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Crimsonland PS4 Review

Crimsonland Review

Crimsonland is another one of those amazingly fun, top-down survival shooter titles. It has a quest mode serving up 6 chapters across 3 difficulties, and each chapter has around 10 stages. There are also multiple interpretations of Survival mode including one that challenges players to win with no weapons at all as well as another in which each weapon only has one clip and spawns in random places on the map. Players can compete in online leader-boards across all stages of the game.

The enemies display good A.I. that doesn’t always just run towards you and instead sometimes takes thought out paths with strategic elements to them. Players have to grab power-ups (called Perks in the game) fast and have to decide rapidly in the moment which power-ups are most important as you often cant always get to every one of them. Some weapons are powerful but harder to use than others and many only play to a particular play-style meaning you must also choose wisely which weapons you pick up. Strangely, enemies seem to sometimes destroy power-ups before you get a chance to grab them but other times can walk right over them. This means they didn’t try to take a bite of it. One of the many, many perks available allows players to be the immune carrier of a virus that enemies will become infected with if they take a bite of you.

Often times the challenge in each level was very well thought out and relates to not just the mass amount of enemies you face but also the power-ups and weapons given to you with which to strategically defeat them. Crimsonland proves easy to get into but becomes difficult and before you know it enemies are multiplying, popping up invisible, spawning new hives, rapidly running enemies, and even laser blasting enemies that can produce a bullet hell situation causing players to tread carefully.

Crimsonland PS4 Review

Players will have to prioritize which enemies give them the most trouble according to their play-style and attempt to take those out first. Some of the most powerful weapons are spread weapons that require good aim since they spread very loosely over long distances. Worse still, the most viscous enemies run fast, and the best weapons often take a long amount of time to reload. For example, the plasma shotgun is one such weapon that I found to be a favorite due to its high damage and ability to take out hordes at once, but those shots had to be aimed well for quickly running enemies and couldn’t be wasted on easy to down enemies since the reload wait was a bit dangerous to toy with.

I’m not sure if this can become a problem or not for some players but enemies can walk off-screen. Killing them off-screen may or may not result in power-ups being dropped where the player can’t reach them. Luckily the game is very balanced overall so this is more of an expert note for those seeking to maximize their skills in the various survival modes offered.

There’s a great amount of weapons in the game that you unlock as you play through quest mode stages. Each time you start most stages though, you have to begin with the pistol again and work your way up based on what pops up. perks are also unlocked as you go and picked up randomly in the same manner. Other stages will be specifically designed for a specific weapon’s use and serve as a training and / or challenge for the player to master that weapon. Of course, this is easily avoided by grabbing something else that falls from enemies, but the game is not always easier to complete that way.

Crimsonland PS4 Review - RealGamerNewz

Sometimes enemies spawn from hives, a la Gauntlet style, and of course you’ll have a never ending amount of them until you destroy the hive. 4 player local co op is sweet but the absence of online co op in this day and age is pretty upsetting. It’s difficult to say how much this actually takes away from the title though, since it’s so badass – but a lot of people won’t even give it a chance after hearing this due to the inherent value proposition that’s missing without an online mode. Power-up perks include speed, nuking the screen, freezing enemies, setting off shots in all directions, slow motion, uranium filled bullets, and a ton more. Seriously, there’s tons of perks and a lot of them are very creative. The graphics play a major role in making this game feel very solid. paired with simple controls and reliable hit detection, there’s nothing to really complain about here. Sound design leaves nothing to complain about, and I take that as a huge plus because top-down shooters like this don’t usually have polished sound effects like Crimsonland does.

Final Verdict:

This is one of the more well polished indie games that obviously has been given a lot of play-testing and thought to its design. tons of fun, easy to jump in as well as come back to and yet still challenges you. It’s an excellent top-down shooter with excellent quality to it and a lot of thought put into it. Particular aspects that stand out include level design, fun factor, and replay value. Once Quest Mode is defeated in all difficulties (which will take you a good chunk of sessions), the endless survival modes are kept fresh by all of the perks and weapons you’ve unlocked. The only real down point of this game is that it doesn’t have online multiplayer, and even though it does have local co-op, that just feels like a slap in the face. But it’s a slap in the face you’ll gladly take once you discover how awesome this game is!

Video Review:

Official Trailer:

Overall Score: 9.25 / 10

RGN Rating: Gold Game

Developer / Publisher: 10tons

Available On: PS4 | PC

Handheld Version: Vita (Coming Soon in August)

Played On: Sony PlayStation 4

Review Copy Info: Two digital copies of this game were provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140723 and was last modified on 20140723 .

Watch the new ‘Narration and Revolution’ Trailer for ‘The Order: 1886’


Sony recently released a new video for Ready At Dawn’s ‘The Order: 1886’.

Titled ‘Narration and Revolution’ the video features the studio’s Game Director Dana Jan who briefly discusses the reason for the game’s setting being in an alternate history London. Jan also talks of Sony’s newest console, and how working on the platform allowed them to cross the boundaries of believable characters. Thanks to complicated motion capture technology at the team’s disposal, Ready At Dawn hopes to deliver an experience where players will no longer feel like they are playing a game. They plan on accomplishing this by blurring the line between gameplay and cinematic cutscenes; the same character models and detail featured in the cutscenes will be present when engaging in firefights, running etc. Based on the footage so far the developer seems to be on the right track.


Looks more like a scene from a movie than a video game.

It was recently revealed that The Order would not be making the company’s expected fall 2014 release window. It has been delayed until early 2015, so the developer could spend more time polishing it up to deliver the type of game they promised. We can expect to see more of the intriguing new IP in less than two weeks at this year’s E3.

The Order: 1886

Official Game info: 

The Order: 1886™ introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe.  As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.

Genre: Third-person Action-adventure

Platform: PlayStation 4

Developer: Ready At Dawn

Publisher: Sony Computer Entertainment America

Price: $59.99

Release date: Q1 2015


Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140531 and was last modified on 20140531 .

Leak Turned Reality – Battlefield: Hardline Coming Soon – Dirty Cops, Drug Lords, Shoot Outs, and Blood Money

Battlefield Hardline RealGamerNewz

This week there has been a rumor turned reality of a new Battlefield game in the works code named “Omaha” also known by its new official name, Battlefield Hardline.

In celebration of this official confirmation, EA Games has decided to give away Battlefield 3: Standard Edition for PC free for all Origin members (hurry up) through their ‘On The House’ sale. This title is being developed by Visceral Games, the developer behind the amazing horror series Dead Space. Battlefield Hardline is going to be releasing in Fall 2014. The game will have an all new genre of the war on crime and the battle that wages on between criminals and the police.

Battlefield Hardline has had some footage and info leaked, such as: the classes which are The Mechanic, Enforcer, Operator, and the Professional. Also a new multiplayer map Downtown and the modes included are Bomb Squad, Carrier Assault, and Blood Money. I’m guessing that since a beta has also been announced that this will be the main map and these might be the games modes that will be available to play during that Beta. It looks like the Battlefield franchise will now be running on a rotating developer cycle like Call of Duty where Visceral will be on one year and DICE will be on the other year (for the anticipated Battlefield 5), and they will both have completely different experiences offered to the gamer. There is one difference here though, in that DICE will still be handling the multiplayer portion of the game while Visceral Games takes care of Single Player.

Heist, Rescue, Hotwire and Bloodmoney multiplayer modes are seen in the following video which was leaked ahead of the official announcement.

With this news of Battlefield: Hardline I believe that EA Games is trying to give a new experience, reminiscent of cops and robbers from when we were kids, but remain within the Battlefield universe since they already have a fan-base there. In a lot of ways, what has been seen so far for the game reveals a very thorough and detailed side-universe that takes place in Omaha with a Grand Theft Auto type of feel to it. There’s drugs, dirty cops, emotional scenes, and ties to the underworld from real life found everywhere in this game – along with your occasional cliche’ Hollywood film lines, being placed sarcastically to poke fun at Visceral Games (for example: “That’s xxx million dollars worth of drugs,” a character says to which another character replies, “What are you the drug Rain Man? Let’s go.”)

Battlefield Hardline will be releasing for Windows PC, PlayStation 4, Microsoft’s Xbox One, and last-generation machines Sony PS3 and Xbox 360 and will also have support for Battlefield Premium which means there will be a good load of DLC that will follow after its release available to members of the paid subscription service originally offered for the BF games from DICE. After confirming this rumor to be true, EA Games also decided to update the world with information including when to expect a formal announcement. BF: Hardline will be in attendance at E3 2014 the industry trade event being covered on RGN this June (Stay Tuned for what has been called “The Super Bowl of Video Games”!)

BF Hardline

Battlefield Hardline Drugs Cartel

BF Hardline

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20140530 and was last modified on 20140530 .

A Story About My Uncle Indie Game Preview


A Story About My Uncle, is a brand new Indie game developed by Gone North Games and published by Coffee Stain Studios. It was released on Steam on Wednesday, May 28 2014. A full written review will soon be available right here on RealGamerNewz. Until then, here is a hands on gameplay preview of the game’s story and gameplay to give you a taste of what A Story About My Uncle, will offer until the full review is ready.

Thanks for watching and enjoy!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Myrick on 20140530 and was last modified on 20140603 .

Transistor PS4 Review

Transistor PS4 mini

Transistor for the Windows PC and Sony PlayStation 4 is a Action Strategy RPG the likes of which has never quite been seen before.

In a digital world called Cloudbank where digital souls, and digital people, exist as functions, and concepts are similar to programming language terms. A female protagonist named Red is presented at the center stage of all combat and cinematic aspects of the game. Red is a rebellious and righteous singer well known among the people of Cloudbank and has voice stolen.

In this game other characters included are the Camerata organization (possible Illuminata reference; i.e. Illuminati Corp), representing intriguing and shadowy top level organizations in general. In this game a series of events leads the entire Cloundbank citizenry to being held hostage in a digital manner with the Transistor linked to it all as well. There’s a process unexplained outbreak causing mass relocation efforts that causes a further chain of events to occur and generates the enemies Red faces along the way.

To prevent spoilers that’s all we’ll say about that, but further details can be uncovered through various ‘playthroughs’ of the title, which is another great boost in replay value for the game. Combat is discussed later in the Gameplay Section of this Review and is the core of this title alongside its unique look discussed below.


In Transistor, dialogue is like whispers in the wind. Noir themes are mixed with colorful graphics and a heartfelt, albeit unusual story line. Music is incredible and has a great variety of modern techno sound effects mixed into real live instruments; percussion and otherwise, with late-game levels even sounding something like Diablo mixed with an upbeat house flavor.

In the long run, the story ends up as twisting and turning as any plot that provokes the mind despite taking place in a fictional and new setting. Social topics of the futuristic society we live in today are addressed by the stories of Cloundbank and the events that unfold throughout the game. What starts out with questions eventually leads to a bigger picture understanding of the way life is in Cloundbank.


Levels are beautifully crafted with tricky camera angles that give pleasure to the mind while playing. While mostly linear, Transistor presents optional side passageways which lead to new paths and different challenges – making grinding essentially optional to some extent. There’s also an optional “backdoor” every once in a while that leads back to Red’s sanctuary. This is also a place where many ‘side-quest’ style content remains dormant and waiting for players such as Speed Trials.

Transistor is not an RPG in the way that random battles occur everywhere you turn but instead is an RPG in the fact that it has a very systematic battle, character, upgrade, and turn systems which players utilize in entire battles that must be survived. Every time a player dies, they don’t die. They lose one of their Functions and once a certain amount of Functions are lost, it sometimes becomes pretty clear that death is coming – so a player can either restart the battle or keep going until death, at either of which point the last save file is called upon.


A few times I managed to walk off the victor in battles I was losing and without some of my Functions until I reached one or more Access Points (the spots where you switch up functions and save the game). As players go from scene to scene, there is pretty much an Access Point after every battle. This is actually very nice in that every battle is treated as 1 room faced after another. Theoretically, there’s never going to be a point where you lost progress because you forgot to save thanks to a well thought-out level design like this. It allows the player to focus on the game’s intriguing story and best of all – the strategy and tactics of each battle or “room” at hand. Be careful losing those Functions though and allowing yourself imperfect battle completions, because facing off boss battles without the right Functions could be difficult.

Each function also tells players more about the characters and the world around you as they are derived from subjects. Battle system descriptions and highlights are presented as well as upgrade details. Battle becomes more and more strategic at a certain point after starting off more tactical and action-oriented.

Combining Functions through use of the game’s slots system provides better moves and custom attacks. Having these attacks and deciding which to bring into battle greatly expands Gameplay, but that’s just the beginning. Mastering which upgrades, passive, and active slots work best for any give play-style is a huge replay value extender and keeps the game feeling fresh throughout.

During Turn() (the turn-based part of the game initiated manually) players plan out moves while time is frozen and then watch Red perform them in real-time. players also have the ability to use moves in action while waiting for a gauge to recharge on this main ability.


Real time attacks are also important and each move can be used outside of the timeline planning as well such as to prevent cells from spawning new enemies after a cell just came out of an enemy you defeated (or in some cases, tons of cells from one mini-boss as seen in our Video Review below this section). Moves are custom mapped on the controller to the X, Square, Circle, and Triangle buttons.

Different enemies are stronger or weaker against various attacks – such as getting hit from behind or being shocked with electric moves. enemies are more and more leveled up as you go acquiring different attributes which means the player must switch up tactics in order to kill efficiently. The enemies also gain new abilities and sometimes level-specific scripted events that the player cannot reproduce. The challenge is always possible to overcome and although enemies team up together players who seek out weak points in these alliances will be able to destroy everything in their path. Some enemies are temporarily protected for a variety of reasons which require players to move intelligently or cloak themselves.

Remember, you’re in a digital world filled with operators that send packets which spawn cells, where enemies can sometimes become cells that respawn if not taken out keeping the player briskly moving from turn to turn, and backup comes in the form of Cheerleaders, Snapshots, and much more. Losing functions in battle and loading up backup ones becomes an issue when facing opponents that are new to the player due to the learning curve of each enemy unit. Earning more moves which themselves upgrade and expand on abilities is another mechanic in play.


Players must choose which upgrades to accept and pick above the rest each time they level up. Permissions and passive slots are earned through time are presented as upgrades. Each attack move can have up to 2 passive effects on it at a time generated by placing functions into secondary slots. This can produce various combinations on both attacks and also the experience of using Turn(). Taking each turn will allow players more time to do so, quicker, and more defensive / resistant attributes while in turn mode thanks to using passive slot abilities of functions like Crash().

Process limiters make the game harder in exchange for allowing players to receive a huge bonus in the power of their character. For example, players can control whether or not the shielded cells spawn after a kill and will receive less or more of a User Level bonus as they go forwards based on this. It’s recommended highly to use these limiters though, because the game is actually easier with them on since the player gets a huge boost in their abilities based on the Player Level Bonus granted. The action on-screen that becomes exponentially more intense is still easier dealt with using high level tools that the Limiters provide more ease of access too.


One thing about this game is that Transistor has more interactive environments than expected which helps add to the feel of something fresh always within grasp during gameplay and interim moments (for tweaking upgrades and doing trials).

Heavily based on Strategy with the bonus cinematic quality and gameplay experience of an Action title, Transistor has time to laugh at itself too. When players are planning out a Turn() they can sometimes achieve ‘Overkill’ status and are met with warning messages in the turn-based readouts such as “You’re mean.” and “Do you even read?”. Strategically using overkill planned moves can waste essential time per Turn(), however a few common enemies tend to shift and the position shifts are not always flawlessly predicted by design, to add to the dynamic aspect of battle.

Video Review w/ HD Gameplay:

*Click on the Gear, then Select 1080P HD for Optimal Viewing

REPLAY VALUE: EXCELLENT – Tests / Trials, Trophies, New Game Plus!!!! After beating Transistor and loading into the game at a later time, players are greeted with the following challenge – “You will restart the story, retaining your User Level and Functions. The Process will respond in kind. Begin Recursion?”  informing an increased difficulty experience while players are also being given the opportunity to continue unlocking and mastering various Limiters, Processes, and otherwise ‘gear’.

Final Verdict:

While easily praised for its original graphics and rich strategic blend of action / turn based gameplay with heavy rpg elements, Transistor really takes players for a ride with its story-line. While at first a bit mysterious and strange to get used to, players spend time figuring out how all of these digital tech terms fit into the game’s world and at the same time a larger picture is beginning to unravel. Sort of like solving a mystery, bit by bit the reality of this world is fused together by the path of battle and reflection between the protagonist Red and her companion. With plenty of replay value and deep systematic design to master, there’s no shortage of reasons why this game is good.

Transistor could be seen as a metaphor for the changes the world has been seeing in regard to the Internet and how various groups in power feel it should be used. For that matter, Transistor’s plot could even expand beyond that and be used as a message about society’s changes overall and serves as a warning that there are those who would like to stop these changes dead in their tracks and replace our reality of a living, evolving society with their own images of what society should be like. Transistor gets a 10 out of 10 from RealGamerNewz and is rated an RGN Platinum Game.

Official Trailer:

Overall Score: 10 / 10

RGN Rating: Platinum Game

Publisher / Developer: Supergiant Games

Available On: PC | PS4

Played On: Sony PlayStation 4

Review Copy Info: A digital copy of this game was purchased by RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140528 and was last modified on 20140528 .

Watch New Gameplay Footage for The Order: 1886


Sony has released new gameplay footage from their upcoming action-adventure game, The Order: 1886.

Developed by Ready At Dawn, the team responsible for God of War: Chains of Olympus and Ghost of Sparta on the Sony PSP, The Order is set in an alternate history London where an elite order knights must keep the world safe evil.

It’s only 2 minutes long, no doubt a sneak peak to get us excited for its showing at E3 (Come on its a given) but its a stunning couple of minutes nonetheless. Visually the game looks undeniably amazing and the gameplay solid as well. Personally my excitement for E3 just grew even more.


Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140523 and was last modified on 20140523 .

Music: New Fat Joe Video featuring Tiara Thomas, French Montana, Rick Ross [Official]

Fat Joe - Another Day

Fat Joe’s ‘Another Day’ Video Raises Kidnapping Awareness [Source]

Fat Joe delivers a visual for his latest single “Another Day”, featuring Rick Ross, French Montana & Tiara Thomas. [Source]




Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140519 and was last modified on 20140519 .

Worms Battlegrounds (PlayStation 4 / Xbox One) Announced By Team 17 w/ Summer Release + Trailer


For anybody living under a rock for the past couple decades, Worms is one of the longest running and most unique Turn-Based / Action / Strategy titles from the indie scene which has already made it major and back to indie and now sees today’s announcement from development studio Team 17 who is behind the franchise inception and production.

Team 17 has announced today that Worms Battlegrounds for PlayStation 4 and Xbox One will be available digitally June 3, 2014 in the United States as well as physically in Europe starting May 30, 2014.

Worms Battlegrounds looks to extend the fun-filled, crazy video game series onto the next-generation video game consoles with its very own campaign, multiplayer, map editor, and 1080P Graphics @ 60 frames per second (among other features). Take a look at the Official Announcement Trailer released by Team 17 this morning as well as an excerpt from the Official Press Release for the game containing even more specific info.

Worms Battlegrounds - PS4 XO

Official Announcement Trailer:

Excerpt from the Official Press Release below:

Worms Battlegrounds features:

• 25 single player story missions

• 10 ‘Worm‐Ops’ time attack missions

• 5 environments: Inca, Viking, Feudal Japan, Industrial Revolution and Prehistoric with day to night lighting transitions

• Multiplayer Deathmatch and Fort modes with online and local multiplayer for up to four players

• Stunning graphics and gameplay running at 1080p 60fps

• Landscape editor

• Clan support including clan emblem editor

• 65 weapons and utilities including 10 outrageous new items: Mega Mortar, Gravedigger, Winged Monkey, Oxygen, Worm Charm, Bovine Blitz, Whoopsie Cushion, Teleport Gun, Aqua Pack and The Equalizer

• Physics based contraptions

• Over 200 individual customisation items for the worms

• DUALSHOCK®4 wireless controller’s light bar dynamically changes colour depending on your worm’s scenario. Watch as the light car glows red for attacks and explosions, blue when your worm is submerged in dynamic water and green to indicate that your worm is poisoned (PS4 version only)

• Weapon Gestures. Assign up to four weapons for quick select using the DUALSHOCK®4 wireless controller’s Touch Pad (PS4 version only)

• Companion website. Keep track of your stats on the go! (PS4 version only)

• SmartGlass companion app. Keep track of your stats on the go! (Xbox One version only)

Official Screenshots:

1 2 3 4 5 6

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140519 and was last modified on 20140519 .

Why put Marvel characters in Kingdom Hearts 3: The Case for Spider-Man

Kingdom Hearts 3

via RGN Community + YouTube

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20140507 and was last modified on 20140507 .

Children of Liberty (PC / Mac / Linux) Now Available 10% Off On Steam Early Access w/ HD 1080P Trailer

Children of Liberty - RealGamerNewz - Steam Early Access

Children of Liberty has now released for Steam Early Access and runs for just $8.99 (10% off the full price) until April 25, 2014. This game presents a unique Art Direction element to it and represents Lantana Games latest work. The following Full 1080P High Definition Trailer is presented below for Children of Liberty, which is compatible with Mac OS X, Linus, and Windows PC via Steam. Click here to see the Steam Store Page.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140418 and was last modified on 20140418 .