Tag Archives: used

Rumor: Repackaged PS4 At Target Selling For $280


Looking to jump in to next-gen consoles, but concerned about the $400 price tag? Well, have no fear Target is here! No, seriously, according to Reddit user That1One_Guy if you go to target you can purchase a repackaged PS4 for the low price of $280 IF it has a small red label at the bottom. Not all Targets do this either though. A good amount of Targets return the product itself to the company and list it as defective. So, if you are lucky enough you may be able to find a Target around you that doesn’t.


He says:

“The only way to know is to look for the small red label. They kind of hide them so you buy the full price ones but if you ask they’ll tell you if they have a repackage. ”


Which is very responsible of them to do, but if you plan on purchasing a PS4 this can help you with that. Comparatively speaking GameStop is planning on selling used PS4 consoles at $369 which was revealed last November.


Now with repackage people do seem to be a little weary about this and that is a good standpoint as a consumer. The product has already been in the hands of another consumer and for some reason they decided to return the product. Another Reddit user also chimed in after purchasing the the repackaged console with the following:


“Yes indeed they do! I was in a target last month and was browsing. Sales guy walked up and asked if I was interested in a ps4. He then told me of a return that had just come in. I bought it and the two year return policy for 347 after tax. Great deal.” ~ Thedrixel


While this seems to be a great deal for some also note there can also be an issue with the product itself. With most repackaged products you will have the standard 30 days to test it and return it if any problems arise. Before checking out make sure you make them aware of the red label (Otherwise you won’t get the deal), inquire about your personal return date, and if you are interested enough grab the additional 2 years like Thedrixel did with the total still falling below GameStop’s used price without the 2 year additional warranty.


So, here is your chance to grab a slightly used PS4 at a solid price of $280. The downside to this is that every Target may not have this and you have to actually look for it. If you’re interested go to your local Target and look for PS4’s with a red label at the bottom. At this point you may be thinking you hit jackpot, but be sure to protect yourself and make 100% sure you would be able to return it if the console is faulty. Protect and enjoy yourselves!



PS4 Repackaged at Target

PS4 Gamestop used price

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20140318 and was last modified on 20140318 .

Metal Gear Rising Revengeance PC Review

Metal Gear Rising Revengeance

Metal Gear Rising Revengeance first appeared on consoles in February of 2013, but has finally arrived for PC. It now plays in 60 FPS and 1080P, that is if your rig can handle that. Although, I do highly recommended playing this game with a controller instead of a keyboard and mouse – because the way the control mechanics work, it is difficult to play with keys. This is definitely a great game, but it does still have some of the flaws that the console versions have. With that said, it is still an amazing game to freshen things up for the PC gaming community.

Story: The game starts off four years after the events of Metal Gear Solid 4, Raiden has been contracted for VIP protection, in a developing country recovering from a civil war. While protecting the Prime Minister of this land, they are attacked by a cyborg organization. Playing as Raiden you must fight your way through these enemies, in order to save the VIP. I will not spoil the story for you, but he tastes utter defeat and is later rebuilt. Raiden’s mission, is to put a stop to those responsible and have his vengeance. The story is okay, but it could have been better. It is also very short; it took me under 5 hours to complete the game.

Metal Gear Rising Revengeance Screenshot 3

Gameplay: Playing MGRR was a really fun experience. It’s full of action with the perfect amount of cut scenes to keep it interesting. There are a variety of different cyborgs and boss levels to fight. Every new boss fight wows me with how they look and their new fighting tactics. MGRR is not a stealth game like previous Metal Gear games in the past. It does have some stealth in it, but it is not primarily a stealth game. Overall, the gameplay is a perfect combination of action and story.

 Controls: The controls for the PC version of MGRR are quite difficult to use. Even for an experienced PC gamer. This game was made for consoles, then ported to PC. It is designed to be played with a controller. I was fortunate enough to have a Xbox 360 controller so I used that for the majority of the playthrough. I’d highly recommend that if you are considering buying this game to really think about if you’re willing to use a keyboard to play; if not, maybe you should pick up a controller.

Metal Gear Rising Screenshot 2

Characters / Enemies: MGRR has great characters that come and go throughout the story. They sound and look like real people which really helps immersing yourself into the Metal Gear world. The story goes very smooth with the introduction of new characters and how they act. Same goes for the enemies; they also look and sound amazing, and somehow always surprised me when a new enemy was presented.

Graphics: MGRR does not have the greatest graphics that I’ve seen, but they are still pretty good. Remember, this game was made for console – with the hardware of 7 year old machines. Considering that, the graphics are amazing, but for a 2014 PC game, not so much. MGRR requires a lot of system requirements to run it on the highest settings, although the highest settings don’t compare with other great graphics games like Battlefield 4 or Crysis 3. With all that said, the graphics are okay; they are definitely enjoyable to look at, but I feel that the game uses a lot of power but still only looks like a console game.

Metal Gear Rising Screenshot

Soundtrack / Audio / Voice: MGRR is laced with rock music playing in the background at most fighting scenes. I personally don’t prefer rock music, but it makes the action feel more badazz. The audio effects of fighting and simple things like walking around sound great. Voices are even better! The characters’ voices should sound like real people, but in some games they just don’t sound real. MGRR doesn’t have this problem, Kojima did a wonderful job with the audio.

MGRR has no multiplayer or co-op features whatsoever. There is not very much replay ability unless you are an achievement hunter or really enjoyed the game enough to replay it. It doesn’t have side missions although I should add that if you complete the game that you will receive all DLC for free. The engine performs well; I experienced no glitches or problems at all.

Final Verdict:

MGRR was a great game for last generations consoles, and for this generations high-end gaming PCs. The graphics could be better, and the campaign could be longer. It also would have been nice to play multiplayer, but MGRR is still a good game – there are only a few problems. I recommend that you try this game for PC, even if you have already played it on console. Metal Gear Rising Revengeance is a nearly flawless game, it earns a solid 8/10.

Official Trailer:

Overall Score: 8 / 10

RGN Rating : Silver Game

Available Now On GamersGate

Developer: Kojima Productions / PlatinumGames

Publisher: Konami

Available On: PC | Xbox 360 | PS3

Played On: Windows PC

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the vendor for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140118 and was last modified on 20140209 .

The Myth of Microsoft Trying to “Screw” Gamers

Xbox ONE Xbox 360 Xbox Original

Okay, I get it. You hated Microsoft’s policies, that is completely understandable. Almost EVERYONE hated the policies. There was such a rage built up on the internet, and people showed that. All day. Every day. People were rioting in the street, burning upside down crosses on Microsoft’s doorstep, and selling the soul of their unborn son to show how much they hated Microsoft.

Okay, clearly, this is all an exaggeration, but one thing was clear: people were NOT happy with Microsoft.

Here’s the thing though, none of them KNEW why they were mad. When asked why, most would answer with,” They are trying to screw the consumer.” Which to I would reply,” How?”

Let’s stop and look at why Microsoft we implementing these policies. Before we do, let’s make something very clear. There is NO big corporation in the world that makes a decision unless they think it will make them more money. Not a single one. Not even perfect ol’ Sony. I know, amazing right? Sony wants to make money. Who would of thunk it? Do you know why Sony decided to not implement the same polices? Money. Sony saw how much people were hating on Microsoft and thought,” Hmm, we could probably sell more consoles than them if we don’t implement policies that people obviously hate.” Therefore making more MONEY. That is the single driving force in every business around the world.

Now, back to Microsoft. Why were they implementing these policies? To screw the consumer, right? No, there has never been a more wrong assumption. Microsoft has a history of dragging people kicking and screaming into the future. Remember the decision to make Xbox Live broadband only? People hated it. But in the end, they saw it was necessary. I will be the first to admit, Microsoft was trying this a generation or so too early. The infrastructure just isn’t there. Hell, even the internet I have right now is only a 2 mbps connection. It’s just all that’s available in my area. Once faster speeds and better connections are available in more areas, most likely in about 10-15 years, then what Microsoft was trying to do will be completely plausible.

But Microsoft wasn’t doing this to screw the consumer, they were doing it to help the developer. Crazy right? Microsoft wanting to help someone? Albeit Microsoft most likely got money from developers for such policies, but like I said, no decision is made without money in mind. In 2012 ALONE, more than 20 developers were closed down. That’s people losing their jobs, having to look for new work. People that have families and bills to pay, just like everyone else. I don’t understand where people came up with the idea that every game developer makes hundreds of thousand of dollars a year. That just isn’t true. And most people would rather buy a used copy than to support the developers.

Listen to this scenario. Let’s pretend Borderlands 2 just came out last week. $60 for a new copy, as is the norm. Someone buys it. Takes it home. Beats it in two to three days, and trades it back into Gamestop. Gamestop then puts that used copy back of the shelf for $55. Someone else comes into the store looking to buy borderlands. They see that the used copy is $5 dollars less. And considering that most people, unlike me, do not care about buying games new, they decide to buy the used copy.

Now lets analyze what just happened. Copy A) was $60, new. Copy B) was $55, used. Whenever so many new copies are bought, Gamestop orders more from the publisher. So buying a new copy puts some money in the developers pocket. Whenever a used copy is bought, NONE of that goes to the developer. Nothing. Nada. Zilch. So just because the consumer wanted to save $5 they bought a used copy. $5 they wouldn’t have even noticed they spent. So the consumer saved five dollars, Gamestop made a $55 profit, and the developer got absolutely none of that.

So who’s being selfish here? Microsoft or the consumer? I can’t tell you what to think, but you obviously know what I think.

Dozens of developers close every year. Developers that work much harder than most of the people reading this. They spend years on a single title. Why? Obviously to make money, first of all. But also because they love what they do. They know how passionate people are about gaming, and they want to provide new and exciting experiences for us gamers. And I for one, LOVE them for that.

The bad thing is, there were some really cool features Microsoft had planned. The Family Share feature would have been great. And not having to get up to swap disc is a dream of mine.

Don’t give me this, “It’s already too late, they already lost my trust.” Are you serious? They were going to implement a policy, listened to the consumers and changed it. Now you’re probably saying,” They only changed it because they weren’t getting enough pre-orders.” Exactly. How do consumers speak? With their wallets. Not with their voice. If people were complaining about the policies but still bought it, Microsoft wouldn’t have listened. No company would have. But the people spoke with their wallets and Microsoft listened. Also, they changed the policies just barely a month after they announced the console. That’s pretty fast.

And before you rejoice too much about Microsoft reversing it’s polices, remember this: Gaming consoles WILL have DRM eventually. Not this gen, but probably next gen. And even if not then, they for sure will the gen after that. It’s inevitable. That’s just something gamers are going to have to accept. I love having physical copies, and I always choose them over digital if at all possible. But even I have already accepted they probably won’t exist after the next 10 years.

And if that means more developers get to keep their jobs, I’m all in.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Brody Arnold on 20130704 and was last modified on 20130705 .

Gamestop Selling New Games That Aren’t New… Fake Deals

Gamestop will soon be running creative campaigns designed to gain attention and affection of the gaming community for the retailer giant most famous for their extremely high profit margin on used games, since they pay so little for trade-ins in most cases despite offering restricted deals on certain titles and situations.

In their quest to head off the rejection they would face if they do not carry the Microsoft XO (Xbox ONE) by the American public, Gamestop will offer new games for low prices using a variety of creative deals; but they aren’t really new though are they? No.

As all gamers should know by now and has been a headline news story multiple times this console generation, Gamestop allows its employees to take games out of their protective shrink wrap and bring them home to play them before they even come out. These discs are then later given back to Gamestop by the employee and sold to customers as “New” games, when in fact they should be considered Pre-Owned by Gamestop’s own policies and regulations were they not set out to ONLY BENEFIT Gamestop themselves.

In fact they would not accept your game as “New” for a return if you did the same, you will even be told that there’s actually a law against it to prevent mass duplication of discs but somehow it’s okay for Gamestop to do it to you!

This is all just a publicity stunt and Gamestop are scrambling for a way to win gamers’ hearts as next-generation game consoles level the playing field for consumers who have been duped into helping devalue their own products. Remember when games used to hold value? It was before Gamestop decided to start handing out pennies for used games for corporate greed. Support your gaming companies, not wanna-be Wall Street hustlers.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130607 and was last modified on 20130607 .

Xbox 720 and Steambox: Pros and Cons of Digital Only Games [RealGamerNewz.com Podcast]

In this podcast RealGamerNewz will discuss the different strategies next generation game companies will be taking with new consoles. New equipment and new policies long sought after by third party affiliates and the big dogs themselves bring many topics to the forefront of this discussion. The danger of giving companies too much control is weighed against the benefits to doing things a new way and evolving to higher levels of performance.

Other Topics Discussed Include:

  • Steam’s Home Gaming Console (Images Below)
  • Will Xbox 720 Require Mandatory Online Connection Or Use Blu Ray?
  • Will Used Games Exist on Xbox 720?
  • War Against Piracy Could Hurt Consumers
  • Digital Games Being Taken Away By Distribution Services
  • Indies Turning Major From Online Marketplace
  • How To Reset Your PlayStation Network Account Without Calling Sony (Guide Here)

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130227 and was last modified on 20130227 .

Want To Hear GameStop’s Financial Earnings May 17?

GameStop, as scheduled, will be giving their financial earnings report Thursday, May 17, 2012 for investor relations and can be accessed in an online web conference.

Check out the full press release below for complete details as released by GameStop themselves:

“GRAPEVINE, Texas–(BUSINESS WIRE)–GameStop Corp. (NYSE:GME), today announced that the Company will report earnings results on Thursday, May 17, 2012 for its first quarter ended April 28, 2012.

The Company will host an investor conference call at 11:00 AM EST on the same day to review the company’s financial results and operations. This call can be accessed at GameStop Corp.’s investor relations home page at http://investor.gamestop.com. The call will be archived for two months on GameStop Corp.’s website.


GameStop Corp. (NYSE:GME – News), a Fortune 500 and S&P 500 company headquartered in Grapevine, Texas, is the world’s largest multichannel video game retailer. GameStop’s retail network and family of brands include 6,683 company-operated stores in 17 countries worldwide and online at www.GameStop.com. The network also includes: www.Kongregate.com, a leading browser-based game site; Game Informer® magazine, the leading multi-platform video game publication; Spawn Labs, a streaming technology company; and a digital PC game distribution platform available at www.GameStop.com/PCGames.

General information on GameStop Corp. can be obtained at the company’s corporate website. Follow GameStop on Twitter @ www.twitter.com/GameStop and find GameStop on Facebook @ www.facebook.com/GameStop.”

Full Press Release by GameStop

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20120507 and was last modified on 20120507 .