real life we are all individuals, there are millions if not trillions of ways that you can perceive a given situation and as such we would all fall into our own individual and unique category about how we felt about things until meeting with each other’s thoughts in community discussion to express those.
Film is incapable of expressing this given its small scope, short runtimes, and lack of interactivity. The viewer is submitted to watching these two sides play out their struggle for dominance, without ever being presented with a look at some of the other perceptions the characters might have. This lack of depth has been addressed, and thanks to games like the Mass Effect series we are actually now seeing how the storytelling process is going to be changed forever thanks to video games. It’s becoming to the point where virtual reality will absolutely replace film and video games (read: eventually, in the long term) and the storytelling of each experience will be completely individual-based with no preset caveats or doctrines being forced down your throat in order to understand or appreciate a scene. Instead the evolution of entertainment we are experiencing, which has already started to take place thanks to video games, sees the world filled with an ever-increasing number of perspectives which can be felt leading to infinitely more deep characters and experiences that are capable of representing the human emotion and existence on astronomically more impressive levels than film could ever dream of.
I humbly await the response of gamers, film fans, and entertainment lovers / creators worldwide if you see it worthy to debate this issue further. If this article receives little to no response I will assume that we are all in agreement that film could never come close to the storytelling possible with video games.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130722 and was last modified on 20130722 .