Tag Archives: Roll7



“A violent today for a better tomorrow.”

Time travellers these days, am I right? In a game with no relation to the Magneto comic book of similar title, BunnyLord has come back to win elections but that means cleaning up the streets and although he’s not above getting his own hands dirty a number of times throughout the 21 days of campaigning, players are going to help a LOT. This involves taking cover behind bricks, whatever’s around, firing shots at increasingly difficult hordes of enemies, sliding to cover, execution style attacks, grenades, laser beams, rocket launcher – type bullets, grenade-shots, drill-shots, turrets, nail bombs, and whatever’s handy really.

The cover mechanic found in NOT A HERO is genius (known as ISO-Slant, a Trademark of Roll7 / Devolver Digital), each level becomes progressively harder and requires the further honing of skill. It gets to the point where dozens of unstoppable ninjas who one hit kill the player are rushing in. Some even take double the amount of bullets meaning run and duck for cover, before shooting again. Not just ninjas, ‘mafiaso’ using a variety of weapons as the player makes due with what’s randomly generated and/or scripted to be on that map.

Graphics being at a smooth 60 frames per second and high resolution with impressively animated pixel art is a massive advantage for a quick, action oriented shooter full of nonstop mind bugging gun-fights. Any fans out there familiar with Elevator Action from the arcade game company Taito will need to know something: NOT A HERO is like Elevator Action on steroids with the difficulty of Ninja Gaiden. From that aspect though, the levels are way huge, and that take-away might not really do NOT A HERO justice.

The attention to gameplay design by development Roll7 in NOT A HERO is amazing. The game seems perfectly balanced and tuned to make it so that survival and exceeding walk a thin line from complete failure and death. It’s possible to do great things and pull of some crazy accomplishments in what is basically a never-ending battle, but barely just so – making the reward that much sweeter upon victory.


There are 9 playable characters in total which are unlocked as the approval rating of BunnyLord progresses. This isn’t just done by beating each level once, which will take you a good amount of hours to master, it’s also to do with side-objectives for each mission. Each playable character adds a whole new dimension to the game, making it desirable to play through levels again.

Steve: Accurate and keeps things simple. This is an easy favorite, he of course gets lots of different types of ammo for his gun, but he’s reliable and standardized in terms of what to expect. This is often times an advantage more than anything, but is the vanilla setting of gameplay. Special Powers Include: BunnyLord’s best friend, slide tackle enemies, fast reload, and good shot range.

Cletus: Claims he’s the “only character with a real gun” because he blast doors open with his shotgun weaponry. In addition to blasting doors down his special powers also include killing enemies with one shell while mid-reloading, enemy blowback, and preventing enemies from reloading their own guns. Apparently he thinks he’s scottish too.

Samantha: Speed and finesse come into play as this assassin uses her race as a superpower, which actually makes sense because she’s Welsh. Although moving around so fast there’s some amount of clumsy aim in between dashes, fast executions are a major benefit once this character is mastered. Reloading while running, and firing guns while running are also possible. This brings me back to the age old debate about whether or not fans could handle a Resident Evil main series entry in which characters could shoot while running. So funny.

Not A Hero RealGamerNewz Review

Jesus: Shoot and slide, moving executions, high rate of fire, run really fast, and enjoy constant hip thrusting as flamboyant Jesus in the pink spandex. Unfortunately no relation to the lord and savior of the christian faith, but religious complaints can be directed to the BunnyLord offices.

Mike has two crazy deadly shots from his sawed off shotgun and then he’s out of ammo. But he can do stealth, silent executions very quickly. He’s an absolute spaz but it’s a fun challenge trying to play through levels as Mike. He describes himself as a “functioning alcoholic”.

There’s also Kimmy (who uses Katana swords and Uzi’s), Ronald (bashes faces off with a hammer), and a number of further unlocked characters later in the game by achieving more incredible feats of gameplay,  9 in total. Unlocking each new character opens up fresh abilities that can help the race for a perfect score, intensely upping the ante.

Upon the defeat of an entire level, BunnyLord will receive a Ratings update on your progress doing side-objectives for a given level. Stuff like, perform 12 executions on guards, saving innocent pandas from evil ninja executions, defeating a level without getting hit more than a few times, or destroying attack helicopters that are after you all go towards getting higher approval ratings.

This adds a lot of replay value while undoubtedly chasing the side-objectives of the game itself (84 to be exact) and defeating the harder, final chapters which can take hours each to fully master and defeat. Think Ninja Gaiden type of difficulty but with controls that are more visceral and straightforward. I played the game on Windows PC through the Steam storefront on an Xbox ONE Controller and found it to be excellent feel. There’s also no batteries required once the right drivers are installed through a standard USB plug, which is nice. The title will also be available on PlayStation 4 and PS Vita which is great so more people are able to enjoy it.

Replay Ability: High

Engine Performance: Excellent

Official Trailer:

Final Verdict:

I feel confident highly recommending this game since it’s addicting to play, provides a real sense of purpose to the violent action it portrays, it’s fun taking out challenging enemies, jumping roof to roof, crashing through windows, and acquiring crazy over-the-top weapons in a balanced ISO-Slant ‘ed world. The soundtrack keeps a pulse moving the player even further into the game’s depths, and the replay value of figuring everything out is truly of solid length. NOT A HERO is a Platinum Game of 2015.

Overall Score: 9.5 / 10
RGN Rating: Platinum Game
Developer: Roll7
Publisher: Devolver Digital

Available On: Windows PC, PlayStation 4, PS Vita

Buy From: GOG GalaxySteam, Humble Store
(Officially Authorized by Game’s Dev / Publishers)

Played On: Windows PC

Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150514 and was last modified on 20150514 .

Devolver Digital’s Next Big #IndieGame Gets Extended Gameplay

Not A Hero - RealGamerNewz - Steam - Roll7 - Devolver Digital

Roll7 are now legends for their Olli Olli series which is something I regrettably completely forgot when I walked up to them at last year’s PAX East on the third day (when they were admittedly quite tired) but gave their game Not A Hero the same fair chance I’d give to any game. I sat down and got hands on of an early build that impressed me with its simplicity and focus on fun factor / gameplay design, something the indie scene is becoming well known for thankfully. They made a joke to me when I showed up at the Devolver Digital booth and let them know I’d already seen everything else there so I wanted to give their game a try. Roll7 told me (dripping with sarcasm) that all Devolver’s other projects had been cancelled, and that Not A Hero was taking over now.

In this game players take the role of a man hell bent on gaining votes for would-be mayor BunnyLord. The way these votes will be acquired is by the player taking control of character Steve, the campaign’s figurehead of BunnyLord’s run for office. But Steve doesn’t just ask politely for votes, nah that would never work, and BunnyLord probably isn’t dishing out billions from Afghanistan investors either. In this futuristic “2.25D” shoot-em-up votes are gained by stopping crime the bloody hard way. Shooting up the dirt bags of the city in the name of BunnyLord will gain the exposure needed to truly capture the voting public and become Mayor once and for all.

In addition to being Steve, there are also 9 more playable “non-heroes” with unique attacks and weapons. Each is to be played in a different style of gameplay. Missions take place on levels that look straight out of Elevator Action but with enhanced graphics and a way more fast-paced, diverse set of moves for players to carry out. Jumping through glass and smashing onto new floors like a James Bond action film, players make use of grenades, shotguns, fully automatics, swords, and more. Performing execution moves, tackling enemies, and snapping to cover in a very unique mix of 2D and 2.5D gameplay while facing every kind of enemy you can imagine, Not A Hero is best described by watching it in video.

Take a look below at Not A Hero being played by BunnyLord himself, but rest assured the feel of this game in your hands is something very tactile and interactive which is probably best not to miss out on when it releases for Steam on May 7, 2015 in 3 weeks, 5 days, 21 hours, 16 minutes, and 32 seconds. Okay I might have made up the part about the seconds. It’s 30 now. Can’t wait!

HD Gameplay of Not A Hero:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150410 and was last modified on 20150410 .

New #IndieGame “Not A Hero” Gets A Gameplay Trailer [HD]

Not A Hero RealGamerNewz Devolver Digital PAX 2

RGN got a chance to play this at the last PAX, now take a look for yourself!

Genre: Action, Adventure, Indie
Developer: Roll7
Publisher: Devolver Digital
Release Date: May 7, 2015
Steam Page HERE

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150219 and was last modified on 20150219 .

OlliOlli Steam Review


OlliOlli feels awesome. This is probably one of the most important aspects of this project that prospective buyers should know. At first it won’t be particularly easy to land even the most basic of tricks, but how sexy this game looks and feels will give players more than enough motivation to keep trying until they get it down right. The game doesn’t seem to make this obvious, but for those who found this Review in search of an answer – it’s necessary to tap the X button about a microsecond before the skater hits the ground. Tricks obviously can’t be landed right if they are not completed mid-air either, for example you can’t just land in the middle of rotation or flips.

OlliOlli Review - RealGamerNewz

Each stage has various goals that must be achieved before moving on to the next. There’s also the invisible goal of becoming a total badass. Flowing between grinds and tricks while also balancing the landing of each stunt makes you feel this way. Others have compared this title to modern day skateboarding games, but for me it feels more like a 2D Skate or Die with its brutal difficulty and learning curve but hugely rewarding feeling once success is achieved.

Little easter eggs like Fork Parker on a billboard keep a smile on your face as pure level design and fun factor take over. Originally this game was made for the PlayStation Vita, but we all know that’s about as good as dead in terms of popularity and has passed the point of no return with Sony backing out of 1st party support and treating it as an add-on to the overall PlayStation experience. The reason I bring that up is simply to say that it feels excellent on a controller. I was playing the Steam version while using a PlayStation 4 controller through the ControllerMAX (AKA CronusMax) adapter, but it will also work on an Xbox 360 controller the same way.

Final Verdict:

In total 250 challenges are presented across 50 levels. With 120 tricks in your arsenal, gamers are faced with a challenge that feels fluid and fun the whole way through. Sure, you might take a few sessions to get really good at this. But it’s worth it. Amateur, Pro, and Rad mode difficulty settings extend the replay value of this title once unlocked. There’s even a Daily Grind challenge which rotates every 24 hours. And once areas are unlocked they can be treated as “Spots” (dang it, quit stealing my slang skateboarders) and can be visited a bit more leisurely with the overall goal of hiking that point counter up. The expected Leaderboards, Achievements, and Stats tracking are fully intact as well. Overall, this game is nearly flawless and is a must-have for PC Gamers unafraid to plug in a controller. I can’t really say the same for keyboard warriors though, and that’s the only issue I had with the game.

Official Trailer:

Overall Score: 9.5 / 10

RGN Rating: Platinum Game

Developers: Roll7

Publisher: Devolver Digital

Available On: PS3 | PS4 | Vita | PC | Mac OS X | Linux

Played On: Windows PC

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140726 and was last modified on 20140726 .