Tag Archives: MW3

Call of Duty: Modern Warfare 4 Confirmed; In Development Right Now

Call of Duty MW4

It has just been revealed by Sledgehammer Games senior designer that Call of Duty: Modern Warfare 4 is actually not a myth. It makes sense now why Infinity Ward is not officially throwing the Sledgehammer Games label on COD: Ghosts for helping out like they did with COD: Modern Warfare 3. Sledgehammer Games has likely already been working hard on developing COD: Modern Warfare 4 for some time now. Modern Warfare 4 will be a full featured “AAA Game with photo-realistic graphics” according the LinkedIn job description of Sledgehammer Games senior designer. More information will be posted as it becomes available.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130718 and was last modified on 20130718 .

Why Black Ops 2 Is The Best Shooter Out Right Now

Black Ops VS Modern Warfare PS4 Vs Xbox 720

Since the first release of the Black Ops title it has had more success with longevity and player satisfaction. So I wanted to figure out what factors other than the zombies that are driving this title to be more popular with myself and other players. While Black Ops 2 not enjoying the highest sales figures of the Call Of Duty franchise over time Black Ops 2 always seems to pull out a shinier more polished better looking and playing game. Now I say this speaking from my personal experience as well as what many other sources on the subject .

If you have played all the COD titles like I have you can easily compare some things that stand out right out of the gate. First off the maps. The maps on BO 2 always look better with more realistic and some animated and interactive features. Even a fool with a face full of flash-bang can see that. But as I dig deeper I find that the game-play itself while not perfect seems to run way smoother and less choppy then the other titles and gets better every year while Modern Warfare seems to stay the same.

The initial complaints when the first Black Ops was released was that there were to many over powered guns the game that couldn’t be countered. I disagree one perfect example of this is the shotgun kills in Modern Warfare 3 from fifty or sixty feet away. Even with the long barrel attachment and the slug ammo I would be hard pressed to say that shot could be made on BO2. One of the first things I noticed about BO 2 with the guns was a realistic recoil system that physically changes the bullets trajectory, as well as the players aim and effective being delivered. damage. Yet some people still insist that MW3 is more balanced, than why did people start putting their Black Ops disc back in shortly after the release of MW3?

Black Ops 2 Killstreak

We all know that the attachments have a lot to do with this process but if you do a test with say a blank wall while swapping out attachments I think you will be surprised at the results when you see how much things change as you equip, and combine things. Also you will learn that some of the attachments you use may be hurting more than helping you achieve your intended goals with a certain gun.

Server issues and matchmaking, and chat, are always the worst. MW3 was terrible. Treyarch has seemed to all but eliminate these issues with the exception of hosts rage quitting due to a poor KDR session. The one thing that still needs attention in this department is the ground war mode. It is always more fun to have a good size party session going but if you go one person over the limit and you have no choice it has to be ground war due to the number of players. For some reason this mode is terrible and never plays as well as the the others. The question for me is can the engine run as good as it does with less players I am starting to think this is the reason this title is staying with the small teams and small maps.

So did the monkey business that was going on with Infinity Ward affect MW3, the answer is unequivocally yes! Then you have to ask now that the whole thing is behind them can they put out something that can stand up to Treyarch’s build? I guess time will tell but it is going to have to be some ground breaking ideology to break the mold that has been created in this COD franchise. Frankly I would be embarrassed to try to keep on polishing something somebody else has already out-shined me with twice. But I say good luck cause if they do it will benefit the players more than anyone else.

How good would these games be if they didn’t push out one a year, from two different sources, on a two year timeline. Each of the titles has a budget large enough to rival a NASA mission. Think of what could be done with double the budget, manpower and resources. I am all for the competition because with out it we would still be stuck with Modern Warfare only but with the amount of profit made over the years by the Call of Duty franchise and the amount of time we invest in their products I think we have earned and deserve way more than we are getting for our $60 bucks.

My point being, I personally get bored or just plain don’t enjoy the game for more than one prestige if that, after the campaign to the point where the disc no longer makes it to the console. Shortly after that my friends list has also abandoned it. This time around I am on the 8th prestige as well as on the verge of completing the diamond camo’s for the assault rifle class with the RPG’s already completed, while the campaign remains unfinished. I have also bought the map packs for the first time in any of these titles.

There are many questions of why things are still they way they are when it comes to this FPS shooter series. When and if it will get better, but the community seems to have more opinions, and excuses than answers and it always will.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20130301 and was last modified on 20130301 .

Call of Duty Playing it Safe on Black Ops 2 to Avoid Fan Outrage?

Black Ops 2 Official Logo

Well it’s official, Black Ops is back for round two. I’m still not sure how I feel about this, fully knowing that another carbon copy of the same game is what  do best. I think most of us are hoping for something a lot better then that. From what we have seen and heard so far it appears that there will be some changes. They are saying that it is warfare in the near future. The pics look like updated Halo soldiers, but why are they being gun-shy with going full future like Battlefield 2142 did?

At least one new weapon has leaked the quad-rotor RC attack helicopter which was turned into a real life weapon on FPS Russian’s channel. Also there is a rumor that the Spy Perk will be returning this rumor was started by the new short video that is up on the COD site that basicly say’s “The enemy could be anywhere and it could be anyone ” The Spy perk’s definition is appear as a friendly on the map ( disadvantage is, your always spotted even without a UAV, and when shooting, you turn red on the map). Pro : detect enemy spy’s. They will always be spotted on the radar. Elite : If pilot is active, your airship will be marked as an ally.

So some of the question’s I guess will be will they bring back the zombies and will it be in a less claustrophobic environment? Maybe they could use some of that near-future twist to make it some sort of man made outbreak situation that unfolds while your playing that would be innovative for this title to say the least. What if any changes will we see to the kill-streak rewards system? Or maybe it is just left out of the game all-together. Lastly what other kind of weapons, perks, and environments would really give COD a chance to prove they can make something better or even just a little different then what they hash out every year.

There were a few things for me that made Black Op’s a better game to me then MW3. Like the zombie mode for one and the overall feel and game-play were better than MW3 in my opinion. The Black Op’s maps seemed to play better then MW3 maps do as well. The chat system worked way better then the garbled noisiness of MW2 and MW3. Any of the people on my friends list have tossed MW3 aside and have gone back to Black Op’s or even MW2.

Will the campaign mode story give us something that we have yet to see from this franchise? I think it dam well should! They have pushed it to the near future so something has to give in that department. Going backwards in the time-line has been to overdone not only in this series but in most other shooter series as well. What about larger maps for multi-player mode with some vehicles? For the money we been dishing out every year we deserve some dynamics added to the playing field.

We already can bank on the crappy server system they have proved time and again that they don’t care about not having dedicated servers making us use the matchmaking system from hell over all of the previous titles that is unless you want to dish out the coin for servers yourself and play with only the other people who have done the same.

I will be picking this game up upon release for a few different reasons. I always give the franchise a chance. I don’t want to not buy the game and have it be the one time they actually redeemed themselves by making some original changes and breaking out of the cookie cutter mold that has been Call of Duty for so many years. And whether it does or doesn’t change you can bet I will be filling in the blanks after playing through the entire campaign as well as logging no less then 40 hours on multi-player and co-op.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20120502 and was last modified on 20120502 .

Top 5 ‘WTF?’ Moments in Gaming Innovation this Generation

Correct me if you feel I’m wrong, but I’ve seen so much let-down, missed opportunity, generic/vague washover, and flat-out devolution as a gamer this gaming generation that I feel the need to speak up. How many of you out there can relate to me? When you are such a big fan of a franchise, it is nearly impossible to be satisfied with the evolving progress of said franchise.

Yet generation after generation we have seen Super Mario move into 3D, we’ve seen Resident Evil move to over-the-shoulder camera angle, we’ve even seen Final Fantasy go from being all about gameplay and story, to all about cinematography and story, and we’ve seen shooters redefine the online play-space over and over… until this generation, when the standard of innovation fell off a cliff for some blockbuster names.

Here is my personal Top 5 Smallest Advances This Video Game Generation based on my own personal bias and interests as well as my reactions to events in the game industry. I don’t expect everyone to agree (especially not with all five) since we all have our own viewpoints and opinions surrounding these largely popular titles, but hear me out.

5. LittleBigPlanet 2 – Looking for love in all the wrong places, LittleBigPlanet was rejected as an Xbox 360 exclusive and found its home on the PlayStation 3 where custom network solutions and User Generated Content are championed, not shunned. After the original’s huge success, many people found themselves playing endless community levels inspired and created by everyone from 3 year old geniuses to bored adolescents spending a few minutes on something they will never complete. The true gem of LittleBigPlanet was definitely its creation system, but did they have to give up on the rest of the game?

LittleBigPlanet had Story Mode levels that were truly unmatched by their User Generated counterparts. The sequel might not be able to hold that same achievement, for better or for worse. Before the beta was even complete for LittleBigPlanet 2 we saw gamers trying to recreate Final Fantasy VII just to prove how advanced their ‘LBP2 skillz’ had become. This is truly great, but somewhere along the line LittleBigPlanet needs to re-define itself before it loses its soul to random vagueness that User Generated communities can sometimes cause.

The little sack-boy story took a good evolution but if the creation mode insists on being the most important, we are going to need to see an adult version of this game with guns and more realistic graphics. Playing with sacks all day gets old, and this sequel came very fast and very disappointing for me. Maybe it’s me, maybe I’m asking for too much in the post-Guitar Hero era. Don’t get me wrong, LittleBigPlanet 2 is an amazing game that’s probably one of the best throughout the year it released, but it could have been so much more if it wasn’t rushed out for a cash-in.

4. Final Fantasy XIII – Just like the other franchises mentioned in this post, this game strikes in my heart as a very important moment in gaming. Upon the release of Final Fantasy XIII I found myself intrigued, mystified, and very curious. The greater half of vocal majority players online and die-hard FF fans voiced their internet rage (and in some cases in person) over what is probably going to go down as the “worst Final Fantasy of all-time”. Even being worst in such a series as Final Fantasy still doesn’t mean the game is automatically horrible. I found enjoyment in it and feel like I understand the system that was put in place for the battle to shift from individual actions to over-arching strategies.

However, this game really brought to light the issues that the fan-base has with Square Enix and their new direction with the title that has been ever-distant from the original FFVI + FFVII styles that made the franchise so popular in the first place. Like with Resident Evil’s progression over time, we see increased focus on graphics, increased invasion of Action elements at the sacrifice of Adventure and Role Playing ones, and worse – a failure to respond to the fans’ needs for innovation. Just when I thought things were going to be saved, the ‘Gestalt mode’ made me cringe as I found it to be a never-ending Chinese torture session of missed opportunities for amazing gameplay design.

Final Fantasy is a game that has always pushed the envelope. It makes a point to be different every time, so asking for it to bring back some of its roots into the formula might be a little out of line. However, I do think its worth noting the similarities between the largely beloved Final Fantasy X and the largely hated Final Fantasy XIII. Both games sacrificed a lot to bring what is essentially a linear experience to the gamer world in which Final Fantasy is still well represented. It worked the first time, but maybe it’s time to learn while you are ahead and keep FF an RPG game with a more believable illusion of freedom than was presented in FFXIII.

3. Unreal Tournament 3 (PS3 Version)  This game could have been a masterpiece, especially the PlayStation 3 version which was a timed console exclusive by Epic Games (though no one would know that thanks to their $0 advertising campaign supporting that factoid). The exclusive features on the PS3 to justify this? Oh no big deal, just MOD SUPPORT, and FREE MAPS from the UT3 ‘modding’ community. This was an amazing feature to include, in fact revolutionary to an industry that now champions DLC as a way of selling every little enhancement, map, and feature that gets added to a game after release.

Why then, was it never implemented in full? Epic Games seriously dropped the ball in a way that is unforgivable this time with the failure to make the maps and mods smooth to play on and share on PS3. If you head over to UT3Mod.com right now you will still see new mods and maps being released periodically for the 2007 FPS game. However, despite Epic Games teaming up with the creator of this website which hosts maps and mods across the entire, massive UT3 Mod community, the “mod browser” offered in-game (and released a long time after the game) is a joke at best, doing almost nothing to simplify installing these mods and maps.

The pinned “2020” post of how to install maps using the PS3’s Web Browser should be a testament to how useless this feature truly is. The game also claims to “auto-download” custom material from servers running this content, however it never seems to be that simple and installing is always a must anyways. Unreal Tournament 3 should have taken the world by storm, but it was missing that ease-of-use LittleBigPlanet had when it comes to accessing User Created Content.

Those of us patient enough to actually roll with the archaic system got to see everything from UT3 snowboarding to playable characters like Cloud Strife and Marcus Fenix on the PlayStation 3. You have a lot to learn from Sony and Media Molecule on this one Epic Games. But you should have already known better having already had a successful and alive mod community. Another case of dollars over innovation, disappointing and definitely a ‘WTF?’ moment for this generation of video games.

2. Resident Evil 6 The game is still not here, so the verdict is out of course. However, from the looks of what we are being shown so far, I have to be honest – I’m a little disappointed already. With Resident Evil 4 on the GameCube came the first major re-draft of the Resident Evil series since the original trio debuted to huge popularity on the original PlayStation system. Gracefully done, RE4’s formula brought a lot of Action elements into the series which seems to have been necessary due to hardware limitations that were introduced by pushing graphics to the limit for the generation of consoles it debuted for. RE5, while a beautiful looking game, should no longer have been pushing those limits on current hardware.

Rocking a GUI nearly identical to RE4 though we saw RE5 rise to great popularity amongst a typical amount of negative fan feedback (you can’t always please everyone right?). I personally relate to people who miss the more survival-horror, exploring roots of the franchise. However, I do feel RE4 and RE5 were done very well, and thus acceptable evolutions of the series. But for Resident Evil 6 to continue making minor tweaks to this formula without re-defining the game again causes me to feel slightly robbed.

I take a jog down memory lane and realize that we are playing the same original concept that debuted on the GameCube so many years ago. At this rate it seems Capcom is never going to give us that mystical, fantasized balance between Action and Survival Horror that all true RE fans crave. Instead they want to try and bring us that same compromise but with the same UI we’ve been playing since RE4.

Many fans are okay with the small tweaks Capcom is bringing to the table with this new installment, I just pray we see a new engine and facelift to the game and aren’t doomed to keep playing RE4 re-arrangements generations into the future.

1. Call of Duty: Modern Warfare 3 To break down an exhaustive list right now about everything that innovation junkies find troublesome with the COD franchise would be redundant; that’s what google‘s for. That being said, some of the worst points that can be pointed out are the maps, the greedy DLC structure that ELITE didn’t make better as promised, the lack of acceptable bullet tracking and hit detection (that the Kill Cams prove as well as YouTube), and best of all a major lack of change while game after game was presented.

That sure was a mouthful, and if you love this franchise still then you won’t feel my pain on this and will probably see my view as that of a hater. Either way, the fans of Call of Duty are sectioned off to so many different segments. There’s COD4 killers out there still believe it or not, even as COD9 (Black Ops 2) approaches. More importantly there’s MW2 players with and without the DLC, MW3 players with and without ELITE, Black Ops players that don’t know up from down anymore, and World At War players screaming “I’m still here!”, but nobody can hear them.

How are we supposed to be interested in this as online multiplayer veterans of the gaming industry? How many times will people be willing to buy the same thing over and over again? I suppose we will have to wait and find out when some real competition surfaces, since currently no shooter is able to challenge good ole’, all American COD.

Conclusion

Love it or hate it, every game has its pros and cons. That doesn’t mean we should lie down and accept “good”, “okay”, “decent”, games that are “straight” at best and only called the best by those who are following the dollars. Most of these games are not completely garbage, and actually some of them are very high quality productions. The reason these games were chosen is because they have all given the feeling that much more could have come of this. Sometimes I wonder what it would be like if every game company worked with Mod developers and Indie designers and threw all of the corporate complications out the window to go beyond the mainstream redundancy we see today.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20120426 and was last modified on 20120427 .

Modern Warfare Spokesman left Call of Duty to form New Game Dev Studio

Robert Bowling, most well known for his work as Community Manager of the Call of Duty: Modern Warfare franchise, has announced that his departure from Infinity Ward was for a greater plan. Not content with being in the sidelines as a “cheerleader” of sorts, Bowling has formed his own Video Game Development Studio called Robotoki. The company has already begun to describe, through Rob, their desire to create cohesive experiences that can transcend various gaming devices without becoming redundant, dumbed down, or lost in translation.

As Lee Bradley reports,

“According to Bowling, Robotoki wants to focus on “creating a universe first, experiences second, and game mechanics last” so that it can produce “experiences that transcend platforms and genres and allow our players to connect to our world, their characters, and gameplay via any medium”. Which all sounds rather grand, doesn’t it? 

“However, how they experience the world is unique to their device,” continued Bowling. “The mobile / tablet experience should not mimic the console or PC experience, it should be additive to it, not supplemental. Allowing them to support their console and PC experience, continue their progression, but by experiencing the world in a meaningful and unique way.”

“Our focus is creating an experience that is no longer strictly single player, strictly co-op, or strictly multiplayer, but adapting the strengths of each of these into a unique experience that is fueled by the actions and contributions in each.””

Source: GameInformer via PS3Trophies

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20120424 and was last modified on 20120424 .

Call of Duty Elite: Modern Warfare 3 Overwatch Map Video

 

February 21, 2012 the Xbox 360 version of Modern Warfare 3 will receive access to the Overwatch Map as part of the Call of Duty Elite rollout. If you are a member of Elite you can download and get killing in the new field as soon as it releases. This is the second ‘DLC Drop’ Xbox 360 gamers will be getting, meanwhile PlayStation 3 will begin to receive DLC Drops February 28, 2012 (per the Microsoft/Activision bribes contractual agreement). MW3 on PC’s DLC schedule is yet to be determined. Check out the DLC for the map below.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20120218 and was last modified on 20120218 .

Modern Warfare 3 Survival and Spec Ops Review

Having finished up both the campaign and multi-player reviews on this title and by request of a few readers I figured might as well get some time in on the remaining modes Survival and Spec-Ops. After logging almost fourteen hours between the two modes the first thing I have to say is with the exception of missions changing Spec-Ops is the exact same mode as Black-Ops released last year and it’s predecessor MW2.

There are different objectives different maps different enemies but the overall game mode has remained unchanged. The plus side to having this extra game mode is more game time for the money you shelled out seeing the story mode even on hardened mode is easily completed by most in under six hours. I will break down the missions in order though they maybe played in any order you choose. The down side to it is that you are just playing a remix of the story mode over again broken down into separate smaller timed missions with a few changes to keep it interesting.

Stay Sharp : This is a real short version of the obstacle course that has the metal cut outs of the bad guys along with the good guys and you race the clock to complete without harming any civilians. One thing about the course this time around I found it to be way too easy and also way to short.

MileHigh Jack : In this one instead of protecting the president like you did in the campaign story you are actually taking out his personal guards and trying to capture him.

Over Reactor : The Russians have rigged the nuclear sub with explosives in hopes of causing a meltdown. But they are also on the sub at the same time defending it which makes absolutely no sense at all even the hatch to get inside has explosives strapped to it.

Hit And Run : A sizable amount of enemy forces are holding you embassy staff hostage. The objective kills are shown on the map the amount of enemy doesn’t make it easier to complete they get reinforcements. So like the title says you need to hit and run.

Toxic Paradise : Outfitted in a Juggernaut suit you must collect a number of nerve gas samples while fighting off the waves of enemies that have truck mounted 50  calibers and also marking out targets with their smoke for air support bomb runs against your location.

Firewall : This section requires you to hack into the enemy security sentries and make your way to the subway system before your allotted time runs out. This mission requires two players.

Fatal Extraction : Find and collect all five pieces of Intel to help locate your high priority target then take him out.

Hostage Taker : You will need to use stealth to eliminate the guards and find the presidents daughter before they do. They have helicopter support so the need to go unseen is a priority. But wait, didn’t we just highjack the presidents plane and take him hostage on the MileHigh Jack mission?

Charges Set : Another round of the obstacle course with different weapons  more enemies ans explosive breaching still too easy and too short.

Resistance Movement : Make your way through the destroyed downtown streets ‘quietly’ while freeing  and gathering as many rebels from enemy custody as you can and get them to the landing zone for extraction.

Little Bros :  Multiple short missions trying to destroy all the data before the Russians can get a hold of it.

Invisible Threat While suited up as juggernaut use the UAV (Unmanned Aerial Vehicle) ( to mark the IED’s (Improvised Explosive Devices). While being swarmed with enemy forces and receiving timed back up response from friendly’s. To clear the way so your armor can roll through safely.

Server Crash : Battle through the streets taking out armored trucks full of enemies from the back of a jeep with your grenade launcher. Then get into Volks’ underground hideout and download his master plan.

Resistance Movement : Drop in from the helicopter after taking out a bunch of militia to rid the town of the contraband while they try to stop you.

Flood The Market : Head to the stock exchange floor to retrieve the Russian’s encryption codes.

Fire Mission : Disable enemy anti-air defense and infiltrate their base while using the AC-130 for support. This mission requires two players.

All but two missions can be completed solo though it is much easier to have some help along for the ride. For the most part the best thing about it as I mentioned is extra time that you wouldn’t have if they left it out this time around which would make it a worse deal all together.

Survival mode is more of a challenge with seemingly endless waves of enemies swarming your location with such accuracy that it seems like they have unlimited advanced UAV’s. Though the mode id different from the zombies mode of Black ops you can I feel if it were mostly indoors as zombies was it would feel exactly the same.

If your looking for where the camping aspect has been plaguing this title since the first release look no further this is like basic training for the camp happy style players. It literally tells you from the first seconds of the game to dig in and use all resources available. This mode also gives you unlimited amount of time to train at camp happy find all the best spots try all the best camp strategies on every single map before you go into multi-player and set up your real campy camp.

You start out with the pistol only. Some of the key differences about the weapon systems are in zombies you used the cash generated to buy the weapons on the wall. In survival you can salvage all weapons from the enemies you take out. The ammo also comes along with it but most every enemy gun has around 10 to 15 shots left on it when you pick it up and no grenades to keep it interesting. Also the weapons carried by the enemy only advance as you do so don’t expect to get all the best gear from them right away cause they all carry the same weapons simultaneously.

After completing the first wave your weapons armory will open up map will display a handgun silhouette showing you it’s location at all times. In this case you can use the cash acquired to purchase various items but each one opens up to you at a certain rank as you start to climb the ladder.

Weapons Armory 

  • Refill Bullet Ammo ($750)
  • Handguns
  • Machine Pistols
  • Assault Rifles
  • Sub Machine Guns
  • Light Machine Guns
  • Sniper Rifles (Unlocked at level 90)
  • Shotguns
  • Weapons upgrades

The equipment armory is available after wave number two has been completed. This will appear on your heads up display as a frag silhouette.

Equipment Armory

  • Frag Grenade Refill
  • Flash Grenade Refill
  • Claymores – 30 max
  • C4 x5 – 10 max
  • RPG-7 x2 – 4 max
  • Sentry Gun
  • Sentry Grenade Launcher
  • Body Armor
  • Self-Revive
  • Riot Shield

After the third wave has been completed the air support armory will be available. The shape of the predator missile will be the silhouette.

Air Support Armory

  • Predator Missile
  • Air Strike
  • Delta Squad
  • Riot Shield Squad
  • Perk Care Package

Sounds like a lot unlocked right away but remember you still have to rank up and earn the cash to be able to access any of these items. There are four maps to start off with and twelve more you will have to unlock by completing the waves. The waves differ from wave level and map but most consist Bomb squads, attack dogs, choppers, juggernauts and juggernauts with riot shields, chemical warfare, and claymore experts.

I didn’t really find it challenging until the upper teen levels and even then I wasn’t taking full advantage of the armories or weapon upgrades. The good part is starting over doesn’t take as long when you die you can build back up to where you were at pretty quickly. I honestly say that I do like survivors mode more then the zombies of Blops.

You will get more game time for sure with these modes especially if you play all difficulty levels and try to acquire all three stars for every mission. For the most part both of these modes are better then the multi-player aspect of the game just due to the fact that there is no lag, and no aggravating twelve year old’s talking smack.

Overall Score: N/A

This game was purchased by RealGamerNewz for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20120217 and was last modified on 20120304 .

iFen0m Further Explains His Spawn Camping Exposed Video

iFen0m recently released a video documenting the spawn camping potential of Call of Duty: Modern Warfare 3 (see that here). Now here is a further explanation from the YouTube gamer who now says that he could have done things a little better with the release of his video. He wants it to be more clear to people that the purpose of his original video is to expose the problems with MW3 so that they could be improved by the developers. You can see his video below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20111225 and was last modified on 20111225 .

Call of Duty is the Most Broken Multiplayer Out: 76 Killstreak in 60 Seconds Video

FPSWin reports on an informative video surfacing from the YouTube Call of Duty community. Many hardcore gamers in the FPS genre have noticed for a long time now that the COD series is becoming, or to some extent has always been, a truly watered down formula. The main purpose of this video, which was created by iFen0m, is to show the broken down map design found in the latest COD game, Modern Warfare 3. Check out the video for yourself. Be on the lookout for more from our own RealGamerNewz archives soon!

via FPSWin

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20111223 and was last modified on 20111223 .

The Lost Episodes : Modern Warfare 3 VS Battlefield 3

Over here at RealGamerNewz, after the East Coast power outages we have gotten so busy with wrapping coal for all of you that we ended up stacking a great set of episodes that almost got lost to time. Thank god for flashlights, right? Here’s the first of our shows following the release of Modern Warfare 3 and Battlefield 3.

We laid this one down shortly after MW3 dropped and we had time to play both titles. In this episode RGN co-founder Hayabusaman joins Hitman, Payback-Ironman, and BoodyBandit as Tristan shows up to drop the topic. Yep, it’s another comparison article to add to the sea of them.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20111212 and was last modified on 20111212 .

Tristan’s Twisted World: Call of Duty Modern Warfare 3 Review

Call of Duty 8: Modern Warfare 3 is the latest installment of the best selling FPS ever, but it’s on every system – is that why it sells so much? Is this game really even worth it?

Multiplayer: The supposed “most fun multiplayer out there” is back again with new classes, kill-streaks, guns, equipment, etc. Some of  the new ways to play in Call of Duty this time around sort of feel like playing Call of Duty 4: Modern Warfare for the first time.

The maps have improved from Call of Duty 6: Modern Warfare 2 with some more featured locations. Some of the new weapons and such make this Call of Duty a lot more fair than other entries in the series. For example, the Commando perk has always been was way too overpowered for its inaccuracy and the stakeout could shoot someone over 50 yards which doesn’t make sense for a shotgun that size. MW3 has fixed all of those issues and made a more balanced multiplayer.

The servers are still terrible. It might just be all of the players but since Call of Duty 4: Modern Warfare the series has suffered a never-ending plague of dropped games. Even years after a game has come hopefully they may update it or in a future title make it more dedicated. The kill-streaks are a lot more realistic this time around. There’s no random attack dogs or surprise nukes making me think MW3’s balance is far by none close to the best if not the best of the 8 games so far. Despite the fact the maps seem a little too close to the campaign , I tried to cope.

Special Ops Missions: The missions sort of felt like Battlefield 3 but that’s not a bad thing. Despite the fact that teamwork is not needed as much in these missions, it does add to the replay value of the game. They are fun missions in which you will usually end up doing objectives like defending areas and such. It is a worth it to play through it for me personally but hardcore multiplayer gamers might want to skip it altogether due to the lack of teamwork.

Special Ops Survival: The staple stone of the multiplayer for me in MW3 it feels like a first person Horde on Gears of War and definitely blows Black Ops Zombies away by a long shot. It requires some teamwork especially when you’re facing a russian juggernaut. For big co-op games or just endless waves of fun, COD Zombies fans this is something worth playing in MW3.

Graphics: The Call of Duty 8: Modern Warfare 3 graphics can be considered in the 2009-2010 standards of good graphics as they improved a lot since the E3 demo they showed when it looked like MW2 but if you haven’t played this game – think of Halo 3: ODST, that’s what this game looks like to me  visual quality-wise.

Call of Duty Elite: The new progression system in COD:Elite is full of lag so I couldn’t get perfect on this. I’ll be back to review the service when the first MW3 map pack comes out, sorry folks.

Campaign: The best part of this game for me in an epic single player story mode. It pretty much takes place right after MW2 and shows what has happened in all Modern Warfare games. It starts out like MW2 but it’s World War 3 so it looks like the reveal trailers – it’s a good intro.

Captain Price and Soap play major roles in the story again but during most of the game you play as Yuri an ex-spetsnaz soldier who helps Soap and Price. You also play as Frost, an army marine who serves in Delta along with Grinch, Sandman, and Truck in Delta.

You play as other characters as well but personally I didn’t think they mattered as much to the story. You fight mainly in America, England, France, and Germany of course as shown in trailers. This is where MW3’s World War 3 mainly takes place. In this about 6 hour campaign which I’m glad they extended the time a little bit. it still makes for a great experience. The story mode is for anyone who enjoys epic moments, intense fighting scenes, and just plain old Call of Duty.

Final Verdict: This game is not for everyone. Mainly big FPS gamers, Call of Duty lovers, and multiplayer gamers want to pick this up. If you like a little lag, mindless shooting, and over-the-top story modes give it a whirl, since that’s what most Call of Duty games revolve around. Tristan’s Twisted World awards Call of Duty Modern Warfare 3 a 5.5 out of 10 since I’ve bought the same outdated game style so many times I’m finally sick of it folks.

Overall Score: 4.5 out of 10

This game was purchased by Tristan’s Twisted World for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20111203 and was last modified on 20130401 .

Modern Warfare 3 Gets Hacked on Xbox Live, What Else is New?

As we all know most Call of Duty titles have been giant hack lands for hackers. Every iteration of the game has arrived at our doorstep with promises from the developers that this time things would be better. Black Ops saw a small window of time before it resembled Modern Warfare 2 in terms of campers and exploits. Now we have Modern Warfare 3, the game that just released in the Call of Duty series, finally hacked.

It took less than a month. You can now find infected lobbies in the Xbox 360 version of Call of Duty: Modern Warfare 3 according to a new post at MP1st.com. It is unclear if this effects the PlayStation 3 or the PC versions of the game but it is this author’s opinion that it probably effects all of them and is just worse on the Xbox 360 due to the fanbase being more into game-breaking exploits. If you were on the fence about picking up this game and worried about the multiplayer, this may be an indicator that you should just wait until Call of Duty 27 before hopping back in on the franchise.

Source: MP1st

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20111126 and was last modified on 20111126 .

Call of Duty: Modern Warfare 3 PSN Multiplayer Review

With this latest release to the Call Of Duty Modern Warfare series, MW3, there have been a few changes to the multiplayer mode. While at the same time changes are being made, almost everything from a technical standpoint is the same. For instance, online problems from the previous installment swept under a rug in a dark corner of the room. Whether it is in hopes that nobody notices or just due to the fact that the regime doesn’t really care what hard core gamers think of their work as long as they get bank, we will never truly know.

So the question is what’s new? To start off, the entire kill-streaks reward system has been revamped to something called point-streaks. This new system lets the player acquire points towards their kill-streak reward packages by doing the objectives such as capturing flags or taking bases in domination as well as kills. In other words, you die and still get your kill-streaks.

These are separated into 3 different packages named Assault, Support, and Specialist.

Assault Strike is the exact same and works the same as MW2  and Black Ops did for the kill-streak rewards system. This package will reward you for kill-streaks with packages like the precision airstrike, AC130, and helicopter support and a few new strikes have been added. These packages get reset when you die.

Support Strike has a different set of rewards geared more towards supporting your troops rather then dominating the opponents. It has rewards like Ballistic duffel bags that lay on the ground enough for the whole team to take and they will receive the juggernaut perk while wearing the vest till they die. Or other rewards like Sam turrets, remote turrets, and escort airdrops. The difference with this strike is it does not reset to zero upon death it actually continues to hand out packages.

Specialist Strike rewards every second consecutive kill with a perk of your choosing. But after an eight kill-streak you receive every perk in the game till you die. This also resets kills to zero upon death.

Now I’m not sure if this is better or worse. On the one hand the campers still get rewarded with the dominating weapons while camping for kills. On the other hand, people that are either not camping or just are not good enough to acquire kill-streak rewards gain access to these more weapons and support equipment. You have to also factor in the fact that points towards the rewards are also being gathered from completing objectives.

To me this just means twice as many support weapons flying around than before. I don’t think that it creates a more level playing field, just more of a messy confusion with a bunch of supposed team players plating ib a lone wolf single player mode all their own. As far as the specialist goes, I’m not sure what to make of that yet. We can only hope that some people will be using it to offset the ridiculousness of all the rewards being handed out constantly.

There has also been a change to the ranking and unlock systems. Now instead of using a cash-based system, your primary weapon ranks up with usage to unlock your attachments. Also added to the attachments is the ability to equip your weapon with hybrid scopes which means you can put a short range dot scope and a long range magnified scope similar to ACOG then have the ability to switch between during battle instead of during intermission.

One of the controversial, so-called perks (I call it more of a move) is the stand to prone otherwise known as the “dolphin dive” has been removed from the game. I really don’t see the purpose of removing the move when people still do it, just a little bit slower than before.

If you were going for realistic battle that diving motion is as real as it gets for CoD. I am pretty sure when you’re in a real battle and you come around a corner to see a guy or two unloading clips at your ass you don’t just say, ‘oh okay, I’m gonna  stop first, then kneel down, then lay down before I get to have my head blown off.

The new modes that have been added, Kill Confirmed and Team Defender, are a welcome change. Though I would have liked to have One in the Chamber back in the multi-player mode (from Black Ops Wager Matches) instead of just for private matches – evidence of Treyarch’s absence from this project.

Kill Confirmed requires players to collect floating dog tags from the corpse of downed enemies before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team of a kill.

Team Defender requires both teams to try to capture a flag dropped by the first person who gets killed when the match starts. After that, players must hold it to gain double points per kill while the team without the flag only gets the default amount per kill.

Co-op Mode features a new Survival Mode and also brings back Special Ops.

Survival Mode: this mode has one or two players fighting endless waves of enemies, with each wave becoming increasingly difficult. It just feels like Zombies Remix to me.

The group party invite system seems to be fixed. It no longer requires multiple invites, restarting your system, or just give up on inviting people who can’t seem to join. All things that should never have been a problem to begin with upon release. I have heard plenty of complaints about the matchmaking. Honestly, I have to say I have yet to experience more than a few problems here and there.

My main problem with this game is that the latency is so bad. If the hit detection is not off, it sure looks pretty bad after the latency queuing gets to it. For those of you that don’t know, latency:

“Queuing delay occurs when a gateway receives multiple packets from different sources heading towards the same destination.”

So yes this title still suffers the worst lag issues I have ever seen in an FPS, hands down. What’s Activision’s solution? The Call of Duty ELITE Premium service. That’s right, make everyone pay for something they should have given this series from the start, DEDICATED SERVERS. Unfortunately, the dedicated servers are PC ONLY.

I mean seriously, we need to pay for the servers because the online game-play is unbearable. We are talking about a game series that makes billions in the first 24 hours of each title’s release. That’s just insane from my standpoint but as long as people are stupid enough to dish out the fifty bucks a year, it’s always going to be pay-to-get-good-play.

The maps are the most camper-friendly maps we have seen in the series thus far. The sad part is, that’s exactly what Infinity ward said they were going to reduce and take a look for yourself. There are way too many corner buildings, power positions, and choke points to say the least. The map designs look way too familiar to be considered new in my book. The environments look to be copied-and-pasted from its predecessors MW2 and COD4.

Another issue that remains is the re-spawn time being approximately .05 seconds, and sometimes faster. Why is this a problem? You kill someone and he is back in your face before you can even look at the map and reload. Another instance is when you are killed and you re-spawn so fast that the other guy is still standing where he killed you and kills you again – it’s just insane.

The music is always lackluster in the MW series, but the sound affects seem to have suffered in MW3 for some reason. The sniper rifle sounds like it is shooting by steam. Some shotgun sounds have noticeably been re-used from MW2, like the USAS12. It has the exact same sound as the M1011 from MW2. The chopper gunner needs to sound more like it does when you’re in the chopper instead of the annoying buzzing sound as it’s flying around overhead.

Voice chat is probably the worst it has been in the last three Call of Duty games. What the heck happened here? The host migration is also worse. It seems to be completely dropping the game more times than not. I guess the question posed is how does this happen still when you are on your 8th game in the series? Things are supposed to be getting better every time, especially when it’s just a carbon copy of itself. By this time MW3 has no excuse for failing to be polished to the point of blinding chrome.

The fact that more things have gotten worse rather then better from Black Ops Multiplayer combined with the lag of peer-to-peer console servers produces a sometimes fun, sometimes unbearable online multiplayer game without a terrible amount of difference from its predecessors.

Overall Score: 5 out of 10

This game was purchased by RealGamerNewz for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20111126 and was last modified on 20120304 .

Call of Duty: Modern Warfare 3 on PS3 #1 in Japan

Weekly sales numbers being discussed over at Gamasutra include the new entry to the Call of Duty series, however this entry paints a well-known picture of the industry’s differences from continent to continent.

While the Xbox 360 version of Call of Duty is the highest selling in the United States, Modern Warfare 3 ranked in with over 210,000 units sold in Japan and the large majority of it was on the Playstation 3. The Xbox 360 version ranks in at 7th place in the Japan sales.

This story originally floated up from a NeoGAF forum referring to data from Media Create. Typically you should probably take numbers like this with a grain of salt, but in many cases there are some who swear by them for indications in trending market movement.

via GamaSutra

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20111125 and was last modified on 20111125 .

Walmart Using Battlefield 3 Features To Sell Modern Warfare 3

In this image discovered by FingerSports you will see what is either a innocent mistake or Walmart take to desperate measures to move more units of Modern Warfare 3. The way we see the Call of Duty: MW3 poster directly above the Battlefield 3 banner and showcase of MW3 copies seems to be a pretty obvious mistake that couldn’t have gone unnoticed by accident, but who are we to judge. Take a look for yourself and see what you think by clicking HERE for the full image.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20111113 and was last modified on 20111113 .