Tag Archives: retro

Das Vin’s LP: Delver #6

Delver 6

 

 

 

Not enough food to keep me going, but gotta take the risk!  Will I die again, and perhaps pitifully?  Find out!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by   on 20140707 and was last modified on 20140708 .

Over 9000 Zombies (Steam Early Access) Hands-On Preview

Over 9000 Zombies Preview RealGamerNewz

Build tons of turrets and stand your ground as zombie hordes attack wave by wave. Random populations of zombies are ever present as well. Day turns to night, and bullets turn to grenades, pistols turn to sub machine guns and assault rifles as battle turns to war against the undead.

Graphic style reminds us of the old days in gaming and likely plays a key role in allowing so much action to go on-screen at once in this open world survival with building elements. Detailed settings as well like Game Pad Deadzone and Frames Per Second Indicator come in handy for veterans of the PC Gaming world to get the most out of this current version 0.1.4.1 which is available on Early Access as of yesterday.

This game presents some core principles that we all love as gamers: retro graphics, nonstop action, and shooting zombies. I built a dozen turrets, survived 4 days of the zombie apocalypse, and did my part by earning 6,106 kills including sending President Thomas Jefferson back to the grave (may his soul rest in peace). Over 9,000 Zombies is ridiculously cool once players get into a groove and start building up some sort of base. It was a bit strange to see at full resolution and operate controls-wise as far as how to actually build but once figured out this flowed mid-battle pretty smooth.

Unfortunately, enemy zombies sometimes spawned right under players making it hard to stop and let your turrets do the work but somewhat adding to the nonstop emphasis on survival. Tossing grenades ahead of you and making sure to equip the latest gun are huge tools to your survival. In addition to building a variety of turrets including ooooo, ooo, ooo, oooo, oooo players get pick-ups like Health, Rapid Fire, and Scrap Metal to make your turrets out of. every so often from downed zombies. One improvement that could be made to the game would be an increased ability to see when players are taking damage as well as which direction this is happening from. Focus of a high magnitude is required to get anywhere in Over 9,000 Zombies – and after playing for such a decent amount of time it is unfortunate for a session to end so abruptly and without much warning.

In conclusion, Over 9,000 Zombies! is another excellent, gameplay-centric title for the Steam Early Access platform which feels awesome and fun on a controller and allows for a truly roguelike / survival action title made in 2D evolve into a complete shoot-em-up experience revolving around exterminating the undead while listening to a great soundtrack and trying not to blink.

Video Preview w/ Gameplay + Impressions:

Developer: Loren Lemcke

Publisher: Mastertronic

Release Date: July 2, 2014

Platform: Steam Early Access

Preview Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140703 and was last modified on 20140703 .

Steam Greenlight News: Try The Rex Rocket Demo Today – Retro Gameplay Elements Trailer [HD]

Rex Rocket Gameplay

Rex Rocket is a new Castle Pixel based on classic retro gameplay elements and on Steam Greenlight as we speak. Below are links to the demo, the Steam Greenlight voter’s page, and of course a sweet action-packed trailer as well.

Play the Demo now for Free!

Vote for Rex Rocket on Steam Greenlight!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140303 and was last modified on 20140303 .

The Meridian Shard RPG Trailer [HD]

The Meridian Shard RPG

Check out the new trailer for the Classic-influenced RPG experience The Meridian Shard below in high definition.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140104 and was last modified on 20140104 .

Dr. Retro’s Video Game Finds Part 107 [HD Video]

Dr Retro RealGamerNewz Retro Review

Every week I post a new video of what retro games I’ve purchased. This week has a lot of Nintendo stuff and some really cool Zelda items!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by   on 20131209 and was last modified on 20131209 .

Dr. Retro’s Massive Retro Game Collection [HD Video]

Dr Retro RealGamerNewz Retro Review

I’ve been collecting retro video games for about 7 years now and I’ve amassed quite some sweet items in that time. In this video you can see an overview of my collection with over 3,500+ items in it!

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by   on 20131202 and was last modified on 20131202 .

IndieSpotlight: Gheldia

Gheldia - Game Cover

RealGamerNewz had the opportunity of speaking with Hunt Game Studios who put is releasing Action RPG Gheldia which will arrive on Xbox 360, Windows PC, and PlayStation Vita this January 2014. A free demo will be released soon during December 2013 giving the world their first playable taste of this indie game influenced by the retro gaming era of Super Nintendo. Take a look at this game and let us know what you think about it, any questions you may have for Hunt Game Studios, and look forward to its upcoming multi-platform release.

Gheldia - 1

Concept:

Gheldia is a role playing action game (running on a custom game-engine) that takes a note from retro experiences while innovating the gameplay mechanics of the genre in entirely new ways. Presenting its story through a unique combination of lore, hidden easter eggs, exploration causing the tale to unravel the destiny of an anti-hero who wants a more meaningful life in terms of being known and developing skill, as well as visiting towns where the player will experience different races found in the game-world, go to shops, and learn more about what’s going on around them throughout various dialogue segments.

Overall, Gheldia mainly focuses on combat and action. Instead of getting experience and carrying around a million weapons at once, players will enter each session with two weapons. The gameplay starts at a central location and branches out from there. Each level has an exit and a secret exit which can bring players to new levels. Different weapons are used to discover alternative paths through each level which can lead to new levels in the world that otherwise wouldn’t be discovered.

Gheldia - Gravers Grotto

Shards are also found throughout the world which are used to upgrade weapons at a blacksmith. Shards influence the attributes but do not upgrade the weapon itself since you can remove the Shards and the weapon will revert back to its original stats. ‘Beast Mastery’ is earned as a way of leveling up your ability to kill a certain class of enemy based on how many you’ve exterminated thus far. The real-time combat, gameplay mechanics, and graphics / art direction of Gheldia have been influenced greatly by 8-bit and 16-bit role playing games but Gheldia is produced at a higher precision with more animations and a modern twist to the experience. Players essentially pick the path they want to take throughout the world and discover things for themselves. There’s not much hand holding, leaving the fun of progressing through the title to the player rather than too many tutorials. Players will be shown the basics though of course.

Players can evade attacks and strafe while doing battle and trying to seal up the beast lords that have escaped as they take the role of an aspiring slayer named Lor who is on a quest to become renowned and recognized by the world around him. Different races of beings in the game include reptilian ‘lizard men’ and others. The game can be played as a purely action and exploration-based experience but there’s more to the game-world than what meets the eye. Politics include conflicts between humans and other races, among other ongoing issues giving life to the world of Gheldia.

Gheldia - 0

Gheldia’s World Level will increase about four times throughout the game, meaning that the World Level will ping pong between being above, below, above, below (and so on) in regards to the player’s level. The developer aims to avoid the game being too unbalanced by past attempts in the genre which have tried to keep enemies at the exact same level as the player throughout. Instead, this system rewards players that upgrade and work hard while giving the upgrades and then later tests their might with an upgraded world presence afterwards.

The World Level influences monster strength and treasure quality but the monsters themselves don’t have levels. As the player you have a Beast Mastery level over them but it doesn’t dictate their strength – just what you get when they are slain and how much bonus damage you do. The old school feeling when players go through the title is extended through crafting, involving monster materials turned to shards, very effective status ailments, and the real world origin of each power; for example a Scorpion class Toxic Crawler drops an item which is turned to a “Poison Strike” shard that can be embedded into weapons for utilization of a Poison effect.

The abilities that monsters in the game have can be trapped and used by the player thanks to the crystal shards that are used to change the properties of weapons. Levels can be played in any order once discovered, and there is incentive to play again discovering new paths and training with new weapons. The over-arching story sees players defeating 3 main bosses in order to get the barrier to the final boss taken out. The tower called the Serpentine Spire is where things will reach a culmination of events.

Gheldia - G16

Q&A Interview:

RGN: Can you tell us more about the weapons upgrade system and how it works within each level?

Hunt Game Studios: The equipment system in Gheldia has three main parts. Each piece of equipment has its own level that determines its initial stats and number of Shard slots. Equipment can be upgraded at a Blacksmith which will increase the baseline stats and number of Shard slots. The main way you customize your character is by equipping Shards you craft or find into these slots which will grant you stat boosts and new abilities. The last part of the system is related to how many weapons you can bring into a level. Since you can only equip two weapons at a time the paths that are available to you and how difficult the enemies will be depends on what you bring into a level.

RGN: How do players experience the story-line in Gheldia?

Hunt Game Studios: The story in Gheldia mostly unfolds through player interaction. Other than the intro and outro cut scenes the story is discovered by the player. Players are encouraged to talk to every NPC, read every book/journal/map, and to unearth the story on their own.

RGN: Will Gheldia’s PC version be releasing on Steam? Will it support Steam Cloud Saves?

Hunt Game Studios: Gheldia is currently on Steam’s Greenlight service but will also be released through other PC portals. I am interested in implementing Steam specific features but they may be added after its initial release.

Gheldia - 3

RGN: Does Hunt Game Studios plan to have a free playable demo of the game? If so, when can we expect that to release?

Hunt Game Studios: Yes. A playable demo will be available December 2013. The demo will be different from the one shown at PAX with new levels and several other improvements.

RGN: What do you feel is unique about Gheldia and makes it stand out from other games on the market right now?

Hunt Game Studios: The gaming landscape has never been more diversified than it is right now. The spectrum of games has exploded in recent years so I will just focus on the RPG genre. The current trend in RPGs is to incorporate nostalgia and old school mechanics to bring back some lost charm. However, I feel that parodying or referencing these classic games can only take us so far as we need to inject some new ideas or put our own spin on these concepts. With Gheldia we are trying to strike a good balance between classic elements and new or modified ideas.

The story of Gheldia has its share of traditional elements, such as fighting off monsters that were banished long ago, but it also has themes you don’t see in these games often such as political unrest, racial tensions, and a protagonist who isn’t silent or a hero of destiny.

As far as gameplay goes, Gheldia is also more open-ended with the ability to tackle regions in any order along with taking multiple routes through a level. Exploring is highly encouraged with secret paths and secret exits tucked away in every level. The game also abandons the traditional way of leveling up, managing your equipment, and acquiring gold and replaces them with systems that try to convey the story of being a Slayer.

Gheldia - 8

RGN: What are some of the things you can do in Gheldia’s towns?

Hunt Game Studios: There is one major town in each region along with several secret shops. The towns in Gheldia are where the player will go to craft Shards/Fragments, upgrade gear, and sell treasure. Each region has its share of native monsters and the type of crafting recipes available to you differs depending on the town. The secret shops offer the best recipes along with the only place to fully upgrade your equipment so players should be on the lookout for each secret exit.

Also, towns act as the game’s main way of conveying story as they are filled with numerous NPCs and books that players can interact with to learn about its lore.

RGN: Who is the most fun non-boss enemy in the game to play against? (without spoiling anything)

Hunt Game Studios: I’m still adjusting the enemy AI but I’m aiming to have each enemy behave slightly different as they all have their own strengths/weakness, speeds, weapon attacks, spells, etc. Right now I like fighting the skeletal soldiers as they’re the main monster I’ve iterated on.

Gheldia -  G6

Follow Gheldia: Steam Greenlight | Twitter | Facebook | YouTube | Website

Official IGF 2014 Video of Work-In-Progress Game:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131103 and was last modified on 20131103 .

8-Bit Inspired RPG Shovel Knight Gets New Trailer, Accepting Pre-Orders on Wii U / PC / 3DS

Shovel Knight - HD Trailer - Pre Order Wii U 3DS PC

Shovel Knight from Yacht Game Clubs got a new high definition trailer today and is available for pre-order at $14.99 with an 8-bit retro style and a Windows PC, Nintendo 3DS, and Wii U release schedule planned some time in Winter 2013.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131005 and was last modified on 20131005 .

@MegaRan and Richie Branson Announce New Hip Hop / Video Game Album Ghouls ‘N Ghosts 2

Mega Ran Ghouls N Ghosts 2

It’s official Video Game / Hip Hop lovers, Mega Ran and Richie Branson will be doing a sequel to their highly beloved Ghouls ‘N Ghosts EP which was originally sold hand to hand on tour and is now available on Bandcamp. That pixelation isn’t by accident, this is some retro gaming-inspired music which is truly one of a kind.

Take a listen to some of these tracks below and find out why this is one release you’ll want to take note of. For those who don’t know about Random AKA MegaRan yet, take a look at our In-Depth RGN Interview of MegaRan and stand up for some real hip hop and video game culture by letting a friend know.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131002 and was last modified on 20150208 .

Indie Game to Play While Your Boss Isn’t Looking: Final Warrior [Updated Version]

Final Warrior Armandra Studios RGN indie

Armandra Studios has some upcoming titles which will be revealed in more detail soon, but for now RealGamerNewz would like to take the opportunity to let the gaming public know that their Castlevania-esque Action title (which is free-to-play) has been updated with a newly released version. Check it out on the Final Warrior Newgrounds Page and be sure to drop a vote / feedback for them. We personally gave the game a few tries and found it to be refreshingly difficult and old school, the perfect thing to hide from your boss this morning as Monday drags on.

There will also be a new version released every week!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130916 and was last modified on 20130928 .